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409be0be018944f27c014ffe0cc9700595aa9baa
CypherCore/Source/Game/AI
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hondacrx 958dbbb4d9 Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d197a7ce9b376f45e5de1a5aab3df75b77b62d8f)
2021-12-24 21:09:51 -05:00
..
CoreAI
Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
2021-12-24 20:55:55 -05:00
PlayerAI
Core/PlayerAI: apply some movement related corrections
2021-12-07 18:23:50 -05:00
ScriptedAI
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
2021-12-24 20:15:10 -05:00
SmartScripts
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
2021-12-24 21:09:51 -05:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
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