Files
CypherCore/Source/Framework/RecastDetour/Recast/RecastRegion.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

1426 lines
40 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
public static partial class Recast{
static void calculateDistanceField( rcContext ctx, rcCompactHeightfield chf, ushort[] src, ref ushort maxDist)
{
int w = chf.width;
int h = chf.height;
// Init distance and points.
for (int i = 0; i < chf.spanCount; ++i)
src[i] = 0xffff;
// Mark boundary cells.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan s = chf.spans[i];
byte area = chf.areas[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (area == chf.areas[ai])
nc++;
}
}
if (nc != 4)
src[i] = 0;
}
}
}
// Pass 1
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan s = chf.spans[i];
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
// (-1,0)
int ax = x + rcGetDirOffsetX(0);
int ay = y + rcGetDirOffsetY(0);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
rcCompactSpan aSpan = chf.spans[ai];
if (src[ai]+2 < src[i]){
src[i] = (ushort)(src[ai]+2);
}
// (-1,-1)
if (rcGetCon(aSpan, 3) != RC_NOT_CONNECTED)
{
int aax = ax + rcGetDirOffsetX(3);
int aay = ay + rcGetDirOffsetY(3);
int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 3);
if (src[aai]+3 < src[i]){
src[i] = (ushort)(src[aai]+3);
}
}
}
if (rcGetCon(s, 3) != RC_NOT_CONNECTED)
{
// (0,-1)
int ax = x + rcGetDirOffsetX(3);
int ay = y + rcGetDirOffsetY(3);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
rcCompactSpan aSpan = chf.spans[ai];
if (src[ai]+2 < src[i]){
src[i] = (ushort)(src[ai]+2);
}
// (1,-1)
if (rcGetCon(aSpan, 2) != RC_NOT_CONNECTED)
{
int aax = ax + rcGetDirOffsetX(2);
int aay = ay + rcGetDirOffsetY(2);
int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 2);
if (src[aai]+3 < src[i]){
src[i] = (ushort)(src[aai]+3);
}
}
}
}
}
}
// Pass 2
for (int y = h-1; y >= 0; --y)
{
for (int x = w-1; x >= 0; --x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan s = chf.spans[i];
if (rcGetCon(s, 2) != RC_NOT_CONNECTED)
{
// (1,0)
int ax = x + rcGetDirOffsetX(2);
int ay = y + rcGetDirOffsetY(2);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
rcCompactSpan aSpan = chf.spans[ai];
if (src[ai]+2 < src[i]){
src[i] = (ushort)(src[ai]+2);
}
// (1,1)
if (rcGetCon(aSpan, 1) != RC_NOT_CONNECTED)
{
int aax = ax + rcGetDirOffsetX(1);
int aay = ay + rcGetDirOffsetY(1);
int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 1);
if (src[aai]+3 < src[i]){
src[i] = (ushort)(src[aai]+3);
}
}
}
if (rcGetCon(s, 1) != RC_NOT_CONNECTED)
{
// (0,1)
int ax = x + rcGetDirOffsetX(1);
int ay = y + rcGetDirOffsetY(1);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
rcCompactSpan aSpan = chf.spans[ai];
if (src[ai]+2 < src[i]){
src[i] = (ushort)(src[ai]+2);
}
// (-1,1)
if (rcGetCon(aSpan, 0) != RC_NOT_CONNECTED)
{
int aax = ax + rcGetDirOffsetX(0);
int aay = ay + rcGetDirOffsetY(0);
int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 0);
if (src[aai]+3 < src[i]){
src[i] = (ushort)(src[aai]+3);
}
}
}
}
}
}
maxDist = 0;
for (int i = 0; i < chf.spanCount; ++i){
maxDist = Math.Max(src[i], maxDist);
}
}
static ushort[] boxBlur(rcCompactHeightfield chf, int thr,
ushort[] src, ushort[] dst)
{
int w = chf.width;
int h = chf.height;
thr *= 2;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan s = chf.spans[i];
ushort cd = src[i];
if (cd <= thr)
{
dst[i] = cd;
continue;
}
int d = (int)cd;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
d += (int)src[ai];
rcCompactSpan aSpan = chf.spans[ai];
int dir2 = (dir+1) & 0x3;
if (rcGetCon(aSpan, dir2) != RC_NOT_CONNECTED)
{
int ax2 = ax + rcGetDirOffsetX(dir2);
int ay2 = ay + rcGetDirOffsetY(dir2);
int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(aSpan, dir2);
d += (int)src[ai2];
}
else
{
d += cd;
}
}
else
{
d += cd*2;
}
}
dst[i] = (ushort)((d+5)/9);
}
}
}
return dst;
}
static bool floodRegion(int x, int y, int i,
ushort level, ushort r,
rcCompactHeightfield chf,
ushort[] srcReg, ushort[] srcDist,
List<int> stack)
{
int w = chf.width;
byte area = chf.areas[i];
// Flood fill mark region.
//stack.resize(0);
stack.Clear();
stack.Add((int)x);
stack.Add((int)y);
stack.Add((int)i);
srcReg[i] = r;
srcDist[i] = 0;
ushort lev = (ushort)(level >= 2 ? level-2 : 0);
int count = 0;
while (stack.Count > 0)
{
int ci = rccsPop(stack);
int cy = rccsPop(stack);
int cx = rccsPop(stack);
rcCompactSpan cs = chf.spans[ci];
// Check if any of the neighbours already have a valid region set.
ushort ar = 0;
for (int dir = 0; dir < 4; ++dir)
{
// 8 connected
if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
{
int ax = cx + rcGetDirOffsetX(dir);
int ay = cy + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.areas[ai] != area)
continue;
ushort nr = srcReg[ai];
if ((nr & RC_BORDER_REG) != 0) // Do not take borders into account.
continue;
if (nr != 0 && nr != r)
{
ar = nr;
break;
}
rcCompactSpan aSpan = chf.spans[ai];
int dir2 = (dir+1) & 0x3;
if (rcGetCon(aSpan, dir2) != RC_NOT_CONNECTED)
{
int ax2 = ax + rcGetDirOffsetX(dir2);
int ay2 = ay + rcGetDirOffsetY(dir2);
int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(aSpan, dir2);
if (chf.areas[ai2] != area)
continue;
ushort nr2 = srcReg[ai2];
if (nr2 != 0 && nr2 != r)
{
ar = nr2;
break;
}
}
}
}
if (ar != 0)
{
srcReg[ci] = 0;
continue;
}
count++;
// Expand neighbours.
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
{
int ax = cx + rcGetDirOffsetX(dir);
int ay = cy + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.areas[ai] != area)
continue;
if (chf.dist[ai] >= lev && srcReg[ai] == 0)
{
srcReg[ai] = r;
srcDist[ai] = 0;
stack.Add(ax);
stack.Add(ay);
stack.Add(ai);
}
}
}
}
return count > 0;
}
static ushort[] expandRegions(int maxIter, ushort level,
rcCompactHeightfield chf,
ushort[] srcReg, ushort[] srcDist,
ushort[] dstReg, ushort[] dstDist,
List<int> stack,
bool fillStack)
{
int w = chf.width;
int h = chf.height;
if (fillStack)
{
// Find cells revealed by the raised level.
stack.Clear();
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.dist[i] >= level && srcReg[i] == 0 && chf.areas[i] != RC_NULL_AREA)
{
stack.Add(x);
stack.Add(y);
stack.Add(i);
}
}
}
}
}
else // use cells in the input stack
{
// mark all cells which already have a region
for (int j=0; j<stack.Count; j+=3)
{
int i = stack[j+2];
if (srcReg[i] != 0)
stack[j+2] = -1;
}
}
int iter = 0;
while (stack.Count > 0)
{
int failed = 0;
//memcpy(dstReg, srcReg, sizeof(ushort)*chf.spanCount);
for (int i=0;i<chf.spanCount;++i){
dstReg[i] = srcReg[i];
}
//memcpy(dstDist, srcDist, sizeof(ushort)*chf.spanCount);
for (int i=0;i<chf.spanCount;++i){
dstDist[i] = srcDist[i];
}
for (int j = 0; j < stack.Count; j += 3)
{
int x = stack[j+0];
int y = stack[j+1];
int i = stack[j+2];
if (i < 0)
{
failed++;
continue;
}
ushort r = srcReg[i];
ushort d2 = 0xffff;
byte area = chf.areas[i];
rcCompactSpan s = chf.spans[i];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) == RC_NOT_CONNECTED)
continue;
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (chf.areas[ai] != area) continue;
if (srcReg[ai] > 0 && (srcReg[ai] & RC_BORDER_REG) == 0)
{
if ((int)srcDist[ai]+2 < (int)d2)
{
r = srcReg[ai];
d2 = (ushort)(srcDist[ai]+2);
}
}
}
if (r != 0)
{
stack[j+2] = -1; // mark as used
dstReg[i] = r;
dstDist[i] = d2;
}
else
{
failed++;
}
}
// rcSwap source and dest.
rcSwap(ref srcReg, ref dstReg);
rcSwap(ref srcDist, ref dstDist);
if (failed*3 == stack.Count)
break;
if (level > 0)
{
++iter;
if (iter >= maxIter)
break;
}
}
return srcReg;
}
static void sortCellsByLevel(ushort startLevel,
rcCompactHeightfield chf,
ushort[] srcReg,
uint nbStacks, List<int>[] stacks,
ushort loglevelsPerStack) // the levels per stack (2 in our case) as a bit shift
{
int w = chf.width;
int h = chf.height;
startLevel = (ushort)(startLevel >> loglevelsPerStack);
for (uint j=0; j<nbStacks; ++j)
stacks[j].Clear();
// put all cells in the level range into the appropriate stacks
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.areas[i] == RC_NULL_AREA || srcReg[i] != 0)
continue;
int level = chf.dist[i] >> loglevelsPerStack;
int sId = startLevel - level;
if (sId >= (int)nbStacks)
continue;
if (sId < 0)
sId = 0;
stacks[sId].Add(x);
stacks[sId].Add(y);
stacks[sId].Add(i);
}
}
}
}
static void appendStacks(List<int> srcStack, List<int> dstStack,
ushort[] srcReg)
{
for (int j=0; j<srcStack.Count; j+=3)
{
int i = srcStack[j+2];
if ((i < 0) || (srcReg[i] != 0))
continue;
dstStack.Add(srcStack[j]);
dstStack.Add(srcStack[j+1]);
dstStack.Add(srcStack[j+2]);
}
}
public class rcRegion
{
public rcRegion(ushort i) {
id = i;
}
public int spanCount = 0; // Number of spans belonging to this region
public ushort id = 0; // ID of the region
public byte areaType = 0; // Area type.
public bool remap = false;
public bool visited = false;
public List<int> connections = new List<int>();
public List<int> floors = new List<int>();
};
static void removeAdjacentNeighbours(rcRegion reg)
{
// Remove adjacent duplicates.
for (int i = 0; i < reg.connections.Count && reg.connections.Count > 1; )
{
int ni = (i+1) % reg.connections.Count;
if (reg.connections[i] == reg.connections[ni])
{
// Remove duplicate
for (int j = i; j < reg.connections.Count-1; ++j){
reg.connections[j] = reg.connections[j+1];
}
rccsPop(reg.connections);
}
else
++i;
}
}
static void replaceNeighbour(rcRegion reg, ushort oldId, ushort newId)
{
bool neiChanged = false;
for (int i = 0; i < reg.connections.Count; ++i)
{
if (reg.connections[i] == oldId)
{
reg.connections[i] = newId;
neiChanged = true;
}
}
for (int i = 0; i < reg.floors.Count; ++i)
{
if (reg.floors[i] == oldId)
reg.floors[i] = newId;
}
if (neiChanged)
removeAdjacentNeighbours(reg);
}
static bool canMergeWithRegion(rcRegion rega, rcRegion regb)
{
if (rega.areaType != regb.areaType)
return false;
int n = 0;
for (int i = 0; i < rega.connections.Count; ++i)
{
if (rega.connections[i] == regb.id)
n++;
}
if (n > 1)
return false;
for (int i = 0; i < rega.floors.Count; ++i)
{
if (rega.floors[i] == regb.id)
return false;
}
return true;
}
static void addUniqueFloorRegion(rcRegion reg, int n)
{
for (int i = 0; i < reg.floors.Count; ++i)
if (reg.floors[i] == n)
return;
reg.floors.Add(n);
}
static bool mergeRegions(rcRegion rega, rcRegion regb)
{
ushort aid = rega.id;
ushort bid = regb.id;
// Duplicate current neighbourhood.
List<int> acon = new List<int>();
for (int i = 0; i < rega.connections.Count; ++i)
acon.Add( rega.connections[i] );
List<int> bcon = regb.connections;
// Find insertion point on A.
int insa = -1;
for (int i = 0; i < acon.Count; ++i)
{
if (acon[i] == bid)
{
insa = i;
break;
}
}
if (insa == -1)
return false;
// Find insertion point on B.
int insb = -1;
for (int i = 0; i < bcon.Count; ++i)
{
if (bcon[i] == aid)
{
insb = i;
break;
}
}
if (insb == -1)
return false;
// Merge neighbours.
rega.connections.Clear();
for (int i = 0, ni = acon.Count; i < ni-1; ++i)
rega.connections.Add(acon[(insa+1+i) % ni]);
for (int i = 0, ni = bcon.Count; i < ni-1; ++i)
rega.connections.Add(bcon[(insb+1+i) % ni]);
removeAdjacentNeighbours(rega);
for (int j = 0; j < regb.floors.Count; ++j)
addUniqueFloorRegion(rega, regb.floors[j]);
rega.spanCount += regb.spanCount;
regb.spanCount = 0;
regb.connections.Clear();
return true;
}
static bool isRegionConnectedToBorder(rcRegion reg)
{
// Region is connected to border if
// one of the neighbours is null id.
for (int i = 0; i < reg.connections.Count; ++i)
{
if (reg.connections[i] == 0)
return true;
}
return false;
}
static bool isSolidEdge(rcCompactHeightfield chf, ushort[] srcReg,
int x, int y, int i, int dir)
{
rcCompactSpan s = chf.spans[i];
ushort r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = srcReg[ai];
}
if (r == srcReg[i])
return false;
return true;
}
static void walkContour(int x, int y, int i, int dir,
rcCompactHeightfield chf,
ushort[] srcReg,
List<int> cont)
{
int startDir = dir;
int starti = i;
rcCompactSpan ss = chf.spans[i];
ushort curReg = 0;
if (rcGetCon(ss, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
curReg = srcReg[ai];
}
cont.Add(curReg);
int iter = 0;
while (++iter < 40000)
{
rcCompactSpan s = chf.spans[i];
if (isSolidEdge(chf, srcReg, x, y, i, dir))
{
// Choose the edge corner
ushort r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(dir);
int ay = y + rcGetDirOffsetY(dir);
int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = srcReg[ai];
}
if (r != curReg)
{
curReg = r;
cont.Add(curReg);
}
dir = (dir+1) & 0x3; // Rotate CW
}
else
{
int ni = -1;
int nx = x + rcGetDirOffsetX(dir);
int ny = y + rcGetDirOffsetY(dir);
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
rcCompactCell nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (dir+3) & 0x3; // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
// Remove adjacent duplicates.
if (cont.Count > 1)
{
for (int j = 0; j < cont.Count; )
{
int nj = (j+1) % cont.Count;
if (cont[j] == cont[nj])
{
for (int k = j; k < cont.Count-1; ++k)
cont[k] = cont[k+1];
rccsPop(cont);
}
else
++j;
}
}
}
static bool filterSmallRegions(rcContext ctx, int minRegionArea, int mergeRegionSize,
ref ushort maxRegionId,
rcCompactHeightfield chf,
ushort[] srcReg)
{
int w = chf.width;
int h = chf.height;
int nreg = maxRegionId+1;
rcRegion[] regions = new rcRegion[nreg];
if (regions == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (" +nreg+ ").");
return false;
}
// Construct regions
for (int i = 0; i < nreg; ++i){
regions[i] = new rcRegion((ushort) i);
}
// Find edge of a region and find connections around the contour.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
ushort r = srcReg[i];
if (r == 0 || r >= nreg)
continue;
rcRegion reg = regions[r];
reg.spanCount++;
// Update floors.
for (int j = (int)c.index; j < ni; ++j)
{
if (i == j) continue;
ushort floorId = srcReg[j];
if (floorId == 0 || floorId >= nreg)
continue;
addUniqueFloorRegion(reg, floorId);
}
// Have found contour
if (reg.connections.Count > 0)
continue;
reg.areaType = chf.areas[i];
// Check if this cell is next to a border.
int ndir = -1;
for (int dir = 0; dir < 4; ++dir)
{
if (isSolidEdge(chf, srcReg, x, y, i, dir))
{
ndir = dir;
break;
}
}
if (ndir != -1)
{
// The cell is at border.
// Walk around the contour to find all the neighbours.
walkContour(x, y, i, ndir, chf, srcReg, reg.connections);
}
}
}
}
// Remove too small regions.
List<int> stack = new List<int>();//(32);
List<int> trace= new List<int>();//(32);
stack.Capacity = 32;
trace.Capacity = 32;
for (int i = 0; i < nreg; ++i)
{
rcRegion reg = regions[i];
if (reg.id == 0 || (reg.id & RC_BORDER_REG) != 0)
continue;
if (reg.spanCount == 0)
continue;
if (reg.visited)
continue;
// Count the total size of all the connected regions.
// Also keep track of the regions connects to a tile border.
bool connectsToBorder = false;
int spanCount = 0;
stack.Clear();
trace.Clear();
reg.visited = true;
stack.Add(i);
while (stack.Count != 0)
{
// Pop
int ri = rccsPop(stack);
rcRegion creg = regions[ri];
spanCount += creg.spanCount;
trace.Add(ri);
for (int j = 0; j < creg.connections.Count; ++j)
{
if ((creg.connections[j] & RC_BORDER_REG) != 0)
{
connectsToBorder = true;
continue;
}
rcRegion neireg = regions[creg.connections[j]];
if (neireg.visited)
continue;
if (neireg.id == 0 || (neireg.id & RC_BORDER_REG) != 0)
continue;
// Visit
stack.Add(neireg.id);
neireg.visited = true;
}
}
// If the accumulated regions size is too small, remove it.
// Do not remove areas which connect to tile borders
// as their size cannot be estimated correctly and removing them
// can potentially remove necessary areas.
if (spanCount < minRegionArea && !connectsToBorder)
{
// Kill all visited regions.
for (int j = 0; j < trace.Count; ++j)
{
regions[trace[j]].spanCount = 0;
regions[trace[j]].id = 0;
}
}
}
// Merge too small regions to neighbour regions.
int mergeCount = 0 ;
do
{
mergeCount = 0;
for (int i = 0; i < nreg; ++i)
{
rcRegion reg = regions[i];
if (reg.id == 0 || (reg.id & RC_BORDER_REG) != 0)
continue;
if (reg.spanCount == 0)
continue;
// Check to see if the region should be merged.
if (reg.spanCount > mergeRegionSize && isRegionConnectedToBorder(reg))
continue;
// Small region with more than 1 connection.
// Or region which is not connected to a border at all.
// Find smallest neighbour region that connects to this one.
int smallest = 0xfffffff;
ushort mergeId = reg.id;
for (int j = 0; j < reg.connections.Count; ++j)
{
if ((reg.connections[j] & RC_BORDER_REG) != 0)
continue;
rcRegion mreg = regions[reg.connections[j]];
if (mreg.id == 0 || (mreg.id & RC_BORDER_REG) != 0)
continue;
if (mreg.spanCount < smallest &&
canMergeWithRegion(reg, mreg) &&
canMergeWithRegion(mreg, reg))
{
smallest = mreg.spanCount;
mergeId = mreg.id;
}
}
// Found new id.
if (mergeId != reg.id)
{
ushort oldId = reg.id;
rcRegion target = regions[mergeId];
// Merge neighbours.
if ( mergeRegions(target, reg))
{
// Fixup regions pointing to current region.
for (int j = 0; j < nreg; ++j)
{
if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG) != 0)
continue;
// If another region was already merged into current region
// change the nid of the previous region too.
if (regions[j].id == oldId)
regions[j].id = mergeId;
// Replace the current region with the new one if the
// current regions is neighbour.
replaceNeighbour(regions[j], oldId, mergeId);
}
mergeCount++;
}
}
}
}
while (mergeCount > 0);
// Compress region Ids.
for (int i = 0; i < nreg; ++i)
{
regions[i].remap = false;
if (regions[i].id == 0)
continue; // Skip nil regions.
if ((regions[i].id & RC_BORDER_REG) != 0)
continue; // Skip external regions.
regions[i].remap = true;
}
ushort regIdGen = 0;
for (int i = 0; i < nreg; ++i)
{
if (!regions[i].remap)
continue;
ushort oldId = regions[i].id;
ushort newId = ++regIdGen;
for (int j = i; j < nreg; ++j)
{
if (regions[j].id == oldId)
{
regions[j].id = newId;
regions[j].remap = false;
}
}
}
maxRegionId = regIdGen;
// Remap regions.
for (int i = 0; i < chf.spanCount; ++i)
{
if ((srcReg[i] & RC_BORDER_REG) == 0)
srcReg[i] = regions[srcReg[i]].id;
}
return true;
}
/// @par
///
/// This is usually the second to the last step in creating a fully built
/// compact heightfield. This step is required before regions are built
/// using #rcBuildRegions or #rcBuildRegionsMonotone.
///
/// After this step, the distance data is available via the rcCompactHeightfield::maxDistance
/// and rcCompactHeightfield::dist fields.
///
/// @see rcCompactHeightfield, rcBuildRegions, rcBuildRegionsMonotone
public static bool rcBuildDistanceField(rcContext ctx, rcCompactHeightfield chf)
{
Debug.Assert(ctx != null, "rcContext is null");
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD);
chf.dist = null;
//ushort* src = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount, RC_ALLOC_TEMP);
ushort[] src = new ushort[chf.spanCount];
if (src == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'src' ("+chf.spanCount+").");
return false;
}
//ushort* dst = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount, RC_ALLOC_TEMP);
ushort[] dst = new ushort[chf.spanCount];
if (dst == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dst' ("+chf.spanCount+").");
//rcFree(src);
return false;
}
ushort maxDist = 0;
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_DIST);
calculateDistanceField(ctx, chf, src, ref maxDist);
chf.maxDistance = maxDist;
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_DIST);
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_BLUR);
// Blur
if (boxBlur(chf, 1, src, dst) != src){
rcSwap(ref src,ref dst);
}
// Store distance.
chf.dist = src;
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_BLUR);
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD);
//rcFree(dst);
dst = null;
return true;
}
public static void paintRectRegion(int minx, int maxx, int miny, int maxy, ushort regId,
rcCompactHeightfield chf, ushort[] srcReg)
{
int w = chf.width;
for (int y = miny; y < maxy; ++y)
{
for (int x = minx; x < maxx; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.areas[i] != RC_NULL_AREA)
srcReg[i] = regId;
}
}
}
}
const ushort RC_NULL_NEI = 0xffff;
public class rcSweepSpan
{
public ushort rid = 0; // row id
public ushort id = 0; // region id
public ushort ns = 0; // number samples
public ushort nei = 0; // neighbour id
};
/// @par
///
/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
/// Contours will form simple polygons.
///
/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
/// re-assigned to the zero (null) region.
///
/// Partitioning can result in smaller than necessary regions. @p mergeRegionArea helps
/// reduce unecessarily small regions.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// The region data will be available via the rcCompactHeightfield::maxRegions
/// and rcCompactSpan::reg fields.
///
/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
///
/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
public static bool rcBuildRegionsMonotone(rcContext ctx, rcCompactHeightfield chf,
int borderSize, int minRegionArea, int mergeRegionArea)
{
Debug.Assert(ctx != null, "rcContext is null");
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS);
int w = chf.width;
int h = chf.height;
ushort id = 1;
ushort[] srcReg = new ushort[chf.spanCount];
if (srcReg == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' ("+chf.spanCount+").");
return false;
}
int nsweeps = Math.Max(chf.width,chf.height);
rcSweepSpan[] sweeps = new rcSweepSpan[nsweeps];
rccsArrayItemsCreate(sweeps);
if (sweeps == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' ("+nsweeps+").");
return false;
}
// Mark border regions.
if (borderSize > 0)
{
// Make sure border will not overflow.
int bw = Math.Min(w, borderSize);
int bh = Math.Min(h, borderSize);
// Paint regions
paintRectRegion(0, bw, 0, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++;
paintRectRegion(w-bw, w, 0, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++;
paintRectRegion(0, w, 0, bh, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++;
paintRectRegion(0, w, h-bh, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++;
chf.borderSize = borderSize;
}
List<int> prev = new List<int>();//256
prev.Capacity = 256;
// Sweep one line at a time.
for (int y = borderSize; y < h-borderSize; ++y)
{
// Collect spans from this row.
rccsResizeList(prev, id+1);
for (int i=0;i<id;++i){
prev[i] = 0;
}
ushort rid = 1;
for (int x = borderSize; x < w-borderSize; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
// -x
ushort previd = 0;
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(0);
int ay = y + rcGetDirOffsetY(0);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
previd = srcReg[ai];
}
if (previd == 0)
{
previd = rid++;
sweeps[previd].rid = previd;
sweeps[previd].ns = 0;
sweeps[previd].nei = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
int ax = x + rcGetDirOffsetX(3);
int ay = y + rcGetDirOffsetY(3);
int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
if (srcReg[ai] != 0 && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
{
ushort nr = srcReg[ai];
if (sweeps[previd].nei == 0 || sweeps[previd].nei == nr)
{
sweeps[previd].nei = nr;
sweeps[previd].ns++;
prev[nr]++;
}
else
{
sweeps[previd].nei = RC_NULL_NEI;
}
}
}
srcReg[i] = previd;
}
}
// Create unique ID.
for (int i = 1; i < rid; ++i)
{
if (sweeps[i].nei != RC_NULL_NEI && sweeps[i].nei != 0 &&
prev[sweeps[i].nei] == (int)sweeps[i].ns)
{
sweeps[i].id = sweeps[i].nei;
}
else
{
sweeps[i].id = id++;
}
}
// Remap IDs
for (int x = borderSize; x < w-borderSize; ++x)
{
rcCompactCell c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (srcReg[i] > 0 && srcReg[i] < rid)
srcReg[i] = sweeps[srcReg[i]].id;
}
}
}
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
// Filter out small regions.
chf.maxRegions = id;
if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, ref chf.maxRegions, chf, srcReg))
return false;
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
// Store the result out.
for (int i = 0; i < chf.spanCount; ++i)
chf.spans[i].reg = srcReg[i];
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS);
return true;
}
/// @par
///
/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
/// Contours will form simple polygons.
///
/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
/// re-assigned to the zero (null) region.
///
/// Watershed partitioning can result in smaller than necessary regions, especially in diagonal corridors.
/// @p mergeRegionArea helps reduce unecessarily small regions.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// The region data will be available via the rcCompactHeightfield::maxRegions
/// and rcCompactSpan::reg fields.
///
/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
///
/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
public static bool rcBuildRegions(rcContext ctx, rcCompactHeightfield chf,
int borderSize, int minRegionArea, int mergeRegionArea)
{
Debug.Assert(ctx != null, "rcContext is null");
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS);
int w = chf.width;
int h = chf.height;
//rcScopedDelete<ushort> buf = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount*4, RC_ALLOC_TEMP);
/*
ushort[] buf = new ushort[chf.spanCount*4];
if (buf == null)
{
ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegions: Out of memory 'tmp' ("+chf.spanCount*4+").");
return false;
}
*/
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_WATERSHED);
const int LOG_NB_STACKS = 3;
const int NB_STACKS = 1 << LOG_NB_STACKS;
List<int>[] lvlStacks = new List<int>[NB_STACKS];
for (int i = 0; i < NB_STACKS; ++i) {
lvlStacks[i] = new List<int>();
//rccsResizeList(lvlStacks[i], 1024);
lvlStacks[i].Capacity = 1024;
}
List<int> stack = new List<int>();//(1024);
List<int> visited = new List<int>();//(1024);
stack.Capacity = 1024;
visited.Capacity = 1024;
//rccResizeList(stack, 1024);
//rccResizeList(visited, 1024);
ushort[] srcReg = new ushort[chf.spanCount];
ushort[] srcDist = new ushort[chf.spanCount];//buf+chf.spanCount;
ushort[] dstReg = new ushort[chf.spanCount];// buf+chf.spanCount*2;
ushort[] dstDist = new ushort[chf.spanCount];//buf+chf.spanCount*3;
//memset(srcReg, 0, sizeof(ushort)*chf.spanCount);
//memset(srcDist, 0, sizeof(ushort)*chf.spanCount);
ushort regionId = 1;
ushort level = (ushort)((chf.maxDistance+1) & ~1);
// TODO: Figure better formula, expandIters defines how much the
// watershed "overflows" and simplifies the regions. Tying it to
// agent radius was usually good indication how greedy it could be.
// const int expandIters = 4 + walkableRadius * 2;
const int expandIters = 8;
if (borderSize > 0)
{
// Make sure border will not overflow.
int bw = Math.Min(w, borderSize);
int bh = Math.Min(h, borderSize);
// Paint regions
paintRectRegion(0, bw, 0, h,(ushort)( regionId|RC_BORDER_REG ), chf, srcReg); regionId++;
paintRectRegion(w - bw, w, 0, h, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++;
paintRectRegion(0, w, 0, bh, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++;
paintRectRegion(0, w, h - bh, h, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++;
chf.borderSize = borderSize;
}
int sId = -1;
while (level > 0)
{
level = (ushort)(level >= 2 ? level-2 : 0);
sId = (sId+1) & (NB_STACKS-1);
// ctx.startTimer(rcTimerLabel.RC_TIMER_DIVIDE_TO_LEVELS);
if (sId == 0)
sortCellsByLevel(level, chf, srcReg, NB_STACKS, lvlStacks, 1);
else
appendStacks(lvlStacks[sId-1], lvlStacks[sId], srcReg); // copy left overs from last level
// ctx.stopTimer(rcTimerLabel.RC_TIMER_DIVIDE_TO_LEVELS);
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_EXPAND);
// Expand current regions until no empty connected cells found.
if (expandRegions(expandIters, level, chf, srcReg, srcDist, dstReg, dstDist, lvlStacks[sId], false) != srcReg)
{
rcSwap(ref srcReg,ref dstReg);
rcSwap(ref srcDist,ref dstDist);
}
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_EXPAND);
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FLOOD);
// Mark new regions with IDs.
for (int j=0; j<lvlStacks[sId].Count; j+=3)
{
int x = lvlStacks[sId][j];
int y = lvlStacks[sId][j+1];
int i = lvlStacks[sId][j+2];
if (i >= 0 && srcReg[i] == 0)
{
if (floodRegion(x, y, i, level, regionId, chf, srcReg, srcDist, stack))
regionId++;
}
}
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FLOOD);
}
// Expand current regions until no empty connected cells found.
if (expandRegions(expandIters*8, 0, chf, srcReg, srcDist, dstReg, dstDist, stack, true) != srcReg)
{
rcSwap(ref srcReg,ref dstReg);
rcSwap(ref srcDist,ref dstDist);
}
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_WATERSHED);
ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
// Filter out small regions.
chf.maxRegions = regionId;
if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, ref chf.maxRegions, chf, srcReg))
return false;
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
// Write the result out.
for (int i = 0; i < chf.spanCount; ++i)
chf.spans[i].reg = srcReg[i];
ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS);
return true;
}
}