Files
CypherCore/Source/Game/Handlers/GarrisonHandler.cs
T

60 lines
2.4 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Garrisons;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.GetGarrisonInfo)]
void HandleGetGarrisonInfo(GetGarrisonInfo getGarrisonInfo)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendInfo();
}
[WorldPacketHandler(ClientOpcodes.GarrisonPurchaseBuilding)]
void HandleGarrisonPurchaseBuilding(GarrisonPurchaseBuilding garrisonPurchaseBuilding)
{
if (_player.GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect) == null)
return;
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
}
[WorldPacketHandler(ClientOpcodes.GarrisonCancelConstruction)]
void HandleGarrisonCancelConstruction(GarrisonCancelConstruction garrisonCancelConstruction)
{
if (_player.GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect) == null)
return;
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
}
[WorldPacketHandler(ClientOpcodes.GarrisonRequestBlueprintAndSpecializationData)]
void HandleGarrisonRequestBlueprintAndSpecializationData(GarrisonRequestBlueprintAndSpecializationData garrisonRequestBlueprintAndSpecializationData)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendBlueprintAndSpecializationData();
}
[WorldPacketHandler(ClientOpcodes.GarrisonGetMapData)]
void HandleGarrisonGetMapData(GarrisonGetMapData garrisonGetMapData)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendMapData(_player);
}
}
}