Files
CypherCore/Source/Game/Network/Packets/QuestPackets.cs
T
2018-01-01 12:18:52 -05:00

1214 lines
43 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Network.Packets
{
public class QuestGiverStatusQuery : ClientPacket
{
public QuestGiverStatusQuery(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid QuestGiverGUID;
}
public class QuestGiverStatusMultipleQuery : ClientPacket
{
public QuestGiverStatusMultipleQuery(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class QuestGiverStatusPkt : ServerPacket
{
public QuestGiverStatusPkt() : base(ServerOpcodes.QuestGiverStatus, ConnectionType.Instance)
{
QuestGiver = new QuestGiverInfo();
}
public override void Write()
{
_worldPacket.WritePackedGuid(QuestGiver.Guid);
_worldPacket.WriteUInt32(QuestGiver.Status);
}
public QuestGiverInfo QuestGiver;
}
public class QuestGiverStatusMultiple : ServerPacket
{
public QuestGiverStatusMultiple() : base(ServerOpcodes.QuestGiverStatusMultiple, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteInt32(QuestGiver.Count);
foreach (QuestGiverInfo questGiver in QuestGiver)
{
_worldPacket.WritePackedGuid(questGiver.Guid);
_worldPacket.WriteUInt32(questGiver.Status);
}
}
public List<QuestGiverInfo> QuestGiver = new List<QuestGiverInfo>();
}
public class QuestGiverHello : ClientPacket
{
public QuestGiverHello(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid QuestGiverGUID;
}
public class QueryQuestInfo : ClientPacket
{
public QueryQuestInfo(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
QuestGiver = _worldPacket.ReadPackedGuid();
}
public ObjectGuid QuestGiver;
public uint QuestID;
}
public class QueryQuestInfoResponse : ServerPacket
{
public QueryQuestInfoResponse() : base(ServerOpcodes.QueryQuestInfoResponse, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteBit(Allow);
_worldPacket.FlushBits();
if (Allow)
{
_worldPacket.WriteInt32(Info.QuestID);
_worldPacket.WriteInt32(Info.QuestType);
_worldPacket.WriteInt32(Info.QuestLevel);
_worldPacket.WriteInt32(Info.QuestPackageID);
_worldPacket.WriteInt32(Info.QuestMinLevel);
_worldPacket.WriteInt32(Info.QuestSortID);
_worldPacket.WriteInt32(Info.QuestInfoID);
_worldPacket.WriteInt32(Info.SuggestedGroupNum);
_worldPacket.WriteInt32(Info.RewardNextQuest);
_worldPacket.WriteInt32(Info.RewardXPDifficulty);
_worldPacket.WriteFloat(Info.RewardXPMultiplier);
_worldPacket.WriteInt32(Info.RewardMoney);
_worldPacket.WriteInt32(Info.RewardMoneyDifficulty);
_worldPacket.WriteFloat(Info.RewardMoneyMultiplier);
_worldPacket.WriteInt32(Info.RewardBonusMoney);
foreach (uint id in Info.RewardDisplaySpell)
_worldPacket.WriteInt32(id);
_worldPacket.WriteInt32(Info.RewardSpell);
_worldPacket.WriteInt32(Info.RewardHonor);
_worldPacket.WriteFloat(Info.RewardKillHonor);
_worldPacket .WriteInt32(Info.RewardArtifactXPDifficulty);
_worldPacket .WriteFloat(Info.RewardArtifactXPMultiplier);
_worldPacket .WriteInt32(Info.RewardArtifactCategoryID);
_worldPacket.WriteInt32(Info.StartItem);
_worldPacket.WriteUInt32(Info.Flags);
_worldPacket.WriteUInt32(Info.FlagsEx);
for (uint i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
_worldPacket.WriteInt32(Info.RewardItems[i]);
_worldPacket.WriteInt32(Info.RewardAmount[i]);
_worldPacket.WriteInt32(Info.ItemDrop[i]);
_worldPacket.WriteInt32(Info.ItemDropQuantity[i]);
}
for (uint i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
{
_worldPacket.WriteInt32(Info.UnfilteredChoiceItems[i].ItemID);
_worldPacket.WriteInt32(Info.UnfilteredChoiceItems[i].Quantity);
_worldPacket.WriteInt32(Info.UnfilteredChoiceItems[i].DisplayID);
}
_worldPacket.WriteInt32(Info.POIContinent);
_worldPacket.WriteFloat(Info.POIx);
_worldPacket.WriteFloat(Info.POIy);
_worldPacket.WriteInt32(Info.POIPriority);
_worldPacket.WriteInt32(Info.RewardTitle);
_worldPacket.WriteInt32(Info.RewardArenaPoints);
_worldPacket.WriteInt32(Info.RewardSkillLineID);
_worldPacket.WriteInt32(Info.RewardNumSkillUps);
_worldPacket.WriteInt32(Info.PortraitGiver);
_worldPacket.WriteInt32(Info.PortraitTurnIn);
for (uint i = 0; i < SharedConst.QuestRewardReputationsCount; ++i)
{
_worldPacket.WriteInt32(Info.RewardFactionID[i]);
_worldPacket.WriteInt32(Info.RewardFactionValue[i]);
_worldPacket.WriteInt32(Info.RewardFactionOverride[i]);
_worldPacket.WriteInt32(Info.RewardFactionCapIn[i]);
}
_worldPacket.WriteInt32(Info.RewardFactionFlags);
for (uint i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
_worldPacket.WriteInt32(Info.RewardCurrencyID[i]);
_worldPacket.WriteInt32(Info.RewardCurrencyQty[i]);
}
_worldPacket.WriteInt32(Info.AcceptedSoundKitID);
_worldPacket.WriteInt32(Info.CompleteSoundKitID);
_worldPacket.WriteInt32(Info.AreaGroupID);
_worldPacket.WriteInt32(Info.TimeAllowed);
_worldPacket.WriteUInt32(Info.Objectives.Count);
_worldPacket.WriteInt32(Info.AllowableRaces);
_worldPacket.WriteInt32(Info.QuestRewardID);
_worldPacket.WriteInt32(Info.Expansion);
_worldPacket.WriteBits(Info.LogTitle.Length, 9);
_worldPacket.WriteBits(Info.LogDescription.Length, 12);
_worldPacket.WriteBits(Info.QuestDescription.Length, 12);
_worldPacket.WriteBits(Info.AreaDescription.Length, 9);
_worldPacket.WriteBits(Info.PortraitGiverText.Length, 10);
_worldPacket.WriteBits(Info.PortraitGiverName.Length, 8);
_worldPacket.WriteBits(Info.PortraitTurnInText.Length, 10);
_worldPacket.WriteBits(Info.PortraitTurnInName.Length, 8);
_worldPacket.WriteBits(Info.QuestCompletionLog.Length, 11);
_worldPacket.FlushBits();
foreach (QuestObjective questObjective in Info.Objectives)
{
_worldPacket.WriteUInt32(questObjective.ID);
_worldPacket.WriteUInt8(questObjective.Type);
_worldPacket.WriteInt8(questObjective.StorageIndex);
_worldPacket.WriteInt32(questObjective.ObjectID);
_worldPacket.WriteInt32(questObjective.Amount);
_worldPacket.WriteUInt32(questObjective.Flags);
_worldPacket.WriteUInt32(questObjective.Flags2);
_worldPacket.WriteFloat(questObjective.ProgressBarWeight);
_worldPacket.WriteInt32(questObjective.VisualEffects.Length);
foreach (var visualEffect in questObjective.VisualEffects)
_worldPacket.WriteInt32(visualEffect);
_worldPacket.WriteBits(questObjective.Description.Length, 8);
_worldPacket.FlushBits();
_worldPacket.WriteString(questObjective.Description);
}
_worldPacket.WriteString(Info.LogTitle);
_worldPacket.WriteString(Info.LogDescription);
_worldPacket.WriteString(Info.QuestDescription);
_worldPacket.WriteString(Info.AreaDescription);
_worldPacket.WriteString(Info.PortraitGiverText);
_worldPacket.WriteString(Info.PortraitGiverName);
_worldPacket.WriteString(Info.PortraitTurnInText);
_worldPacket.WriteString(Info.PortraitTurnInName);
_worldPacket.WriteString(Info.QuestCompletionLog);
}
}
public bool Allow;
public QuestInfo Info = new QuestInfo();
public uint QuestID;
}
public class QuestUpdateAddCredit : ServerPacket
{
public QuestUpdateAddCredit() : base(ServerOpcodes.QuestUpdateAddCredit, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(VictimGUID);
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteInt32(ObjectID);
_worldPacket.WriteUInt16(Count);
_worldPacket.WriteUInt16(Required);
_worldPacket.WriteUInt8(ObjectiveType);
}
public ObjectGuid VictimGUID;
public int ObjectID;
public uint QuestID;
public ushort Count;
public ushort Required;
public byte ObjectiveType;
}
class QuestUpdateAddCreditSimple : ServerPacket
{
public QuestUpdateAddCreditSimple() : base(ServerOpcodes.QuestUpdateAddCreditSimple, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteInt32(ObjectID);
_worldPacket.WriteUInt8(ObjectiveType);
}
public uint QuestID;
public int ObjectID;
public QuestObjectiveType ObjectiveType;
}
class QuestUpdateAddPvPCredit : ServerPacket
{
public QuestUpdateAddPvPCredit() : base(ServerOpcodes.QuestUpdateAddPvpCredit, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteUInt16(Count);
}
public uint QuestID;
public ushort Count;
}
public class QuestGiverOfferRewardMessage : ServerPacket
{
public QuestGiverOfferRewardMessage() : base(ServerOpcodes.QuestGiverOfferRewardMessage) { }
public override void Write()
{
QuestData.Write(_worldPacket);
_worldPacket.WriteInt32(QuestPackageID);
_worldPacket.WriteInt32(PortraitGiver);
_worldPacket.WriteInt32(PortraitTurnIn);
_worldPacket.WriteBits(QuestTitle.Length, 9);
_worldPacket.WriteBits(RewardText.Length, 12);
_worldPacket.WriteBits(PortraitGiverText.Length, 10);
_worldPacket.WriteBits(PortraitGiverName.Length, 8);
_worldPacket.WriteBits(PortraitTurnInText.Length, 10);
_worldPacket.WriteBits(PortraitTurnInName.Length, 8);
_worldPacket.WriteString(QuestTitle);
_worldPacket.WriteString(RewardText);
_worldPacket.WriteString(PortraitGiverText);
_worldPacket.WriteString(PortraitGiverName);
_worldPacket.WriteString(PortraitTurnInText);
_worldPacket.WriteString(PortraitTurnInName);
}
public uint PortraitTurnIn;
public uint PortraitGiver;
public string QuestTitle = "";
public string RewardText = "";
public string PortraitGiverText = "";
public string PortraitGiverName = "";
public string PortraitTurnInText = "";
public string PortraitTurnInName = "";
public QuestGiverOfferReward QuestData;
public uint QuestPackageID;
}
public class QuestGiverChooseReward : ClientPacket
{
public QuestGiverChooseReward(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
ItemChoiceID = _worldPacket.ReadUInt32();
}
public ObjectGuid QuestGiverGUID;
public uint QuestID;
public uint ItemChoiceID;
}
public class QuestGiverQuestComplete : ServerPacket
{
public QuestGiverQuestComplete() : base(ServerOpcodes.QuestGiverQuestComplete) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteUInt32(XPReward);
_worldPacket.WriteInt64(MoneyReward);
_worldPacket.WriteUInt32(SkillLineIDReward);
_worldPacket.WriteUInt32(NumSkillUpsReward);
_worldPacket.WriteBit(UseQuestReward);
_worldPacket.WriteBit(LaunchGossip);
_worldPacket.WriteBit(LaunchQuest);
_worldPacket.WriteBit(HideChatMessage);
ItemReward.Write(_worldPacket);
}
public uint QuestID;
public uint XPReward;
public long MoneyReward;
public uint SkillLineIDReward;
public uint NumSkillUpsReward;
public bool UseQuestReward;
public bool LaunchGossip;
public bool LaunchQuest;
public bool HideChatMessage;
public ItemInstance ItemReward = new ItemInstance();
}
public class QuestGiverCompleteQuest : ClientPacket
{
public QuestGiverCompleteQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
FromScript = _worldPacket.HasBit();
}
public ObjectGuid QuestGiverGUID; // NPC / GameObject guid for normal quest completion. Player guid for self-completed quests
public uint QuestID;
public bool FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
}
public class QuestGiverQuestDetails : ServerPacket
{
public QuestGiverQuestDetails() : base(ServerOpcodes.QuestGiverQuestDetails) { }
public override void Write()
{
_worldPacket.WritePackedGuid(QuestGiverGUID);
_worldPacket.WritePackedGuid(InformUnit);
_worldPacket.WriteInt32(QuestID);
_worldPacket.WriteInt32(QuestPackageID);
_worldPacket.WriteInt32(PortraitGiver);
_worldPacket.WriteInt32(PortraitTurnIn);
_worldPacket.WriteUInt32(QuestFlags[0]); // Flags
_worldPacket.WriteUInt32(QuestFlags[1]); // FlagsEx
_worldPacket.WriteInt32(SuggestedPartyMembers);
_worldPacket.WriteInt32(LearnSpells.Count);
_worldPacket.WriteUInt32(DescEmotes.Count);
_worldPacket.WriteUInt32(Objectives.Count);
_worldPacket.WriteInt32(QuestStartItemID);
foreach (int spell in LearnSpells)
_worldPacket.WriteInt32(spell);
foreach (QuestDescEmote emote in DescEmotes)
{
_worldPacket.WriteInt32(emote.Type);
_worldPacket.WriteUInt32(emote.Delay);
}
foreach (QuestObjectiveSimple obj in Objectives)
{
_worldPacket.WriteInt32(obj.ID);
_worldPacket.WriteInt32(obj.ObjectID);
_worldPacket.WriteInt32(obj.Amount);
_worldPacket.WriteInt8(obj.Type);
}
_worldPacket.WriteBits(QuestTitle.Length, 9);
_worldPacket.WriteBits(DescriptionText.Length, 12);
_worldPacket.WriteBits(LogDescription.Length, 12);
_worldPacket.WriteBits(PortraitGiverText.Length, 10);
_worldPacket.WriteBits(PortraitGiverName.Length, 8);
_worldPacket.WriteBits(PortraitTurnInText.Length, 10);
_worldPacket.WriteBits(PortraitTurnInName.Length, 8);
_worldPacket.WriteBit(AutoLaunched);
_worldPacket.WriteBit(StartCheat);
_worldPacket.WriteBit(DisplayPopup);
_worldPacket.FlushBits();
Rewards.Write(_worldPacket);
_worldPacket.WriteString(QuestTitle);
_worldPacket.WriteString(DescriptionText);
_worldPacket.WriteString(LogDescription);
_worldPacket.WriteString(PortraitGiverText);
_worldPacket.WriteString(PortraitGiverName);
_worldPacket.WriteString(PortraitTurnInText);
_worldPacket.WriteString(PortraitTurnInName);
}
public ObjectGuid QuestGiverGUID;
public ObjectGuid InformUnit;
public uint QuestID;
public int QuestPackageID;
public uint[] QuestFlags = new uint[2];
public uint SuggestedPartyMembers;
public QuestRewards Rewards = new QuestRewards();
public List<QuestObjectiveSimple> Objectives = new List<QuestObjectiveSimple>();
public List<QuestDescEmote> DescEmotes = new List<QuestDescEmote>();
public List<uint> LearnSpells = new List<uint>();
public uint PortraitTurnIn;
public uint PortraitGiver;
public int QuestStartItemID;
public string PortraitGiverText = "";
public string PortraitGiverName = "";
public string PortraitTurnInText = "";
public string PortraitTurnInName = "";
public string QuestTitle = "";
public string LogDescription = "";
public string DescriptionText = "";
public bool DisplayPopup;
public bool StartCheat;
public bool AutoLaunched;
}
public class QuestGiverRequestItems : ServerPacket
{
public QuestGiverRequestItems() : base(ServerOpcodes.QuestGiverRequestItems) { }
public override void Write()
{
_worldPacket.WritePackedGuid(QuestGiverGUID);
_worldPacket.WriteInt32(QuestGiverCreatureID);
_worldPacket.WriteInt32(QuestID);
_worldPacket.WriteInt32(CompEmoteDelay);
_worldPacket.WriteInt32(CompEmoteType);
_worldPacket.WriteUInt32(QuestFlags[0]);
_worldPacket.WriteUInt32(QuestFlags[1]);
_worldPacket.WriteInt32(SuggestPartyMembers);
_worldPacket.WriteInt32(MoneyToGet);
_worldPacket.WriteInt32(Collect.Count);
_worldPacket.WriteInt32(Currency.Count);
_worldPacket.WriteInt32(StatusFlags);
foreach (QuestObjectiveCollect obj in Collect)
{
_worldPacket.WriteInt32(obj.ObjectID);
_worldPacket.WriteInt32(obj.Amount);
_worldPacket.WriteUInt32(obj.Flags);
}
foreach (QuestCurrency cur in Currency)
{
_worldPacket.WriteInt32(cur.CurrencyID);
_worldPacket.WriteInt32(cur.Amount);
}
_worldPacket.WriteBit(AutoLaunched);
_worldPacket.FlushBits();
_worldPacket.WriteBits(QuestTitle.Length, 9);
_worldPacket.WriteBits(CompletionText.Length, 12);
_worldPacket.WriteString(QuestTitle);
_worldPacket.WriteString(CompletionText);
}
public ObjectGuid QuestGiverGUID;
public uint QuestGiverCreatureID;
public uint QuestID;
public uint CompEmoteDelay;
public uint CompEmoteType;
public bool AutoLaunched;
public uint SuggestPartyMembers;
public int MoneyToGet;
public List<QuestObjectiveCollect> Collect = new List<QuestObjectiveCollect>();
public List<QuestCurrency> Currency = new List<QuestCurrency>();
public int StatusFlags;
public uint[] QuestFlags = new uint[2];
public string QuestTitle = "";
public string CompletionText = "";
}
public class QuestGiverRequestReward : ClientPacket
{
public QuestGiverRequestReward(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
}
public ObjectGuid QuestGiverGUID;
public uint QuestID;
}
public class QuestGiverQueryQuest : ClientPacket
{
public QuestGiverQueryQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
RespondToGiver = _worldPacket.HasBit();
}
public ObjectGuid QuestGiverGUID;
public uint QuestID;
public bool RespondToGiver;
}
public class QuestGiverAcceptQuest : ClientPacket
{
public ObjectGuid QuestGiverGUID;
public uint QuestID;
public bool StartCheat;
public QuestGiverAcceptQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestGiverGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
StartCheat = _worldPacket.HasBit();
}
}
public class QuestLogRemoveQuest : ClientPacket
{
public QuestLogRemoveQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
Entry = _worldPacket.ReadUInt8();
}
public byte Entry;
}
public class QuestGiverQuestListMessage : ServerPacket
{
public QuestGiverQuestListMessage() : base(ServerOpcodes.QuestGiverQuestListMessage) { }
public override void Write()
{
_worldPacket.WritePackedGuid(QuestGiverGUID);
_worldPacket.WriteUInt32(GreetEmoteDelay);
_worldPacket.WriteUInt32(GreetEmoteType);
_worldPacket.WriteUInt32(QuestDataText.Count);
_worldPacket.WriteBits(Greeting.Length, 11);
_worldPacket.FlushBits();
foreach (GossipText gossip in QuestDataText)
{
_worldPacket.WriteUInt32(gossip.QuestID);
_worldPacket.WriteUInt32(gossip.QuestType);
_worldPacket.WriteUInt32(gossip.QuestLevel);
_worldPacket.WriteUInt32(gossip.QuestFlags);
_worldPacket.WriteUInt32(gossip.QuestFlagsEx);
_worldPacket.WriteBit(gossip.Repeatable);
_worldPacket.WriteBits(gossip.QuestTitle.Length, 9);
_worldPacket.FlushBits();
_worldPacket.WriteString(gossip.QuestTitle);
}
_worldPacket.WriteString(Greeting);
}
public ObjectGuid QuestGiverGUID;
public uint GreetEmoteDelay;
public uint GreetEmoteType;
public List<GossipText> QuestDataText = new List<GossipText>();
public string Greeting = "";
}
class QuestUpdateComplete : ServerPacket
{
public QuestUpdateComplete() : base(ServerOpcodes.QuestUpdateComplete) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
}
public uint QuestID;
}
class QuestConfirmAcceptResponse : ServerPacket
{
public QuestConfirmAcceptResponse() : base(ServerOpcodes.QuestConfirmAccept) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WritePackedGuid(InitiatedBy);
_worldPacket.WriteBits(QuestTitle.Length, 10);
_worldPacket.WriteString(QuestTitle);
}
public ObjectGuid InitiatedBy;
public uint QuestID;
public string QuestTitle;
}
class QuestConfirmAccept : ClientPacket
{
public QuestConfirmAccept(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
class QuestPushResultResponse : ServerPacket
{
public QuestPushResultResponse() : base(ServerOpcodes.QuestPushResult) { }
public override void Write()
{
_worldPacket.WritePackedGuid(SenderGUID);
_worldPacket.WriteUInt8(Result);
}
public ObjectGuid SenderGUID;
public QuestPushReason Result;
}
class QuestPushResult : ClientPacket
{
public QuestPushResult(WorldPacket packet) : base(packet) { }
public override void Read()
{
SenderGUID = _worldPacket.ReadPackedGuid();
QuestID = _worldPacket.ReadUInt32();
Result = (QuestPushReason)_worldPacket.ReadUInt8();
}
public ObjectGuid SenderGUID;
public uint QuestID;
public QuestPushReason Result;
}
class QuestGiverInvalidQuest : ServerPacket
{
public QuestGiverInvalidQuest() : base(ServerOpcodes.QuestGiverInvalidQuest) { }
public override void Write()
{
_worldPacket.WriteUInt32(Reason);
_worldPacket.WriteInt32(ContributionRewardID);
_worldPacket.WriteBit(SendErrorMessage);
_worldPacket.WriteBits(ReasonText.Length, 9);
_worldPacket.FlushBits();
_worldPacket.WriteString(ReasonText);
}
public QuestFailedReasons Reason;
public int ContributionRewardID;
public bool SendErrorMessage;
public string ReasonText = "";
}
class QuestUpdateFailedTimer : ServerPacket
{
public QuestUpdateFailedTimer() : base(ServerOpcodes.QuestUpdateFailedTimer) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
}
public uint QuestID;
}
class QuestGiverQuestFailed : ServerPacket
{
public QuestGiverQuestFailed() : base(ServerOpcodes.QuestGiverQuestFailed) { }
public override void Write()
{
_worldPacket.WriteUInt32(QuestID);
_worldPacket.WriteUInt32(Reason);
}
public uint QuestID;
public InventoryResult Reason;
}
class PushQuestToParty : ClientPacket
{
public PushQuestToParty(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
class DailyQuestsReset : ServerPacket
{
public DailyQuestsReset() : base(ServerOpcodes.DailyQuestsReset) { }
public override void Write()
{
_worldPacket.WriteInt32(Count);
}
public int Count;
}
class QuestLogFull : ServerPacket
{
public QuestLogFull() : base(ServerOpcodes.QuestLogFull) { }
public override void Write() { }
}
class RequestWorldQuestUpdate : ClientPacket
{
public RequestWorldQuestUpdate(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
class WorldQuestUpdate : ServerPacket
{
public WorldQuestUpdate() : base(ServerOpcodes.WorldQuestUpdate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(WorldQuestUpdates.Count);
foreach (WorldQuestUpdateInfo worldQuestUpdate in WorldQuestUpdates)
{
_worldPacket.WriteInt32(worldQuestUpdate.LastUpdate);
_worldPacket.WriteUInt32(worldQuestUpdate.QuestID);
_worldPacket.WriteUInt32(worldQuestUpdate.Timer);
_worldPacket.WriteInt32(worldQuestUpdate.VariableID);
_worldPacket.WriteInt32(worldQuestUpdate.Value);
}
}
List<WorldQuestUpdateInfo> WorldQuestUpdates = new List<WorldQuestUpdateInfo>();
}
class DisplayPlayerChoice : ServerPacket
{
public DisplayPlayerChoice() : base(ServerOpcodes.DisplayPlayerChoice) { }
public override void Write()
{
_worldPacket.WriteInt32(Choice.ChoiceId);
_worldPacket.WriteUInt32(Choice.Responses.Count);
_worldPacket.WritePackedGuid(SenderGUID);
_worldPacket.WriteBits(Choice.Question.Length, 8);
_worldPacket.WriteBit(CloseChoiceFrame);
_worldPacket.FlushBits();
foreach (var response in Choice.Responses.Values)
{
_worldPacket.WriteInt32(response.ResponseID);
_worldPacket.WriteInt32(response.ChoiceArtFileID);
_worldPacket.WriteBits(response.Answer.Length, 9);
_worldPacket.WriteBits(response.Header.Length, 9);
_worldPacket.WriteBits(response.Description.Length, 11);
_worldPacket.WriteBits(response.Confirmation.Length, 7);
_worldPacket.WriteBit(response.Reward.HasValue);
_worldPacket.FlushBits();
if (response.Reward.HasValue)
{
var reward = response.Reward.Value;
_worldPacket.WriteInt32(reward.TitleID);
_worldPacket.WriteInt32(reward.PackageID);
_worldPacket.WriteInt32(reward.SkillLineID);
_worldPacket.WriteUInt32(reward.SkillPointCount);
_worldPacket.WriteUInt32(reward.ArenaPointCount);
_worldPacket.WriteUInt32(reward.HonorPointCount);
_worldPacket.WriteUInt64(reward.Money);
_worldPacket.WriteUInt32(reward.Xp);
_worldPacket.WriteUInt32(0); // itemCount
_worldPacket.WriteUInt32(0); // currencyCount
_worldPacket.WriteUInt32(0); // factionCount
_worldPacket.WriteUInt32(0); // itemChoiceCount
/*for (var i = 0u; i < itemCount; ++i)
ReadPlayerChoiceResponseRewardEntry(packet, "Item", i);
for (var i = 0u; i < currencyCount; ++i)
ReadPlayerChoiceResponseRewardEntry(packet, "Currency", i);
for (var i = 0u; i < factionCount; ++i)
ReadPlayerChoiceResponseRewardEntry(packet, "Faction", i);
for (var i = 0u; i < itemChoiceCount; ++i)
ReadPlayerChoiceResponseRewardEntry(packet, "ItemChoice", i);*/
}
_worldPacket.WriteString(response.Answer);
_worldPacket.WriteString(response.Header);
_worldPacket.WriteString(response.Description);
_worldPacket.WriteString(response.Confirmation);
}
_worldPacket.WriteString(Choice.Question);
}
public ObjectGuid SenderGUID;
public PlayerChoice Choice;
public bool CloseChoiceFrame;
}
class PlayerChoiceResponsePkt : ClientPacket
{
public PlayerChoiceResponsePkt(WorldPacket packet) : base(packet) { }
public override void Read()
{
ChoiceID = _worldPacket.ReadInt32();
ResponseID = _worldPacket.ReadInt32();
}
public int ChoiceID;
public int ResponseID;
}
//Structs
public class QuestGiverInfo
{
public QuestGiverInfo() { }
public QuestGiverInfo(ObjectGuid guid, QuestGiverStatus status)
{
Guid = guid;
Status = status;
}
public ObjectGuid Guid;
public QuestGiverStatus Status = QuestGiverStatus.None;
}
public struct QuestInfoChoiceItem
{
public uint ItemID;
public uint Quantity;
public uint DisplayID;
}
public class QuestInfo
{
public QuestInfo()
{
LogTitle = "";
LogDescription = "";
QuestDescription = "";
AreaDescription = "";
PortraitGiverText = "";
PortraitGiverName = "";
PortraitTurnInText = "";
PortraitTurnInName = "";
QuestCompletionLog = "";
}
public uint QuestID;
public int QuestType; // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
public int QuestLevel; // may be -1, static data, in other cases must be used dynamic level: Player.GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
public uint QuestPackageID;
public int QuestMinLevel;
public int QuestSortID; // zone or sort to display in quest log
public uint QuestInfoID;
public uint SuggestedGroupNum;
public uint RewardNextQuest; // client will request this quest from NPC, if not 0
public uint RewardXPDifficulty; // used for calculating rewarded experience
public float RewardXPMultiplier = 1.0f;
public int RewardMoney; // reward money (below max lvl)
public uint RewardMoneyDifficulty;
public float RewardMoneyMultiplier = 1.0f;
public uint RewardBonusMoney;
public uint[] RewardDisplaySpell = new uint[SharedConst.QuestRewardDisplaySpellCount]; // reward spell, this spell will be displayed (icon)
public uint RewardSpell;
public uint RewardHonor;
public float RewardKillHonor;
public int RewardArtifactXPDifficulty;
public float RewardArtifactXPMultiplier;
public int RewardArtifactCategoryID;
public uint StartItem;
public uint Flags;
public uint FlagsEx;
public uint POIContinent;
public float POIx;
public float POIy;
public uint POIPriority;
public int AllowableRaces = -1;
public string LogTitle;
public string LogDescription;
public string QuestDescription;
public string AreaDescription;
public uint RewardTitle; // new 2.4.0, player gets this title (id from CharTitles)
public int RewardArenaPoints;
public uint RewardSkillLineID; // reward skill id
public uint RewardNumSkillUps; // reward skill points
public uint PortraitGiver; // quest giver entry ?
public uint PortraitTurnIn; // quest turn in entry ?
public string PortraitGiverText;
public string PortraitGiverName;
public string PortraitTurnInText;
public string PortraitTurnInName;
public string QuestCompletionLog;
public uint RewardFactionFlags; // rep mask (unsure on what it does)
public uint AcceptedSoundKitID;
public uint CompleteSoundKitID;
public uint AreaGroupID;
public uint TimeAllowed;
public int QuestRewardID;
public int Expansion;
public List<QuestObjective> Objectives = new List<QuestObjective>();
public uint[] RewardItems = new uint[SharedConst.QuestRewardItemCount];
public uint[] RewardAmount = new uint[SharedConst.QuestRewardItemCount];
public int[] ItemDrop = new int[SharedConst.QuestItemDropCount];
public int[] ItemDropQuantity = new int[SharedConst.QuestItemDropCount];
public QuestInfoChoiceItem[] UnfilteredChoiceItems = new QuestInfoChoiceItem[SharedConst.QuestRewardChoicesCount];
public uint[] RewardFactionID = new uint[SharedConst.QuestRewardReputationsCount];
public int[] RewardFactionValue = new int[SharedConst.QuestRewardReputationsCount];
public int[] RewardFactionOverride = new int[SharedConst.QuestRewardReputationsCount];
public int[] RewardFactionCapIn = new int[SharedConst.QuestRewardReputationsCount];
public uint[] RewardCurrencyID = new uint[SharedConst.QuestRewardCurrencyCount];
public uint[] RewardCurrencyQty = new uint[SharedConst.QuestRewardCurrencyCount];
}
public struct QuestChoiceItem
{
public uint ItemID;
public uint Quantity;
}
public class QuestRewards
{
public void Write(WorldPacket data)
{
data.WriteUInt32(ChoiceItemCount);
for (int i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
{
data.WriteUInt32(ChoiceItems[i].ItemID);
data.WriteUInt32(ChoiceItems[i].Quantity);
}
data.WriteUInt32(ItemCount);
for (int i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
data.WriteUInt32(ItemID[i]);
data.WriteUInt32(ItemQty[i]);
}
data.WriteUInt32(Money);
data.WriteUInt32(XP);
data.WriteUInt64(ArtifactXP);
data.WriteUInt32(ArtifactCategoryID);
data.WriteUInt32(Honor);
data.WriteUInt32(Title);
data.WriteUInt32(FactionFlags);
for (int i = 0; i < SharedConst.QuestRewardReputationsCount; ++i)
{
data.WriteUInt32(FactionID[i]);
data.WriteInt32(FactionValue[i]);
data.WriteInt32(FactionOverride[i]);
data.WriteInt32(FactionCapIn[i]);
}
foreach (var id in SpellCompletionDisplayID)
data.WriteInt32(id);
data.WriteUInt32(SpellCompletionID);
for (int i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
data.WriteUInt32(CurrencyID[i]);
data.WriteUInt32(CurrencyQty[i]);
}
data.WriteUInt32(SkillLineID);
data.WriteUInt32(NumSkillUps);
data.WriteInt32(RewardID);
data.WriteBit(IsBoostSpell);
data.FlushBits();
}
public uint ChoiceItemCount;
public uint ItemCount;
public uint Money;
public uint XP;
public uint ArtifactXP;
public uint ArtifactCategoryID;
public uint Honor;
public uint Title;
public uint FactionFlags;
public int[] SpellCompletionDisplayID = new int[SharedConst.QuestRewardDisplaySpellCount];
public uint SpellCompletionID;
public uint SkillLineID;
public uint NumSkillUps;
public uint RewardID;
public QuestChoiceItem[] ChoiceItems = new QuestChoiceItem[SharedConst.QuestRewardChoicesCount];
public uint[] ItemID = new uint[SharedConst.QuestRewardItemCount];
public uint[] ItemQty = new uint[SharedConst.QuestRewardItemCount];
public uint[] FactionID = new uint[SharedConst.QuestRewardReputationsCount];
public int[] FactionValue = new int[SharedConst.QuestRewardReputationsCount];
public int[] FactionOverride = new int[SharedConst.QuestRewardReputationsCount];
public int[] FactionCapIn = new int[SharedConst.QuestRewardReputationsCount];
public uint[] CurrencyID = new uint[SharedConst.QuestRewardCurrencyCount];
public uint[] CurrencyQty = new uint[SharedConst.QuestRewardCurrencyCount];
public bool IsBoostSpell;
}
public struct QuestDescEmote
{
public QuestDescEmote(uint type = 0, uint delay = 0)
{
Type = type;
Delay = delay;
}
public uint Type;
public uint Delay;
}
public class QuestGiverOfferReward
{
public void Write(WorldPacket data)
{
data.WritePackedGuid(QuestGiverGUID);
data.WriteUInt32(QuestGiverCreatureID);
data.WriteUInt32(QuestID);
data.WriteUInt32(QuestFlags[0]); // Flags
data.WriteUInt32(QuestFlags[1]); // FlagsEx
data.WriteUInt32(SuggestedPartyMembers);
data.WriteInt32(Emotes.Count);
foreach (QuestDescEmote emote in Emotes)
{
data.WriteInt32(emote.Type);
data.WriteInt32(emote.Delay);
}
data.WriteBit(AutoLaunched);
data.FlushBits();
Rewards.Write(data);
}
public ObjectGuid QuestGiverGUID;
public uint QuestGiverCreatureID = 0;
public uint QuestID = 0;
public bool AutoLaunched = false;
public uint SuggestedPartyMembers = 0;
public QuestRewards Rewards = new QuestRewards();
public List<QuestDescEmote> Emotes = new List<QuestDescEmote>();
public uint[] QuestFlags = new uint[2]; // Flags and FlagsEx
}
public struct QuestObjectiveSimple
{
public uint ID;
public int ObjectID;
public int Amount;
public byte Type;
}
public struct QuestObjectiveCollect
{
public QuestObjectiveCollect(uint objectID = 0, int amount = 0, uint flags = 0)
{
ObjectID = objectID;
Amount = amount;
Flags = flags;
}
public uint ObjectID;
public int Amount;
public uint Flags;
}
public struct QuestCurrency
{
public QuestCurrency(uint currencyID = 0, int amount = 0)
{
CurrencyID = currencyID;
Amount = amount;
}
public uint CurrencyID;
public int Amount;
}
public struct GossipText
{
public GossipText(uint questID, uint questType, uint questLevel, uint questFlags, uint questFlagsEx, bool repeatable, string questTitle)
{
QuestID = questID;
QuestType = questType;
QuestLevel = questLevel;
QuestFlags = questFlags;
QuestFlagsEx = questFlagsEx;
Repeatable = repeatable;
QuestTitle = questTitle;
}
public uint QuestID;
public uint QuestType;
public uint QuestLevel;
public uint QuestFlags;
public uint QuestFlagsEx;
public bool Repeatable;
public string QuestTitle;
}
struct WorldQuestUpdateInfo
{
public WorldQuestUpdateInfo(int lastUpdate, uint questID, uint timer, int variableID, int value)
{
LastUpdate = lastUpdate;
QuestID = questID;
Timer = timer;
VariableID = variableID;
Value = value;
}
public int LastUpdate;
public uint QuestID;
public uint Timer;
// WorldState
public int VariableID;
public int Value;
}
}