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459d49f899a9855603047d60f169f323948e291e
CypherCore/Source/Game/AI
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hondacrx 97ee7c437d Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
Port From (https://github.com/TrinityCore/TrinityCore/commit/593d3243d4b8301fe03634d279b51a68b5d9effd)
2020-07-24 18:08:59 -04:00
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CoreAI
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
PlayerAI
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
ScriptedAI
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SmartScripts
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
2020-07-24 18:08:59 -04:00
AISelector.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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