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CypherCore/Source/Scripts/Spells/Warrior.cs
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736 lines
25 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Movement;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Scripts.Spells.Warrior
{
struct SpellIds
{
public const uint BladestormPeriodicWhirlwind = 50622;
public const uint BloodthirstHeal = 117313;
public const uint Charge = 34846;
public const uint ChargeEffect = 218104;
public const uint ChargeEffectBlazingTrail = 198337;
public const uint ChargePauseRageDecay = 109128;
public const uint ChargeRootEffect = 105771;
public const uint ChargeSlowEffect = 236027;
public const uint ColossusSmash = 167105;
public const uint ColossusSmashAura = 208086;
public const uint CriticalThinkingEnergize = 392776;
public const uint Execute = 20647;
public const uint FueledByViolenceHeal = 383104;
public const uint GlyphOfTheBlazingTrail = 123779;
public const uint GlyphOfHeroicLeap = 159708;
public const uint GlyphOfHeroicLeapBuff = 133278;
public const uint HeroicLeapJump = 178368;
public const uint IgnorePain = 190456;
public const uint InForTheKill = 248621;
public const uint InForTheKillHaste = 248622;
public const uint ImpendingVictory = 202168;
public const uint ImpendingVictoryHeal = 202166;
public const uint ImprovedHeroicLeap = 157449;
public const uint MortalStrike = 12294;
public const uint MortalWounds = 213667;
public const uint RallyingCry = 97463;
public const uint ShieldBlockAura = 132404;
public const uint ShieldChargeEffect = 385953;
public const uint Shockwave = 46968;
public const uint ShockwaveStun = 132168;
public const uint Stoicism = 70845;
public const uint StormBoltStun = 132169;
public const uint SweepingStrikesExtraAttack1 = 12723;
public const uint SweepingStrikesExtraAttack2 = 26654;
public const uint Taunt = 355;
public const uint TraumaEffect = 215537;
public const uint Victorious = 32216;
public const uint VictoriousRushHeal = 118779;
}
struct Misc
{
public const uint SpellVisualBlazingCharge = 26423;
}
[Script] // 23881 - Bloodthirst
class spell_warr_bloodthirst : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BloodthirstHeal);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), SpellIds.BloodthirstHeal, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(HandleDummy, 3, SpellEffectName.Dummy));
}
}
[Script] // 384036 - Brutal Vitality
class spell_warr_brutal_vitality : AuraScript
{
uint _damageAmount;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.IgnorePain);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
_damageAmount += MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount());
}
void HandleDummyTick(AuraEffect aurEff)
{
if (_damageAmount == 0)
return;
AuraEffect ignorePainAura = GetTarget().GetAuraEffect(SpellIds.IgnorePain, 0);
if (ignorePainAura != null)
ignorePainAura.ChangeAmount((int)(ignorePainAura.GetAmount() + _damageAmount));
_damageAmount = 0;
}
public override void Register()
{
AfterEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.PeriodicDummy));
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 0, AuraType.PeriodicDummy));
}
}
[Script] // 100 - Charge
class spell_warr_charge : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargeEffect, SpellIds.ChargeEffectBlazingTrail);
}
void HandleDummy(uint effIndex)
{
uint spellId = SpellIds.ChargeEffect;
if (GetCaster().HasAura(SpellIds.GlyphOfTheBlazingTrail))
spellId = SpellIds.ChargeEffectBlazingTrail;
GetCaster().CastSpell(GetHitUnit(), spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 126661 - Warrior Charge Drop Fire Periodic
class spell_warr_charge_drop_fire_periodic : AuraScript
{
void DropFireVisual(AuraEffect aurEff)
{
PreventDefaultAction();
if (GetTarget().IsSplineEnabled())
{
for (uint i = 0; i < 5; ++i)
{
int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
Vector4 loc = GetTarget().MoveSpline.ComputePosition(timeOffset);
GetTarget().SendPlaySpellVisual(new Position(loc.X, loc.Y, loc.Z), Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
}
}
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(DropFireVisual, 0, AuraType.PeriodicTriggerSpell));
}
}
// 198337 - Charge Effect (dropping Blazing Trail)
[Script] // 218104 - Charge Effect
class spell_warr_charge_effect : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargePauseRageDecay, SpellIds.ChargeRootEffect, SpellIds.ChargeSlowEffect);
}
void HandleCharge(uint effIndex)
{
Unit caster = GetCaster();
Unit target = GetHitUnit();
caster.CastSpell(caster, SpellIds.ChargePauseRageDecay, new CastSpellExtraArgs(TriggerCastFlags.FullMask).AddSpellMod(SpellValueMod.BasePoint0, 0));
caster.CastSpell(target, SpellIds.ChargeRootEffect, true);
caster.CastSpell(target, SpellIds.ChargeSlowEffect, true);
}
public override void Register()
{
OnEffectLaunchTarget.Add(new EffectHandler(HandleCharge, 0, SpellEffectName.Charge));
}
}
// 167105 - Colossus Smash
[Script] // 262161 - Warbreaker
class spell_warr_colossus_smash : SpellScript
{
bool _bonusHaste;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmashAura, SpellIds.InForTheKill, SpellIds.InForTheKillHaste)
&& Global.SpellMgr.GetSpellInfo(SpellIds.InForTheKill, Difficulty.None).GetEffects().Count > 2;
}
void HandleHit()
{
Unit target = GetHitUnit();
Unit caster = GetCaster();
GetCaster().CastSpell(GetHitUnit(), SpellIds.ColossusSmashAura, true);
if (caster.HasAura(SpellIds.InForTheKill))
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.InForTheKill, Difficulty.None);
if (spellInfo != null)
{
if (target.HealthBelowPct(spellInfo.GetEffect(2).CalcValue(caster)))
_bonusHaste = true;
}
}
}
void HandleAfterCast()
{
Unit caster = GetCaster();
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.InForTheKill, Difficulty.None);
if (spellInfo == null)
return;
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, spellInfo.GetEffect(0).CalcValue(caster));
if (_bonusHaste)
args.AddSpellMod(SpellValueMod.BasePoint0, spellInfo.GetEffect(1).CalcValue(caster));
caster.CastSpell(caster, SpellIds.InForTheKillHaste, args);
}
public override void Register()
{
OnHit.Add(new HitHandler(HandleHit));
AfterCast.Add(new CastHandler(HandleAfterCast));
}
}
[Script] // 389306 - Critical Thinking
class spell_warr_critical_thinking : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CriticalThinkingEnergize);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
int? rageCost = eventInfo.GetProcSpell().GetPowerTypeCostAmount(PowerType.Rage);
if (rageCost.HasValue)
GetTarget().CastSpell((WorldObject)null, SpellIds.CriticalThinkingEnergize, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.AddSpellMod(SpellValueMod.BasePoint0, MathFunctions.CalculatePct(rageCost.Value, aurEff.GetAmount())));
}
public override void Register()
{
AfterEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy));
}
}
[Script] // 383103 - Fueled by Violence
class spell_warr_fueled_by_violence : AuraScript
{
int _nextHealAmount;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FueledByViolenceHeal);
}
void HandleProc(ProcEventInfo eventInfo)
{
PreventDefaultAction();
_nextHealAmount += (int)MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), GetEffectInfo(0).CalcValue(GetTarget()));
}
void HandlePeriodic(AuraEffect aurEff)
{
if (_nextHealAmount == 0)
return;
Unit target = GetTarget();
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, _nextHealAmount);
target.CastSpell(target, SpellIds.FueledByViolenceHeal, args);
_nextHealAmount = 0;
}
public override void Register()
{
OnProc.Add(new AuraProcHandler(HandleProc));
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicDummy));
}
}
[Script] // 6544 Heroic leap
class spell_warr_heroic_leap : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.HeroicLeapJump);
}
SpellCastResult CheckElevation()
{
WorldLocation dest = GetExplTargetDest();
if (dest != null)
{
if (GetCaster().HasUnitMovementFlag(MovementFlag.Root))
return SpellCastResult.Rooted;
if (GetCaster().GetMap().Instanceable())
{
float range = GetSpellInfo().GetMaxRange(true, GetCaster()) * 1.5f;
PathGenerator generatedPath = new(GetCaster());
generatedPath.SetPathLengthLimit(range);
bool result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
return SpellCastResult.NoPath;
}
else if (dest.GetPositionZ() > GetCaster().GetPositionZ() + 4.0f)
return SpellCastResult.NoPath;
return SpellCastResult.SpellCastOk;
}
return SpellCastResult.NoValidTargets;
}
void HandleDummy(uint effIndex)
{
WorldLocation dest = GetHitDest();
if (dest != null)
GetCaster().CastSpell(dest.GetPosition(), SpellIds.HeroicLeapJump, new CastSpellExtraArgs(true));
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckElevation));
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // Heroic Leap (triggered by Heroic Leap (6544)) - 178368
class spell_warr_heroic_leap_jump : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfHeroicLeap,
SpellIds.GlyphOfHeroicLeapBuff,
SpellIds.ImprovedHeroicLeap,
SpellIds.Taunt);
}
void AfterJump(uint effIndex)
{
if (GetCaster().HasAura(SpellIds.GlyphOfHeroicLeap))
GetCaster().CastSpell(GetCaster(), SpellIds.GlyphOfHeroicLeapBuff, true);
if (GetCaster().HasAura(SpellIds.ImprovedHeroicLeap))
GetCaster().GetSpellHistory().ResetCooldown(SpellIds.Taunt, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(AfterJump, 1, SpellEffectName.JumpDest));
}
}
[Script] // 202168 - Impending Victory
class spell_warr_impending_victory : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictoryHeal);
}
void HandleAfterCast()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.ImpendingVictoryHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleAfterCast));
}
}
// 5246 - Intimidating Shout
[Script]
class spell_warr_intimidating_shout : SpellScript
{
void FilterTargets(List<WorldObject> unitList)
{
unitList.Remove(GetExplTargetWorldObject());
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitSrcAreaEnemy));
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 2, Targets.UnitSrcAreaEnemy));
}
}
// 70844 - Item - Warrior T10 Protection 4P Bonus
[Script] // 7.1.5
class spell_warr_item_t10_prot_4p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Stoicism) && spellInfo.GetEffects().Count > 1;
}
void HandleProc(ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit target = eventInfo.GetActionTarget();
int bp0 = (int)MathFunctions.CalculatePct(target.GetMaxHealth(), GetEffectInfo(1).CalcValue());
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, bp0);
target.CastSpell((Unit)null, SpellIds.Stoicism, args);
}
public override void Register()
{
OnProc.Add(new AuraProcHandler(HandleProc));
}
}
[Script] // 12294 - Mortal Strike 7.1.5
class spell_warr_mortal_strike : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MortalWounds);
}
void HandleDummy(uint effIndex)
{
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, SpellIds.MortalWounds, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 97462 - Rallying Cry
class spell_warr_rallying_cry : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RallyingCry);
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleScript(uint effIndex)
{
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, (int)GetHitUnit().CountPctFromMaxHealth(GetEffectValue()));
GetCaster().CastSpell(GetHitUnit(), SpellIds.RallyingCry, args);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
}
}
[Script] // 2565 - Shield Block
class spell_warr_shield_block : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ShieldBlockAura);
}
void HandleHitTarget(uint effIndex)
{
GetCaster().CastSpell(null, SpellIds.ShieldBlockAura, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleHitTarget, 0, SpellEffectName.Dummy));
}
}
[Script] // 385952 - Shield Charge
class spell_warr_shield_charge : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ShieldChargeEffect);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.ShieldChargeEffect, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 46968 - Shockwave
class spell_warr_shockwave : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
if (!ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun))
return false;
return spellInfo.GetEffects().Count > 3;
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleStun(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.ShockwaveStun, true);
++_targetCount;
}
// Cooldown reduced by 20 sec if it strikes at least 3 targets.
void HandleAfterCast()
{
if (_targetCount >= (uint)GetEffectInfo(0).CalcValue())
GetCaster().ToPlayer().GetSpellHistory().ModifyCooldown(GetSpellInfo().Id, TimeSpan.FromSeconds(-GetEffectInfo(3).CalcValue()));
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleStun, 0, SpellEffectName.Dummy));
AfterCast.Add(new CastHandler(HandleAfterCast));
}
uint _targetCount;
}
[Script] // 107570 - Storm Bolt
class spell_warr_storm_bolt : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StormBoltStun);
}
void HandleOnHit(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.StormBoltStun, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleOnHit, 1, SpellEffectName.Dummy));
}
}
// 52437 - Sudden Death
[Script]
class spell_warr_sudden_death : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmash);
}
void HandleApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
// Remove cooldown on Colossus Smash
Player player = GetTarget().ToPlayer();
if (player)
player.GetSpellHistory().ResetCooldown(SpellIds.ColossusSmash, true);
}
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct?
}
}
// 12328, 18765, 35429 - Sweeping Strikes
[Script]
class spell_warr_sweeping_strikes : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SweepingStrikesExtraAttack1, SpellIds.SweepingStrikesExtraAttack2);
}
bool CheckProc(ProcEventInfo eventInfo)
{
_procTarget = eventInfo.GetActor().SelectNearbyTarget(eventInfo.GetProcTarget());
return _procTarget;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null)
{
SpellInfo spellInfo = damageInfo.GetSpellInfo();
if (spellInfo != null && (spellInfo.Id == SpellIds.BladestormPeriodicWhirlwind || (spellInfo.Id == SpellIds.Execute && !_procTarget.HasAuraState(AuraStateType.Wounded20Percent))))
{
// If triggered by Execute (while target is not under 20% hp) or Bladestorm deals normalized weapon damage
GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack2, new CastSpellExtraArgs(aurEff));
}
else
{
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, (int)damageInfo.GetDamage());
GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack1, args);
}
}
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
Unit _procTarget;
}
[Script] // 215538 - Trauma
class spell_warr_trauma : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TraumaEffect);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
Unit target = eventInfo.GetActionTarget();
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect, GetCastDifficulty()).GetMaxTicks());
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, damage);
GetCaster().CastSpell(target, SpellIds.TraumaEffect, args);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 28845 - Cheat Death
class spell_warr_t3_prot_8p_bonus : AuraScript
{
bool CheckProc(ProcEventInfo eventInfo)
{
if (eventInfo.GetActionTarget().HealthBelowPct(20))
return true;
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null && damageInfo.GetDamage() != 0)
if (GetTarget().HealthBelowPctDamaged(20, damageInfo.GetDamage()))
return true;
return false;
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
}
}
[Script] // 32215 - Victorious State
class spell_warr_victorious_state : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictory);
}
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleOnProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 34428 - Victory Rush
class spell_warr_victory_rush : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Victorious, SpellIds.VictoriousRushHeal);
}
void HandleHeal()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.VictoriousRushHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleHeal));
}
}
}