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536f72d0773186449aa2906b43f500c171e2a725
CypherCore/Source/Game/Spells
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History
hondacrx 536f72d077 Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore SPELL_EFFECT_SANCTUARY, used by Vanish)
Port From (https://github.com/TrinityCore/TrinityCore/commit/1369b8708458fb5020b6ab7a9608123459d4eb26)
2024-03-05 18:33:31 -05:00
..
Auras
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
2024-02-29 17:08:30 -05:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Spells: Don't modify item charges in all slots on a single item spell cast
2024-02-27 13:46:44 -05:00
SpellCastRequest.cs
Misc cleanups
2024-02-21 00:06:06 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore SPELL_EFFECT_SANCTUARY, used by Vanish)
2024-03-05 18:33:31 -05:00
SpellHistory.cs
Core/Spells: Implemented pausing spell cooldowns
2024-02-29 22:25:59 -05:00
SpellInfo.cs
Core/Battlegrounds: Rework Eye of the Storm
2024-03-02 14:46:47 -05:00
SpellManager.cs
Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain targeting immunity
2024-02-21 18:00:19 -05:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
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