92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Achievements;
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using Game.DataStorage;
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using Game.Guilds;
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using Game.Scenarios;
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namespace Game.Entities
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{
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public partial class Player
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{
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public void ResetAchievements()
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{
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m_achievementSys.Reset();
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}
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public void SendRespondInspectAchievements(Player player)
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{
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m_achievementSys.SendAchievementInfo(player);
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}
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public uint GetAchievementPoints()
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{
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return m_achievementSys.GetAchievementPoints();
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}
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public bool HasAchieved(uint achievementId)
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{
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return m_achievementSys.HasAchieved(achievementId);
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}
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public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0)
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{
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m_achievementSys.StartCriteriaTimer(type, entry, timeLost);
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}
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public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry)
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{
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m_achievementSys.RemoveCriteriaTimer(type, entry);
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}
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public void ResetCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, bool evenIfCriteriaComplete = false)
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{
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m_achievementSys.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
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m_questObjectiveCriteriaMgr.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
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}
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null)
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{
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m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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// Update only individual achievement criteria here, otherwise we may get multiple updates
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// from a single boss kill
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if (CriteriaManager.IsGroupCriteriaType(type))
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return;
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Scenario scenario = GetScenario();
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if (scenario != null)
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scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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Guild guild = Global.GuildMgr.GetGuildById(GetGuildId());
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if (guild)
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guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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}
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public void CompletedAchievement(AchievementRecord entry)
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{
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m_achievementSys.CompletedAchievement(entry, this);
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}
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public bool ModifierTreeSatisfied(uint modifierTreeId)
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{
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return m_achievementSys.ModifierTreeSatisfied(modifierTreeId);
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}
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}
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}
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