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46d9b510b7d7c0c4a65daec005665aafa34287d7
CypherCore/Source/Game/Entities/Creature
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hondacrx d5e2f1e646 Core/Movement: allow focused spells to not break movement if it's movement allowed spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ef39fa5d2f76459e3e529a0877655b0f69b98d6)
2020-05-18 22:57:14 -04:00
..
Creature.cs
Core/Movement: allow focused spells to not break movement if it's movement allowed spell
2020-05-18 22:57:14 -04:00
Creature.Fields.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CreatureData.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CreatureGroups.cs
Core/Movement: FormationMovementGenerator
2020-05-07 14:34:16 -04:00
Gossip.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Trainer.cs
Some refactoring of code. and some cleanups
2019-09-21 12:11:16 -04:00
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