Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4ea48fdff04455f44664ad13d8f09217188d2f61
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 68c4407840 Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPELL_AURA_CAST_WHILE_WALKING_ALL
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e81db7b9380269d4561eb5deb21fbef26913779)
2021-10-16 18:33:43 -04:00
..
CharmInfo.cs
More Cleanups
2021-06-08 12:56:09 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
2021-10-03 13:55:43 -04:00
Unit.cs
Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPELL_AURA_CAST_WHILE_WALKING_ALL
2021-10-16 18:33:43 -04:00
Unit.Fields.cs
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
2021-09-26 10:29:27 -04:00
Unit.Movement.cs
Core/Auras: Implemented new aura type 487 (SPELL_AURA_COSMETIC_MOUNTED)
2021-10-03 13:01:31 -04:00
Unit.Pets.cs
Core/BattlePets: Misc fixes
2021-10-03 20:27:14 -04:00
Unit.Spells.cs
Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPELL_AURA_CAST_WHILE_WALKING_ALL
2021-10-16 18:33:43 -04:00
Powered by Gitea Version: 1.26.4 Page: 43ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API