Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/Drakkisath.cs
T
2022-07-06 23:53:47 -04:00

82 lines
2.5 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Drakkisath
{
struct SpellIds
{
public const uint Firenova = 23462;
public const uint Cleave = 20691;
public const uint Confliguration = 16805;
public const uint Thunderclap = 15548; //Not sure if right Id. 23931 would be a harder possibility.
}
[Script]
class boss_drakkisath : BossAI
{
public boss_drakkisath(Creature creature) : base(creature, DataTypes.GeneralDrakkisath) { }
public override void Reset()
{
_Reset();
}
public override void JustEngagedWith(Unit who)
{
base.JustEngagedWith(who);
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Firenova);
task.Repeat(TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(8));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.Confliguration);
task.Repeat(TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(17), task =>
{
DoCastVictim(SpellIds.Thunderclap);
task.Repeat(TimeSpan.FromSeconds(20));
});
}
public override void JustDied(Unit killer)
{
_JustDied();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}