a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
860 lines
23 KiB
C#
860 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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public static partial class Recast{
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static int getCornerHeight(int x, int y, int i, int dir,
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rcCompactHeightfield chf,
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ref bool isBorderVertex)
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{
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rcCompactSpan s = chf.spans[i];
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int ch = (int)s.y;
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int dirp = (dir+1) & 0x3;
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uint[] regs = new uint[] {0,0,0,0};
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// Combine region and area codes in order to prevent
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// border vertices which are in between two areas to be removed.
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regs[0] = (uint)( chf.spans[i].reg | (chf.areas[i] << 16) );
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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int ax = x + rcGetDirOffsetX(dir);
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int ay = y + rcGetDirOffsetY(dir);
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int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
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rcCompactSpan aSpan = chf.spans[ai];
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ch = Math.Max(ch, (int)aSpan.y);
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regs[1] = (uint)( chf.spans[ai].reg | (chf.areas[ai] << 16) );
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if (rcGetCon(aSpan, dirp) != RC_NOT_CONNECTED)
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{
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int ax2 = ax + rcGetDirOffsetX(dirp);
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int ay2 = ay + rcGetDirOffsetY(dirp);
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int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(aSpan, dirp);
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rcCompactSpan as2 = chf.spans[ai2];
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ch = Math.Max(ch, (int)as2.y);
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regs[2] = (uint)(chf.spans[ai2].reg | (chf.areas[ai2] << 16));
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}
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}
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if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
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{
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int ax = x + rcGetDirOffsetX(dirp);
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int ay = y + rcGetDirOffsetY(dirp);
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int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
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rcCompactSpan aSpan = chf.spans[ai];
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ch = Math.Max(ch, (int)aSpan.y);
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regs[3] = (uint)(chf.spans[ai].reg | (chf.areas[ai] << 16));
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if (rcGetCon(aSpan, dir) != RC_NOT_CONNECTED)
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{
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int ax2 = ax + rcGetDirOffsetX(dir);
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int ay2 = ay + rcGetDirOffsetY(dir);
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int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(aSpan, dir);
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rcCompactSpan as2 = chf.spans[ai2];
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ch = Math.Max(ch, (int)as2.y);
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regs[2] = (uint)(chf.spans[ai2].reg | (chf.areas[ai2] << 16));
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}
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}
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// Check if the vertex is special edge vertex, these vertices will be removed later.
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for (int j = 0; j < 4; ++j)
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{
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int a = j;
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int b = (j+1) & 0x3;
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int c = (j+2) & 0x3;
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int d = (j+3) & 0x3;
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// The vertex is a border vertex there are two same exterior cells in a row,
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// followed by two interior cells and none of the regions are out of bounds.
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bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
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bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
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bool intsSameArea = (regs[c]>>16) == (regs[d]>>16);
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bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
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if (twoSameExts && twoInts && intsSameArea && noZeros)
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{
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isBorderVertex = true;
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break;
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}
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}
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return ch;
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}
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public static void walkContour(int x, int y, int i,
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rcCompactHeightfield chf,
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byte[] flags, List<int> points)
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{
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// Choose the first non-connected edge
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byte dir = 0;
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while ((flags[i] & (1 << dir)) == 0)
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dir++;
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byte startDir = dir;
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int starti = i;
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byte area = chf.areas[i];
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int iter = 0;
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while (++iter < 40000)
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{
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if ((flags[i] & (1 << dir)) != 0)
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{
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// Choose the edge corner
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bool isBorderVertex = false;
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bool isAreaBorder = false;
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int px = x;
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int py = getCornerHeight(x, y, i, dir, chf,ref isBorderVertex);
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int pz = y;
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switch(dir)
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{
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case 0: pz++; break;
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case 1: px++; pz++; break;
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case 2: px++; break;
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}
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int r = 0;
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rcCompactSpan s = chf.spans[i];
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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int ax = x + rcGetDirOffsetX(dir);
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int ay = y + rcGetDirOffsetY(dir);
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int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
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r = (int)chf.spans[ai].reg;
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if (area != chf.areas[ai])
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isAreaBorder = true;
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}
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if (isBorderVertex)
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r |= RC_BORDER_VERTEX;
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if (isAreaBorder)
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r |= RC_AREA_BORDER;
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points.Add(px);
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points.Add(py);
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points.Add(pz);
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points.Add(r);
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flags[i] &= (byte)( ~(1 << dir) ); // Remove visited edges
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dir = (byte)( (dir+1) & 0x3); // Rotate CW
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}
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else
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{
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int ni = -1;
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int nx = x + rcGetDirOffsetX(dir);
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int ny = y + rcGetDirOffsetY(dir);
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rcCompactSpan s = chf.spans[i];
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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rcCompactCell nc = chf.cells[nx+ny*chf.width];
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ni = (int)nc.index + rcGetCon(s, dir);
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}
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if (ni == -1)
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{
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// Should not happen.
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return;
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}
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x = nx;
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y = ny;
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i = ni;
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dir = (byte)((dir+3) & 0x3); // Rotate CCW
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}
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if (starti == i && startDir == dir)
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{
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break;
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}
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}
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}
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public static float distancePtSeg(int x, int z,
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int px, int pz,
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int qx, int qz)
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{
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/* float pqx = (float)(qx - px);
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float pqy = (float)(qy - py);
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float pqz = (float)(qz - pz);
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float dx = (float)(x - px);
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float dy = (float)(y - py);
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float dz = (float)(z - pz);
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float d = pqx*pqx + pqy*pqy + pqz*pqz;
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float t = pqx*dx + pqy*dy + pqz*dz;
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx = px + t*pqx - x;
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dy = py + t*pqy - y;
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dz = pz + t*pqz - z;
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return dx*dx + dy*dy + dz*dz;*/
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float pqx = (float)(qx - px);
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float pqz = (float)(qz - pz);
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float dx = (float)(x - px);
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float dz = (float)(z - pz);
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float d = pqx*pqx + pqz*pqz;
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float t = pqx*dx + pqz*dz;
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx = px + t*pqx - x;
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dz = pz + t*pqz - z;
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return dx*dx + dz*dz;
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}
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public static void simplifyContour(List<int> points, List<int> simplified,
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float maxError, int maxEdgeLen, int buildFlags)
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{
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// Add initial points.
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bool hasConnections = false;
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for (int i = 0; i < points.Count; i += 4)
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{
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if ((points[i+3] & RC_CONTOUR_REG_MASK) != 0)
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{
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hasConnections = true;
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break;
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}
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}
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if (hasConnections)
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{
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// The contour has some portals to other regions.
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// Add a new point to every location where the region changes.
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for (int i = 0, ni = points.Count /4; i < ni; ++i)
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{
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int ii = (i+1) % ni;
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bool differentRegs = (points[i*4+3] & RC_CONTOUR_REG_MASK) != (points[ii*4+3] & RC_CONTOUR_REG_MASK);
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bool areaBorders = (points[i*4+3] & RC_AREA_BORDER) != (points[ii*4+3] & RC_AREA_BORDER);
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if (differentRegs || areaBorders)
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{
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simplified.Add(points[i*4+0]);
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simplified.Add(points[i*4+1]);
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simplified.Add(points[i*4+2]);
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simplified.Add(i);
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}
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}
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}
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if (simplified.Count == 0)
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{
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// If there is no connections at all,
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// create some initial points for the simplification process.
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// Find lower-left and upper-right vertices of the contour.
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int llx = points[0];
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int lly = points[1];
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int llz = points[2];
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int lli = 0;
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int urx = points[0];
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int ury = points[1];
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int urz = points[2];
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int uri = 0;
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for (int i = 0; i < points.Count; i += 4)
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{
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int x = points[i+0];
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int y = points[i+1];
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int z = points[i+2];
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if (x < llx || (x == llx && z < llz))
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{
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llx = x;
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lly = y;
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llz = z;
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lli = i/4;
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}
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if (x > urx || (x == urx && z > urz))
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{
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urx = x;
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ury = y;
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urz = z;
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uri = i/4;
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}
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}
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simplified.Add(llx);
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simplified.Add(lly);
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simplified.Add(llz);
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simplified.Add(lli);
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simplified.Add(urx);
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simplified.Add(ury);
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simplified.Add(urz);
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simplified.Add(uri);
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}
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// Add points until all raw points are within
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// error tolerance to the simplified shape.
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int pn = points.Count/4;
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for (int i = 0; i < simplified.Count/4; )
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{
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int ii = (i+1) % (simplified.Count/4);
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int ax = simplified[i*4+0];
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int az = simplified[i*4+2];
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int ai = simplified[i*4+3];
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int bx = simplified[ii*4+0];
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int bz = simplified[ii*4+2];
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int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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float maxd = 0;
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int maxi = -1;
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int ci, cinc, endi;
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// Traverse the segment in lexilogical order so that the
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// max deviation is calculated similarly when traversing
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// opposite segments.
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if (bx > ax || (bx == ax && bz > az))
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{
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cinc = 1;
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ci = (ai+cinc) % pn;
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endi = bi;
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}
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else
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{
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cinc = pn-1;
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ci = (bi+cinc) % pn;
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endi = ai;
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}
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// Tessellate only outer edges or edges between areas.
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if ((points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0 ||
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(points[ci*4+3] & RC_AREA_BORDER) != 0)
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{
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while (ci != endi)
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{
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float d = distancePtSeg(points[ci*4+0], points[ci*4+2], ax, az, bx, bz);
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if (d > maxd)
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{
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maxd = d;
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maxi = ci;
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}
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ci = (ci+cinc) % pn;
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}
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}
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// If the max deviation is larger than accepted error,
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// add new point, else continue to next segment.
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if (maxi != -1 && maxd > (maxError*maxError))
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{
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// Add space for the new point.
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//simplified.resize(simplified.Count+4);
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rccsResizeList(simplified, simplified.Count + 4);
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int n = simplified.Count/4;
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for (int j = n-1; j > i; --j)
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{
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simplified[j*4+0] = simplified[(j-1)*4+0];
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simplified[j*4+1] = simplified[(j-1)*4+1];
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simplified[j*4+2] = simplified[(j-1)*4+2];
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simplified[j*4+3] = simplified[(j-1)*4+3];
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}
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// Add the point.
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simplified[(i+1)*4+0] = points[maxi*4+0];
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simplified[(i+1)*4+1] = points[maxi*4+1];
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simplified[(i+1)*4+2] = points[maxi*4+2];
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simplified[(i+1)*4+3] = maxi;
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}
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else
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{
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++i;
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}
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}
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// Split too long edges.
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if (maxEdgeLen > 0 && (buildFlags & (int)(rcBuildContoursFlags.RC_CONTOUR_TESS_WALL_EDGES|rcBuildContoursFlags.RC_CONTOUR_TESS_AREA_EDGES)) != 0)
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{
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for (int i = 0; i < simplified.Count/4; )
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{
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int ii = (i+1) % (simplified.Count/4);
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int ax = simplified[i*4+0];
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int az = simplified[i*4+2];
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int ai = simplified[i*4+3];
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int bx = simplified[ii*4+0];
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int bz = simplified[ii*4+2];
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int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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int maxi = -1;
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int ci = (ai+1) % pn;
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// Tessellate only outer edges or edges between areas.
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bool tess = false;
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// Wall edges.
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if ((buildFlags & (int)rcBuildContoursFlags.RC_CONTOUR_TESS_WALL_EDGES) != 0 && (points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0)
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tess = true;
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// Edges between areas.
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if ((buildFlags & (int)rcBuildContoursFlags.RC_CONTOUR_TESS_AREA_EDGES) != 0 && (points[ci*4+3] & RC_AREA_BORDER) != 0)
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tess = true;
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if (tess)
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{
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int dx = bx - ax;
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int dz = bz - az;
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if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
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{
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// Round based on the segments in lexilogical order so that the
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// max tesselation is consistent regardles in which direction
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// segments are traversed.
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int n = bi < ai ? (bi+pn - ai) : (bi - ai);
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if (n > 1)
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{
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if (bx > ax || (bx == ax && bz > az))
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maxi = (ai + n/2) % pn;
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else
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maxi = (ai + (n+1)/2) % pn;
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}
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}
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}
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// If the max deviation is larger than accepted error,
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// add new point, else continue to next segment.
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if (maxi != -1)
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{
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// Add space for the new point.
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rccsResizeList(simplified, simplified.Count + 4);
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int n = simplified.Count/4;
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for (int j = n-1; j > i; --j)
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{
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simplified[j*4+0] = simplified[(j-1)*4+0];
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simplified[j*4+1] = simplified[(j-1)*4+1];
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simplified[j*4+2] = simplified[(j-1)*4+2];
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simplified[j*4+3] = simplified[(j-1)*4+3];
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}
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// Add the point.
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simplified[(i+1)*4+0] = points[maxi*4+0];
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simplified[(i+1)*4+1] = points[maxi*4+1];
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simplified[(i+1)*4+2] = points[maxi*4+2];
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simplified[(i+1)*4+3] = maxi;
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}
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else
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{
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++i;
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}
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}
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}
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for (int i = 0; i < simplified.Count/4; ++i)
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{
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// The edge vertex flag is take from the current raw point,
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// and the neighbour region is take from the next raw point.
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int ai = (simplified[i*4+3]+1) % pn;
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int bi = simplified[i*4+3];
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simplified[i*4+3] = (points[ai*4+3] & (RC_CONTOUR_REG_MASK|RC_AREA_BORDER)) | (points[bi*4+3] & RC_BORDER_VERTEX);
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}
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}
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public static void removeDegenerateSegments(List<int> simplified)
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{
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// Remove adjacent vertices which are equal on xz-plane,
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// or else the triangulator will get confused.
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for (int i = 0; i < simplified.Count/4; ++i)
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{
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int ni = i+1;
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if (ni >= (simplified.Count/4))
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ni = 0;
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if (simplified[i*4+0] == simplified[ni*4+0] &&
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simplified[i*4+2] == simplified[ni*4+2])
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{
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// Degenerate segment, remove.
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for (int j = i; j < simplified.Count/4-1; ++j)
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{
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simplified[j*4+0] = simplified[(j+1)*4+0];
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simplified[j*4+1] = simplified[(j+1)*4+1];
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simplified[j*4+2] = simplified[(j+1)*4+2];
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simplified[j*4+3] = simplified[(j+1)*4+3];
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}
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//simplified.Capacity = (simplified.Count-4);
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rccsResizeList(simplified, simplified.Count - 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static int calcAreaOfPolygon2D(int[] verts, int nverts)
|
|
{
|
|
int area = 0;
|
|
for (int i = 0, j = nverts-1; i < nverts; j=i++)
|
|
{
|
|
int viStart = i * 4;
|
|
int vjStart = j * 4;
|
|
area += verts[viStart + 0] * verts[vjStart + 2] - verts[vjStart + 0] * verts[viStart + 2];
|
|
}
|
|
return (area+1) / 2;
|
|
}
|
|
|
|
public static bool ileft(int[] a, int[] b, int[] c)
|
|
{
|
|
return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0;
|
|
}
|
|
|
|
|
|
public static bool ileft(int[] a,int aStart, int[] b, int bStart, int[] c, int cStart) {
|
|
return (b[bStart + 0] - a[aStart + 0]) * (c[cStart + 2] - a[aStart + 2]) - (c[cStart + 0] - a[aStart + 0]) * (b[bStart + 2] - a[aStart + 2]) <= 0;
|
|
}
|
|
|
|
public static void getClosestIndices(int[] vertsa, int nvertsa,
|
|
int[] vertsb, int nvertsb,
|
|
ref int ia, ref int ib)
|
|
{
|
|
int closestDist = 0xfffffff;
|
|
ia = -1;
|
|
ib = -1;
|
|
for (int i = 0; i < nvertsa; ++i)
|
|
{
|
|
int i_n = (i+1) % nvertsa;
|
|
int ip = (i+nvertsa-1) % nvertsa;
|
|
int vaStart = i * 4;
|
|
int vanStart = i_n * 4;
|
|
int vapStart = ip * 4;
|
|
|
|
for (int j = 0; j < nvertsb; ++j)
|
|
{
|
|
int vbStart = j * 4;
|
|
// vb must be "infront" of va.
|
|
if (ileft(vertsa,vapStart,vertsa,vaStart,vertsb,vbStart) && ileft(vertsa,vaStart,vertsa,vanStart,vertsb,vbStart))
|
|
{
|
|
int dx = vertsb[vbStart+0] - vertsa[vaStart + 0];
|
|
int dz = vertsb[vbStart+2] - vertsa[vaStart+2];
|
|
int d = dx*dx + dz*dz;
|
|
if (d < closestDist)
|
|
{
|
|
ia = i;
|
|
ib = j;
|
|
closestDist = d;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool mergeContours(ref rcContour ca, ref rcContour cb, int ia, int ib)
|
|
{
|
|
int maxVerts = ca.nverts + cb.nverts + 2;
|
|
int[] verts = new int[maxVerts * 4];//(int*)rcAlloc(sizeof(int)*maxVerts*4, RC_ALLOC_PERM);
|
|
if (verts == null)
|
|
return false;
|
|
|
|
int nv = 0;
|
|
|
|
// Copy contour A.
|
|
for (int i = 0; i <= ca.nverts; ++i)
|
|
{
|
|
//int* dst = &verts[nv*4];
|
|
int dstIndex = nv*4;
|
|
int srcIndex = ((ia+i)%ca.nverts)*4;
|
|
for (int j=0;i<4;++i){
|
|
verts[dstIndex + j] = ca.verts[srcIndex + j];
|
|
}
|
|
nv++;
|
|
}
|
|
|
|
// Copy contour B
|
|
for (int i = 0; i <= cb.nverts; ++i)
|
|
{
|
|
int dstIndex = nv*4;
|
|
int srcIndex = ((ib+i)%cb.nverts)*4;
|
|
//int* dst = &verts[nv*4];
|
|
//const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
|
|
for (int j=0;j<4;++j){
|
|
verts[dstIndex + j] = cb.verts[srcIndex + j];
|
|
}
|
|
nv++;
|
|
}
|
|
|
|
ca.verts = verts;
|
|
ca.nverts = nv;
|
|
|
|
cb.verts = null;
|
|
cb.nverts = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
|
|
/// parameters control how closely the simplified contours will match the raw contours.
|
|
///
|
|
/// Simplified contours are generated such that the vertices for portals between areas match up.
|
|
/// (They are considered mandatory vertices.)
|
|
///
|
|
/// Setting @p maxEdgeLength to zero will disabled the edge length feature.
|
|
///
|
|
/// See the #rcConfig documentation for more information on the configuration parameters.
|
|
///
|
|
/// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig
|
|
public static bool rcBuildContours(rcContext ctx, rcCompactHeightfield chf,
|
|
float maxError, int maxEdgeLen,
|
|
rcContourSet cset, int buildFlags)
|
|
{
|
|
Debug.Assert(ctx != null, "rcContext is null");
|
|
|
|
int w = chf.width;
|
|
int h = chf.height;
|
|
int borderSize = chf.borderSize;
|
|
|
|
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS);
|
|
|
|
rcVcopy(cset.bmin, chf.bmin);
|
|
rcVcopy(cset.bmax, chf.bmax);
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
float pad = borderSize*chf.cs;
|
|
cset.bmin[0] += pad;
|
|
cset.bmin[2] += pad;
|
|
cset.bmax[0] -= pad;
|
|
cset.bmax[2] -= pad;
|
|
}
|
|
cset.cs = chf.cs;
|
|
cset.ch = chf.ch;
|
|
cset.width = chf.width - chf.borderSize*2;
|
|
cset.height = chf.height - chf.borderSize*2;
|
|
cset.borderSize = chf.borderSize;
|
|
|
|
int maxContours = Math.Max((int)chf.maxRegions, 8);
|
|
//cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
|
|
cset.conts = new rcContour[maxContours];
|
|
//if (cset.conts == null)
|
|
// return false;
|
|
cset.nconts = 0;
|
|
|
|
//rcScopedDelete<byte> flags = (byte*)rcAlloc(sizeof(byte)*chf.spanCount, RC_ALLOC_TEMP);
|
|
byte[] flags = new byte[chf.spanCount];
|
|
if (flags == null)
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags' " + chf.spanCount);
|
|
return false;
|
|
}
|
|
|
|
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
// Mark boundaries.
|
|
for (int y = 0; y < h; ++y)
|
|
{
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
rcCompactCell c = chf.cells[x+y*w];
|
|
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
|
{
|
|
byte res = 0;
|
|
rcCompactSpan s = chf.spans[i];
|
|
if (chf.spans[i].reg == 0 || (chf.spans[i].reg & RC_BORDER_REG) != 0)
|
|
{
|
|
flags[i] = 0;
|
|
continue;
|
|
}
|
|
for (int dir = 0; dir < 4; ++dir)
|
|
{
|
|
ushort r = 0;
|
|
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
|
|
{
|
|
int ax = x + rcGetDirOffsetX(dir);
|
|
int ay = y + rcGetDirOffsetY(dir);
|
|
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
|
|
r = chf.spans[ai].reg;
|
|
}
|
|
if (r == chf.spans[i].reg)
|
|
res |= (byte)(1 << dir);
|
|
}
|
|
flags[i] = (byte)(res ^ 0xf); // Inverse, mark non connected edges.
|
|
}
|
|
}
|
|
}
|
|
|
|
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
//List<int> verts(256);
|
|
List<int> verts = new List<int>();
|
|
verts.Capacity = 256;
|
|
//List<int> simplified(64);
|
|
List<int> simplified = new List<int>();
|
|
simplified.Capacity = 64;
|
|
|
|
for (int y = 0; y < h; ++y)
|
|
{
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
rcCompactCell c = chf.cells[x+y*w];
|
|
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
|
{
|
|
if (flags[i] == 0 || flags[i] == 0xf)
|
|
{
|
|
flags[i] = 0;
|
|
continue;
|
|
}
|
|
ushort reg = chf.spans[i].reg;
|
|
if (reg == 0 || (reg & RC_BORDER_REG) != 0) {
|
|
continue;
|
|
}
|
|
byte area = chf.areas[i];
|
|
|
|
//verts.resize(0);
|
|
//simplified.resize(0);
|
|
verts.Clear();
|
|
simplified.Clear();
|
|
|
|
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
walkContour(x, y, i, chf, flags, verts);
|
|
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
|
|
simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags);
|
|
removeDegenerateSegments(simplified);
|
|
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
|
|
|
|
|
|
// Store region.contour remap info.
|
|
// Create contour.
|
|
if (simplified.Count/4 >= 3)
|
|
{
|
|
if (cset.nconts >= maxContours)
|
|
{
|
|
// Allocate more contours.
|
|
// This can happen when there are tiny holes in the heightfield.
|
|
int oldMax = maxContours;
|
|
maxContours *= 2;
|
|
rcContour[] newConts = new rcContour[maxContours];// (rcContour*)rcAlloc(sizeof(rcContour) * maxContours, RC_ALLOC_PERM);
|
|
for (int j = 0; j < cset.nconts; ++j)
|
|
{
|
|
newConts[j] = cset.conts[j];
|
|
// Reset source pointers to prevent data deletion.
|
|
cset.conts[j].verts = null;
|
|
cset.conts[j].rverts = null;
|
|
}
|
|
//rcFree(cset.conts);
|
|
cset.conts = newConts;
|
|
|
|
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Expanding max contours from " + oldMax + " to "+ maxContours);
|
|
}
|
|
|
|
int contId = cset.nconts;
|
|
cset.nconts++;
|
|
rcContour cont = cset.conts[contId];
|
|
|
|
cont.nverts = simplified.Count/4;
|
|
cont.verts = new int[cont.nverts * 4]; //(int*)rcAlloc(sizeof(int)*cont.nverts*4, RC_ALLOC_PERM);
|
|
if (cont.verts == null)
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'verts' " + cont.nverts);
|
|
return false;
|
|
}
|
|
//memcpy(cont.verts, &simplified[0], sizeof(int)*cont.nverts*4);
|
|
for (int j = 0; j < cont.nverts * 4; ++j) {
|
|
cont.verts[j] = simplified[j];
|
|
}
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
for (int j = 0; j < cont.nverts; ++j)
|
|
{
|
|
//int* v = &cont.verts[j*4];
|
|
cont.verts[j * 4] -= borderSize;
|
|
cont.verts[j*4 + 2] -= borderSize;
|
|
//v[0] -= borderSize;
|
|
//v[2] -= borderSize;
|
|
}
|
|
}
|
|
|
|
cont.nrverts = verts.Count/4;
|
|
cont.rverts = new int[cont.nrverts * 4];//(int*)rcAlloc(sizeof(int)*cont.nrverts*4, RC_ALLOC_PERM);
|
|
if (cont.rverts == null)
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildContours: Out of memory 'rverts' " + cont.nrverts);
|
|
return false;
|
|
}
|
|
//memcpy(cont.rverts, &verts[0], sizeof(int)*cont.nrverts*4);
|
|
for (int j = 0; j < cont.nrverts * 4; ++j) {
|
|
cont.rverts[j] = verts[j];
|
|
}
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
for (int j = 0; j < cont.nrverts; ++j)
|
|
{
|
|
//int* v = &cont.rverts[j*4];
|
|
cont.rverts[j * 4] -= borderSize;
|
|
cont.rverts[j * 4 + 2] -= borderSize;
|
|
}
|
|
}
|
|
|
|
/* cont.cx = cont.cy = cont.cz = 0;
|
|
for (int i = 0; i < cont.nverts; ++i)
|
|
{
|
|
cont.cx += cont.verts[i*4+0];
|
|
cont.cy += cont.verts[i*4+1];
|
|
cont.cz += cont.verts[i*4+2];
|
|
}
|
|
cont.cx /= cont.nverts;
|
|
cont.cy /= cont.nverts;
|
|
cont.cz /= cont.nverts;*/
|
|
|
|
cont.reg = reg;
|
|
cont.area = area;
|
|
|
|
cset.conts[contId] = cont;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check and merge droppings.
|
|
// Sometimes the previous algorithms can fail and create several contours
|
|
// per area. This pass will try to merge the holes into the main region.
|
|
for (int i = 0; i < cset.nconts; ++i)
|
|
{
|
|
rcContour cont = cset.conts[i];
|
|
// Check if the contour is would backwards.
|
|
if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
|
|
{
|
|
// Find another contour which has the same region ID.
|
|
int mergeIdx = -1;
|
|
for (int j = 0; j < cset.nconts; ++j)
|
|
{
|
|
if (i == j) continue;
|
|
if (cset.conts[j].nverts != 0 && cset.conts[j].reg == cont.reg)
|
|
{
|
|
// Make sure the polygon is correctly oriented.
|
|
if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts) != 0)
|
|
{
|
|
mergeIdx = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (mergeIdx == -1)
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour " + i);
|
|
}
|
|
else
|
|
{
|
|
rcContour mcont = cset.conts[mergeIdx];
|
|
// Merge by closest points.
|
|
int ia = 0, ib = 0;
|
|
getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ref ia, ref ib);
|
|
if (ia == -1 || ib == -1)
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Failed to find merge points for " + i + " and " + mergeIdx);
|
|
continue;
|
|
}
|
|
if (!mergeContours(ref mcont,ref cont, ia, ib))
|
|
{
|
|
ctx.log(rcLogCategory.RC_LOG_WARNING, "rcBuildContours: Failed to merge contours " + i + " and " + mergeIdx);
|
|
continue;
|
|
}
|
|
cset.conts[mergeIdx] = mcont;
|
|
cset.conts[i] = cont;
|
|
}
|
|
}
|
|
}
|
|
|
|
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_CONTOURS);
|
|
|
|
return true;
|
|
}
|
|
} |