Files
CypherCore/Source/Scripts/Pets/Mage.cs
T

198 lines
6.8 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using System.Collections.Generic;
using System;
namespace Scripts.Pets
{
namespace Mage
{
struct SpellIds
{
public const uint CloneMe = 45204;
public const uint MastersThreatList = 58838;
public const uint MageFrostBolt = 59638;
public const uint MageFireBlast = 59637;
}
struct MiscConst
{
public const uint TimerMirrorImageInit = 0;
public const uint TimerMirrorImageFrostBolt = 4000;
public const uint TimerMirrorImageFireBlast = 6000;
}
[Script]
class npc_pet_mage_mirror_image : ScriptedAI
{
const float CHASE_DISTANCE = 35.0f;
uint _fireBlastTimer = 0;
public npc_pet_mage_mirror_image(Creature creature) : base(creature) { }
public override void InitializeAI()
{
Unit owner = me.GetOwner();
if (owner == null)
return;
// here mirror image casts on summoner spell (not present in client dbc) 49866
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
// Clone Me!
owner.CastSpell(me, SpellIds.CloneMe, true);
}
// custom UpdateVictim implementation to handle special target selection
// we prioritize between things that are in combat with owner based on the owner's threat to them
new bool UpdateVictim()
{
Unit owner = me.GetOwner();
if (owner == null)
return false;
if (!me.HasUnitState(UnitState.Casting) && !me.IsInCombat() && !owner.IsInCombat())
return false;
Unit currentTarget = me.GetVictim();
if (currentTarget && !CanAIAttack(currentTarget))
{
me.InterruptNonMeleeSpells(true); // do not finish casting on invalid targets
me.AttackStop();
currentTarget = null;
}
// don't reselect if we're currently casting anyway
if (currentTarget && me.HasUnitState(UnitState.Casting))
return true;
Unit selectedTarget = null;
var mgr = owner.GetCombatManager();
if (mgr.HasPvPCombat())
{ // select pvp target
float minDistance = 0.0f;
foreach (var pair in mgr.GetPvPCombatRefs())
{
Unit target = pair.Value.GetOther(owner);
if (!target.IsPlayer())
continue;
if (!CanAIAttack(target))
continue;
float dist = owner.GetDistance(target);
if (!selectedTarget || dist < minDistance)
{
selectedTarget = target;
minDistance = dist;
}
}
}
if (!selectedTarget)
{ // select pve target
float maxThreat = 0.0f;
foreach (var pair in mgr.GetPvECombatRefs())
{
Unit target = pair.Value.GetOther(owner);
if (!CanAIAttack(target))
continue;
float threat = target.GetThreatManager().GetThreat(owner);
if (threat >= maxThreat)
{
selectedTarget = target;
maxThreat = threat;
}
}
}
if (!selectedTarget)
{
EnterEvadeMode(EvadeReason.NoHostiles);
return false;
}
if (selectedTarget != me.GetVictim())
AttackStartCaster(selectedTarget, CHASE_DISTANCE);
return true;
}
public override void UpdateAI(uint diff)
{
Unit owner = me.GetOwner();
if (owner == null)
{
me.DespawnOrUnsummon();
return;
}
if (_fireBlastTimer != 0)
{
if (_fireBlastTimer <= diff)
_fireBlastTimer = 0;
else
_fireBlastTimer -= diff;
}
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
if (_fireBlastTimer == 0)
{
DoCastVictim(SpellIds.MageFireBlast);
_fireBlastTimer = MiscConst.TimerMirrorImageFireBlast;
}
else
DoCastVictim(SpellIds.MageFrostBolt);
}
public override bool CanAIAttack(Unit who)
{
Unit owner = me.GetOwner();
return owner && who.IsAlive() &&
!who.HasBreakableByDamageCrowdControlAura() &&
who.IsInCombatWith(owner) && CanAIAttack(who);
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
public override void EnterEvadeMode(EvadeReason why)
{
if (me.IsInEvadeMode() || !me.IsAlive())
return;
Unit owner = me.GetCharmerOrOwner();
me.CombatStop(true);
if (owner && !me.HasUnitState(UnitState.Follow))
{
me.GetMotionMaster().Clear();
me.GetMotionMaster().MoveFollow(owner, SharedConst.PetFollowDist, me.GetFollowAngle());
}
}
}
}
}