Files
CypherCore/Source/Game/Arenas/ArenaScore.cs
T
2020-07-12 00:06:43 -04:00

78 lines
2.7 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Networking.Packets;
namespace Game.Arenas
{
class ArenaScore : BattlegroundScore
{
public ArenaScore(ObjectGuid playerGuid, Team team) : base(playerGuid, team)
{
TeamId = (int)(team == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
}
public override void BuildPvPLogPlayerDataPacket(out PVPLogData.PVPMatchPlayerStatistics playerData)
{
base.BuildPvPLogPlayerDataPacket(out playerData);
if (PreMatchRating != 0)
playerData.PreMatchRating.Set(PreMatchRating);
if (PostMatchRating != PreMatchRating)
playerData.RatingChange.Set((int)(PostMatchRating - PreMatchRating));
if (PreMatchMMR != 0)
playerData.PreMatchMMR.Set(PreMatchMMR);
if (PostMatchMMR != PreMatchMMR)
playerData.MmrChange.Set((int)(PostMatchMMR - PreMatchMMR));
}
// For Logging purpose
public override string ToString()
{
return $"Damage done: {DamageDone} Healing done: {HealingDone} Killing blows: {KillingBlows} PreMatchRating: {PreMatchRating} " +
$"PreMatchMMR: {PreMatchMMR} PostMatchRating: {PostMatchRating} PostMatchMMR: {PostMatchMMR}";
}
uint PreMatchRating;
uint PreMatchMMR;
uint PostMatchRating;
uint PostMatchMMR;
}
public class ArenaTeamScore
{
public void Assign(uint preMatchRating, uint postMatchRating, uint preMatchMMR, uint postMatchMMR)
{
PreMatchRating = preMatchRating;
PostMatchRating = postMatchRating;
PreMatchMMR = preMatchMMR;
PostMatchMMR = postMatchMMR;
}
public uint PreMatchRating;
public uint PostMatchRating;
public uint PreMatchMMR;
public uint PostMatchMMR;
}
}