Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/MoiraBronzebeard.cs
T
2022-07-06 23:53:47 -04:00

75 lines
2.3 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.MoiraBronzebeard
{
struct SpellIds
{
public const uint Heal = 10917;
public const uint Renew = 10929;
public const uint Shield = 10901;
public const uint Mindblast = 10947;
public const uint Shadowwordpain = 10894;
public const uint Smite = 10934;
}
[Script]
class boss_moira_bronzebeard : ScriptedAI
{
public boss_moira_bronzebeard(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
//_scheduler.Schedule(EventHeal, TimeSpan.FromSeconds(12s)); // not used atm // These times are probably wrong
_scheduler.Schedule(TimeSpan.FromSeconds(16), task =>
{
DoCastVictim(SpellIds.Mindblast);
task.Repeat(TimeSpan.FromSeconds(14));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
DoCastVictim(SpellIds.Shadowwordpain);
task.Repeat(TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.Smite);
task.Repeat(TimeSpan.FromSeconds(10));
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
}
}