Files
CypherCore/Source/Game/Handlers/TimeHandler.cs
T
2018-01-02 13:02:21 -05:00

55 lines
2.2 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Network;
using Game.Network.Packets;
using System.Linq;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.UiTimeRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)]
void HandleUITimeRequest(UITimeRequest packet)
{
UITime response = new UITime();
response.Time = (uint)Time.UnixTime;
SendPacket(response);
}
[WorldPacketHandler(ClientOpcodes.TimeSyncResponse, Processing = PacketProcessing.Inplace)]
void HandleTimeSyncResponse(TimeSyncResponse packet)
{
Log.outDebug(LogFilter.Network, "CMSG_TIME_SYNC_RESP");
if (packet.SequenceIndex != _player.m_timeSyncQueue.FirstOrDefault())
Log.outError(LogFilter.Network, "Wrong time sync counter from player {0} (cheater?)", _player.GetName());
Log.outDebug(LogFilter.Network, "Time sync received: counter {0}, client ticks {1}, time since last sync {2}", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player.m_timeSyncClient);
uint ourTicks = packet.ClientTime + (Time.GetMSTime() - _player.m_timeSyncServer);
// diff should be small
Log.outDebug(LogFilter.Network, "Our ticks: {0}, diff {1}, latency {2}", ourTicks, ourTicks - packet.ClientTime, GetLatency());
_player.m_timeSyncClient = packet.ClientTime;
_player.m_timeSyncQueue.Pop();
}
}
}