9d6b144884
Port From (https://github.com/TrinityCore/TrinityCore/commit/46e0056196dd6e56077aeeb67d41ec520046a79e)
151 lines
4.8 KiB
C#
151 lines
4.8 KiB
C#
/*
|
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.Entities;
|
|
using Game.Maps;
|
|
using Game.Scripting;
|
|
|
|
namespace Scripts.EasternKingdoms.BaradinHold
|
|
{
|
|
struct DataTypes
|
|
{
|
|
public const uint Argaloth = 0;
|
|
public const uint Occuthar = 1;
|
|
public const uint Alizabal = 2;
|
|
}
|
|
|
|
struct CreatureIds
|
|
{
|
|
public const uint EyeOfOccuthar = 52389;
|
|
public const uint FocusFireDummy = 52369;
|
|
public const uint OccutharEye = 52368;
|
|
}
|
|
|
|
struct BossIds
|
|
{
|
|
public const uint Argaloth = 47120;
|
|
public const uint Occuthar = 52363;
|
|
public const uint Alizabal = 55869;
|
|
}
|
|
|
|
struct GameObjectIds
|
|
{
|
|
public const uint ArgalothDoor = 207619;
|
|
public const uint OccutharDoor = 208953;
|
|
public const uint AlizabalDoor = 209849;
|
|
}
|
|
|
|
[Script]
|
|
class instance_baradin_hold : InstanceMapScript
|
|
{
|
|
static DoorData[] doorData =
|
|
{
|
|
new DoorData(GameObjectIds.ArgalothDoor, DataTypes.Argaloth, DoorType.Room),
|
|
new DoorData(GameObjectIds.OccutharDoor, DataTypes.Occuthar, DoorType.Room),
|
|
new DoorData(GameObjectIds.AlizabalDoor, DataTypes.Alizabal, DoorType.Room),
|
|
};
|
|
|
|
static DungeonEncounterData[] encounters =
|
|
{
|
|
new DungeonEncounterData(DataTypes.Argaloth, 1033),
|
|
new DungeonEncounterData(DataTypes.Occuthar, 1250),
|
|
new DungeonEncounterData(DataTypes.Alizabal, 1332)
|
|
};
|
|
|
|
public instance_baradin_hold() : base(nameof(instance_baradin_hold), 757) { }
|
|
|
|
class instance_baradin_hold_InstanceMapScript : InstanceScript
|
|
{
|
|
ObjectGuid ArgalothGUID;
|
|
ObjectGuid OccutharGUID;
|
|
ObjectGuid AlizabalGUID;
|
|
|
|
public instance_baradin_hold_InstanceMapScript(InstanceMap map) : base(map)
|
|
{
|
|
SetHeaders("BH");
|
|
SetBossNumber(3);
|
|
LoadDoorData(doorData);
|
|
LoadDungeonEncounterData(encounters);
|
|
}
|
|
|
|
public override void OnCreatureCreate(Creature creature)
|
|
{
|
|
switch (creature.GetEntry())
|
|
{
|
|
case BossIds.Argaloth:
|
|
ArgalothGUID = creature.GetGUID();
|
|
break;
|
|
case BossIds.Occuthar:
|
|
OccutharGUID = creature.GetGUID();
|
|
break;
|
|
case BossIds.Alizabal:
|
|
AlizabalGUID = creature.GetGUID();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void OnGameObjectCreate(GameObject go)
|
|
{
|
|
switch (go.GetEntry())
|
|
{
|
|
case GameObjectIds.ArgalothDoor:
|
|
case GameObjectIds.OccutharDoor:
|
|
case GameObjectIds.AlizabalDoor:
|
|
AddDoor(go, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override ObjectGuid GetGuidData(uint data)
|
|
{
|
|
switch (data)
|
|
{
|
|
case DataTypes.Argaloth:
|
|
return ArgalothGUID;
|
|
case DataTypes.Occuthar:
|
|
return OccutharGUID;
|
|
case DataTypes.Alizabal:
|
|
return AlizabalGUID;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ObjectGuid.Empty;
|
|
}
|
|
|
|
public override void OnGameObjectRemove(GameObject go)
|
|
{
|
|
switch (go.GetEntry())
|
|
{
|
|
case GameObjectIds.ArgalothDoor:
|
|
case GameObjectIds.OccutharDoor:
|
|
case GameObjectIds.AlizabalDoor:
|
|
AddDoor(go, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override InstanceScript GetInstanceScript(InstanceMap map)
|
|
{
|
|
return new instance_baradin_hold_InstanceMapScript(map);
|
|
}
|
|
}
|
|
}
|
|
|