Files
CypherCore/Source/Framework/RecastDetour/Recast/RecastContour.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

860 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
public static partial class Recast{
static int getCornerHeight(int x, int y, int i, int dir,
rcCompactHeightfield chf,
ref bool isBorderVertex)
{
rcCompactSpan s = chf.spans[i];
int ch = (int)s.y;
int dirp = (dir+1) & 0x3;
uint[] regs = new uint[] {0,0,0,0};
// Combine region and area codes in order to prevent
// border vertices which are in between two areas to be removed.
regs[0] = (uint)( chf.spans[i].reg | (chf.areas[i] << 16) );
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
rcCompactSpan aSpan = chf.spans[ai];
ch = Math.Max(ch, (int)aSpan.y);
regs[1] = (uint)( chf.spans[ai].reg | (chf.areas[ai] << 16) );
if (rcGetCon(aSpan, dirp) != RC_NOT_CONNECTED)
{
int ax2 = ax + rcGetDirOffsetX(dirp);
int ay2 = ay + rcGetDirOffsetY(dirp);
int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(aSpan, dirp);
rcCompactSpan as2 = chf.spans[ai2];
ch = Math.Max(ch, (int)as2.y);
regs[2] = (uint)(chf.spans[ai2].reg | (chf.areas[ai2] << 16));
}
}
if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dirp);
int ay = y + rcGetDirOffsetY(dirp);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
rcCompactSpan aSpan = chf.spans[ai];
ch = Math.Max(ch, (int)aSpan.y);
regs[3] = (uint)(chf.spans[ai].reg | (chf.areas[ai] << 16));
if (rcGetCon(aSpan, dir) != RC_NOT_CONNECTED)
{
int ax2 = ax + rcGetDirOffsetX(dir);
int ay2 = ay + rcGetDirOffsetY(dir);
int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(aSpan, dir);
rcCompactSpan as2 = chf.spans[ai2];
ch = Math.Max(ch, (int)as2.y);
regs[2] = (uint)(chf.spans[ai2].reg | (chf.areas[ai2] << 16));
}
}
// Check if the vertex is special edge vertex, these vertices will be removed later.
for (int j = 0; j < 4; ++j)
{
int a = j;
int b = (j+1) & 0x3;
int c = (j+2) & 0x3;
int d = (j+3) & 0x3;
// The vertex is a border vertex there are two same exterior cells in a row,
// followed by two interior cells and none of the regions are out of bounds.
bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
bool intsSameArea = (regs[c]>>16) == (regs[d]>>16);
bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
if (twoSameExts && twoInts && intsSameArea && noZeros)
{
isBorderVertex = true;
break;
}
}
return ch;
}
public static void walkContour(int x, int y, int i,
rcCompactHeightfield chf,
byte[] flags, List<int> points)
{
// Choose the first non-connected edge
byte dir = 0;
while ((flags[i] & (1 << dir)) == 0)
dir++;
byte startDir = dir;
int starti = i;
byte area = chf.areas[i];
int iter = 0;
while (++iter < 40000)
{
if ((flags[i] & (1 << dir)) != 0)
{
// Choose the edge corner
bool isBorderVertex = false;
bool isAreaBorder = false;
int px = x;
int py = getCornerHeight(x, y, i, dir, chf,ref isBorderVertex);
int pz = y;
switch(dir)
{
case 0: pz++; break;
case 1: px++; pz++; break;
case 2: px++; break;
}
int r = 0;
rcCompactSpan s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = (int)chf.spans[ai].reg;
if (area != chf.areas[ai])
isAreaBorder = true;
}
if (isBorderVertex)
r |= RC_BORDER_VERTEX;
if (isAreaBorder)
r |= RC_AREA_BORDER;
points.Add(px);
points.Add(py);
points.Add(pz);
points.Add(r);
flags[i] &= (byte)( ~(1 << dir) ); // Remove visited edges
dir = (byte)( (dir+1) & 0x3); // Rotate CW
}
else
{
int ni = -1;
int nx = x + rcGetDirOffsetX(dir);
int ny = y + rcGetDirOffsetY(dir);
rcCompactSpan s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
rcCompactCell nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (byte)((dir+3) & 0x3); // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
}
public static float distancePtSeg(int x, int z,
int px, int pz,
int qx, int qz)
{
/* float pqx = (float)(qx - px);
float pqy = (float)(qy - py);
float pqz = (float)(qz - pz);
float dx = (float)(x - px);
float dy = (float)(y - py);
float dz = (float)(z - pz);
float d = pqx*pqx + pqy*pqy + pqz*pqz;
float t = pqx*dx + pqy*dy + pqz*dz;
if (d > 0)
t /= d;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
dx = px + t*pqx - x;
dy = py + t*pqy - y;
dz = pz + t*pqz - z;
return dx*dx + dy*dy + dz*dz;*/
float pqx = (float)(qx - px);
float pqz = (float)(qz - pz);
float dx = (float)(x - px);
float dz = (float)(z - pz);
float d = pqx*pqx + pqz*pqz;
float t = pqx*dx + pqz*dz;
if (d > 0)
t /= d;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
dx = px + t*pqx - x;
dz = pz + t*pqz - z;
return dx*dx + dz*dz;
}
public static void simplifyContour(List<int> points, List<int> simplified,
float maxError, int maxEdgeLen, int buildFlags)
{
// Add initial points.
bool hasConnections = false;
for (int i = 0; i < points.Count; i += 4)
{
if ((points[i+3] & RC_CONTOUR_REG_MASK) != 0)
{
hasConnections = true;
break;
}
}
if (hasConnections)
{
// The contour has some portals to other regions.
// Add a new point to every location where the region changes.
for (int i = 0, ni = points.Count /4; i < ni; ++i)
{
int ii = (i+1) % ni;
bool differentRegs = (points[i*4+3] & RC_CONTOUR_REG_MASK) != (points[ii*4+3] & RC_CONTOUR_REG_MASK);
bool areaBorders = (points[i*4+3] & RC_AREA_BORDER) != (points[ii*4+3] & RC_AREA_BORDER);
if (differentRegs || areaBorders)
{
simplified.Add(points[i*4+0]);
simplified.Add(points[i*4+1]);
simplified.Add(points[i*4+2]);
simplified.Add(i);
}
}
}
if (simplified.Count == 0)
{
// If there is no connections at all,
// create some initial points for the simplification process.
// Find lower-left and upper-right vertices of the contour.
int llx = points[0];
int lly = points[1];
int llz = points[2];
int lli = 0;
int urx = points[0];
int ury = points[1];
int urz = points[2];
int uri = 0;
for (int i = 0; i < points.Count; i += 4)
{
int x = points[i+0];
int y = points[i+1];
int z = points[i+2];
if (x < llx || (x == llx && z < llz))
{
llx = x;
lly = y;
llz = z;
lli = i/4;
}
if (x > urx || (x == urx && z > urz))
{
urx = x;
ury = y;
urz = z;
uri = i/4;
}
}
simplified.Add(llx);
simplified.Add(lly);
simplified.Add(llz);
simplified.Add(lli);
simplified.Add(urx);
simplified.Add(ury);
simplified.Add(urz);
simplified.Add(uri);
}
// Add points until all raw points are within
// error tolerance to the simplified shape.
int pn = points.Count/4;
for (int i = 0; i < simplified.Count/4; )
{
int ii = (i+1) % (simplified.Count/4);
int ax = simplified[i*4+0];
int az = simplified[i*4+2];
int ai = simplified[i*4+3];
int bx = simplified[ii*4+0];
int bz = simplified[ii*4+2];
int bi = simplified[ii*4+3];
// Find maximum deviation from the segment.
float maxd = 0;
int maxi = -1;
int ci, cinc, endi;
// Traverse the segment in lexilogical order so that the
// max deviation is calculated similarly when traversing
// opposite segments.
if (bx > ax || (bx == ax && bz > az))
{
cinc = 1;
ci = (ai+cinc) % pn;
endi = bi;
}
else
{
cinc = pn-1;
ci = (bi+cinc) % pn;
endi = ai;
}
// Tessellate only outer edges or edges between areas.
if ((points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0 ||
(points[ci*4+3] & RC_AREA_BORDER) != 0)
{
while (ci != endi)
{
float d = distancePtSeg(points[ci*4+0], points[ci*4+2], ax, az, bx, bz);
if (d > maxd)
{
maxd = d;
maxi = ci;
}
ci = (ci+cinc) % pn;
}
}
// If the max deviation is larger than accepted error,
// add new point, else continue to next segment.
if (maxi != -1 && maxd > (maxError*maxError))
{
// Add space for the new point.
//simplified.resize(simplified.Count+4);
rccsResizeList(simplified, simplified.Count + 4);
int n = simplified.Count/4;
for (int j = n-1; j > i; --j)
{
simplified[j*4+0] = simplified[(j-1)*4+0];
simplified[j*4+1] = simplified[(j-1)*4+1];
simplified[j*4+2] = simplified[(j-1)*4+2];
simplified[j*4+3] = simplified[(j-1)*4+3];
}
// Add the point.
simplified[(i+1)*4+0] = points[maxi*4+0];
simplified[(i+1)*4+1] = points[maxi*4+1];
simplified[(i+1)*4+2] = points[maxi*4+2];
simplified[(i+1)*4+3] = maxi;
}
else
{
++i;
}
}
// Split too long edges.
if (maxEdgeLen > 0 && (buildFlags & (int)(rcBuildContoursFlags.RC_CONTOUR_TESS_WALL_EDGES|rcBuildContoursFlags.RC_CONTOUR_TESS_AREA_EDGES)) != 0)
{
for (int i = 0; i < simplified.Count/4; )
{
int ii = (i+1) % (simplified.Count/4);
int ax = simplified[i*4+0];
int az = simplified[i*4+2];
int ai = simplified[i*4+3];
int bx = simplified[ii*4+0];
int bz = simplified[ii*4+2];
int bi = simplified[ii*4+3];
// Find maximum deviation from the segment.
int maxi = -1;
int ci = (ai+1) % pn;
// Tessellate only outer edges or edges between areas.
bool tess = false;
// Wall edges.
if ((buildFlags & (int)rcBuildContoursFlags.RC_CONTOUR_TESS_WALL_EDGES) != 0 && (points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0)
tess = true;
// Edges between areas.
if ((buildFlags & (int)rcBuildContoursFlags.RC_CONTOUR_TESS_AREA_EDGES) != 0 && (points[ci*4+3] & RC_AREA_BORDER) != 0)
tess = true;
if (tess)
{
int dx = bx - ax;
int dz = bz - az;
if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
{
// Round based on the segments in lexilogical order so that the
// max tesselation is consistent regardles in which direction
// segments are traversed.
int n = bi < ai ? (bi+pn - ai) : (bi - ai);
if (n > 1)
{
if (bx > ax || (bx == ax && bz > az))
maxi = (ai + n/2) % pn;
else
maxi = (ai + (n+1)/2) % pn;
}
}
}
// If the max deviation is larger than accepted error,
// add new point, else continue to next segment.
if (maxi != -1)
{
// Add space for the new point.
rccsResizeList(simplified, simplified.Count + 4);
int n = simplified.Count/4;
for (int j = n-1; j > i; --j)
{
simplified[j*4+0] = simplified[(j-1)*4+0];
simplified[j*4+1] = simplified[(j-1)*4+1];
simplified[j*4+2] = simplified[(j-1)*4+2];
simplified[j*4+3] = simplified[(j-1)*4+3];
}
// Add the point.
simplified[(i+1)*4+0] = points[maxi*4+0];
simplified[(i+1)*4+1] = points[maxi*4+1];
simplified[(i+1)*4+2] = points[maxi*4+2];
simplified[(i+1)*4+3] = maxi;
}
else
{
++i;
}
}
}
for (int i = 0; i < simplified.Count/4; ++i)
{
// The edge vertex flag is take from the current raw point,
// and the neighbour region is take from the next raw point.
int ai = (simplified[i*4+3]+1) % pn;
int bi = simplified[i*4+3];
simplified[i*4+3] = (points[ai*4+3] & (RC_CONTOUR_REG_MASK|RC_AREA_BORDER)) | (points[bi*4+3] & RC_BORDER_VERTEX);
}
}
public static void removeDegenerateSegments(List<int> simplified)
{
// Remove adjacent vertices which are equal on xz-plane,
// or else the triangulator will get confused.
for (int i = 0; i < simplified.Count/4; ++i)
{
int ni = i+1;
if (ni >= (simplified.Count/4))
ni = 0;
if (simplified[i*4+0] == simplified[ni*4+0] &&
simplified[i*4+2] == simplified[ni*4+2])
{
// Degenerate segment, remove.
for (int j = i; j < simplified.Count/4-1; ++j)
{
simplified[j*4+0] = simplified[(j+1)*4+0];
simplified[j*4+1] = simplified[(j+1)*4+1];
simplified[j*4+2] = simplified[(j+1)*4+2];
simplified[j*4+3] = simplified[(j+1)*4+3];
}
//simplified.Capacity = (simplified.Count-4);
rccsResizeList(simplified, simplified.Count - 4);
}
}
}
public static int calcAreaOfPolygon2D(int[] verts, int nverts)
{
int area = 0;
for (int i = 0, j = nverts-1; i < nverts; j=i++)
{
int viStart = i * 4;
int vjStart = j * 4;
area += verts[viStart + 0] * verts[vjStart + 2] - verts[vjStart + 0] * verts[viStart + 2];
}
return (area+1) / 2;
}
public static bool ileft(int[] a, int[] b, int[] c)
{
return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0;
}
public static bool ileft(int[] a,int aStart, int[] b, int bStart, int[] c, int cStart) {
return (b[bStart + 0] - a[aStart + 0]) * (c[cStart + 2] - a[aStart + 2]) - (c[cStart + 0] - a[aStart + 0]) * (b[bStart + 2] - a[aStart + 2]) <= 0;
}
public static void getClosestIndices(int[] vertsa, int nvertsa,
int[] vertsb, int nvertsb,
ref int ia, ref int ib)
{
int closestDist = 0xfffffff;
ia = -1;
ib = -1;
for (int i = 0; i < nvertsa; ++i)
{
int i_n = (i+1) % nvertsa;
int ip = (i+nvertsa-1) % nvertsa;
int vaStart = i * 4;
int vanStart = i_n * 4;
int vapStart = ip * 4;
for (int j = 0; j < nvertsb; ++j)
{
int vbStart = j * 4;
// vb must be "infront" of va.
if (ileft(vertsa,vapStart,vertsa,vaStart,vertsb,vbStart) && ileft(vertsa,vaStart,vertsa,vanStart,vertsb,vbStart))
{
int dx = vertsb[vbStart+0] - vertsa[vaStart + 0];
int dz = vertsb[vbStart+2] - vertsa[vaStart+2];
int d = dx*dx + dz*dz;
if (d < closestDist)
{
ia = i;
ib = j;
closestDist = d;
}
}
}
}
}
public static bool mergeContours(ref rcContour ca, ref rcContour cb, int ia, int ib)
{
int maxVerts = ca.nverts + cb.nverts + 2;
int[] verts = new int[maxVerts * 4];//(int*)rcAlloc(sizeof(int)*maxVerts*4, RC_ALLOC_PERM);
if (verts == null)
return false;
int nv = 0;
// Copy contour A.
for (int i = 0; i <= ca.nverts; ++i)
{
//int* dst = &verts[nv*4];
int dstIndex = nv*4;
int srcIndex = ((ia+i)%ca.nverts)*4;
for (int j=0;i<4;++i){
verts[dstIndex + j] = ca.verts[srcIndex + j];
}
nv++;
}
// Copy contour B
for (int i = 0; i <= cb.nverts; ++i)
{
int dstIndex = nv*4;
int srcIndex = ((ib+i)%cb.nverts)*4;
//int* dst = &verts[nv*4];
//const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
for (int j=0;j<4;++j){
verts[dstIndex + j] = cb.verts[srcIndex + j];
}
nv++;
}
ca.verts = verts;
ca.nverts = nv;
cb.verts = null;
cb.nverts = 0;
return true;
}
/// @par
///
/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
/// parameters control how closely the simplified contours will match the raw contours.
///
/// Simplified contours are generated such that the vertices for portals between areas match up.
/// (They are considered mandatory vertices.)
///
/// Setting @p maxEdgeLength to zero will disabled the edge length feature.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig
public static bool rcBuildContours(rcContext ctx, rcCompactHeightfield chf,
float maxError, int maxEdgeLen,
rcContourSet cset, int buildFlags)
{
Debug.Assert(ctx != null, "rcContext is null");
int w = chf.width;
int h = chf.height;
int borderSize = chf.borderSize;
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS);
rcVcopy(cset.bmin, chf.bmin);
rcVcopy(cset.bmax, chf.bmax);
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
float pad = borderSize*chf.cs;
cset.bmin[0] += pad;
cset.bmin[2] += pad;
cset.bmax[0] -= pad;
cset.bmax[2] -= pad;
}
cset.cs = chf.cs;
cset.ch = chf.ch;
cset.width = chf.width - chf.borderSize*2;
cset.height = chf.height - chf.borderSize*2;
cset.borderSize = chf.borderSize;
int maxContours = Math.Max((int)chf.maxRegions, 8);
//cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
cset.conts = new rcContour[maxContours];
//if (cset.conts == null)
// return false;
cset.nconts = 0;
//rcScopedDelete<byte> flags = (byte*)rcAlloc(sizeof(byte)*chf.spanCount, RC_ALLOC_TEMP);
byte[] flags = new byte[chf.spanCount];
if (flags == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags' " + chf.spanCount);
return false;
}
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
// Mark boundaries.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
byte res = 0;
rcCompactSpan s = chf.spans[i];
if (chf.spans[i].reg == 0 || (chf.spans[i].reg & RC_BORDER_REG) != 0)
{
flags[i] = 0;
continue;
}
for (int dir = 0; dir < 4; ++dir)
{
ushort r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
r = chf.spans[ai].reg;
}
if (r == chf.spans[i].reg)
res |= (byte)(1 << dir);
}
flags[i] = (byte)(res ^ 0xf); // Inverse, mark non connected edges.
}
}
}
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
//List<int> verts(256);
List<int> verts = new List<int>();
verts.Capacity = 256;
//List<int> simplified(64);
List<int> simplified = new List<int>();
simplified.Capacity = 64;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (flags[i] == 0 || flags[i] == 0xf)
{
flags[i] = 0;
continue;
}
ushort reg = chf.spans[i].reg;
if (reg == 0 || (reg & RC_BORDER_REG) != 0) {
continue;
}
byte area = chf.areas[i];
//verts.resize(0);
//simplified.resize(0);
verts.Clear();
simplified.Clear();
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
walkContour(x, y, i, chf, flags, verts);
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags);
removeDegenerateSegments(simplified);
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
// Store region.contour remap info.
// Create contour.
if (simplified.Count/4 >= 3)
{
if (cset.nconts >= maxContours)
{
// Allocate more contours.
// This can happen when there are tiny holes in the heightfield.
int oldMax = maxContours;
maxContours *= 2;
rcContour[] newConts = new rcContour[maxContours];// (rcContour*)rcAlloc(sizeof(rcContour) * maxContours, RC_ALLOC_PERM);
for (int j = 0; j < cset.nconts; ++j)
{
newConts[j] = cset.conts[j];
// Reset source pointers to prevent data deletion.
cset.conts[j].verts = null;
cset.conts[j].rverts = null;
}
//rcFree(cset.conts);
cset.conts = newConts;
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Expanding max contours from " + oldMax + " to "+ maxContours);
}
int contId = cset.nconts;
cset.nconts++;
rcContour cont = cset.conts[contId];
cont.nverts = simplified.Count/4;
cont.verts = new int[cont.nverts * 4]; //(int*)rcAlloc(sizeof(int)*cont.nverts*4, RC_ALLOC_PERM);
if (cont.verts == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'verts' " + cont.nverts);
return false;
}
//memcpy(cont.verts, &simplified[0], sizeof(int)*cont.nverts*4);
for (int j = 0; j < cont.nverts * 4; ++j) {
cont.verts[j] = simplified[j];
}
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
for (int j = 0; j < cont.nverts; ++j)
{
//int* v = &cont.verts[j*4];
cont.verts[j * 4] -= borderSize;
cont.verts[j*4 + 2] -= borderSize;
//v[0] -= borderSize;
//v[2] -= borderSize;
}
}
cont.nrverts = verts.Count/4;
cont.rverts = new int[cont.nrverts * 4];//(int*)rcAlloc(sizeof(int)*cont.nrverts*4, RC_ALLOC_PERM);
if (cont.rverts == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'rverts' " + cont.nrverts);
return false;
}
//memcpy(cont.rverts, &verts[0], sizeof(int)*cont.nrverts*4);
for (int j = 0; j < cont.nrverts * 4; ++j) {
cont.rverts[j] = verts[j];
}
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
for (int j = 0; j < cont.nrverts; ++j)
{
//int* v = &cont.rverts[j*4];
cont.rverts[j * 4] -= borderSize;
cont.rverts[j * 4 + 2] -= borderSize;
}
}
/* cont.cx = cont.cy = cont.cz = 0;
for (int i = 0; i < cont.nverts; ++i)
{
cont.cx += cont.verts[i*4+0];
cont.cy += cont.verts[i*4+1];
cont.cz += cont.verts[i*4+2];
}
cont.cx /= cont.nverts;
cont.cy /= cont.nverts;
cont.cz /= cont.nverts;*/
cont.reg = reg;
cont.area = area;
cset.conts[contId] = cont;
}
}
}
}
// Check and merge droppings.
// Sometimes the previous algorithms can fail and create several contours
// per area. This pass will try to merge the holes into the main region.
for (int i = 0; i < cset.nconts; ++i)
{
rcContour cont = cset.conts[i];
// Check if the contour is would backwards.
if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
{
// Find another contour which has the same region ID.
int mergeIdx = -1;
for (int j = 0; j < cset.nconts; ++j)
{
if (i == j) continue;
if (cset.conts[j].nverts != 0 && cset.conts[j].reg == cont.reg)
{
// Make sure the polygon is correctly oriented.
if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts) != 0)
{
mergeIdx = j;
break;
}
}
}
if (mergeIdx == -1)
{
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour " + i);
}
else
{
rcContour mcont = cset.conts[mergeIdx];
// Merge by closest points.
int ia = 0, ib = 0;
getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ref ia, ref ib);
if (ia == -1 || ib == -1)
{
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Failed to find merge points for " + i + " and " + mergeIdx);
continue;
}
if (!mergeContours(ref mcont,ref cont, ia, ib))
{
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Failed to merge contours " + i + " and " + mergeIdx);
continue;
}
cset.conts[mergeIdx] = mcont;
cset.conts[i] = cont;
}
}
}
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS);
return true;
}
}