1053 lines
43 KiB
C#
1053 lines
43 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Accounts;
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using Game.BattleGrounds;
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using Game.BattlePets;
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using Game.Entities;
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using Game.Guilds;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace Game
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{
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public partial class WorldSession : IDisposable
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{
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public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, LocaleConstant locale, uint recruiter, bool isARecruiter)
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{
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m_muteTime = mute_time;
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AntiDOS = new DosProtection(this);
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m_Socket[(int)ConnectionType.Realm] = sock;
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_security = sec;
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_accountId = id;
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_accountName = name;
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_battlenetAccountId = battlenetAccountId;
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m_expansion = expansion;
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_os = os;
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m_sessionDbcLocale = Global.WorldMgr.GetAvailableDbcLocale(locale);
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m_sessionDbLocaleIndex = locale;
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recruiterId = recruiter;
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isRecruiter = isARecruiter;
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expireTime = 60000; // 1 min after socket loss, session is deleted
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m_currentBankerGUID = ObjectGuid.Empty;
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_battlePetMgr = new BattlePetMgr(this);
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_collectionMgr = new CollectionMgr(this);
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m_Address = sock.GetRemoteIpAddress().ToString();
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ResetTimeOutTime();
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DB.Login.Execute("UPDATE account SET online = 1 WHERE id = {0};", GetAccountId()); // One-time query
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}
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public void Dispose()
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{
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// unload player if not unloaded
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if (_player)
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LogoutPlayer(true);
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/// - If have unclosed socket, close it
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for (byte i = 0; i < 2; ++i)
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{
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if (m_Socket[i] != null)
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m_Socket[i].CloseSocket();
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}
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// empty incoming packet queue
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WorldPacket packet;
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while (_recvQueue.TryDequeue(out packet)) ;
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DB.Login.Execute("UPDATE account SET online = 0 WHERE id = {0};", GetAccountId()); // One-time query
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}
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public void LogoutPlayer(bool save)
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{
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// finish pending transfers before starting the logout
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while (_player && _player.IsBeingTeleportedFar())
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HandleMoveWorldportAck();
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m_playerLogout = true;
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m_playerSave = save;
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if (_player)
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{
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if (!_player.GetLootGUID().IsEmpty())
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DoLootReleaseAll();
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// If the player just died before logging out, make him appear as a ghost
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//FIXME: logout must be delayed in case lost connection with client in time of combat
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if (GetPlayer().GetDeathTimer() != 0)
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{
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_player.getHostileRefManager().deleteReferences();
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_player.BuildPlayerRepop();
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_player.RepopAtGraveyard();
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}
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else if (GetPlayer().HasAuraType(AuraType.SpiritOfRedemption))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player.RemoveAurasByType(AuraType.ModShapeshift);
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_player.KillPlayer();
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_player.BuildPlayerRepop();
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_player.RepopAtGraveyard();
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}
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else if (GetPlayer().HasPendingBind())
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{
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_player.RepopAtGraveyard();
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_player.SetPendingBind(0, 0);
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}
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//drop a flag if player is carrying it
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Battleground bg = GetPlayer().GetBattleground();
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if (bg)
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bg.EventPlayerLoggedOut(GetPlayer());
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// Teleport to home if the player is in an invalid instance
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if (!_player.m_InstanceValid && !_player.IsGameMaster())
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_player.TeleportTo(_player.GetHomebind());
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Global.OutdoorPvPMgr.HandlePlayerLeaveZone(_player, _player.GetZoneId());
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for (uint i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
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{
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BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i);
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if (bgQueueTypeId != 0)
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{
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_player.RemoveBattlegroundQueueId(bgQueueTypeId);
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BattlegroundQueue queue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
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queue.RemovePlayer(_player.GetGUID(), true);
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}
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}
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// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
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// Teleport player immediately for correct player save
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while (_player.IsBeingTeleportedFar())
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HandleMoveWorldportAck();
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// If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
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Guild guild = Global.GuildMgr.GetGuildById(_player.GetGuildId());
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if (guild)
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guild.HandleMemberLogout(this);
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// Remove pet
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_player.RemovePet(null, PetSaveMode.AsCurrent, true);
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// Clear whisper whitelist
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_player.ClearWhisperWhiteList();
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// empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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if (save)
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{
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int eslot;
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for (int j = InventorySlots.BuyBackStart; j < InventorySlots.BuyBackEnd; ++j)
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{
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eslot = j - InventorySlots.BuyBackStart;
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_player.SetGuidValue(PlayerFields.InvSlotHead + (j * 4), ObjectGuid.Empty);
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_player.SetUInt32Value(PlayerFields.BuyBackPrice1 + eslot, 0);
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_player.SetUInt32Value(PlayerFields.BuyBackTimestamp1 + eslot, 0);
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}
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_player.SaveToDB();
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}
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// Leave all channels before player delete...
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_player.CleanupChannels();
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// If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
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_player.UninviteFromGroup();
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// remove player from the group if he is:
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// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
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if (_player.GetGroup() && !_player.GetGroup().isRaidGroup() && m_Socket[(int)ConnectionType.Realm] != null)
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_player.RemoveFromGroup();
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//! Send update to group and reset stored max enchanting level
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if (_player.GetGroup())
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{
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_player.GetGroup().SendUpdate();
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_player.GetGroup().ResetMaxEnchantingLevel();
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}
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//! Broadcast a logout message to the player's friends
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Global.SocialMgr.SendFriendStatus(_player, FriendsResult.Offline, _player.GetGUID(), true);
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_player.RemoveSocial();
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//! Call script hook before deletion
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Global.ScriptMgr.OnPlayerLogout(GetPlayer());
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//! Remove the player from the world
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// the player may not be in the world when logging out
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// e.g if he got disconnected during a transfer to another map
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// calls to GetMap in this case may cause crashes
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GetPlayer().CleanupsBeforeDelete();
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Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Logout Character:[{2}] (GUID: {3}) Level: {4}",
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GetAccountId(), GetRemoteAddress(), _player.GetName(), _player.GetGUID().ToString(), _player.getLevel());
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Map map = GetPlayer().GetMap();
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if (map != null)
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map.RemovePlayerFromMap(GetPlayer(), true);
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SetPlayer(null);
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//! Send the 'logout complete' packet to the client
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//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
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LogoutComplete logoutComplete = new LogoutComplete();
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SendPacket(logoutComplete);
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//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_ONLINE);
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stmt.AddValue(0, GetAccountId());
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DB.Characters.Execute(stmt);
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}
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if (m_Socket[(int)ConnectionType.Instance] != null)
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{
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m_Socket[(int)ConnectionType.Instance].CloseSocket();
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m_Socket[(int)ConnectionType.Instance] = null;
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}
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m_playerLogout = false;
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m_playerSave = false;
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m_playerRecentlyLogout = true;
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SetLogoutStartTime(0);
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}
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public bool Update(uint diff, PacketFilter updater)
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{
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// Update Timeout timer.
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UpdateTimeOutTime(diff);
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// Before we process anything:
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// If necessary, kick the player from the character select screen
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if (IsConnectionIdle())
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m_Socket[(int)ConnectionType.Realm].CloseSocket();
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WorldPacket firstDelayedPacket = null;
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uint processedPackets = 0;
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long currentTime = Time.UnixTime;
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WorldPacket packet;
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//Check for any packets they was not recived yet.
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while (m_Socket[(int)ConnectionType.Realm] != null && !_recvQueue.IsEmpty && (_recvQueue.TryPeek(out packet, updater) && packet != firstDelayedPacket) && _recvQueue.TryDequeue(out packet))
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{
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try
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{
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var handler = PacketManager.GetHandler((ClientOpcodes)packet.GetOpcode());
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switch (handler.sessionStatus)
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{
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case SessionStatus.Loggedin:
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if (!_player)
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{
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if (!m_playerRecentlyLogout)
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{
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if (firstDelayedPacket == null)
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firstDelayedPacket = packet;
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QueuePacket(packet);
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Log.outDebug(LogFilter.Network, "Re-enqueueing packet with opcode {0} with with status OpcodeStatus.Loggedin. Player is currently not in world yet.", (ClientOpcodes)packet.GetOpcode());
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}
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break;
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}
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else if (_player.IsInWorld && AntiDOS.EvaluateOpcode(packet, currentTime))
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handler.Invoke(this, packet);
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break;
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case SessionStatus.LoggedinOrRecentlyLogout:
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if (!_player && !m_playerRecentlyLogout && !m_playerLogout)
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LogUnexpectedOpcode(packet, handler.sessionStatus, "the player has not logged in yet and not recently logout");
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else if (AntiDOS.EvaluateOpcode(packet, currentTime))
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handler.Invoke(this, packet);
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break;
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case SessionStatus.Transfer:
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if (!_player)
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LogUnexpectedOpcode(packet, handler.sessionStatus, "the player has not logged in yet");
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else if (_player.IsInWorld)
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LogUnexpectedOpcode(packet, handler.sessionStatus, "the player is still in world");
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else if (AntiDOS.EvaluateOpcode(packet, currentTime))
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handler.Invoke(this, packet);
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break;
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case SessionStatus.Authed:
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// prevent cheating with skip queue wait
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if (m_inQueue)
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{
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LogUnexpectedOpcode(packet, handler.sessionStatus, "the player not pass queue yet");
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break;
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}
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if ((ClientOpcodes)packet.GetOpcode() == ClientOpcodes.EnumCharacters)
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m_playerRecentlyLogout = false;
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if (AntiDOS.EvaluateOpcode(packet, currentTime))
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handler.Invoke(this, packet);
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break;
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default:
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Log.outError(LogFilter.Network, "Received not handled opcode {0} from {1}", (ClientOpcodes)packet.GetOpcode(), GetPlayerInfo());
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break;
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}
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}
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catch (InternalBufferOverflowException ex)
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{
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Log.outError(LogFilter.Network, "InternalBufferOverflowException: {0} while parsing {1} from {2}.", ex.Message, (ClientOpcodes)packet.GetOpcode(), GetPlayerInfo());
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}
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catch (EndOfStreamException)
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{
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Log.outError(LogFilter.Network, "WorldSession:Update EndOfStreamException occured while parsing a packet (opcode: {0}) from client {1}, accountid={2}. Skipped packet.",
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(ClientOpcodes)packet.GetOpcode(), GetRemoteAddress(), GetAccountId());
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}
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processedPackets++;
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if (processedPackets > 100)
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break;
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}
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if (m_Socket[(int)ConnectionType.Realm] != null && m_Socket[(int)ConnectionType.Realm].IsOpen() && _warden != null)
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_warden.Update();
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ProcessQueryCallbacks();
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if (updater.ProcessUnsafe())
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{
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long currTime = Time.UnixTime;
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// If necessary, log the player out
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if (ShouldLogOut(currTime) && m_playerLoading.IsEmpty())
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LogoutPlayer(true);
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if (m_Socket[(int)ConnectionType.Realm] != null && GetPlayer() && _warden != null)
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_warden.Update();
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//- Cleanup socket if need
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if ((m_Socket[(int)ConnectionType.Realm] != null && !m_Socket[(int)ConnectionType.Realm].IsOpen()) ||
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(m_Socket[(int)ConnectionType.Instance] != null && !m_Socket[(int)ConnectionType.Instance].IsOpen()))
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{
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expireTime -= expireTime > diff ? diff : expireTime;
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if (expireTime < diff || forceExit || !GetPlayer())
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{
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if (m_Socket[(int)ConnectionType.Realm] != null)
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{
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m_Socket[(int)ConnectionType.Realm].CloseSocket();
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m_Socket[(int)ConnectionType.Realm] = null;
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}
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if (m_Socket[(int)ConnectionType.Instance] != null)
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{
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m_Socket[(int)ConnectionType.Instance].CloseSocket();
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m_Socket[(int)ConnectionType.Instance] = null;
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}
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}
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}
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if (m_Socket[(int)ConnectionType.Realm] == null)
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return false; //Will remove this session from the world session map
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}
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return true;
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}
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public void QueuePacket(WorldPacket packet)
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{
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_recvQueue.Enqueue(packet);
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}
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void LogUnexpectedOpcode(WorldPacket packet, SessionStatus status, string reason)
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{
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Log.outError(LogFilter.Network, "Received unexpected opcode {0} Status: {1} Reason: {2} from {3}", (ClientOpcodes)packet.GetOpcode(), status, reason, GetPlayerInfo());
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}
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public void SendPacket(ServerPacket packet, bool writePacket = true)
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{
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if (packet == null)
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return;
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if (packet.GetOpcode() == ServerOpcodes.Unknown || packet.GetOpcode() == ServerOpcodes.Max)
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{
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Log.outError(LogFilter.Network, "Prevented sending of UnknownOpcode to {0}", GetPlayerInfo());
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return;
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}
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ConnectionType conIdx = packet.GetConnection();
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if (conIdx != ConnectionType.Instance && PacketManager.IsInstanceOnlyOpcode(packet.GetOpcode()))
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{
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Log.outError(LogFilter.Network, "Prevented sending of instance only opcode {0} with connection type {1} to {2}", packet.GetOpcode(), packet.GetConnection(), GetPlayerInfo());
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return;
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}
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if (m_Socket[(int)conIdx] == null)
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{
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Log.outError(LogFilter.Network, "Prevented sending of {0} to non existent socket {1} to {2}", packet.GetOpcode(), conIdx, GetPlayerInfo());
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return;
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}
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m_Socket[(int)conIdx].SendPacket(packet, writePacket);
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}
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public void AddInstanceConnection(WorldSocket sock) { m_Socket[(int)ConnectionType.Instance] = sock; }
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public void KickPlayer()
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{
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for (byte i = 0; i < 2; ++i)
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{
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if (m_Socket[i] != null)
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{
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m_Socket[i].CloseSocket();
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forceExit = true;
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}
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}
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}
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public bool IsAddonRegistered(string prefix)
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{
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if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered
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return true;
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if (_registeredAddonPrefixes.Empty())
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return false;
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return _registeredAddonPrefixes.Contains(prefix);
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}
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public void LoadTutorialsData(SQLResult result)
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{
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if (!result.IsEmpty())
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for (var i = 0; i < SharedConst.MaxAccountTutorialValues; i++)
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tutorials[i] = result.Read<uint>(i);
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tutorialsChanged = false;
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}
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public void SaveTutorialsData(SQLTransaction trans)
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{
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if (!tutorialsChanged)
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return;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_HAS_TUTORIALS);
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stmt.AddValue(0, GetAccountId());
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bool hasTutorials = !DB.Characters.Query(stmt).IsEmpty();
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// Modify data in DB
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stmt = DB.Characters.GetPreparedStatement(hasTutorials ? CharStatements.UPD_TUTORIALS : CharStatements.INS_TUTORIALS);
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for (var i = 0; i < SharedConst.MaxAccountTutorialValues; ++i)
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stmt.AddValue(i, tutorials[i]);
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stmt.AddValue(SharedConst.MaxAccountTutorialValues, GetAccountId());
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trans.Append(stmt);
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tutorialsChanged = false;
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}
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public void SendConnectToInstance(ConnectToSerial serial)
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{
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var instanceAddress = Global.WorldMgr.GetRealm().GetAddressForClient(System.Net.IPAddress.Parse(GetRemoteAddress()));
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instanceAddress.Port = WorldConfig.GetIntValue(WorldCfg.PortInstance);
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_instanceConnectKey.AccountId = GetAccountId();
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_instanceConnectKey.connectionType = ConnectionType.Instance;
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_instanceConnectKey.Key = RandomHelper.URand(0, 0x7FFFFFFF);
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ConnectTo connectTo = new ConnectTo();
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connectTo.Key = _instanceConnectKey.Raw;
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connectTo.Serial = serial;
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connectTo.Payload.Where = instanceAddress;
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connectTo.Con = (byte)ConnectionType.Instance;
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SendPacket(connectTo);
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}
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void LoadAccountData(SQLResult result, AccountDataTypes mask)
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{
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for (int i = 0; i < (int)AccountDataTypes.Max; ++i)
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if (Convert.ToBoolean((int)mask & (1 << i)))
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_accountData[i] = new AccountData();
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if (result.IsEmpty())
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return;
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do
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{
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int type = result.Read<byte>(0);
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if (type >= (int)AccountDataTypes.Max)
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{
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Log.outError(LogFilter.Server, "Table `{0}` have invalid account data type ({1}), ignore.",
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mask == AccountDataTypes.GlobalCacheMask ? "account_data" : "character_account_data", type);
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continue;
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}
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if (((int)mask & (1 << type)) == 0)
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{
|
|
Log.outError(LogFilter.Server, "Table `{0}` have non appropriate for table account data type ({1}), ignore.",
|
|
mask == AccountDataTypes.GlobalCacheMask ? "account_data" : "character_account_data", type);
|
|
continue;
|
|
}
|
|
|
|
_accountData[type].Time = result.Read<uint>(1);
|
|
var bytes = result.Read<byte[]>(2);
|
|
var line = Encoding.Default.GetString(bytes);
|
|
_accountData[type].Data = line;
|
|
}
|
|
while (result.NextRow());
|
|
}
|
|
|
|
void SetAccountData(AccountDataTypes type, uint time, string data)
|
|
{
|
|
if (Convert.ToBoolean((1 << (int)type) & (int)AccountDataTypes.GlobalCacheMask))
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_ACCOUNT_DATA);
|
|
stmt.AddValue(0, GetAccountId());
|
|
stmt.AddValue(1, type);
|
|
stmt.AddValue(2, time);
|
|
stmt.AddValue(3, data);
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
// _player can be NULL and packet received after logout but m_GUID still store correct guid
|
|
if (m_GUIDLow == 0)
|
|
return;
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_PLAYER_ACCOUNT_DATA);
|
|
stmt.AddValue(0, m_GUIDLow);
|
|
stmt.AddValue(1, type);
|
|
stmt.AddValue(2, time);
|
|
stmt.AddValue(3, data);
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
_accountData[(int)type].Time = time;
|
|
_accountData[(int)type].Data = data;
|
|
}
|
|
|
|
public void SendTutorialsData()
|
|
{
|
|
TutorialFlags packet = new TutorialFlags();
|
|
Array.Copy(tutorials, packet.TutorialData, (int)AccountDataTypes.Max);
|
|
SendPacket(packet);
|
|
}
|
|
|
|
public void SendNotification(CypherStrings str, params object[] args)
|
|
{
|
|
SendNotification(Global.ObjectMgr.GetCypherString(str), args);
|
|
}
|
|
|
|
public void SendNotification(string str, params object[] args)
|
|
{
|
|
string message = string.Format(str, args);
|
|
if (!string.IsNullOrEmpty(message))
|
|
{
|
|
SendPacket(new PrintNotification(message));
|
|
}
|
|
}
|
|
|
|
public void SetPlayer(Player pl)
|
|
{
|
|
_player = pl;
|
|
|
|
if (_player)
|
|
m_GUIDLow = _player.GetGUID().GetCounter();
|
|
}
|
|
|
|
public string GetPlayerName()
|
|
{
|
|
return _player != null ? _player.GetName() : "Unknown";
|
|
}
|
|
|
|
public string GetPlayerInfo()
|
|
{
|
|
StringBuilder ss = new StringBuilder();
|
|
ss.Append("[Player: ");
|
|
if (!m_playerLoading.IsEmpty())
|
|
ss.AppendFormat("Logging in: {0}, ", m_playerLoading.ToString());
|
|
else if (_player)
|
|
ss.AppendFormat("{0} {1}, ", _player.GetName(), _player.GetGUID().ToString());
|
|
|
|
ss.AppendFormat("Account: {0}]", GetAccountId());
|
|
return ss.ToString();
|
|
}
|
|
|
|
public bool PlayerLoading() { return !m_playerLoading.IsEmpty(); }
|
|
public bool PlayerLogout() { return m_playerLogout; }
|
|
public bool PlayerLogoutWithSave() { return m_playerLogout && m_playerSave; }
|
|
public bool PlayerRecentlyLoggedOut() { return m_playerRecentlyLogout; }
|
|
public bool PlayerDisconnected()
|
|
{
|
|
return !(m_Socket[(int)ConnectionType.Realm] != null && m_Socket[(int)ConnectionType.Realm].IsOpen() &&
|
|
m_Socket[(int)ConnectionType.Instance] != null && m_Socket[(int)ConnectionType.Instance].IsOpen());
|
|
}
|
|
|
|
public AccountTypes GetSecurity() { return _security; }
|
|
public uint GetAccountId() { return _accountId; }
|
|
public ObjectGuid GetAccountGUID() { return ObjectGuid.Create(HighGuid.WowAccount, GetAccountId()); }
|
|
public string GetAccountName() { return _accountName; }
|
|
public uint GetBattlenetAccountId() { return _battlenetAccountId; }
|
|
public ObjectGuid GetBattlenetAccountGUID() { return ObjectGuid.Create(HighGuid.BNetAccount, GetBattlenetAccountId()); }
|
|
|
|
public Player GetPlayer() { return _player; }
|
|
|
|
void SetSecurity(AccountTypes security) { _security = security; }
|
|
|
|
public string GetRemoteAddress() { return m_Address; }
|
|
|
|
public Expansion GetExpansion() { return m_expansion; }
|
|
public string GetOS() { return _os; }
|
|
public void SetInQueue(bool state) { m_inQueue = state; }
|
|
|
|
public bool isLogingOut() { return _logoutTime != 0 || m_playerLogout; }
|
|
|
|
public ulong GetConnectToInstanceKey() { return _instanceConnectKey.Raw; }
|
|
|
|
void SetLogoutStartTime(long requestTime)
|
|
{
|
|
_logoutTime = requestTime;
|
|
}
|
|
|
|
bool ShouldLogOut(long currTime)
|
|
{
|
|
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
|
|
}
|
|
|
|
void ProcessQueryCallbacks()
|
|
{
|
|
_queryProcessor.ProcessReadyQueries();
|
|
|
|
if (_realmAccountLoginCallback != null && _realmAccountLoginCallback.IsCompleted && _accountLoginCallback != null && _accountLoginCallback.IsCompleted)
|
|
{
|
|
InitializeSessionCallback(_realmAccountLoginCallback.Result, _accountLoginCallback.Result);
|
|
_realmAccountLoginCallback = null;
|
|
_accountLoginCallback = null;
|
|
}
|
|
|
|
//! HandlePlayerLoginOpcode
|
|
if (_charLoginCallback != null && _charLoginCallback.IsCompleted)
|
|
{
|
|
HandlePlayerLogin((LoginQueryHolder)_charLoginCallback.Result);
|
|
_charLoginCallback = null;
|
|
}
|
|
}
|
|
|
|
void InitWarden(BigInteger k)
|
|
{
|
|
if (_os == "Win")
|
|
{
|
|
_warden = new WardenWin();
|
|
_warden.Init(this, k);
|
|
}
|
|
else if (_os == "Wn64")
|
|
{
|
|
// Not implemented
|
|
}
|
|
else if (_os == "Mc64")
|
|
{
|
|
// Not implemented
|
|
}
|
|
}
|
|
|
|
public void LoadPermissions()
|
|
{
|
|
uint id = GetAccountId();
|
|
AccountTypes secLevel = GetSecurity();
|
|
|
|
Log.outDebug(LogFilter.Rbac, "WorldSession.LoadPermissions [AccountId: {0}, Name: {1}, realmId: {2}, secLevel: {3}]",
|
|
id, _accountName, Global.WorldMgr.GetRealm().Id.Realm, secLevel);
|
|
|
|
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Realm, (byte)secLevel);
|
|
_RBACData.LoadFromDB();
|
|
}
|
|
|
|
public QueryCallback LoadPermissionsAsync()
|
|
{
|
|
uint id = GetAccountId();
|
|
AccountTypes secLevel = GetSecurity();
|
|
|
|
Log.outDebug(LogFilter.Rbac, "WorldSession.LoadPermissions [AccountId: {0}, Name: {1}, realmId: {2}, secLevel: {3}]",
|
|
id, _accountName, Global.WorldMgr.GetRealm().Id.Realm, secLevel);
|
|
|
|
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Realm, (byte)secLevel);
|
|
return _RBACData.LoadFromDBAsync();
|
|
}
|
|
|
|
public void InitializeSession()
|
|
{
|
|
AccountInfoQueryHolderPerRealm realmHolder = new AccountInfoQueryHolderPerRealm();
|
|
realmHolder.Initialize(GetAccountId(), GetBattlenetAccountId());
|
|
|
|
AccountInfoQueryHolder holder = new AccountInfoQueryHolder();
|
|
holder.Initialize(GetAccountId(), GetBattlenetAccountId());
|
|
|
|
_realmAccountLoginCallback = DB.Characters.DelayQueryHolder(realmHolder);
|
|
_accountLoginCallback = DB.Login.DelayQueryHolder(holder);
|
|
}
|
|
|
|
void InitializeSessionCallback(SQLQueryHolder<AccountInfoQueryLoad> realmHolder, SQLQueryHolder<AccountInfoQueryLoad> holder)
|
|
{
|
|
LoadAccountData(realmHolder.GetResult(AccountInfoQueryLoad.GlobalAccountDataIndexPerRealm), AccountDataTypes.GlobalCacheMask);
|
|
LoadTutorialsData(realmHolder.GetResult(AccountInfoQueryLoad.TutorialsIndexPerRealm));
|
|
_collectionMgr.LoadAccountToys(holder.GetResult(AccountInfoQueryLoad.GlobalAccountToys));
|
|
_collectionMgr.LoadAccountHeirlooms(holder.GetResult(AccountInfoQueryLoad.GlobalAccountHeirlooms));
|
|
_collectionMgr.LoadAccountMounts(holder.GetResult(AccountInfoQueryLoad.Mounts));
|
|
_collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances));
|
|
|
|
if (!m_inQueue)
|
|
SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
|
|
else
|
|
SendAuthWaitQue(0);
|
|
|
|
SetInQueue(false);
|
|
ResetTimeOutTime();
|
|
|
|
SendSetTimeZoneInformation();
|
|
SendFeatureSystemStatusGlueScreen();
|
|
SendClientCacheVersion(WorldConfig.GetUIntValue(WorldCfg.ClientCacheVersion));
|
|
SendHotfixList(WorldConfig.GetIntValue(WorldCfg.HotfixCacheVersion));
|
|
SendTutorialsData();
|
|
|
|
SQLResult result = holder.GetResult(AccountInfoQueryLoad.GlobalRealmCharacterCounts);
|
|
if (!result.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
_realmCharacterCounts[new RealmHandle(result.Read<byte>(3), result.Read<byte>(4), result.Read<uint>(2)).GetAddress()] = result.Read<byte>(1);
|
|
|
|
} while (result.NextRow());
|
|
}
|
|
|
|
SetSessionState bnetConnected = new SetSessionState();
|
|
bnetConnected.State = 1;
|
|
SendPacket(bnetConnected);
|
|
|
|
_battlePetMgr.LoadFromDB(holder.GetResult(AccountInfoQueryLoad.BattlePets), holder.GetResult(AccountInfoQueryLoad.BattlePetSlot));
|
|
|
|
realmHolder = null;
|
|
holder = null;
|
|
}
|
|
|
|
public RBACData GetRBACData()
|
|
{
|
|
return _RBACData;
|
|
}
|
|
|
|
public bool HasPermission(RBACPermissions permission)
|
|
{
|
|
if (_RBACData == null)
|
|
LoadPermissions();
|
|
|
|
bool hasPermission = _RBACData.HasPermission(permission);
|
|
Log.outDebug(LogFilter.Rbac, "WorldSession:HasPermission [AccountId: {0}, Name: {1}, realmId: {2}]",
|
|
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Realm);
|
|
|
|
return hasPermission;
|
|
}
|
|
|
|
public void InvalidateRBACData()
|
|
{
|
|
Log.outDebug(LogFilter.Rbac, "WorldSession:Invalidaterbac:RBACData [AccountId: {0}, Name: {1}, realmId: {2}]",
|
|
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Realm);
|
|
_RBACData = null;
|
|
}
|
|
|
|
AccountData GetAccountData(AccountDataTypes type) { return _accountData[(int)type]; }
|
|
|
|
uint GetTutorialInt(byte index) { return tutorials[index]; }
|
|
|
|
void SetTutorialInt(byte index, uint value)
|
|
{
|
|
if (tutorials[index] != value)
|
|
{
|
|
tutorials[index] = value;
|
|
tutorialsChanged = true;
|
|
}
|
|
}
|
|
|
|
public LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; }
|
|
public LocaleConstant GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
|
|
|
|
public uint GetLatency() { return m_latency; }
|
|
public void SetLatency(uint latency) { m_latency = latency; }
|
|
public void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
|
|
void UpdateTimeOutTime(uint diff)
|
|
{
|
|
if (diff > m_timeOutTime)
|
|
m_timeOutTime = 0;
|
|
else
|
|
m_timeOutTime -= diff;
|
|
}
|
|
public void ResetTimeOutTime() { m_timeOutTime = WorldConfig.GetIntValue(WorldCfg.SocketTimeouttime); }
|
|
bool IsConnectionIdle() { return (m_timeOutTime <= 0 && !m_inQueue); }
|
|
|
|
public uint GetRecruiterId() { return recruiterId; }
|
|
public bool IsARecruiter() { return isRecruiter; }
|
|
|
|
// Battle Pets
|
|
public BattlePetMgr GetBattlePetMgr() { return _battlePetMgr; }
|
|
public CollectionMgr GetCollectionMgr() { return _collectionMgr; }
|
|
|
|
void ClearRedirectFlag(SessionFlags flag) { m_flags &= ~flag; }
|
|
public bool WasRedirected() { return m_flags.HasAnyFlag(SessionFlags.FromRedirect); }
|
|
bool HasRedirected() { return m_flags.HasAnyFlag(SessionFlags.HasRedirected); }
|
|
|
|
// Battlenet
|
|
public Array<byte> GetRealmListSecret() { return _realmListSecret; }
|
|
void SetRealmListSecret(Array<byte> secret) { _realmListSecret = secret; }
|
|
public Dictionary<uint, byte> GetRealmCharacterCounts() { return _realmCharacterCounts; }
|
|
|
|
public static implicit operator bool(WorldSession session)
|
|
{
|
|
return session != null;
|
|
}
|
|
|
|
#region Fields
|
|
List<ObjectGuid> _legitCharacters = new List<ObjectGuid>();
|
|
ulong m_GUIDLow;
|
|
Player _player;
|
|
WorldSocket[] m_Socket = new WorldSocket[(int)ConnectionType.Max];
|
|
string m_Address;
|
|
|
|
AccountTypes _security;
|
|
uint _accountId;
|
|
string _accountName;
|
|
uint _battlenetAccountId;
|
|
Expansion m_expansion;
|
|
string _os;
|
|
|
|
uint expireTime;
|
|
bool forceExit;
|
|
|
|
DosProtection AntiDOS;
|
|
Warden _warden; // Remains NULL if Warden system is not enabled by config
|
|
|
|
long _logoutTime;
|
|
bool m_inQueue;
|
|
SessionFlags m_flags;
|
|
ObjectGuid m_playerLoading; // code processed in LoginPlayer
|
|
bool m_playerLogout; // code processed in LogoutPlayer
|
|
bool m_playerRecentlyLogout;
|
|
bool m_playerSave;
|
|
LocaleConstant m_sessionDbcLocale;
|
|
LocaleConstant m_sessionDbLocaleIndex;
|
|
uint m_latency;
|
|
uint m_clientTimeDelay;
|
|
AccountData[] _accountData = new AccountData[(int)AccountDataTypes.Max];
|
|
uint[] tutorials = new uint[SharedConst.MaxAccountTutorialValues];
|
|
bool tutorialsChanged;
|
|
|
|
Array<byte> _realmListSecret = new Array<byte>(32);
|
|
Dictionary<uint /*realmAddress*/, byte> _realmCharacterCounts = new Dictionary<uint, byte>();
|
|
Dictionary<uint, Action<Google.Protobuf.CodedInputStream>> _battlenetResponseCallbacks = new Dictionary<uint, Action<Google.Protobuf.CodedInputStream>>();
|
|
uint _battlenetRequestToken;
|
|
|
|
List<string> _registeredAddonPrefixes = new List<string>();
|
|
bool _filterAddonMessages;
|
|
uint recruiterId;
|
|
bool isRecruiter;
|
|
|
|
public long m_muteTime;
|
|
long m_timeOutTime;
|
|
|
|
ConcurrentQueue<WorldPacket> _recvQueue = new ConcurrentQueue<WorldPacket>();
|
|
RBACData _RBACData;
|
|
|
|
ObjectGuid m_currentBankerGUID;
|
|
|
|
CollectionMgr _collectionMgr;
|
|
|
|
ConnectToKey _instanceConnectKey;
|
|
|
|
BattlePetMgr _battlePetMgr;
|
|
|
|
Task<SQLQueryHolder<AccountInfoQueryLoad>> _realmAccountLoginCallback;
|
|
Task<SQLQueryHolder<AccountInfoQueryLoad>> _accountLoginCallback;
|
|
Task<SQLQueryHolder<PlayerLoginQueryLoad>> _charLoginCallback;
|
|
|
|
QueryCallbackProcessor _queryProcessor = new QueryCallbackProcessor();
|
|
#endregion
|
|
}
|
|
|
|
public struct ConnectToKey
|
|
{
|
|
public ulong Raw
|
|
{
|
|
get { return ((ulong)AccountId) | ((ulong)connectionType << 32) | (Key << 33); }
|
|
set
|
|
{
|
|
AccountId = (uint)(value & ((1 << 33) - 1));
|
|
connectionType = (ConnectionType)(uint)((value >> 32) & ((1 << 1) - 1));
|
|
Key = (uint)(value >> 33) & ((1 << 30) - 1);
|
|
}
|
|
}
|
|
|
|
public uint AccountId;
|
|
public ConnectionType connectionType;
|
|
public ulong Key;
|
|
}
|
|
|
|
public class DosProtection
|
|
{
|
|
public DosProtection(WorldSession s)
|
|
{
|
|
Session = s;
|
|
_policy = (Policy)WorldConfig.GetIntValue(WorldCfg.PacketSpoofPolicy);
|
|
}
|
|
//todo fix me
|
|
public bool EvaluateOpcode(WorldPacket packet, long time)
|
|
{
|
|
uint maxPacketCounterAllowed = 0;// GetMaxPacketCounterAllowed(p.GetOpcode());
|
|
|
|
// Return true if there no limit for the opcode
|
|
if (maxPacketCounterAllowed == 0)
|
|
return true;
|
|
|
|
if (!_PacketThrottlingMap.ContainsKey(packet.GetOpcode()))
|
|
_PacketThrottlingMap[packet.GetOpcode()] = new PacketCounter();
|
|
|
|
PacketCounter packetCounter = _PacketThrottlingMap[packet.GetOpcode()];
|
|
if (packetCounter.lastReceiveTime != time)
|
|
{
|
|
packetCounter.lastReceiveTime = time;
|
|
packetCounter.amountCounter = 0;
|
|
}
|
|
|
|
// Check if player is flooding some packets
|
|
if (++packetCounter.amountCounter <= maxPacketCounterAllowed)
|
|
return true;
|
|
|
|
Log.outWarn(LogFilter.Network, "AntiDOS: Account {0}, IP: {1}, Ping: {2}, Character: {3}, flooding packet (opc: {4} (0x{4}), count: {5})",
|
|
Session.GetAccountId(), Session.GetRemoteAddress(), Session.GetLatency(), Session.GetPlayerName(), packet.GetOpcode(), packetCounter.amountCounter);
|
|
|
|
switch (_policy)
|
|
{
|
|
case Policy.Log:
|
|
return true;
|
|
case Policy.Kick:
|
|
Log.outInfo(LogFilter.Network, "AntiDOS: Player kicked!");
|
|
return false;
|
|
case Policy.Ban:
|
|
BanMode bm = (BanMode)WorldConfig.GetIntValue(WorldCfg.PacketSpoofBanmode);
|
|
uint duration = WorldConfig.GetUIntValue(WorldCfg.PacketSpoofBanduration); // in seconds
|
|
string nameOrIp = "";
|
|
switch (bm)
|
|
{
|
|
case BanMode.Character: // not supported, ban account
|
|
case BanMode.Account:
|
|
Global.AccountMgr.GetName(Session.GetAccountId(), out nameOrIp);
|
|
break;
|
|
case BanMode.IP:
|
|
nameOrIp = Session.GetRemoteAddress();
|
|
break;
|
|
}
|
|
Global.WorldMgr.BanAccount(bm, nameOrIp, duration, "DOS (Packet Flooding/Spoofing", "Server: AutoDOS");
|
|
Log.outInfo(LogFilter.Network, "AntiDOS: Player automatically banned for {0} seconds.", duration);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Policy _policy;
|
|
WorldSession Session;
|
|
Dictionary<uint, PacketCounter> _PacketThrottlingMap = new Dictionary<uint, PacketCounter>();
|
|
|
|
enum Policy
|
|
{
|
|
Log,
|
|
Kick,
|
|
Ban,
|
|
}
|
|
}
|
|
|
|
struct PacketCounter
|
|
{
|
|
public long lastReceiveTime;
|
|
public uint amountCounter;
|
|
}
|
|
|
|
public struct AccountData
|
|
{
|
|
public long Time;
|
|
public string Data;
|
|
}
|
|
|
|
class AccountInfoQueryHolderPerRealm : SQLQueryHolder<AccountInfoQueryLoad>
|
|
{
|
|
public AccountInfoQueryHolderPerRealm() { }
|
|
|
|
public void Initialize(uint accountId, uint battlenetAccountId)
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_ACCOUNT_DATA);
|
|
stmt.AddValue(0, accountId);
|
|
SetQuery(AccountInfoQueryLoad.GlobalAccountDataIndexPerRealm, stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_TUTORIALS);
|
|
stmt.AddValue(0, accountId);
|
|
SetQuery(AccountInfoQueryLoad.TutorialsIndexPerRealm, stmt);
|
|
}
|
|
}
|
|
|
|
class AccountInfoQueryHolder : SQLQueryHolder<AccountInfoQueryLoad>
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{
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public AccountInfoQueryHolder() { }
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public void Initialize(uint accountId, uint battlenetAccountId)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_TOYS);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.GlobalAccountToys, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BATTLE_PETS);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.BattlePets, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BATTLE_PET_SLOTS);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.BattlePetSlot, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_HEIRLOOMS);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.GlobalAccountHeirlooms, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_MOUNTS);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.Mounts, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_CHARACTER_COUNTS_BY_ACCOUNT_ID);
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stmt.AddValue(0, accountId);
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SetQuery(AccountInfoQueryLoad.GlobalRealmCharacterCounts, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_ITEM_APPEARANCES);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.ItemAppearances, stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_ITEM_FAVORITE_APPEARANCES);
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stmt.AddValue(0, battlenetAccountId);
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SetQuery(AccountInfoQueryLoad.ItemFavoriteAppearances, stmt);
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}
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}
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enum AccountInfoQueryLoad
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{
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GlobalAccountToys,
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BattlePets,
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BattlePetSlot,
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GlobalAccountHeirlooms,
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GlobalRealmCharacterCounts,
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Mounts,
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ItemAppearances,
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ItemFavoriteAppearances,
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GlobalAccountDataIndexPerRealm,
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TutorialsIndexPerRealm
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}
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}
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