712dd7b9de
Port From (https://github.com/TrinityCore/TrinityCore/commit/8809d54ca2daa230b1439f012c8b10ee88d6beae)
222 lines
7.5 KiB
C#
222 lines
7.5 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.GameMath;
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using System.Numerics;
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namespace Game.Collision
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{
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public class DynamicMapTree
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{
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public DynamicMapTree()
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{
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impl = new DynTreeImpl();
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}
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public void Insert(GameObjectModel mdl)
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{
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impl.Insert(mdl);
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}
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public void Remove(GameObjectModel mdl)
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{
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impl.Remove(mdl);
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}
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public bool Contains(GameObjectModel mdl)
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{
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return impl.Contains(mdl);
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}
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public void Balance()
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{
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impl.Balance();
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}
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public void Update(uint diff)
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{
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impl.Update(diff);
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}
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public bool GetIntersectionTime(Ray ray, Vector3 endPos, PhaseShift phaseShift, ref float maxDist)
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{
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float distance = maxDist;
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DynamicTreeIntersectionCallback callback = new(phaseShift);
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impl.IntersectRay(ray, callback, ref distance, endPos);
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if (callback.DidHit())
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maxDist = distance;
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return callback.DidHit();
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}
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public bool GetObjectHitPos(Vector3 startPos, Vector3 endPos, ref Vector3 resultHitPos, float modifyDist, PhaseShift phaseShift)
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{
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bool result;
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float maxDist = (endPos - startPos).Length();
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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Cypher.Assert(maxDist < float.MaxValue);
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// prevent NaN values which can cause BIH intersection to enter infinite loop
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if (maxDist < 1e-10f)
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{
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resultHitPos = endPos;
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return false;
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}
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Vector3 dir = (endPos - startPos) / maxDist; // direction with length of 1
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Ray ray = new(startPos, dir);
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float dist = maxDist;
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if (GetIntersectionTime(ray, endPos, phaseShift, ref dist))
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{
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resultHitPos = startPos + dir * dist;
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if (modifyDist < 0)
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{
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if ((resultHitPos - startPos).Length() > -modifyDist)
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resultHitPos += dir * modifyDist;
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else
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resultHitPos = startPos;
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}
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else
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resultHitPos += dir * modifyDist;
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result = true;
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}
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else
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{
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resultHitPos = endPos;
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result = false;
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}
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return result;
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}
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public bool IsInLineOfSight(Vector3 startPos, Vector3 endPos, PhaseShift phaseShift)
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{
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float maxDist = (endPos - startPos).Length();
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if (!MathFunctions.fuzzyGt(maxDist, 0))
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return true;
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Ray r = new(startPos, (endPos - startPos) / maxDist);
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DynamicTreeIntersectionCallback callback = new(phaseShift);
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impl.IntersectRay(r, callback, ref maxDist, endPos);
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return !callback.DidHit();
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}
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public float GetHeight(float x, float y, float z, float maxSearchDist, PhaseShift phaseShift)
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{
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Vector3 v = new(x, y, z);
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Ray r = new(v, new Vector3(0, 0, -1));
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DynamicTreeIntersectionCallback callback = new(phaseShift);
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impl.IntersectZAllignedRay(r, callback, ref maxSearchDist);
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if (callback.DidHit())
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return v.Z - maxSearchDist;
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else
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return float.NegativeInfinity;
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}
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public bool GetAreaInfo(float x, float y, ref float z, PhaseShift phaseShift, out uint flags, out int adtId, out int rootId, out int groupId)
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{
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flags = 0;
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adtId = 0;
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rootId = 0;
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groupId = 0;
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Vector3 v = new(x, y, z + 0.5f);
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DynamicTreeAreaInfoCallback intersectionCallBack = new(phaseShift);
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impl.IntersectPoint(v, intersectionCallBack);
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if (intersectionCallBack.GetAreaInfo().result)
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{
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flags = intersectionCallBack.GetAreaInfo().flags;
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adtId = intersectionCallBack.GetAreaInfo().adtId;
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rootId = intersectionCallBack.GetAreaInfo().rootId;
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groupId = intersectionCallBack.GetAreaInfo().groupId;
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z = intersectionCallBack.GetAreaInfo().ground_Z;
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return true;
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}
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return false;
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}
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public AreaAndLiquidData GetAreaAndLiquidData(float x, float y, float z, PhaseShift phaseShift, byte reqLiquidType)
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{
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AreaAndLiquidData data = new();
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Vector3 v = new(x, y, z + 0.5f);
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DynamicTreeLocationInfoCallback intersectionCallBack = new(phaseShift);
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impl.IntersectPoint(v, intersectionCallBack);
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if (intersectionCallBack.GetLocationInfo().hitModel != null)
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{
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data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
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uint liquidType = intersectionCallBack.GetLocationInfo().hitModel.GetLiquidType();
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float liquidLevel = 0;
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if (reqLiquidType == 0 || (Global.DB2Mgr.GetLiquidFlags(liquidType) & reqLiquidType) != 0)
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if (intersectionCallBack.GetHitModel().GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), ref liquidLevel))
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data.liquidInfo = new AreaAndLiquidData.LiquidInfo(liquidType, liquidLevel);
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data.areaInfo = new(intersectionCallBack.GetHitModel().GetNameSetId(), intersectionCallBack.GetLocationInfo().rootId,
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(int)intersectionCallBack.GetLocationInfo().hitModel.GetWmoID(), intersectionCallBack.GetLocationInfo().hitModel.GetMogpFlags());
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}
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return data;
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}
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DynTreeImpl impl;
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}
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public class DynTreeImpl : RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel>>
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{
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public DynTreeImpl()
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{
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rebalance_timer = new TimeTracker(200);
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unbalanced_times = 0;
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}
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public override void Insert(GameObjectModel mdl)
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{
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base.Insert(mdl);
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++unbalanced_times;
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}
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public override void Remove(GameObjectModel mdl)
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{
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base.Remove(mdl);
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++unbalanced_times;
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}
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public override void Balance()
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{
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base.Balance();
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unbalanced_times = 0;
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}
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public void Update(uint difftime)
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{
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if (Empty())
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return;
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rebalance_timer.Update(difftime);
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if (rebalance_timer.Passed())
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{
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rebalance_timer.Reset(200);
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if (unbalanced_times > 0)
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Balance();
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}
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}
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TimeTracker rebalance_timer;
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int unbalanced_times;
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}
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}
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