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4b255ad8eac423450856e6e8a4b59b2a5c0b2901
CypherCore/Source/Game/Entities/Unit
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hondacrx 4b255ad8ea Core/Defines: define UNIT_FLAG_SWIMMING
Port From (https://github.com/TrinityCore/TrinityCore/commit/4a47e1c6be02608d8df2ec1b6267a31dcd0c41fa)
2022-01-05 17:18:28 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
Unit.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
Unit.Fields.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.Movement.cs
Core/Defines: define UNIT_FLAG_SWIMMING
2022-01-05 17:18:28 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
2022-01-02 19:49:21 -05:00
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