Files
CypherCore/Source/Game/Chat/Commands/SpellCommands.cs
T
2022-06-04 17:45:09 -04:00

155 lines
6.0 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Spells;
using System.Collections.Generic;
namespace Game.Chat
{
class SpellCommands
{
[CommandNonGroup("cooldown", RBACPermissions.CommandCooldown)]
static bool HandleCooldownCommand(CommandHandler handler, uint? spellIdArg)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
Player owner = target.GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
{
owner = handler.GetSession().GetPlayer();
target = owner;
}
string nameLink = handler.GetNameLink(owner);
if (!spellIdArg.HasValue)
{
target.GetSpellHistory().ResetAllCooldowns();
target.GetSpellHistory().ResetAllCharges();
handler.SendSysMessage(CypherStrings.RemoveallCooldown, nameLink);
}
else
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellIdArg.Value, target.GetMap().GetDifficultyID());
if (spellInfo == null)
{
handler.SendSysMessage(CypherStrings.UnknownSpell, owner == handler.GetSession().GetPlayer() ? handler.GetCypherString(CypherStrings.You) : nameLink);
return false;
}
target.GetSpellHistory().ResetCooldown(spellInfo.Id, true);
target.GetSpellHistory().ResetCharges(spellInfo.ChargeCategoryId);
handler.SendSysMessage(CypherStrings.RemoveallCooldown, spellInfo.Id, owner == handler.GetSession().GetPlayer() ? handler.GetCypherString(CypherStrings.You) : nameLink);
}
return true;
}
[CommandNonGroup("aura", RBACPermissions.CommandAura)]
static bool HandleAuraCommand(CommandHandler handler, uint spellId)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;
}
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, target.GetMap().GetDifficultyID());
if (spellInfo == null)
return false;
ObjectGuid castId = ObjectGuid.Create(HighGuid.Cast, SpellCastSource.Normal, target.GetMapId(), spellId, target.GetMap().GenerateLowGuid(HighGuid.Cast));
AuraCreateInfo createInfo = new(castId, spellInfo, target.GetMap().GetDifficultyID(), SpellConst.MaxEffectMask, target);
createInfo.SetCaster(target);
Aura.TryRefreshStackOrCreate(createInfo);
return true;
}
[CommandNonGroup("unaura", RBACPermissions.CommandUnaura)]
static bool HandleUnAuraCommand(CommandHandler handler, uint spellId = 0)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;
}
if (spellId == 0)
{
target.RemoveAllAuras();
return true;
}
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
if (spellInfo != null)
{
target.RemoveAurasDueToSpell(spellInfo.Id);
return true;
}
return true;
}
[CommandNonGroup("setskill", RBACPermissions.CommandSetskill)]
static bool HandleSetSkillCommand(CommandHandler handler, uint skillId, uint level, uint? maxSkillArg)
{
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
SkillLineRecord skillLine = CliDB.SkillLineStorage.LookupByKey(skillId);
if (skillLine == null)
{
handler.SendSysMessage(CypherStrings.InvalidSkillId, skillId);
return false;
}
bool targetHasSkill = target.GetSkillValue((SkillType)skillId) != 0;
// If our target does not yet have the skill they are trying to add to them, the chosen level also becomes
// the max level of the new profession.
ushort max = (ushort)maxSkillArg.GetValueOrDefault(targetHasSkill ? target.GetPureMaxSkillValue((SkillType)skillId) : level);
if (level == 0 || level > max)
return false;
// If the player has the skill, we get the current skill step. If they don't have the skill, we
// add the skill to the player's book with step 1 (which is the first rank, in most cases something
// like 'Apprentice <skill>'.
target.SetSkill((SkillType)skillId, (uint)(targetHasSkill ? target.GetSkillStep((SkillType)skillId) : 1), level, max);
handler.SendSysMessage(CypherStrings.SetSkill, skillId, skillLine.DisplayName[handler.GetSessionDbcLocale()], handler.GetNameLink(target), level, max);
return true;
}
}
}