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5129b4a45f5ca8fe2f2c7996804078b81e2bef3b
CypherCore/Source/Game/Entities/Unit
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hondacrx 8af9676c7b Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeatherFall and Unit::SetCanTurnWhileFalling
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4630c5354ae1c295bc48b085c44ea20dad32f4d)
2021-11-23 14:37:59 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance)
2021-11-15 23:15:26 -05:00
Unit.cs
Core/Spells: Fixed unapplying rockbiter weapon
2021-11-18 20:16:46 -05:00
Unit.Fields.cs
Core/Units: Fixed crash happening when charm was removed by its own charmed AI during update
2021-11-16 23:26:08 -05:00
Unit.Movement.cs
Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeatherFall and Unit::SetCanTurnWhileFalling
2021-11-23 14:37:59 -05:00
Unit.Pets.cs
Core/AI: Add some checks to catch if the AI changes mid-update for players.
2021-11-15 23:22:08 -05:00
Unit.Spells.cs
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
2021-11-02 14:29:49 -04:00
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