Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/Halycon.cs
T
2022-07-06 23:53:47 -04:00

94 lines
2.5 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Halycon
{
struct SpellIds
{
public const uint Rend = 13738;
public const uint Thrash = 3391;
}
struct TextIds
{
public const uint EmoteDeath = 0;
}
[Script]
class boss_halycon : BossAI
{
static Position SummonLocation = new Position(-167.9561f, -411.7844f, 76.23057f, 1.53589f);
bool Summoned;
public boss_halycon(Creature creature) : base(creature, DataTypes.Halycon)
{
Initialize();
}
void Initialize()
{
Summoned = false;
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void JustEngagedWith(Unit who)
{
base.JustEngagedWith(who);
_scheduler.Schedule(TimeSpan.FromSeconds(17), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Rend);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12), task =>
{
DoCast(me, SpellIds.Thrash);
});
}
public override void JustDied(Unit killer)
{
me.SummonCreature(CreaturesIds.GizrulTheSlavener, SummonLocation, TempSummonType.TimedDespawn, TimeSpan.FromMinutes(5));
Talk(TextIds.EmoteDeath);
Summoned = true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}