238 lines
7.7 KiB
C#
238 lines
7.7 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Collections;
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using Framework.Constants;
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using Framework.Database;
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using Game.Entities;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game.BlackMarket
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{
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public class BlackMarketTemplate
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{
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public bool LoadFromDB(SQLFields fields)
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{
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MarketID = fields.Read<uint>(0);
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SellerNPC = fields.Read<uint>(1);
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Item.ItemID = fields.Read<uint>(2);
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Quantity = fields.Read<uint>(3);
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MinBid = fields.Read<ulong>(4);
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Duration = fields.Read<uint>(5);
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Chance = fields.Read<float>(6);
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var bonusListIDsTok = new StringArray(fields.Read<string>(7), ' ');
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List<uint> bonusListIDs = new List<uint>();
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if (!bonusListIDsTok.IsEmpty())
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{
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foreach (string token in bonusListIDsTok)
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{
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if (uint.TryParse(token, out uint id))
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bonusListIDs.Add(id);
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}
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}
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if (!bonusListIDs.Empty())
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{
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Item.ItemBonus.HasValue = true;
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Item.ItemBonus.Value.BonusListIDs = bonusListIDs;
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}
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if (Global.ObjectMgr.GetCreatureTemplate(SellerNPC) == null)
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{
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Log.outError(LogFilter.Misc, "Black market template {0} does not have a valid seller. (Entry: {1})", MarketID, SellerNPC);
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return false;
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}
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if (Global.ObjectMgr.GetItemTemplate(Item.ItemID) == null)
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{
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Log.outError(LogFilter.Misc, "Black market template {0} does not have a valid item. (Entry: {1})", MarketID, Item.ItemID);
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return false;
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}
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return true;
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}
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public uint MarketID;
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public uint SellerNPC;
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public uint Quantity;
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public ulong MinBid;
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public long Duration;
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public float Chance;
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public ItemInstance Item;
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}
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public class BlackMarketEntry
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{
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public void Initialize(uint marketId, uint duration)
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{
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_marketId = marketId;
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_secondsRemaining = duration;
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}
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public void Update(long newTimeOfUpdate)
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{
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_secondsRemaining = (uint)(_secondsRemaining - (newTimeOfUpdate - Global.BlackMarketMgr.GetLastUpdate()));
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}
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public BlackMarketTemplate GetTemplate()
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{
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return Global.BlackMarketMgr.GetTemplateByID(_marketId);
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}
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public uint GetSecondsRemaining()
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{
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return (uint)(_secondsRemaining - (Time.UnixTime - Global.BlackMarketMgr.GetLastUpdate()));
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}
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long GetExpirationTime()
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{
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return Time.UnixTime + GetSecondsRemaining();
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}
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public bool IsCompleted()
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{
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return GetSecondsRemaining() <= 0;
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}
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public bool LoadFromDB(SQLFields fields)
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{
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_marketId = fields.Read<uint>(0);
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// Invalid MarketID
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BlackMarketTemplate templ = Global.BlackMarketMgr.GetTemplateByID(_marketId);
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if (templ == null)
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{
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Log.outError(LogFilter.Misc, "Black market auction {0} does not have a valid id.", _marketId);
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return false;
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}
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_currentBid = fields.Read<ulong>(1);
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_secondsRemaining = (uint)(fields.Read<uint>(2) - Global.BlackMarketMgr.GetLastUpdate());
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_numBids = fields.Read<uint>(3);
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_bidder = fields.Read<ulong>(4);
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// Either no bidder or existing player
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if (_bidder != 0 && Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(ObjectGuid.Create(HighGuid.Player, _bidder)) == 0) // Probably a better way to check if player exists
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{
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Log.outError(LogFilter.Misc, "Black market auction {0} does not have a valid bidder (GUID: {1}).", _marketId, _bidder);
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return false;
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}
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return true;
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}
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _marketId);
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stmt.AddValue(1, _currentBid);
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stmt.AddValue(2, GetExpirationTime());
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stmt.AddValue(3, _numBids);
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stmt.AddValue(4, _bidder);
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trans.Append(stmt);
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}
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public void DeleteFromDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _marketId);
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trans.Append(stmt);
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}
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public bool ValidateBid(ulong bid)
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{
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if (bid <= _currentBid)
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return false;
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if (bid < _currentBid + GetMinIncrement())
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return false;
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if (bid >= BlackMarketConst.MaxBid)
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return false;
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return true;
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}
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public void PlaceBid(ulong bid, Player player, SQLTransaction trans) //Updated
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{
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if (bid < _currentBid)
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return;
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_currentBid = bid;
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++_numBids;
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if (GetSecondsRemaining() < 30 * Time.Minute)
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_secondsRemaining += 30 * Time.Minute;
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_bidder = player.GetGUID().GetCounter();
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player.ModifyMoney(-(long)bid);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _currentBid);
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stmt.AddValue(1, GetExpirationTime());
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stmt.AddValue(2, _numBids);
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stmt.AddValue(3, _bidder);
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stmt.AddValue(4, _marketId);
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trans.Append(stmt);
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Global.BlackMarketMgr.Update(true);
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}
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public string BuildAuctionMailSubject(BMAHMailAuctionAnswers response)
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{
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return GetTemplate().Item.ItemID + ":0:" + response + ':' + GetMarketId() + ':' + GetTemplate().Quantity;
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}
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public string BuildAuctionMailBody()
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{
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return GetTemplate().SellerNPC + ":" + _currentBid;
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}
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public uint GetMarketId() { return _marketId; }
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public ulong GetCurrentBid() { return _currentBid; }
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void SetCurrentBid(ulong bid) { _currentBid = bid; }
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public uint GetNumBids() { return _numBids; }
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void SetNumBids(uint numBids) { _numBids = numBids; }
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public ulong GetBidder() { return _bidder; }
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void SetBidder(ulong bidder) { _bidder = bidder; }
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public ulong GetMinIncrement() { return (_currentBid / 20) - ((_currentBid / 20) % MoneyConstants.Gold); } //5% increase every bid (has to be round gold value)
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public void MailSent() { _mailSent = true; } // Set when mail has been sent
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public bool GetMailSent() { return _mailSent; }
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uint _marketId;
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ulong _currentBid;
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uint _numBids;
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ulong _bidder;
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uint _secondsRemaining;
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bool _mailSent;
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}
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}
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