4b669cfb5d
Port From (https://github.com/TrinityCore/TrinityCore/commit/1eea1d11b14d2ae065ab0f1888fba3b1ef03874f)
106 lines
3.0 KiB
C#
106 lines
3.0 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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public class InitializeFactions : ServerPacket
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{
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const ushort FactionCount = 1000;
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public InitializeFactions() : base(ServerOpcodes.InitializeFactions, ConnectionType.Instance) { }
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public override void Write()
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{
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for (ushort i = 0; i < FactionCount; ++i)
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{
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_worldPacket.WriteUInt16((ushort)((ushort)FactionFlags[i] & 0xFF));
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_worldPacket.WriteInt32(FactionStandings[i]);
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}
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for (ushort i = 0; i < FactionCount; ++i)
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_worldPacket.WriteBit(FactionHasBonus[i]);
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_worldPacket.FlushBits();
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}
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public int[] FactionStandings = new int[FactionCount];
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public bool[] FactionHasBonus = new bool[FactionCount]; //@todo: implement faction bonus
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public ReputationFlags[] FactionFlags = new ReputationFlags[FactionCount];
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}
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class RequestForcedReactions : ClientPacket
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{
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public RequestForcedReactions(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class SetForcedReactions : ServerPacket
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{
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public SetForcedReactions() : base(ServerOpcodes.SetForcedReactions, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(Reactions.Count);
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foreach (ForcedReaction reaction in Reactions)
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reaction.Write(_worldPacket);
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}
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public List<ForcedReaction> Reactions = new();
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}
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class SetFactionStanding : ServerPacket
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{
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public SetFactionStanding() : base(ServerOpcodes.SetFactionStanding, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteFloat(BonusFromAchievementSystem);
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_worldPacket.WriteInt32(Faction.Count);
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foreach (FactionStandingData factionStanding in Faction)
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factionStanding.Write(_worldPacket);
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_worldPacket.WriteBit(ShowVisual);
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_worldPacket.FlushBits();
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}
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public float BonusFromAchievementSystem;
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public List<FactionStandingData> Faction = new();
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public bool ShowVisual;
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}
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struct ForcedReaction
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{
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Faction);
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data.WriteInt32(Reaction);
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}
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public int Faction;
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public int Reaction;
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}
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struct FactionStandingData
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{
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public FactionStandingData(int index, int standing)
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{
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Index = index;
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Standing = standing;
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}
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Index);
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data.WriteInt32(Standing);
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}
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int Index;
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int Standing;
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}
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}
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