Files
CypherCore/Game/Collision/Maps/MapTree.cs
T
2017-06-22 17:02:27 -04:00

388 lines
15 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.IO;
namespace Game.Collision
{
public class LocationInfo
{
public LocationInfo()
{
ground_Z = float.NegativeInfinity;
}
public ModelInstance hitInstance;
public GroupModel hitModel;
public float ground_Z;
}
public class AreaInfo
{
public AreaInfo()
{
ground_Z = float.NegativeInfinity;
}
public bool result;
public float ground_Z;
public uint flags;
public int adtId;
public int rootId;
public int groupId;
}
public class StaticMapTree
{
public StaticMapTree(uint mapId)
{
iMapID = mapId;
}
public bool InitMap(string fname, VMapManager vm)
{
Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : initializing StaticMapTree '{0}'", fname);
bool success = false;
if (!File.Exists(fname))
return false;
char tiled = '0';
using (BinaryReader reader = new BinaryReader(new FileStream(fname, FileMode.Open, FileAccess.Read)))
{
var magic = reader.ReadStringFromChars(8);
tiled = reader.ReadChar();
var node = reader.ReadStringFromChars(4);
if (magic == MapConst.VMapMagic && node == "NODE" && iTree.readFromFile(reader))
{
iNTreeValues = iTree.primCount();
iTreeValues = new ModelInstance[iNTreeValues];
success = reader.ReadStringFromChars(4) == "GOBJ";
}
iIsTiled = (tiled == 1);
// global model spawns
// only non-tiled maps have them, and if so exactly one (so far at least...)
ModelSpawn spawn;
if (!iIsTiled && ModelSpawn.readFromFile(reader, out spawn))
{
WorldModel model = vm.acquireModelInstance(spawn.name);
Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : loading {0}", spawn.name);
if (model != null)
{
// assume that global model always is the first and only tree value (could be improved...)
iTreeValues[0] = new ModelInstance(spawn, model);
iLoadedSpawns[0] = 1;
}
else
{
success = false;
Log.outError(LogFilter.Server, "StaticMapTree.InitMap() : could not acquire WorldModel for '{0}'", spawn.name);
}
}
}
return success;
}
public void UnloadMap(VMapManager vm)
{
foreach (var id in iLoadedSpawns)
{
iTreeValues[id.Key].setUnloaded();
for (uint refCount = 0; refCount < id.Key; ++refCount)
vm.releaseModelInstance(iTreeValues[id.Key].name);
}
iLoadedSpawns.Clear();
iLoadedTiles.Clear();
}
public bool LoadMapTile(uint tileX, uint tileY, VMapManager vm)
{
if (!iIsTiled)
{
// currently, core creates grids for all maps, whether it has terrain tiles or not
// so we need "fake" tile loads to know when we can unload map geometry
iLoadedTiles[packTileID(tileX, tileY)] = false;
return true;
}
if (iTreeValues == null)
{
Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY);
return false;
}
bool result = true;
string tilefile = VMapManager.VMapPath + getTileFileName(iMapID, tileX, tileY);
if (!File.Exists(tilefile))
{
iLoadedTiles[packTileID(tileX, tileY)] = false;
}
else
{
using (BinaryReader reader = new BinaryReader(new FileStream(tilefile, FileMode.Open, FileAccess.Read)))
{
if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
return false;
uint numSpawns = reader.ReadUInt32();
for (uint i = 0; i < numSpawns && result; ++i)
{
// read model spawns
ModelSpawn spawn;
result = ModelSpawn.readFromFile(reader, out spawn);
if (result)
{
// acquire model instance
WorldModel model = vm.acquireModelInstance(spawn.name);
if (model == null)
Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY);
// update tree
uint referencedVal = reader.ReadUInt32();
if (!iLoadedSpawns.ContainsKey(referencedVal))
{
iTreeValues[referencedVal] = new ModelInstance(spawn, model);
iLoadedSpawns[referencedVal] = 1;
}
else
++iLoadedSpawns[referencedVal];
}
else
result = false;
}
}
iLoadedTiles[packTileID(tileX, tileY)] = true;
}
return result;
}
public void UnloadMapTile(uint tileX, uint tileY, VMapManager vm)
{
uint tileID = packTileID(tileX, tileY);
var tile = iLoadedTiles.LookupByKey(tileID);
if (!iLoadedTiles.ContainsKey(tileID))
{
Log.outError(LogFilter.Server, "StaticMapTree.UnloadMapTile() : trying to unload non-loaded tile - Map:{0} X:{1} Y:{2}", iMapID, tileX, tileY);
return;
}
if (tile) // file associated with tile
{
string tilefile = VMapManager.VMapPath + getTileFileName(iMapID, tileX, tileY);
using (BinaryReader reader = new BinaryReader(new FileStream(tilefile, FileMode.Open, FileAccess.Read)))
{
bool result = true;
if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
result = false;
uint numSpawns = reader.ReadUInt32();
for (uint i = 0; i < numSpawns && result; ++i)
{
// read model spawns
ModelSpawn spawn;
result = ModelSpawn.readFromFile(reader, out spawn);
if (result)
{
// release model instance
vm.releaseModelInstance(spawn.name);
// update tree
uint referencedNode = reader.ReadUInt32();
if (!iLoadedSpawns.ContainsKey(referencedNode))
Log.outError(LogFilter.Server, "StaticMapTree.UnloadMapTile() : trying to unload non-referenced model '{0}' (ID:{1})", spawn.name, spawn.ID);
else if (--iLoadedSpawns[referencedNode] == 0)
{
iTreeValues[referencedNode].setUnloaded();
iLoadedSpawns.Remove(referencedNode);
}
}
}
}
}
iLoadedTiles.Remove(tileID);
}
static uint packTileID(uint tileX, uint tileY) { return tileX << 16 | tileY; }
static void unpackTileID(uint ID, ref uint tileX, ref uint tileY) { tileX = ID >> 16; tileY = ID & 0xFF; }
public static bool CanLoadMap(string vmapPath, uint mapID, uint tileX, uint tileY)
{
string fullname = vmapPath + VMapManager.getMapFileName(mapID);
bool success = true;
if (!File.Exists(fullname))
return false;
using (BinaryReader reader = new BinaryReader(new FileStream(fullname, FileMode.Open, FileAccess.Read)))
{
if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
return false;
char tiled = reader.ReadChar();
if (tiled == 1)
{
string tilefile = vmapPath + getTileFileName(mapID, tileX, tileY);
if (!File.Exists(tilefile))
return false;
using (BinaryReader reader1 = new BinaryReader(new FileStream(tilefile, FileMode.Open, FileAccess.Read)))
{
if (reader1.ReadStringFromChars(8) != MapConst.VMapMagic)
success = false;
}
}
}
return success;
}
public static string getTileFileName(uint mapID, uint tileX, uint tileY)
{
return string.Format("{0:D4}_{1:D2}_{2:D2}.vmtile", mapID, tileY, tileX);
}
public bool getAreaInfo(ref Vector3 pos, out uint flags, out int adtId, out int rootId, out int groupId)
{
flags = 0;
adtId = 0;
rootId = 0;
groupId = 0;
AreaInfoCallback intersectionCallBack = new AreaInfoCallback(iTreeValues);
iTree.intersectPoint(pos, intersectionCallBack);
if (intersectionCallBack.aInfo.result)
{
flags = intersectionCallBack.aInfo.flags;
adtId = intersectionCallBack.aInfo.adtId;
rootId = intersectionCallBack.aInfo.rootId;
groupId = intersectionCallBack.aInfo.groupId;
pos.Z = intersectionCallBack.aInfo.ground_Z;
return true;
}
return false;
}
public bool GetLocationInfo(Vector3 pos, LocationInfo info)
{
LocationInfoCallback intersectionCallBack = new LocationInfoCallback(iTreeValues, info);
iTree.intersectPoint(pos, intersectionCallBack);
return intersectionCallBack.result;
}
public float getHeight(Vector3 pPos, float maxSearchDist)
{
float height = float.PositiveInfinity;
Vector3 dir = new Vector3(0, 0, -1);
Ray ray = new Ray(pPos, dir); // direction with length of 1
float maxDist = maxSearchDist;
if (getIntersectionTime(ray, ref maxDist, false))
height = pPos.Z - maxDist;
return height;
}
bool getIntersectionTime(Ray pRay, ref float pMaxDist, bool pStopAtFirstHit)
{
float distance = pMaxDist;
MapRayCallback intersectionCallBack = new MapRayCallback(iTreeValues);
iTree.intersectRay(pRay, intersectionCallBack, ref distance, pStopAtFirstHit);
if (intersectionCallBack.didHit())
pMaxDist = distance;
return intersectionCallBack.didHit();
}
public bool getObjectHitPos(Vector3 pPos1, Vector3 pPos2, out Vector3 pResultHitPos, float pModifyDist)
{
bool result = false;
float maxDist = (pPos2 - pPos1).magnitude();
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
Contract.Assert(maxDist < float.MaxValue);
// prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f)
{
pResultHitPos = pPos2;
return false;
}
Vector3 dir = (pPos2 - pPos1) / maxDist; // direction with length of 1
Ray ray = new Ray(pPos1, dir);
float dist = maxDist;
if (getIntersectionTime(ray, ref dist, false))
{
pResultHitPos = pPos1 + dir * dist;
if (pModifyDist < 0)
{
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
{
pResultHitPos = pResultHitPos + dir * pModifyDist;
}
else
{
pResultHitPos = pPos1;
}
}
else
{
pResultHitPos = pResultHitPos + dir * pModifyDist;
}
result = true;
}
else
{
pResultHitPos = pPos2;
result = false;
}
return result;
}
public bool isInLineOfSight(Vector3 pos1, Vector3 pos2)
{
float maxDist = (pos2 - pos1).magnitude();
// return false if distance is over max float, in case of cheater teleporting to the end of the universe
if (maxDist == float.MaxValue ||
maxDist == float.PositiveInfinity)
return false;
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
Contract.Assert(maxDist < float.MaxValue);
// prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f)
return true;
// direction with length of 1
Ray ray = new Ray(pos1, (pos2 - pos1) / maxDist);
if (getIntersectionTime(ray, ref maxDist, true))
return false;
return true;
}
public int numLoadedTiles() { return iLoadedTiles.Count; }
uint iMapID;
bool iIsTiled;
BIH iTree = new BIH();
ModelInstance[] iTreeValues;
uint iNTreeValues;
Dictionary<uint, bool> iLoadedTiles = new Dictionary<uint, bool>();
Dictionary<uint, uint> iLoadedSpawns = new Dictionary<uint, uint>();
}
}