c5cccdec10
Port From (https://github.com/TrinityCore/TrinityCore/commit/261eb201bf107cef441d9b075e8f23bf0edfbaf0) Port From (https://github.com/TrinityCore/TrinityCore/commit/526b16fea41fb69a302fdebe8a727e175949f04b) Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7dce6521323e788ebf28297ec941a6f9bf876f) Port From (https://github.com/TrinityCore/TrinityCore/commit/5334467f493eb16141f4ad0bce956bc3e19244a0) Port From (https://github.com/TrinityCore/TrinityCore/commit/1e7725c15b149baaf96731231239769e482ec2ed) Port From (https://github.com/TrinityCore/TrinityCore/commit/21712f475383f6f3fae107706f5de5195f75b760)
215 lines
7.3 KiB
C#
215 lines
7.3 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System.Linq;
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namespace System.Collections.Generic
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{
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public static class CollectionExtensions
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{
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public static bool Empty<TValue>(this ICollection<TValue> collection)
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{
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return collection.Count == 0;
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}
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public static bool Empty<Tkey, TValue>(this IDictionary<Tkey, TValue> dictionary)
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{
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return dictionary.Count == 0;
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}
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/// <summary>
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/// Returns the entry in this list at the given index, or the default value of the element
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/// type if the index was out of bounds.
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/// </summary>
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/// <typeparam name="T">The type of the elements in the list.</typeparam>
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/// <param name="list">The list to retrieve from.</param>
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/// <param name="index">The index to try to retrieve at.</param>
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/// <returns>The value, or the default value of the element type.</returns>
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public static T LookupByIndex<T>(this IList<T> list, int index)
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{
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return index >= list.Count ? default : list[index];
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}
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/// <summary>
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/// Returns the entry in this dictionary at the given key, or the default value of the key
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/// if none.
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/// </summary>
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/// <typeparam name="TKey">The key type.</typeparam>
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/// <typeparam name="TValue">The value type.</typeparam>
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/// <param name="dict">The dictionary to operate on.</param>
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/// <param name="key">The key of the element to retrieve.</param>
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/// <returns>The value (if any).</returns>
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public static TValue LookupByKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, object key)
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{
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TValue val;
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TKey newkey = (TKey)Convert.ChangeType(key, typeof(TKey));
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return dict.TryGetValue(newkey, out val) ? val : default;
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}
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public static TValue LookupByKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key)
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{
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TValue val;
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return dict.TryGetValue(key, out val) ? val : default;
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}
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public static KeyValuePair<TKey, TValue> Find<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key)
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{
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if (!dict.ContainsKey(key))
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return default;
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return new KeyValuePair<TKey, TValue>(key, dict[key]);
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}
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public static bool ContainsKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, object key)
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{
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TKey newkey = (TKey)Convert.ChangeType(key, typeof(TKey));
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return dict.ContainsKey(newkey);
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}
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public static void RemoveAll<T>(this List<T> collection, ICheck<T> check)
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{
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collection.RemoveAll(check.Invoke);
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}
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
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{
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return source.OrderBy(x => Guid.NewGuid());
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}
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public static void Swap<T>(this T[] array, int position1, int position2)
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{
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//
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// Swaps elements in an array. Doesn't need to return a reference.
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//
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T temp = array[position1]; // Copy the first position's element
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array[position1] = array[position2]; // Assign to the second element
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array[position2] = temp; // Assign to the first element
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}
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public static void Resize<T>(this List<T> list, uint size)
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{
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int cur = list.Count;
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if (size < cur)
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list.RemoveRange((int)size, cur - (int)size);
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else
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{
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for (var i = list.Count; i < size; ++i)
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list.Add(default);
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}
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}
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public static void RandomResize<T>(this IList<T> list, uint size)
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{
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int listSize = list.Count;
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while (listSize > size)
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{
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list.RemoveAt(RandomHelper.IRand(0, listSize));
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--listSize;
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}
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}
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public static void RandomResize<T>(this List<T> list, Predicate<T> predicate, uint size)
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{
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for (var i = 0; i < list.Count; ++i)
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{
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var obj = list[i];
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if (!predicate(obj))
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list.Remove(obj);
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}
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if (size != 0)
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list.Resize(size);
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}
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public static void RandomShuffle<T>(this IList<T> array)
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{
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for (int n = array.Count; n > 1;)
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{
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int k = (int)RandomHelper.Rand32(n);
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--n;
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T temp = array[n];
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array[n] = array[k];
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array[k] = temp;
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}
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}
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public static void RandomShuffle<T>(this IList<T> array, int first, int count)
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{
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for (int n = count; n > 1;)
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{
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int k = (int)RandomHelper.Rand32(n);
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--n;
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T temp = array[n + first];
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array[n + first] = array[k + first];
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array[k + first] = temp;
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}
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}
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public static T SelectRandom<T>(this IEnumerable<T> source)
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{
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return source.SelectRandom(1).Single();
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}
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public static IEnumerable<T> SelectRandom<T>(this IEnumerable<T> source, uint count)
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{
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return source.Shuffle().Take((int)count);
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}
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public static T SelectRandomElementByWeight<T>(this IEnumerable<T> sequence, Func<T, float> weightSelector)
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{
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float totalWeight = sequence.Sum(weightSelector);
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// The weight we are after...
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float itemWeightIndex = RandomHelper.NextSingle() * totalWeight;
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float currentWeightIndex = 0;
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foreach (var item in from weightedItem in sequence select new { Value = weightedItem, Weight = weightSelector(weightedItem) })
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{
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currentWeightIndex += item.Weight;
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// If we've hit or passed the weight we are after for this item then it's the one we want....
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if (currentWeightIndex >= itemWeightIndex)
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return item.Value;
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}
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return default;
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}
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public static IEnumerable<TSource> Intersect<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second, Func<TSource, TSource, bool> comparer)
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{
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return first.Where(x => second.Count(y => comparer(x, y)) == 1);
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}
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public static uint[] ToBlockRange(this BitSet array)
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{
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uint[] blockValues = new uint[array.Length / 32 + 1];
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array.CopyTo(blockValues, 0);
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return blockValues;
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}
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public static uint ToUInt(this BitSet array)
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{
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uint[] blockValues = new uint[array.Length / 32 + 1];
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array.CopyTo(blockValues, 0);
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return blockValues[0];
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}
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public static void Clear(this Array array)
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{
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Array.Clear(array, 0, array.Length);
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}
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public static void EnsureWritableListIndex<T>(this List<T> list, uint index, T defaultValue)
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{
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while (list.Count <= index)
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list.Add(defaultValue);
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}
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}
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public interface ICheck<in T>
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{
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bool Invoke(T obj);
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}
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public delegate void IDoWork<in T>(T obj);
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}
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