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CypherCore/Source/Game/AI/ScriptedAI
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Hondacrx 8805432cee Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
Port From (https://github.com/TrinityCore/TrinityCore/commit/e1f43900d110e50a2021d605c61cfe7c436bcc54)
2024-08-12 16:13:15 -04:00
..
ScriptedAI.cs
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-24 15:18:07 -05:00
ScriptedEscortAI.cs
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
2024-08-12 16:13:15 -04:00
ScriptedFollowerAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
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