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CypherCore/Source/Game/Entities/Unit
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hondacrx b08f686ac5 Core/Spells: proc spells after damage apply, not before.
2018-03-11 14:55:45 -04:00
..
CharmInfo.cs
Happy New Year!!!!
2018-01-02 13:02:21 -05:00
Comparer.cs
Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
2018-01-03 13:57:16 -05:00
Unit.Combat.cs
Core/Spells: proc spells after damage apply, not before.
2018-03-11 14:55:45 -04:00
Unit.cs
Core/Creatures: Updated power type handling
2018-03-04 23:40:51 -05:00
Unit.Fields.cs
Core/Entities: better support of absorb, resist and block procs
2018-01-13 13:24:20 -05:00
Unit.Movement.cs
Core/Misc: Cleanups
2018-03-04 23:42:27 -05:00
Unit.Pets.cs
Core/Creatures: Updated power type handling
2018-03-04 23:40:51 -05:00
Unit.Spells.cs
Core\Aura: Fixed Collection was modified error (i'm sure there is more, trying to cut down on lists having to be copied)
2018-03-09 23:33:27 -05:00
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