586dddec4d
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d9ce8e8baa100ecc7650d0ae56037c131bab2e0)
302 lines
8.4 KiB
C#
302 lines
8.4 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Maps;
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using System;
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using System.Collections.Generic;
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public class ObjectAccessor : Singleton<ObjectAccessor>
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{
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object _lockObject = new();
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Dictionary<ObjectGuid, Player> _players = new();
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Dictionary<ObjectGuid, Transport> _transports = new();
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ObjectAccessor() { }
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public WorldObject GetWorldObject(WorldObject p, ObjectGuid guid)
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{
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switch (guid.GetHigh())
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{
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case HighGuid.Player:
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return GetPlayer(p, guid);
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case HighGuid.Transport:
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case HighGuid.GameObject:
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return GetGameObject(p, guid);
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case HighGuid.Vehicle:
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case HighGuid.Creature:
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return GetCreature(p, guid);
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case HighGuid.Pet:
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return GetPet(p, guid);
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case HighGuid.DynamicObject:
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return GetDynamicObject(p, guid);
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case HighGuid.AreaTrigger:
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return GetAreaTrigger(p, guid);
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case HighGuid.Corpse:
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return GetCorpse(p, guid);
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case HighGuid.SceneObject:
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return GetSceneObject(p, guid);
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case HighGuid.Conversation:
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return GetConversation(p, guid);
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default:
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return null;
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}
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}
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public WorldObject GetObjectByTypeMask(WorldObject p, ObjectGuid guid, TypeMask typemask)
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{
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switch (guid.GetHigh())
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{
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case HighGuid.Item:
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if (typemask.HasAnyFlag(TypeMask.Item) && p.IsTypeId(TypeId.Player))
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return ((Player)p).GetItemByGuid(guid);
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break;
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case HighGuid.Player:
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if (typemask.HasAnyFlag(TypeMask.Player))
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return GetPlayer(p, guid);
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break;
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case HighGuid.Transport:
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case HighGuid.GameObject:
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if (typemask.HasAnyFlag(TypeMask.GameObject))
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return GetGameObject(p, guid);
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break;
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case HighGuid.Creature:
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case HighGuid.Vehicle:
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if (typemask.HasAnyFlag(TypeMask.Unit))
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return GetCreature(p, guid);
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break;
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case HighGuid.Pet:
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if (typemask.HasAnyFlag(TypeMask.Unit))
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return GetPet(p, guid);
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break;
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case HighGuid.DynamicObject:
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if (typemask.HasAnyFlag(TypeMask.DynamicObject))
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return GetDynamicObject(p, guid);
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break;
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case HighGuid.AreaTrigger:
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if (typemask.HasAnyFlag(TypeMask.AreaTrigger))
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return GetAreaTrigger(p, guid);
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break;
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case HighGuid.SceneObject:
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if (typemask.HasAnyFlag(TypeMask.SceneObject))
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return GetSceneObject(p, guid);
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break;
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case HighGuid.Conversation:
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if (typemask.HasAnyFlag(TypeMask.Conversation))
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return GetConversation(p, guid);
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break;
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case HighGuid.Corpse:
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break;
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}
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return null;
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}
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public static Corpse GetCorpse(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetCorpse(guid);
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}
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public static GameObject GetGameObject(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetGameObject(guid);
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}
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static Transport GetTransportOnMap(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetTransport(guid);
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}
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Transport GetTransport(ObjectGuid guid)
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{
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return _transports.LookupByKey(guid);
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}
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static DynamicObject GetDynamicObject(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetDynamicObject(guid);
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}
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static AreaTrigger GetAreaTrigger(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetAreaTrigger(guid);
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}
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static SceneObject GetSceneObject(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetSceneObject(guid);
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}
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public static Conversation GetConversation(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetConversation(guid);
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}
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public Unit GetUnit(WorldObject u, ObjectGuid guid)
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{
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if (guid.IsPlayer())
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return GetPlayer(u, guid);
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if (guid.IsPet())
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return GetPet(u, guid);
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return GetCreature(u, guid);
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}
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public static Creature GetCreature(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetCreature(guid);
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}
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public static Pet GetPet(WorldObject u, ObjectGuid guid)
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{
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return u.GetMap().GetPet(guid);
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}
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public Player GetPlayer(Map m, ObjectGuid guid)
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{
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Player player = _players.LookupByKey(guid);
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if (player)
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if (player.IsInWorld && player.GetMap() == m)
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return player;
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return null;
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}
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public Player GetPlayer(WorldObject u, ObjectGuid guid)
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{
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return GetPlayer(u.GetMap(), guid);
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}
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public static Creature GetCreatureOrPetOrVehicle(WorldObject u, ObjectGuid guid)
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{
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if (guid.IsPet())
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return GetPet(u, guid);
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if (guid.IsCreatureOrVehicle())
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return GetCreature(u, guid);
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return null;
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}
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// these functions return objects if found in whole world
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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public Player FindPlayer(ObjectGuid guid)
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{
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Player player = FindConnectedPlayer(guid);
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return player && player.IsInWorld ? player : null;
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}
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public Player FindPlayerByName(string name)
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{
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Player player = PlayerNameMapHolder.Find(name);
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if (!player || !player.IsInWorld)
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return null;
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return player;
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}
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public Player FindPlayerByLowGUID(ulong lowguid)
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{
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ObjectGuid guid = ObjectGuid.Create(HighGuid.Player, lowguid);
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return FindPlayer(guid);
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}
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// this returns Player even if he is not in world, for example teleporting
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public Player FindConnectedPlayer(ObjectGuid guid)
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{
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lock (_lockObject)
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return _players.LookupByKey(guid);
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}
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public Player FindConnectedPlayerByName(string name)
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{
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return PlayerNameMapHolder.Find(name);
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}
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public Transport FindTransport(ObjectGuid guid)
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{
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lock (_lockObject)
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return _transports.LookupByKey(guid);
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}
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public void SaveAllPlayers()
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{
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lock (_lockObject)
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{
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foreach (var pl in GetPlayers())
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pl.SaveToDB();
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}
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}
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public ICollection<Player> GetPlayers()
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{
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lock (_lockObject)
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return _players.Values;
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}
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public void AddObject(Player obj)
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{
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lock (_lockObject)
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{
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PlayerNameMapHolder.Insert(obj);
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_players[obj.GetGUID()] = obj;
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}
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}
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public void AddObject(Transport obj)
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{
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lock (_lockObject)
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_transports[obj.GetGUID()] = obj;
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}
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public void RemoveObject(Player obj)
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{
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lock (_lockObject)
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{
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PlayerNameMapHolder.Remove(obj);
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_players.Remove(obj.GetGUID());
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}
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}
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public void RemoveObject(Transport obj)
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{
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lock (_lockObject)
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_transports.Remove(obj.GetGUID());
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}
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}
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class PlayerNameMapHolder
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{
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public static void Insert(Player p)
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{
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_playerNameMap[p.GetName()] = p;
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}
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public static void Remove(Player p)
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{
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_playerNameMap.Remove(p.GetName());
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}
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public static Player Find(string name)
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{
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if (!ObjectManager.NormalizePlayerName(ref name))
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return null;
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return _playerNameMap.LookupByKey(name);
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}
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static Dictionary<string, Player> _playerNameMap = new();
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}
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