209 lines
8.7 KiB
C#
209 lines
8.7 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Framework.IO;
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using Game.Entities;
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namespace Game.Chat.Commands
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{
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[CommandGroup("cheat")]
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class CheatCommands
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{
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[Command("casttime", RBACPermissions.CommandCheatCasttime)]
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static bool HandleCasttimeCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Casttime);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Casttime);
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handler.SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Casttime);
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handler.SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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}
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return true;
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}
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[Command("cooldown", RBACPermissions.CommandCheatCooldown)]
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static bool HandleCoolDownCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Cooldown);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Cooldown);
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handler.SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Cooldown);
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handler.SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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}
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return true;
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}
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[Command("explore", RBACPermissions.CommandCheatExplore)]
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static bool HandleExploreCheatCommand(CommandHandler handler, bool reveal)
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{
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Player chr = handler.GetSelectedPlayer();
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if (!chr)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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}
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if (reveal)
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreAll, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetAll, handler.GetNameLink());
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}
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else
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreNothing, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetNothing, handler.GetNameLink());
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}
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for (ushort i = 0; i < PlayerConst.ExploredZonesSize; ++i)
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{
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if (reveal)
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handler.GetSession().GetPlayer().AddExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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else
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handler.GetSession().GetPlayer().RemoveExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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}
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return true;
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}
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[Command("god", RBACPermissions.CommandCheatGod)]
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static bool HandleGodModeCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.God);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is ON. You won't take damage.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is OFF. You can take damage.");
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}
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return true;
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}
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[Command("power", RBACPermissions.CommandCheatPower)]
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static bool HandlePowerCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Power);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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Player player = handler.GetSession().GetPlayer();
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// Set max power to all powers
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for (PowerType powerType = 0; powerType < PowerType.Max; ++powerType)
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player.SetPower(powerType, player.GetMaxPower(powerType));
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player.SetCommandStatusOn(PlayerCommandStates.Power);
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handler.SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Power);
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handler.SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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}
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return true;
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}
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[Command("status", RBACPermissions.CommandCheatStatus)]
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static bool HandleCheatStatusCommand(CommandHandler handler)
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{
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Player player = handler.GetSession().GetPlayer();
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string enabled = "ON";
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string disabled = "OFF";
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handler.SendSysMessage(CypherStrings.CommandCheatStatus);
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handler.SendSysMessage(CypherStrings.CommandCheatGod, player.GetCommandStatus(PlayerCommandStates.God) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatCd, player.GetCommandStatus(PlayerCommandStates.Cooldown) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatCt, player.GetCommandStatus(PlayerCommandStates.Casttime) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatPower, player.GetCommandStatus(PlayerCommandStates.Power) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatWw, player.GetCommandStatus(PlayerCommandStates.Waterwalk) ? enabled : disabled);
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handler.SendSysMessage(CypherStrings.CommandCheatTaxinodes, player.IsTaxiCheater() ? enabled : disabled);
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return true;
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}
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[Command("taxi", RBACPermissions.CommandCheatTaxi)]
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static bool HandleTaxiCheatCommand(CommandHandler handler, bool? enableArg)
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{
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Player chr = handler.GetSelectedPlayer();
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if (!chr)
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chr = handler.GetSession().GetPlayer();
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else if (handler.HasLowerSecurity(chr, ObjectGuid.Empty)) // check online security
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return false;
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bool enable = !chr.IsTaxiCheater();
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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chr.SetTaxiCheater(true);
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handler.SendSysMessage(CypherStrings.YouGiveTaxis, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursTaxisAdded, handler.GetNameLink());
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}
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else
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{
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chr.SetTaxiCheater(false);
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handler.SendSysMessage(CypherStrings.YouRemoveTaxis, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursTaxisRemoved, handler.GetNameLink());
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}
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return true;
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}
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[Command("waterwalk", RBACPermissions.CommandCheatWaterwalk)]
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static bool HandleWaterWalkCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Waterwalk);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Waterwalk);
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handler.GetSession().GetPlayer().SetWaterWalking(true);
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handler.SendSysMessage("Waterwalking is ON. You can walk on water.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Waterwalk);
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handler.GetSession().GetPlayer().SetWaterWalking(false);
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handler.SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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}
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return true;
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}
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}
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}
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