Files
CypherCore/Source/Game/Chat/Commands/SpellCommands.cs
T

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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Spells;
using System.Collections.Generic;
namespace Game.Chat
{
class SpellCommands
{
[CommandNonGroup("cooldown", RBACPermissions.CommandCooldown)]
static bool HandleCooldownCommand(StringArguments args, CommandHandler handler)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
Player owner = target.GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
{
owner = handler.GetSession().GetPlayer();
target = owner;
}
string nameLink = handler.GetNameLink(owner);
if (args.Empty())
{
target.GetSpellHistory().ResetAllCooldowns();
target.GetSpellHistory().ResetAllCharges();
handler.SendSysMessage(CypherStrings.RemoveallCooldown, nameLink);
}
else
{
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint spellIid = handler.ExtractSpellIdFromLink(args);
if (spellIid == 0)
return false;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellIid, target.GetMap().GetDifficultyID());
if (spellInfo == null)
{
handler.SendSysMessage(CypherStrings.UnknownSpell, owner == handler.GetSession().GetPlayer() ? handler.GetCypherString(CypherStrings.You) : nameLink);
return false;
}
target.GetSpellHistory().ResetCooldown(spellIid, true);
target.GetSpellHistory().ResetCharges(spellInfo.ChargeCategoryId);
handler.SendSysMessage(CypherStrings.RemoveallCooldown, spellIid, owner == handler.GetSession().GetPlayer() ? handler.GetCypherString(CypherStrings.You) : nameLink);
}
return true;
}
[CommandNonGroup("aura", RBACPermissions.CommandAura)]
static bool HandleAuraCommand(StringArguments args, CommandHandler handler)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint spellId = handler.ExtractSpellIdFromLink(args);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, target.GetMap().GetDifficultyID());
if (spellInfo != null)
{
ObjectGuid castId = ObjectGuid.Create(HighGuid.Cast, SpellCastSource.Normal, target.GetMapId(), spellId, target.GetMap().GenerateLowGuid(HighGuid.Cast));
AuraCreateInfo createInfo = new(castId, spellInfo, target.GetMap().GetDifficultyID(), SpellConst.MaxEffectMask, target);
createInfo.SetCaster(target);
Aura.TryRefreshStackOrCreate(createInfo);
}
return true;
}
[CommandNonGroup("unaura", RBACPermissions.CommandUnaura)]
static bool UnAura(StringArguments args, CommandHandler handler)
{
Unit target = handler.GetSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCharOrCreature);
return false;
}
string argstr = args.NextString();
if (argstr == "all")
{
target.RemoveAllAuras();
return true;
}
args.Reset();
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint spellId = handler.ExtractSpellIdFromLink(args);
if (spellId == 0)
return false;
target.RemoveAurasDueToSpell(spellId);
return true;
}
[CommandNonGroup("setskill", RBACPermissions.CommandSetskill)]
static bool SetSkill(StringArguments args, CommandHandler handler)
{
// number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
string skillStr = handler.ExtractKeyFromLink(args, "Hskill");
if (string.IsNullOrEmpty(skillStr))
return false;
if (!uint.TryParse(skillStr, out uint skill) || skill == 0)
{
handler.SendSysMessage(CypherStrings.InvalidSkillId, skill);
return false;
}
uint level = args.NextUInt32();
if (level == 0)
return false;
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
SkillLineRecord skillLine = CliDB.SkillLineStorage.LookupByKey(skill);
if (skillLine == null)
{
handler.SendSysMessage(CypherStrings.InvalidSkillId, skill);
return false;
}
bool targetHasSkill = target.GetSkillValue((SkillType)skill) != 0;
ushort maxPureSkill = args.NextUInt16();
// If our target does not yet have the skill they are trying to add to them, the chosen level also becomes
// the max level of the new profession.
ushort max = maxPureSkill != 0 ? maxPureSkill : targetHasSkill ? target.GetPureMaxSkillValue((SkillType)skill) : (ushort)level;
if (level == 0 || level > max || max <= 0)
return false;
// If the player has the skill, we get the current skill step. If they don't have the skill, we
// add the skill to the player's book with step 1 (which is the first rank, in most cases something
// like 'Apprentice <skill>'.
target.SetSkill((SkillType)skill, (uint)(targetHasSkill ? target.GetSkillStep((SkillType)skill) : 1), level, max);
handler.SendSysMessage(CypherStrings.SetSkill, skill, skillLine.DisplayName[handler.GetSessionDbcLocale()], handler.GetNameLink(target), level, max);
return true;
}
}
}