Files
CypherCore/Source/Game/Handlers/GarrisonHandler.cs
T
2020-07-12 00:06:43 -04:00

74 lines
3.0 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Garrisons;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.GetGarrisonInfo)]
void HandleGetGarrisonInfo(GetGarrisonInfo getGarrisonInfo)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendInfo();
}
[WorldPacketHandler(ClientOpcodes.GarrisonPurchaseBuilding)]
void HandleGarrisonPurchaseBuilding(GarrisonPurchaseBuilding garrisonPurchaseBuilding)
{
if (!_player.GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect))
return;
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
}
[WorldPacketHandler(ClientOpcodes.GarrisonCancelConstruction)]
void HandleGarrisonCancelConstruction(GarrisonCancelConstruction garrisonCancelConstruction)
{
if (!_player.GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect))
return;
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
}
[WorldPacketHandler(ClientOpcodes.GarrisonRequestBlueprintAndSpecializationData)]
void HandleGarrisonRequestBlueprintAndSpecializationData(GarrisonRequestBlueprintAndSpecializationData garrisonRequestBlueprintAndSpecializationData)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendBlueprintAndSpecializationData();
}
[WorldPacketHandler(ClientOpcodes.GarrisonGetBuildingLandmarks)]
void HandleGarrisonGetBuildingLandmarks(GarrisonGetBuildingLandmarks garrisonGetBuildingLandmarks)
{
Garrison garrison = _player.GetGarrison();
if (garrison != null)
garrison.SendBuildingLandmarks(_player);
}
}
}