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CypherCore/Source/Game/Entities/Creature
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hondacrx 7919985741 Core/Creatures: Prevent resetting creature sparring health thresholds on evade if it was changed to a custom value by a script
Port From (https://github.com/TrinityCore/TrinityCore/commit/305cb9a81a1567759e4e3b3adcc4c6ba0b128df7)
2024-02-21 21:10:29 -05:00
..
Creature.cs
Core/Creatures: Prevent resetting creature sparring health thresholds on evade if it was changed to a custom value by a script
2024-02-21 21:10:29 -05:00
Creature.Fields.cs
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-02-06 17:21:07 -05:00
CreatureData.cs
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-02-06 17:21:07 -05:00
CreatureGroups.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Gossip.cs
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-02-06 09:39:26 -05:00
Trainer.cs
Core/BattlePets: Move BattlePet stuff from SpellMgr to BattlePetMgr
2022-06-14 18:12:28 -04:00
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