5972f3b8a1
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
2010 lines
83 KiB
C#
2010 lines
83 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Framework.Database;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.BattleGrounds
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{
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public class Battleground : ZoneScript, IDisposable
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{
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public Battleground(BattlegroundTemplate battlegroundTemplate)
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{
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_battlegroundTemplate = battlegroundTemplate;
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m_Status = BattlegroundStatus.None;
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_winnerTeamId = PvPTeamId.Neutral;
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StartDelayTimes[BattlegroundConst.EventIdFirst] = BattlegroundStartTimeIntervals.Delay2m;
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StartDelayTimes[BattlegroundConst.EventIdSecond] = BattlegroundStartTimeIntervals.Delay1m;
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StartDelayTimes[BattlegroundConst.EventIdThird] = BattlegroundStartTimeIntervals.Delay30s;
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StartDelayTimes[BattlegroundConst.EventIdFourth] = BattlegroundStartTimeIntervals.None;
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StartMessageIds[BattlegroundConst.EventIdFirst] = BattlegroundBroadcastTexts.StartTwoMinutes;
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StartMessageIds[BattlegroundConst.EventIdSecond] = BattlegroundBroadcastTexts.StartOneMinute;
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StartMessageIds[BattlegroundConst.EventIdThird] = BattlegroundBroadcastTexts.StartHalfMinute;
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StartMessageIds[BattlegroundConst.EventIdFourth] = BattlegroundBroadcastTexts.HasBegun;
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}
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public virtual void Dispose()
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{
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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for (uint i = 0; i < BgCreatures.Length; ++i)
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DelCreature(i);
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for (var i = 0; i < BgObjects.Length; ++i)
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DelObject(i);
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Global.BattlegroundMgr.RemoveBattleground(GetTypeID(), GetInstanceID());
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// unload map
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if (m_Map != null)
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{
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m_Map.UnloadAll(); // unload all objects (they may hold a reference to bg in their ZoneScript pointer)
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m_Map.SetUnload(); // mark for deletion by MapManager
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//unlink to prevent crash, always unlink all pointer reference before destruction
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m_Map.SetBG(null);
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m_Map = null;
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}
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// remove from bg free slot queue
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RemoveFromBGFreeSlotQueue();
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}
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public Battleground GetCopy()
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{
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return (Battleground)MemberwiseClone();
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}
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public void Update(uint diff)
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{
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if (!PreUpdateImpl(diff))
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return;
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if (GetPlayersSize() == 0)
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{
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//BG is empty
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// if there are no players invited, delete BG
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// this will delete arena or bg object, where any player entered
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// [[ but if you use Battleground object again (more battles possible to be played on 1 instance)
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// then this condition should be removed and code:
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// if (!GetInvitedCount(Team.Horde) && !GetInvitedCount(Team.Alliance))
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// this.AddToFreeBGObjectsQueue(); // not yet implemented
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// should be used instead of current
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// ]]
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// Battleground Template instance cannot be updated, because it would be deleted
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if (GetInvitedCount(Team.Horde) == 0 && GetInvitedCount(Team.Alliance) == 0)
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m_SetDeleteThis = true;
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return;
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}
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switch (GetStatus())
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{
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case BattlegroundStatus.WaitJoin:
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if (GetPlayersSize() != 0)
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{
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_ProcessJoin(diff);
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_CheckSafePositions(diff);
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}
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break;
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case BattlegroundStatus.InProgress:
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_ProcessOfflineQueue();
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_ProcessPlayerPositionBroadcast(diff);
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// after 47 Time.Minutes without one team losing, the arena closes with no winner and no rating change
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if (IsArena())
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{
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if (GetElapsedTime() >= 47 * Time.Minute * Time.InMilliseconds)
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{
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EndBattleground(Team.Other);
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return;
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}
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}
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else
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{
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if (Global.BattlegroundMgr.GetPrematureFinishTime() != 0 && (GetPlayersCountByTeam(Team.Alliance) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(Team.Horde) < GetMinPlayersPerTeam()))
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_ProcessProgress(diff);
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else if (m_PrematureCountDown)
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m_PrematureCountDown = false;
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}
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break;
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case BattlegroundStatus.WaitLeave:
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_ProcessLeave(diff);
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break;
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default:
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break;
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}
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// Update start time and reset stats timer
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SetElapsedTime(GetElapsedTime() + diff);
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if (GetStatus() == BattlegroundStatus.WaitJoin)
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{
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m_ResetStatTimer += diff;
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m_CountdownTimer += diff;
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}
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PostUpdateImpl(diff);
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}
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void _CheckSafePositions(uint diff)
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{
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float maxDist = GetStartMaxDist();
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if (maxDist == 0.0f)
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return;
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m_ValidStartPositionTimer += diff;
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if (m_ValidStartPositionTimer >= BattlegroundConst.CheckPlayerPositionInverval)
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{
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m_ValidStartPositionTimer = 0;
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foreach (var guid in GetPlayers().Keys)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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{
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if (player.IsGameMaster())
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continue;
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Position pos = player.GetPosition();
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WorldSafeLocsEntry startPos = GetTeamStartPosition(GetTeamIndexByTeamId(player.GetBGTeam()));
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if (pos.GetExactDistSq(startPos.Loc) > maxDist)
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{
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Log.outDebug(LogFilter.Battleground, $"Battleground: Sending {player.GetName()} back to start location (map: {GetMapId()}) (possible exploit)");
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player.TeleportTo(startPos.Loc);
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}
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}
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}
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}
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}
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void _ProcessPlayerPositionBroadcast(uint diff)
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{
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m_LastPlayerPositionBroadcast += diff;
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if (m_LastPlayerPositionBroadcast >= BattlegroundConst.PlayerPositionUpdateInterval)
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{
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m_LastPlayerPositionBroadcast = 0;
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BattlegroundPlayerPositions playerPositions = new();
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for (var i = 0; i < _playerPositions.Count; ++i)
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{
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var playerPosition = _playerPositions[i];
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// Update position data if we found player.
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Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), playerPosition.Guid);
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if (player != null)
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playerPosition.Pos = player.GetPosition();
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playerPositions.FlagCarriers.Add(playerPosition);
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}
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SendPacketToAll(playerPositions);
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}
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}
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void _ProcessOfflineQueue()
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{
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// remove offline players from bg after 5 Time.Minutes
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if (!m_OfflineQueue.Empty())
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{
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var guid = m_OfflineQueue.FirstOrDefault();
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var bgPlayer = m_Players.LookupByKey(guid);
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if (bgPlayer != null)
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{
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if (bgPlayer.OfflineRemoveTime <= GameTime.GetGameTime())
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{
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RemovePlayerAtLeave(guid, true, true);// remove player from BG
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m_OfflineQueue.RemoveAt(0); // remove from offline queue
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}
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}
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}
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}
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public virtual Team GetPrematureWinner()
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{
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Team winner = Team.Other;
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if (GetPlayersCountByTeam(Team.Alliance) >= GetMinPlayersPerTeam())
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winner = Team.Alliance;
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else if (GetPlayersCountByTeam(Team.Horde) >= GetMinPlayersPerTeam())
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winner = Team.Horde;
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return winner;
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}
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void _ProcessProgress(uint diff)
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{
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// *********************************************************
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// *** Battleground BALLANCE SYSTEM ***
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// *********************************************************
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// if less then minimum players are in on one side, then start premature finish timer
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if (!m_PrematureCountDown)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = Global.BattlegroundMgr.GetPrematureFinishTime();
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}
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else if (m_PrematureCountDownTimer < diff)
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{
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// time's up!
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EndBattleground(GetPrematureWinner());
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m_PrematureCountDown = false;
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}
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else if (!Global.BattlegroundMgr.IsTesting())
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{
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uint newtime = m_PrematureCountDownTimer - diff;
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// announce every Time.Minute
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if (newtime > (Time.Minute * Time.InMilliseconds))
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{
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if (newtime / (Time.Minute * Time.InMilliseconds) != m_PrematureCountDownTimer / (Time.Minute * Time.InMilliseconds))
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SendMessageToAll(CypherStrings.BattlegroundPrematureFinishWarning, ChatMsg.System, null, m_PrematureCountDownTimer / (Time.Minute * Time.InMilliseconds));
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}
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else
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{
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//announce every 15 seconds
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if (newtime / (15 * Time.InMilliseconds) != m_PrematureCountDownTimer / (15 * Time.InMilliseconds))
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SendMessageToAll(CypherStrings.BattlegroundPrematureFinishWarningSecs, ChatMsg.System, null, m_PrematureCountDownTimer / Time.InMilliseconds);
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}
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m_PrematureCountDownTimer = newtime;
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}
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}
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void _ProcessJoin(uint diff)
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{
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// *********************************************************
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// *** Battleground STARTING SYSTEM ***
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// *********************************************************
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ModifyStartDelayTime((int)diff);
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if (!IsArena())
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SetRemainingTime(300000);
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if (m_ResetStatTimer > 5000)
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{
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m_ResetStatTimer = 0;
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foreach (var guid in GetPlayers().Keys)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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player.ResetAllPowers();
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}
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}
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// Send packet every 10 seconds until the 2nd field reach 0
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if (m_CountdownTimer >= 10000)
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{
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uint countdownMaxForBGType = IsArena() ? BattlegroundConst.ArenaCountdownMax : BattlegroundConst.BattlegroundCountdownMax;
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StartTimer timer = new();
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timer.Type = TimerType.Pvp;
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timer.TimeLeft = countdownMaxForBGType - (GetElapsedTime() / 1000);
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timer.TotalTime = countdownMaxForBGType;
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foreach (var guid in GetPlayers().Keys)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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player.SendPacket(timer);
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}
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m_CountdownTimer = 0;
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}
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if (!m_Events.HasAnyFlag(BattlegroundEventFlags.Event1))
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{
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m_Events |= BattlegroundEventFlags.Event1;
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if (FindBgMap() == null)
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{
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Log.outError(LogFilter.Battleground, $"Battleground._ProcessJoin: map (map id: {GetMapId()}, instance id: {m_InstanceID}) is not created!");
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EndNow();
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return;
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}
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// Setup here, only when at least one player has ported to the map
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if (!SetupBattleground())
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{
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EndNow();
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return;
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}
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StartingEventCloseDoors();
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SetStartDelayTime(StartDelayTimes[BattlegroundConst.EventIdFirst]);
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// First start warning - 2 or 1 Minute
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if (StartMessageIds[BattlegroundConst.EventIdFirst] != 0)
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SendBroadcastText(StartMessageIds[BattlegroundConst.EventIdFirst], ChatMsg.BgSystemNeutral);
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}
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// After 1 Time.Minute or 30 seconds, warning is signaled
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else if (GetStartDelayTime() <= (int)StartDelayTimes[BattlegroundConst.EventIdSecond] && !m_Events.HasAnyFlag(BattlegroundEventFlags.Event2))
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{
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m_Events |= BattlegroundEventFlags.Event2;
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if (StartMessageIds[BattlegroundConst.EventIdSecond] != 0)
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SendBroadcastText(StartMessageIds[BattlegroundConst.EventIdSecond], ChatMsg.BgSystemNeutral);
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}
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// After 30 or 15 seconds, warning is signaled
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else if (GetStartDelayTime() <= (int)StartDelayTimes[BattlegroundConst.EventIdThird] && !m_Events.HasAnyFlag(BattlegroundEventFlags.Event3))
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{
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m_Events |= BattlegroundEventFlags.Event3;
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if (StartMessageIds[BattlegroundConst.EventIdThird] != 0)
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SendBroadcastText(StartMessageIds[BattlegroundConst.EventIdThird], ChatMsg.BgSystemNeutral);
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}
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// Delay expired (after 2 or 1 Time.Minute)
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else if (GetStartDelayTime() <= 0 && !m_Events.HasAnyFlag(BattlegroundEventFlags.Event4))
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{
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m_Events |= BattlegroundEventFlags.Event4;
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StartingEventOpenDoors();
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if (StartMessageIds[BattlegroundConst.EventIdFourth] != 0)
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SendBroadcastText(StartMessageIds[BattlegroundConst.EventIdFourth], ChatMsg.RaidBossEmote);
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SetStatus(BattlegroundStatus.InProgress);
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SetStartDelayTime(StartDelayTimes[BattlegroundConst.EventIdFourth]);
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SendPacketToAll(new PVPMatchSetState(PVPMatchState.Engaged));
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foreach (var (guid, _) in GetPlayers())
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{
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Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), guid);
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if (player != null)
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{
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player.StartCriteria(CriteriaStartEvent.StartBattleground, GetBgMap().GetId());
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player.AtStartOfEncounter(EncounterType.Battleground);
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}
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}
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// Remove preparation
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if (IsArena())
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{
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//todo add arena sound PlaySoundToAll(SOUND_ARENA_START);
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foreach (var guid in GetPlayers().Keys)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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{
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// Correctly display EnemyUnitFrame
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player.SetArenaFaction((byte)player.GetBGTeam());
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player.RemoveAurasDueToSpell(BattlegroundConst.SpellArenaPreparation);
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player.ResetAllPowers();
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if (!player.IsGameMaster())
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{
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// remove auras with duration lower than 30s
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player.RemoveAppliedAuras(aurApp =>
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{
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Aura aura = aurApp.GetBase();
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return !aura.IsPermanent() && aura.GetDuration() <= 30 * Time.InMilliseconds && aurApp.IsPositive()
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&& !aura.GetSpellInfo().HasAttribute(SpellAttr0.NoImmunities) && !aura.HasEffectType(AuraType.ModInvisibility);
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});
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}
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}
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}
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CheckWinConditions();
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}
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else
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{
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PlaySoundToAll((uint)BattlegroundSounds.BgStart);
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foreach (var guid in GetPlayers().Keys)
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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{
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player.RemoveAurasDueToSpell(BattlegroundConst.SpellPreparation);
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player.ResetAllPowers();
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}
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}
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// Announce BG starting
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if (WorldConfig.GetBoolValue(WorldCfg.BattlegroundQueueAnnouncerEnable))
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Global.WorldMgr.SendWorldText(CypherStrings.BgStartedAnnounceWorld, GetName(), GetMinLevel(), GetMaxLevel());
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}
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}
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if (GetRemainingTime() > 0 && (m_EndTime -= (int)diff) > 0)
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SetRemainingTime(GetRemainingTime() - diff);
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}
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void _ProcessLeave(uint diff)
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{
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// *********************************************************
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// *** Battleground ENDING SYSTEM ***
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// *********************************************************
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// remove all players from Battleground after 2 Time.Minutes
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SetRemainingTime(GetRemainingTime() - diff);
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if (GetRemainingTime() <= 0)
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{
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SetRemainingTime(0);
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foreach (var guid in m_Players.Keys)
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{
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RemovePlayerAtLeave(guid, true, true);// remove player from BG
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// do not change any Battleground's private variables
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}
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}
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}
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public Player _GetPlayer(ObjectGuid guid, bool offlineRemove, string context)
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{
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Player player = null;
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if (!offlineRemove)
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{
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player = Global.ObjAccessor.FindPlayer(guid);
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if (player == null)
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Log.outError(LogFilter.Battleground, $"Battleground.{context}: player ({guid}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
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}
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return player;
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}
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public Player _GetPlayer(KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context)
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{
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return _GetPlayer(pair.Key, pair.Value.OfflineRemoveTime != 0, context);
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}
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Player _GetPlayerForTeam(Team team, KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context)
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{
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Player player = _GetPlayer(pair, context);
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if (player != null)
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{
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Team playerTeam = pair.Value.Team;
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if (playerTeam == 0)
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playerTeam = player.GetEffectiveTeam();
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if (playerTeam != team)
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player = null;
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}
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return player;
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}
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public BattlegroundMap GetBgMap()
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{
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Cypher.Assert(m_Map != null);
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return m_Map;
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}
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public WorldSafeLocsEntry GetTeamStartPosition(int teamId)
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{
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Cypher.Assert(teamId < BatttleGroundTeamId.Neutral);
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return _battlegroundTemplate.StartLocation[teamId];
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}
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float GetStartMaxDist()
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{
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return _battlegroundTemplate.MaxStartDistSq;
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}
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public void SendPacketToAll(ServerPacket packet)
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{
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foreach (var pair in m_Players)
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{
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Player player = _GetPlayer(pair, "SendPacketToAll");
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if (player != null)
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player.SendPacket(packet);
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}
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}
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void SendPacketToTeam(Team team, ServerPacket packet, Player except = null)
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{
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foreach (var pair in m_Players)
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{
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Player player = _GetPlayerForTeam(team, pair, "SendPacketToTeam");
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if (player != null)
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{
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if (player != except)
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player.SendPacket(packet);
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}
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}
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}
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public void SendChatMessage(Creature source, byte textId, WorldObject target = null)
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{
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Global.CreatureTextMgr.SendChat(source, textId, target);
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}
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public void SendBroadcastText(uint id, ChatMsg msgType, WorldObject target = null)
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{
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if (!CliDB.BroadcastTextStorage.ContainsKey(id))
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{
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Log.outError(LogFilter.Battleground, $"Battleground.SendBroadcastText: `broadcast_text` (ID: {id}) was not found");
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return;
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}
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BroadcastTextBuilder builder = new(null, msgType, id, Gender.Male, target);
|
|
LocalizedDo localizer = new(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
public void PlaySoundToAll(uint soundID)
|
|
{
|
|
SendPacketToAll(new PlaySound(ObjectGuid.Empty, soundID, 0));
|
|
}
|
|
|
|
void PlaySoundToTeam(uint soundID, Team team)
|
|
{
|
|
SendPacketToTeam(team, new PlaySound(ObjectGuid.Empty, soundID, 0));
|
|
}
|
|
|
|
public void CastSpellOnTeam(uint SpellID, Team team)
|
|
{
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Player player = _GetPlayerForTeam(team, pair, "CastSpellOnTeam");
|
|
if (player != null)
|
|
player.CastSpell(player, SpellID, true);
|
|
}
|
|
}
|
|
|
|
public void RemoveAuraOnTeam(uint SpellID, Team team)
|
|
{
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Player player = _GetPlayerForTeam(team, pair, "RemoveAuraOnTeam");
|
|
if (player != null)
|
|
player.RemoveAura(SpellID);
|
|
}
|
|
}
|
|
|
|
public void RewardHonorToTeam(uint Honor, Team team)
|
|
{
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Player player = _GetPlayerForTeam(team, pair, "RewardHonorToTeam");
|
|
if (player != null)
|
|
UpdatePlayerScore(player, ScoreType.BonusHonor, Honor);
|
|
}
|
|
}
|
|
|
|
public void RewardReputationToTeam(uint faction_id, uint Reputation, Team team)
|
|
{
|
|
FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(faction_id);
|
|
if (factionEntry == null)
|
|
return;
|
|
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Player player = _GetPlayerForTeam(team, pair, "RewardReputationToTeam");
|
|
if (player == null)
|
|
continue;
|
|
|
|
if (player.HasPlayerFlagEx(PlayerFlagsEx.MercenaryMode))
|
|
continue;
|
|
|
|
uint repGain = Reputation;
|
|
MathFunctions.AddPct(ref repGain, player.GetTotalAuraModifier(AuraType.ModReputationGain));
|
|
MathFunctions.AddPct(ref repGain, player.GetTotalAuraModifierByMiscValue(AuraType.ModFactionReputationGain, (int)faction_id));
|
|
player.GetReputationMgr().ModifyReputation(factionEntry, (int)repGain);
|
|
}
|
|
}
|
|
|
|
public void UpdateWorldState(int worldStateId, int value, bool hidden = false)
|
|
{
|
|
Global.WorldStateMgr.SetValue(worldStateId, value, hidden, GetBgMap());
|
|
}
|
|
|
|
public void UpdateWorldState(uint worldStateId, int value, bool hidden = false)
|
|
{
|
|
Global.WorldStateMgr.SetValue((int)worldStateId, value, hidden, GetBgMap());
|
|
}
|
|
|
|
public virtual void EndBattleground(Team winner)
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
|
|
bool guildAwarded = false;
|
|
|
|
if (winner == Team.Alliance)
|
|
{
|
|
if (IsBattleground())
|
|
SendBroadcastText(BattlegroundBroadcastTexts.AllianceWins, ChatMsg.BgSystemNeutral);
|
|
|
|
PlaySoundToAll((uint)BattlegroundSounds.AllianceWins);
|
|
SetWinner(PvPTeamId.Alliance);
|
|
}
|
|
else if (winner == Team.Horde)
|
|
{
|
|
if (IsBattleground())
|
|
SendBroadcastText(BattlegroundBroadcastTexts.HordeWins, ChatMsg.BgSystemNeutral);
|
|
|
|
PlaySoundToAll((uint)BattlegroundSounds.HordeWins);
|
|
SetWinner(PvPTeamId.Horde);
|
|
}
|
|
else
|
|
{
|
|
SetWinner(PvPTeamId.Neutral);
|
|
}
|
|
|
|
PreparedStatement stmt;
|
|
ulong battlegroundId = 1;
|
|
if (IsBattleground() && WorldConfig.GetBoolValue(WorldCfg.BattlegroundStoreStatisticsEnable))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_PVPSTATS_MAXID);
|
|
SQLResult result = DB.Characters.Query(stmt);
|
|
|
|
if (!result.IsEmpty())
|
|
battlegroundId = result.Read<ulong>(0) + 1;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PVPSTATS_BATTLEGROUND);
|
|
stmt.AddValue(0, battlegroundId);
|
|
stmt.AddValue(1, (byte)GetWinner());
|
|
stmt.AddValue(2, GetUniqueBracketId());
|
|
stmt.AddValue(3, (uint)GetTypeID());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
SetStatus(BattlegroundStatus.WaitLeave);
|
|
//we must set it this way, because end time is sent in packet!
|
|
SetRemainingTime(BattlegroundConst.AutocloseBattleground);
|
|
|
|
PVPMatchComplete pvpMatchComplete = new();
|
|
pvpMatchComplete.Winner = (byte)GetWinner();
|
|
pvpMatchComplete.Duration = (int)Math.Max(0, (GetElapsedTime() - (int)BattlegroundStartTimeIntervals.Delay2m) / Time.InMilliseconds);
|
|
BuildPvPLogDataPacket(out pvpMatchComplete.LogData);
|
|
pvpMatchComplete.Write();
|
|
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Team team = pair.Value.Team;
|
|
|
|
Player player = _GetPlayer(pair, "EndBattleground");
|
|
if (player == null)
|
|
continue;
|
|
|
|
// should remove spirit of redemption
|
|
if (player.HasAuraType(AuraType.SpiritOfRedemption))
|
|
player.RemoveAurasByType(AuraType.ModShapeshift);
|
|
|
|
if (!player.IsAlive())
|
|
{
|
|
player.ResurrectPlayer(1.0f);
|
|
player.SpawnCorpseBones();
|
|
}
|
|
else
|
|
{
|
|
//needed cause else in av some creatures will kill the players at the end
|
|
player.CombatStop();
|
|
}
|
|
|
|
// remove temporary currency bonus auras before rewarding player
|
|
player.RemoveAura(BattlegroundConst.SpellHonorableDefender25y);
|
|
player.RemoveAura(BattlegroundConst.SpellHonorableDefender60y);
|
|
|
|
uint winnerKills = player.GetRandomWinner() ? WorldConfig.GetUIntValue(WorldCfg.BgRewardWinnerHonorLast) : WorldConfig.GetUIntValue(WorldCfg.BgRewardWinnerHonorFirst);
|
|
uint loserKills = player.GetRandomWinner() ? WorldConfig.GetUIntValue(WorldCfg.BgRewardLoserHonorLast) : WorldConfig.GetUIntValue(WorldCfg.BgRewardLoserHonorFirst);
|
|
|
|
if (IsBattleground() && WorldConfig.GetBoolValue(WorldCfg.BattlegroundStoreStatisticsEnable))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PVPSTATS_PLAYER);
|
|
var score = PlayerScores.LookupByKey(player.GetGUID());
|
|
|
|
stmt.AddValue(0, battlegroundId);
|
|
stmt.AddValue(1, player.GetGUID().GetCounter());
|
|
stmt.AddValue(2, team == winner);
|
|
stmt.AddValue(3, score.KillingBlows);
|
|
stmt.AddValue(4, score.Deaths);
|
|
stmt.AddValue(5, score.HonorableKills);
|
|
stmt.AddValue(6, score.BonusHonor);
|
|
stmt.AddValue(7, score.DamageDone);
|
|
stmt.AddValue(8, score.HealingDone);
|
|
stmt.AddValue(9, score.GetAttr(1));
|
|
stmt.AddValue(10, score.GetAttr(2));
|
|
stmt.AddValue(11, score.GetAttr(3));
|
|
stmt.AddValue(12, score.GetAttr(4));
|
|
stmt.AddValue(13, score.GetAttr(5));
|
|
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
// Reward winner team
|
|
if (team == winner)
|
|
{
|
|
BattlegroundPlayer bgPlayer = GetBattlegroundPlayerData(player.GetGUID());
|
|
if (bgPlayer != null)
|
|
{
|
|
if (Global.BattlegroundMgr.IsRandomBattleground((BattlegroundTypeId)bgPlayer.queueTypeId.BattlemasterListId)
|
|
|| Global.BattlegroundMgr.IsBGWeekend((BattlegroundTypeId)bgPlayer.queueTypeId.BattlemasterListId))
|
|
{
|
|
UpdatePlayerScore(player, ScoreType.BonusHonor, GetBonusHonorFromKill(winnerKills));
|
|
if (!player.GetRandomWinner())
|
|
{
|
|
player.SetRandomWinner(true);
|
|
// TODO: win honor xp
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TODO: loss honor xp
|
|
}
|
|
}
|
|
|
|
player.UpdateCriteria(CriteriaType.WinBattleground, player.GetMapId());
|
|
if (!guildAwarded)
|
|
{
|
|
guildAwarded = true;
|
|
uint guildId = GetBgMap().GetOwnerGuildId(player.GetBGTeam());
|
|
if (guildId != 0)
|
|
{
|
|
Guild guild = Global.GuildMgr.GetGuildById(guildId);
|
|
if (guild != null)
|
|
guild.UpdateCriteria(CriteriaType.WinBattleground, player.GetMapId(), 0, 0, null, player);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BattlegroundPlayer bgPlayer = GetBattlegroundPlayerData(player.GetGUID());
|
|
if (bgPlayer != null)
|
|
{
|
|
if (Global.BattlegroundMgr.IsRandomBattleground((BattlegroundTypeId)bgPlayer.queueTypeId.BattlemasterListId)
|
|
|| Global.BattlegroundMgr.IsBGWeekend((BattlegroundTypeId)bgPlayer.queueTypeId.BattlemasterListId))
|
|
UpdatePlayerScore(player, ScoreType.BonusHonor, GetBonusHonorFromKill(loserKills));
|
|
}
|
|
}
|
|
|
|
player.ResetAllPowers();
|
|
player.CombatStopWithPets(true);
|
|
|
|
BlockMovement(player);
|
|
|
|
player.SendPacket(pvpMatchComplete);
|
|
|
|
player.UpdateCriteria(CriteriaType.ParticipateInBattleground, player.GetMapId());
|
|
}
|
|
}
|
|
|
|
uint GetScriptId()
|
|
{
|
|
return _battlegroundTemplate.ScriptId;
|
|
}
|
|
|
|
public uint GetBonusHonorFromKill(uint kills)
|
|
{
|
|
//variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
|
|
uint maxLevel = Math.Min(GetMaxLevel(), 80U);
|
|
return Formulas.HKHonorAtLevel(maxLevel, kills);
|
|
}
|
|
|
|
void BlockMovement(Player player)
|
|
{
|
|
// movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
|
|
player.SetClientControl(player, false);
|
|
}
|
|
|
|
public virtual void RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)
|
|
{
|
|
Team team = GetPlayerTeam(guid);
|
|
bool participant = false;
|
|
// Remove from lists/maps
|
|
var bgPlayer = m_Players.LookupByKey(guid);
|
|
BattlegroundQueueTypeId? bgQueueTypeId = null;
|
|
if (bgPlayer != null)
|
|
{
|
|
bgQueueTypeId = bgPlayer.queueTypeId;
|
|
UpdatePlayersCountByTeam(team, true); // -1 player
|
|
m_Players.Remove(guid);
|
|
// check if the player was a participant of the match, or only entered through gm command (goname)
|
|
participant = true;
|
|
}
|
|
|
|
if (PlayerScores.ContainsKey(guid))
|
|
PlayerScores.Remove(guid);
|
|
|
|
Player player = Global.ObjAccessor.FindPlayer(guid);
|
|
if (player != null)
|
|
{
|
|
// should remove spirit of redemption
|
|
if (player.HasAuraType(AuraType.SpiritOfRedemption))
|
|
player.RemoveAurasByType(AuraType.ModShapeshift);
|
|
|
|
player.RemoveAurasByType(AuraType.Mounted);
|
|
player.RemoveAura(BattlegroundConst.SpellMercenaryHorde1);
|
|
player.RemoveAura(BattlegroundConst.SpellMercenaryHordeReactions);
|
|
player.RemoveAura(BattlegroundConst.SpellMercenaryAlliance1);
|
|
player.RemoveAura(BattlegroundConst.SpellMercenaryAllianceReactions);
|
|
player.RemoveAura(BattlegroundConst.SpellMercenaryShapeshift);
|
|
player.RemovePlayerFlagEx(PlayerFlagsEx.MercenaryMode);
|
|
|
|
player.AtEndOfEncounter(EncounterType.Battleground);
|
|
|
|
player.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.LeaveArenaOrBattleground);
|
|
|
|
if (!player.IsAlive()) // resurrect on exit
|
|
{
|
|
player.ResurrectPlayer(1.0f);
|
|
player.SpawnCorpseBones();
|
|
}
|
|
}
|
|
else
|
|
Player.OfflineResurrect(guid, null);
|
|
|
|
RemovePlayer(player, guid, team); // BG subclass specific code
|
|
|
|
if (participant) // if the player was a match participant, remove auras, calc rating, update queue
|
|
{
|
|
if (player != null)
|
|
{
|
|
player.ClearAfkReports();
|
|
|
|
// if arena, remove the specific arena auras
|
|
if (IsArena())
|
|
{
|
|
// unsummon current and summon old pet if there was one and there isn't a current pet
|
|
player.RemovePet(null, PetSaveMode.NotInSlot);
|
|
player.ResummonPetTemporaryUnSummonedIfAny();
|
|
}
|
|
if (SendPacket && bgQueueTypeId.HasValue)
|
|
{
|
|
BattlefieldStatusNone battlefieldStatus;
|
|
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, player, player.GetBattlegroundQueueIndex(bgQueueTypeId.Value), player.GetBattlegroundQueueJoinTime(bgQueueTypeId.Value));
|
|
player.SendPacket(battlefieldStatus);
|
|
}
|
|
|
|
// this call is important, because player, when joins to Battleground, this method is not called, so it must be called when leaving bg
|
|
if (bgQueueTypeId.HasValue)
|
|
player.RemoveBattlegroundQueueId(bgQueueTypeId.Value);
|
|
}
|
|
|
|
// remove from raid group if player is member
|
|
Group group = GetBgRaid(team);
|
|
if (group != null)
|
|
{
|
|
if (!group.RemoveMember(guid)) // group was disbanded
|
|
SetBgRaid(team, null);
|
|
}
|
|
DecreaseInvitedCount(team);
|
|
//we should update Battleground queue, but only if bg isn't ending
|
|
if (IsBattleground() && GetStatus() < BattlegroundStatus.WaitLeave && bgQueueTypeId.HasValue)
|
|
{
|
|
// a player has left the Battleground, so there are free slots . add to queue
|
|
AddToBGFreeSlotQueue();
|
|
Global.BattlegroundMgr.ScheduleQueueUpdate(0, bgQueueTypeId.Value, GetBracketId());
|
|
}
|
|
// Let others know
|
|
BattlegroundPlayerLeft playerLeft = new();
|
|
playerLeft.Guid = guid;
|
|
SendPacketToTeam(team, playerLeft, player);
|
|
}
|
|
|
|
if (player != null)
|
|
{
|
|
// Do next only if found in Battleground
|
|
player.SetBattlegroundId(0, BattlegroundTypeId.None); // We're not in BG.
|
|
// reset destination bg team
|
|
player.SetBGTeam(Team.Other);
|
|
|
|
// remove all criterias on bg leave
|
|
player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0);
|
|
|
|
if (Transport)
|
|
player.TeleportToBGEntryPoint();
|
|
|
|
Log.outDebug(LogFilter.Battleground, "Removed player {0} from Battleground.", player.GetName());
|
|
}
|
|
|
|
//Battleground object will be deleted next Battleground.Update() call
|
|
}
|
|
|
|
// this method is called when no players remains in Battleground
|
|
public virtual void Reset()
|
|
{
|
|
SetWinner(PvPTeamId.Neutral);
|
|
SetStatus(BattlegroundStatus.WaitQueue);
|
|
SetElapsedTime(0);
|
|
SetRemainingTime(0);
|
|
m_Events = 0;
|
|
|
|
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
|
|
Log.outError(LogFilter.Battleground, $"Battleground.Reset: one of the counters is not 0 (Team.Alliance: {m_InvitedAlliance}, Team.Horde: {m_InvitedHorde}) for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
|
|
m_InvitedAlliance = 0;
|
|
m_InvitedHorde = 0;
|
|
m_InBGFreeSlotQueue = false;
|
|
|
|
m_Players.Clear();
|
|
|
|
PlayerScores.Clear();
|
|
|
|
_playerPositions.Clear();
|
|
}
|
|
|
|
public void StartBattleground()
|
|
{
|
|
SetElapsedTime(0);
|
|
// add BG to free slot queue
|
|
AddToBGFreeSlotQueue();
|
|
|
|
// add bg to update list
|
|
// This must be done here, because we need to have already invited some players when first BG.Update() method is executed
|
|
// and it doesn't matter if we call StartBattleground() more times, because m_Battlegrounds is a map and instance id never changes
|
|
Global.BattlegroundMgr.AddBattleground(this);
|
|
|
|
if (m_IsRated)
|
|
Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[BatttleGroundTeamId.Alliance], m_ArenaTeamIds[BatttleGroundTeamId.Horde]);
|
|
}
|
|
|
|
public void TeleportPlayerToExploitLocation(Player player)
|
|
{
|
|
WorldSafeLocsEntry loc = GetExploitTeleportLocation(player.GetBGTeam());
|
|
if (loc != null)
|
|
player.TeleportTo(loc.Loc);
|
|
}
|
|
|
|
public virtual void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
|
|
{
|
|
// remove afk from player
|
|
if (player.IsAFK())
|
|
player.ToggleAFK();
|
|
|
|
// score struct must be created in inherited class
|
|
|
|
ObjectGuid guid = player.GetGUID();
|
|
Team team = player.GetBGTeam();
|
|
|
|
BattlegroundPlayer bp = new();
|
|
bp.OfflineRemoveTime = 0;
|
|
bp.Team = team;
|
|
bp.Mercenary = player.IsMercenaryForBattlegroundQueueType(queueId);
|
|
bp.queueTypeId = queueId;
|
|
|
|
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
|
|
// Add to list/maps
|
|
m_Players[guid] = bp;
|
|
|
|
if (!isInBattleground)
|
|
{
|
|
UpdatePlayersCountByTeam(team, false); // +1 player
|
|
PlayerScores[player.GetGUID()] = new BattlegroundScore(player.GetGUID(), player.GetBGTeam(), _pvpStatIds);
|
|
}
|
|
|
|
BattlegroundPlayerJoined playerJoined = new();
|
|
playerJoined.Guid = player.GetGUID();
|
|
SendPacketToTeam(team, playerJoined, player);
|
|
|
|
PVPMatchInitialize pvpMatchInitialize = new();
|
|
pvpMatchInitialize.MapID = GetMapId();
|
|
switch (GetStatus())
|
|
{
|
|
case BattlegroundStatus.None:
|
|
case BattlegroundStatus.WaitQueue:
|
|
pvpMatchInitialize.State = PVPMatchState.Inactive;
|
|
break;
|
|
case BattlegroundStatus.WaitJoin:
|
|
pvpMatchInitialize.State = PVPMatchState.StartUp;
|
|
break;
|
|
case BattlegroundStatus.InProgress:
|
|
pvpMatchInitialize.State = PVPMatchState.Engaged;
|
|
break;
|
|
case BattlegroundStatus.WaitLeave:
|
|
pvpMatchInitialize.State = PVPMatchState.Complete;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (GetElapsedTime() >= (int)BattlegroundStartTimeIntervals.Delay2m)
|
|
{
|
|
pvpMatchInitialize.Duration = (int)(GetElapsedTime() - (int)BattlegroundStartTimeIntervals.Delay2m) / Time.InMilliseconds;
|
|
pvpMatchInitialize.StartTime = GameTime.GetGameTime() - pvpMatchInitialize.Duration;
|
|
}
|
|
|
|
pvpMatchInitialize.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? PvPTeamId.Horde : PvPTeamId.Alliance);
|
|
pvpMatchInitialize.BattlemasterListID = queueId.BattlemasterListId;
|
|
pvpMatchInitialize.Registered = false;
|
|
pvpMatchInitialize.AffectsRating = IsRated();
|
|
|
|
player.SendPacket(pvpMatchInitialize);
|
|
|
|
player.RemoveAurasByType(AuraType.Mounted);
|
|
|
|
// add arena specific auras
|
|
if (IsArena())
|
|
{
|
|
player.RemoveArenaEnchantments(EnchantmentSlot.Temp);
|
|
|
|
player.DestroyConjuredItems(true);
|
|
player.UnsummonPetTemporaryIfAny();
|
|
|
|
if (GetStatus() == BattlegroundStatus.WaitJoin) // not started yet
|
|
{
|
|
player.CastSpell(player, BattlegroundConst.SpellArenaPreparation, true);
|
|
player.ResetAllPowers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetStatus() == BattlegroundStatus.WaitJoin) // not started yet
|
|
{
|
|
player.CastSpell(player, BattlegroundConst.SpellPreparation, true); // reduces all mana cost of spells.
|
|
|
|
uint countdownMaxForBGType = IsArena() ? BattlegroundConst.ArenaCountdownMax : BattlegroundConst.BattlegroundCountdownMax;
|
|
StartTimer timer = new();
|
|
timer.Type = TimerType.Pvp;
|
|
timer.TimeLeft = countdownMaxForBGType - (GetElapsedTime() / 1000);
|
|
timer.TotalTime = countdownMaxForBGType;
|
|
|
|
player.SendPacket(timer);
|
|
}
|
|
|
|
if (bp.Mercenary)
|
|
{
|
|
if (bp.Team == Team.Horde)
|
|
{
|
|
player.CastSpell(player, BattlegroundConst.SpellMercenaryHorde1, true);
|
|
player.CastSpell(player, BattlegroundConst.SpellMercenaryHordeReactions, true);
|
|
}
|
|
else if (bp.Team == Team.Alliance)
|
|
{
|
|
player.CastSpell(player, BattlegroundConst.SpellMercenaryAlliance1, true);
|
|
player.CastSpell(player, BattlegroundConst.SpellMercenaryAllianceReactions, true);
|
|
}
|
|
|
|
player.CastSpell(player, BattlegroundConst.SpellMercenaryShapeshift);
|
|
player.SetPlayerFlagEx(PlayerFlagsEx.MercenaryMode);
|
|
}
|
|
}
|
|
|
|
// setup BG group membership
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
AddOrSetPlayerToCorrectBgGroup(player, team);
|
|
}
|
|
|
|
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
|
|
public void AddOrSetPlayerToCorrectBgGroup(Player player, Team team)
|
|
{
|
|
ObjectGuid playerGuid = player.GetGUID();
|
|
Group group = GetBgRaid(team);
|
|
if (group == null) // first player joined
|
|
{
|
|
group = new Group();
|
|
SetBgRaid(team, group);
|
|
group.Create(player);
|
|
}
|
|
else // raid already exist
|
|
{
|
|
if (group.IsMember(playerGuid))
|
|
{
|
|
byte subgroup = group.GetMemberGroup(playerGuid);
|
|
player.SetBattlegroundOrBattlefieldRaid(group, subgroup);
|
|
}
|
|
else
|
|
{
|
|
group.AddMember(player);
|
|
Group originalGroup = player.GetOriginalGroup();
|
|
if (originalGroup != null)
|
|
{
|
|
if (originalGroup.IsLeader(playerGuid))
|
|
{
|
|
group.ChangeLeader(playerGuid);
|
|
group.SendUpdate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method should be called when player logs into running Battleground
|
|
public void EventPlayerLoggedIn(Player player)
|
|
{
|
|
ObjectGuid guid = player.GetGUID();
|
|
// player is correct pointer
|
|
foreach (var id in m_OfflineQueue)
|
|
{
|
|
if (id == guid)
|
|
{
|
|
m_OfflineQueue.Remove(id);
|
|
break;
|
|
}
|
|
}
|
|
m_Players[guid].OfflineRemoveTime = 0;
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
// if Battleground is starting, then add preparation aura
|
|
// we don't have to do that, because preparation aura isn't removed when player logs out
|
|
}
|
|
|
|
// This method should be called when player logs out from running Battleground
|
|
public void EventPlayerLoggedOut(Player player)
|
|
{
|
|
ObjectGuid guid = player.GetGUID();
|
|
if (!IsPlayerInBattleground(guid)) // Check if this player really is in Battleground (might be a GM who teleported inside)
|
|
return;
|
|
|
|
// player is correct pointer, it is checked in WorldSession.LogoutPlayer()
|
|
m_OfflineQueue.Add(player.GetGUID());
|
|
m_Players[guid].OfflineRemoveTime = GameTime.GetGameTime() + BattlegroundConst.MaxOfflineTime;
|
|
if (GetStatus() == BattlegroundStatus.InProgress)
|
|
{
|
|
// drop flag and handle other cleanups
|
|
RemovePlayer(player, guid, GetPlayerTeam(guid));
|
|
|
|
// 1 player is logging out, if it is the last alive, then end arena!
|
|
if (IsArena() && player.IsAlive())
|
|
if (GetAlivePlayersCountByTeam(player.GetBGTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player.GetBGTeam())) != 0)
|
|
EndBattleground(GetOtherTeam(player.GetBGTeam()));
|
|
}
|
|
}
|
|
|
|
// This method should be called only once ... it adds pointer to queue
|
|
void AddToBGFreeSlotQueue()
|
|
{
|
|
if (!m_InBGFreeSlotQueue && IsBattleground())
|
|
{
|
|
Global.BattlegroundMgr.AddToBGFreeSlotQueue(this);
|
|
m_InBGFreeSlotQueue = true;
|
|
}
|
|
}
|
|
|
|
// This method removes this Battleground from free queue - it must be called when deleting Battleground
|
|
public void RemoveFromBGFreeSlotQueue()
|
|
{
|
|
if (m_InBGFreeSlotQueue)
|
|
{
|
|
Global.BattlegroundMgr.RemoveFromBGFreeSlotQueue(GetMapId(), m_InstanceID);
|
|
m_InBGFreeSlotQueue = false;
|
|
}
|
|
}
|
|
|
|
// get the number of free slots for team
|
|
// returns the number how many players can join Battleground to MaxPlayersPerTeam
|
|
public uint GetFreeSlotsForTeam(Team team)
|
|
{
|
|
// if BG is starting and WorldCfg.BattlegroundInvitationType == BattlegroundQueueInvitationTypeB.NoBalance, invite anyone
|
|
if (GetStatus() == BattlegroundStatus.WaitJoin && WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) == (int)BattlegroundQueueInvitationType.NoBalance)
|
|
return (GetInvitedCount(team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(team) : 0;
|
|
|
|
// if BG is already started or WorldCfg.BattlegroundInvitationType != BattlegroundQueueInvitationType.NoBalance, do not allow to join too much players of one faction
|
|
uint otherTeamInvitedCount;
|
|
uint thisTeamInvitedCount;
|
|
uint otherTeamPlayersCount;
|
|
uint thisTeamPlayersCount;
|
|
|
|
if (team == Team.Alliance)
|
|
{
|
|
thisTeamInvitedCount = GetInvitedCount(Team.Alliance);
|
|
otherTeamInvitedCount = GetInvitedCount(Team.Horde);
|
|
thisTeamPlayersCount = GetPlayersCountByTeam(Team.Alliance);
|
|
otherTeamPlayersCount = GetPlayersCountByTeam(Team.Horde);
|
|
}
|
|
else
|
|
{
|
|
thisTeamInvitedCount = GetInvitedCount(Team.Horde);
|
|
otherTeamInvitedCount = GetInvitedCount(Team.Alliance);
|
|
thisTeamPlayersCount = GetPlayersCountByTeam(Team.Horde);
|
|
otherTeamPlayersCount = GetPlayersCountByTeam(Team.Alliance);
|
|
}
|
|
if (GetStatus() == BattlegroundStatus.InProgress || GetStatus() == BattlegroundStatus.WaitJoin)
|
|
{
|
|
// difference based on ppl invited (not necessarily entered battle)
|
|
// default: allow 0
|
|
uint diff = 0;
|
|
|
|
// allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
|
|
if (otherTeamInvitedCount == thisTeamInvitedCount)
|
|
diff = 1;
|
|
// allow join more ppl if the other side has more players
|
|
else if (otherTeamInvitedCount > thisTeamInvitedCount)
|
|
diff = otherTeamInvitedCount - thisTeamInvitedCount;
|
|
|
|
// difference based on max players per team (don't allow inviting more)
|
|
uint diff2 = (thisTeamInvitedCount < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - thisTeamInvitedCount : 0;
|
|
// difference based on players who already entered
|
|
// default: allow 0
|
|
uint diff3 = 0;
|
|
// allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
|
|
if (otherTeamPlayersCount == thisTeamPlayersCount)
|
|
diff3 = 1;
|
|
// allow join more ppl if the other side has more players
|
|
else if (otherTeamPlayersCount > thisTeamPlayersCount)
|
|
diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
|
|
// or other side has less than minPlayersPerTeam
|
|
else if (thisTeamInvitedCount <= GetMinPlayersPerTeam())
|
|
diff3 = GetMinPlayersPerTeam() - thisTeamInvitedCount + 1;
|
|
|
|
// return the minimum of the 3 differences
|
|
|
|
// min of diff and diff 2
|
|
diff = Math.Min(diff, diff2);
|
|
// min of diff, diff2 and diff3
|
|
return Math.Min(diff, diff3);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public bool IsArena()
|
|
{
|
|
return _battlegroundTemplate.IsArena();
|
|
}
|
|
|
|
public bool IsBattleground()
|
|
{
|
|
return !IsArena();
|
|
}
|
|
|
|
public bool HasFreeSlots()
|
|
{
|
|
return GetPlayersSize() < GetMaxPlayers();
|
|
}
|
|
|
|
public virtual void BuildPvPLogDataPacket(out PVPMatchStatistics pvpLogData)
|
|
{
|
|
pvpLogData = new PVPMatchStatistics();
|
|
|
|
foreach (var score in PlayerScores)
|
|
{
|
|
Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), score.Key);
|
|
if (player != null)
|
|
{
|
|
score.Value.BuildPvPLogPlayerDataPacket(out PVPMatchStatistics.PVPMatchPlayerStatistics playerData);
|
|
|
|
playerData.IsInWorld = true;
|
|
playerData.PrimaryTalentTree = (int)player.GetPrimarySpecialization();
|
|
playerData.Sex = (sbyte)player.GetGender();
|
|
playerData.PlayerRace = player.GetRace();
|
|
playerData.PlayerClass = (int)player.GetClass();
|
|
playerData.HonorLevel = (int)player.GetHonorLevel();
|
|
|
|
pvpLogData.Statistics.Add(playerData);
|
|
}
|
|
}
|
|
|
|
pvpLogData.PlayerCount[(int)PvPTeamId.Horde] = (sbyte)GetPlayersCountByTeam(Team.Horde);
|
|
pvpLogData.PlayerCount[(int)PvPTeamId.Alliance] = (sbyte)GetPlayersCountByTeam(Team.Alliance);
|
|
}
|
|
|
|
public BattlegroundScore GetBattlegroundScore(Player player)
|
|
{
|
|
return PlayerScores.LookupByKey(player.GetGUID());
|
|
}
|
|
|
|
public virtual bool UpdatePlayerScore(Player player, ScoreType type, uint value, bool doAddHonor = true)
|
|
{
|
|
var bgScore = PlayerScores.LookupByKey(player.GetGUID());
|
|
if (bgScore == null) // player not found...
|
|
return false;
|
|
|
|
if (type == ScoreType.BonusHonor && doAddHonor && IsBattleground())
|
|
player.RewardHonor(null, 1, (int)value);
|
|
else
|
|
bgScore.UpdateScore(type, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void UpdatePvpStat(Player player, uint pvpStatId, uint value)
|
|
{
|
|
BattlegroundScore score = PlayerScores.LookupByKey(player.GetGUID());
|
|
if (score != null)
|
|
score.UpdatePvpStat(pvpStatId, value);
|
|
}
|
|
|
|
public bool AddObject(int type, uint entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint respawnTime = 0, GameObjectState goState = GameObjectState.Ready)
|
|
{
|
|
Map map = FindBgMap();
|
|
if (map == null)
|
|
return false;
|
|
|
|
Quaternion rotation = new(rotation0, rotation1, rotation2, rotation3);
|
|
// Temporally add safety check for bad spawns and send log (object rotations need to be rechecked in sniff)
|
|
if (rotation0 == 0 && rotation1 == 0 && rotation2 == 0 && rotation3 == 0)
|
|
{
|
|
Log.outDebug(LogFilter.Battleground, $"Battleground.AddObject: gameoobject [entry: {entry}, object type: {type}] for BG (map: {GetMapId()}) has zeroed rotation fields, " +
|
|
"orientation used temporally, but please fix the spawn");
|
|
|
|
rotation = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(o, 0.0f, 0.0f));
|
|
}
|
|
|
|
// Must be created this way, adding to godatamap would add it to the base map of the instance
|
|
// and when loading it (in go.LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
|
|
// So we must create it specific for this instance
|
|
GameObject go = GameObject.CreateGameObject(entry, GetBgMap(), new Position(x, y, z, o), rotation, 255, goState);
|
|
if (go == null)
|
|
{
|
|
Log.outError(LogFilter.Battleground, $"Battleground.AddObject: cannot create gameobject (entry: {entry}) for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
return false;
|
|
}
|
|
|
|
// Add to world, so it can be later looked up from HashMapHolder
|
|
if (!map.AddToMap(go))
|
|
return false;
|
|
|
|
BgObjects[type] = go.GetGUID();
|
|
return true;
|
|
}
|
|
|
|
public bool AddObject(int type, uint entry, Position pos, float rotation0, float rotation1, float rotation2, float rotation3, uint respawnTime = 0, GameObjectState goState = GameObjectState.Ready)
|
|
{
|
|
return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, goState);
|
|
}
|
|
|
|
// Some doors aren't despawned so we cannot handle their closing in gameobject.update()
|
|
// It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
|
|
public void DoorClose(int type)
|
|
{
|
|
GameObject obj = GetBgMap().GetGameObject(BgObjects[type]);
|
|
if (obj != null)
|
|
{
|
|
// If doors are open, close it
|
|
if (obj.GetLootState() == LootState.Activated && obj.GetGoState() != GameObjectState.Ready)
|
|
{
|
|
obj.SetLootState(LootState.Ready);
|
|
obj.SetGoState(GameObjectState.Ready);
|
|
}
|
|
}
|
|
else
|
|
Log.outError(LogFilter.Battleground, $"Battleground.DoorClose: door gameobject (type: {type}, {BgObjects[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
}
|
|
|
|
public void DoorOpen(int type)
|
|
{
|
|
GameObject obj = GetBgMap().GetGameObject(BgObjects[type]);
|
|
if (obj != null)
|
|
{
|
|
obj.SetLootState(LootState.Activated);
|
|
obj.SetGoState(GameObjectState.Active);
|
|
}
|
|
else
|
|
Log.outError(LogFilter.Battleground, $"Battleground.DoorOpen: door gameobject (type: {type}, {BgObjects[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
}
|
|
|
|
public GameObject GetBGObject(int type)
|
|
{
|
|
if (BgObjects[type].IsEmpty())
|
|
return null;
|
|
|
|
GameObject obj = GetBgMap().GetGameObject(BgObjects[type]);
|
|
if (obj == null)
|
|
Log.outError(LogFilter.Battleground, $"Battleground.GetBGObject: gameobject (type: {type}, {BgObjects[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
|
|
return obj;
|
|
}
|
|
|
|
public Creature GetBGCreature(uint type)
|
|
{
|
|
if (BgCreatures[type].IsEmpty())
|
|
return null;
|
|
|
|
Creature creature = GetBgMap().GetCreature(BgCreatures[type]);
|
|
if (creature == null)
|
|
Log.outError(LogFilter.Battleground, $"Battleground.GetBGCreature: creature (type: {type}, {BgCreatures[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
|
|
return creature;
|
|
}
|
|
|
|
public uint GetMapId()
|
|
{
|
|
return (uint)_battlegroundTemplate.BattlemasterEntry.MapId[0];
|
|
}
|
|
|
|
public void SetBgMap(BattlegroundMap map)
|
|
{
|
|
m_Map = map;
|
|
if (map != null)
|
|
_pvpStatIds = Global.DB2Mgr.GetPVPStatIDsForMap(map.GetId());
|
|
else
|
|
_pvpStatIds = null;
|
|
}
|
|
|
|
public void SpawnBGObject(int type, uint respawntime)
|
|
{
|
|
Map map = FindBgMap();
|
|
if (map != null)
|
|
{
|
|
GameObject obj = map.GetGameObject(BgObjects[type]);
|
|
if (obj != null)
|
|
{
|
|
if (respawntime != 0)
|
|
{
|
|
obj.SetLootState(LootState.JustDeactivated);
|
|
{
|
|
GameObjectOverride goOverride = obj.GetGameObjectOverride();
|
|
if (goOverride != null)
|
|
if (goOverride.Flags.HasFlag(GameObjectFlags.NoDespawn))
|
|
{
|
|
// This function should be called in GameObject::Update() but in case of
|
|
// GO_FLAG_NODESPAWN flag the function is never called, so we call it here
|
|
obj.SendGameObjectDespawn();
|
|
}
|
|
}
|
|
}
|
|
else if (obj.GetLootState() == LootState.JustDeactivated)
|
|
{
|
|
// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
|
obj.SetLootState(LootState.Ready);
|
|
}
|
|
obj.SetRespawnTime((int)respawntime);
|
|
map.AddToMap(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
|
|
{
|
|
Map map = FindBgMap();
|
|
if (map == null)
|
|
return null;
|
|
|
|
if (Global.ObjectMgr.GetCreatureTemplate(entry) == null)
|
|
{
|
|
Log.outError(LogFilter.Battleground, $"Battleground.AddCreature: creature template (entry: {entry}) does not exist for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
return null;
|
|
}
|
|
|
|
|
|
if (transport != null)
|
|
{
|
|
Creature transCreature = transport.SummonPassenger(entry, new Position(x, y, z, o), TempSummonType.ManualDespawn);
|
|
if (transCreature != null)
|
|
{
|
|
BgCreatures[type] = transCreature.GetGUID();
|
|
return transCreature;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
Position pos = new(x, y, z, o);
|
|
|
|
Creature creature = Creature.CreateCreature(entry, map, pos);
|
|
if (creature == null)
|
|
{
|
|
Log.outError(LogFilter.Battleground, $"Battleground.AddCreature: cannot create creature (entry: {entry}) for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
return null;
|
|
}
|
|
|
|
creature.SetHomePosition(pos);
|
|
|
|
if (!map.AddToMap(creature))
|
|
return null;
|
|
|
|
BgCreatures[type] = creature.GetGUID();
|
|
|
|
if (respawntime != 0)
|
|
creature.SetRespawnDelay(respawntime);
|
|
|
|
return creature;
|
|
}
|
|
|
|
public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
|
|
{
|
|
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
|
|
}
|
|
|
|
public bool DelCreature(uint type)
|
|
{
|
|
if (BgCreatures[type].IsEmpty())
|
|
return true;
|
|
|
|
Creature creature = GetBgMap().GetCreature(BgCreatures[type]);
|
|
if (creature != null)
|
|
{
|
|
creature.AddObjectToRemoveList();
|
|
BgCreatures[type].Clear();
|
|
return true;
|
|
}
|
|
|
|
Log.outError(LogFilter.Battleground, $"Battleground.DelCreature: creature (type: {type}, {BgCreatures[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
BgCreatures[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
public bool DelObject(int type)
|
|
{
|
|
if (BgObjects[type].IsEmpty())
|
|
return true;
|
|
|
|
GameObject obj = GetBgMap().GetGameObject(BgObjects[type]);
|
|
if (obj != null)
|
|
{
|
|
obj.SetRespawnTime(0); // not save respawn time
|
|
obj.Delete();
|
|
BgObjects[type].Clear();
|
|
return true;
|
|
}
|
|
Log.outError(LogFilter.Battleground, $"Battleground.DelObject: gameobject (type: {type}, {BgObjects[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
BgObjects[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
bool RemoveObjectFromWorld(uint type)
|
|
{
|
|
if (BgObjects[type].IsEmpty())
|
|
return true;
|
|
|
|
GameObject obj = GetBgMap().GetGameObject(BgObjects[type]);
|
|
if (obj != null)
|
|
{
|
|
obj.RemoveFromWorld();
|
|
BgObjects[type].Clear();
|
|
return true;
|
|
}
|
|
Log.outInfo(LogFilter.Battleground, $"Battleground::RemoveObjectFromWorld: gameobject (type: {type}, {BgObjects[type]}) not found for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
return false;
|
|
}
|
|
|
|
public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
|
|
{
|
|
uint entry = (uint)(teamIndex == BatttleGroundTeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
|
|
|
|
if (AddCreature(entry, type, x, y, z, o) != null)
|
|
return true;
|
|
|
|
Log.outError(LogFilter.Battleground, $"Battleground.AddSpiritGuide: cannot create spirit guide (type: {type}, entry: {entry}) for BG (map: {GetMapId()}, instance id: {m_InstanceID})!");
|
|
EndNow();
|
|
return false;
|
|
}
|
|
|
|
public bool AddSpiritGuide(uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral)
|
|
{
|
|
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
|
|
}
|
|
|
|
public void SendMessageToAll(CypherStrings entry, ChatMsg msgType, Player source = null)
|
|
{
|
|
if (entry == 0)
|
|
return;
|
|
|
|
CypherStringChatBuilder builder = new(null, msgType, entry, source);
|
|
LocalizedDo localizer = new(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
public void SendMessageToAll(CypherStrings entry, ChatMsg msgType, Player source, params object[] args)
|
|
{
|
|
if (entry == 0)
|
|
return;
|
|
|
|
CypherStringChatBuilder builder = new(null, msgType, entry, source, args);
|
|
LocalizedDo localizer = new(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
public void AddPlayerPosition(BattlegroundPlayerPosition position)
|
|
{
|
|
_playerPositions.Add(position);
|
|
}
|
|
|
|
public void RemovePlayerPosition(ObjectGuid guid)
|
|
{
|
|
_playerPositions.RemoveAll(playerPosition => playerPosition.Guid == guid);
|
|
}
|
|
|
|
void EndNow()
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
SetStatus(BattlegroundStatus.WaitLeave);
|
|
SetRemainingTime(0);
|
|
}
|
|
|
|
public virtual void HandleKillPlayer(Player victim, Player killer)
|
|
{
|
|
// Keep in mind that for arena this will have to be changed a bit
|
|
|
|
// Add +1 deaths
|
|
UpdatePlayerScore(victim, ScoreType.Deaths, 1);
|
|
// Add +1 kills to group and +1 killing_blows to killer
|
|
if (killer != null)
|
|
{
|
|
// Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
|
|
if (killer == victim)
|
|
return;
|
|
|
|
Team killerTeam = GetPlayerTeam(killer.GetGUID());
|
|
|
|
UpdatePlayerScore(killer, ScoreType.HonorableKills, 1);
|
|
UpdatePlayerScore(killer, ScoreType.KillingBlows, 1);
|
|
|
|
foreach (var (guid, player) in m_Players)
|
|
{
|
|
Player creditedPlayer = Global.ObjAccessor.FindPlayer(guid);
|
|
if (creditedPlayer == null || creditedPlayer == killer)
|
|
continue;
|
|
|
|
if (player.Team == killerTeam && creditedPlayer.IsAtGroupRewardDistance(victim))
|
|
UpdatePlayerScore(creditedPlayer, ScoreType.HonorableKills, 1);
|
|
}
|
|
}
|
|
|
|
if (!IsArena())
|
|
{
|
|
// To be able to remove insignia -- ONLY IN Battlegrounds
|
|
victim.SetUnitFlag(UnitFlags.Skinnable);
|
|
RewardXPAtKill(killer, victim);
|
|
}
|
|
}
|
|
public virtual void HandleKillUnit(Creature creature, Player killer) { }
|
|
|
|
// Return the player's team based on Battlegroundplayer info
|
|
// Used in same faction arena matches mainly
|
|
public Team GetPlayerTeam(ObjectGuid guid)
|
|
{
|
|
var player = m_Players.LookupByKey(guid);
|
|
if (player != null)
|
|
return player.Team;
|
|
return Team.Other;
|
|
}
|
|
|
|
public Team GetOtherTeam(Team team)
|
|
{
|
|
return team != 0 ? ((team == Team.Alliance) ? Team.Horde : Team.Alliance) : Team.Other;
|
|
}
|
|
|
|
public bool IsPlayerInBattleground(ObjectGuid guid)
|
|
{
|
|
return m_Players.ContainsKey(guid);
|
|
}
|
|
|
|
public bool IsPlayerMercenaryInBattleground(ObjectGuid guid)
|
|
{
|
|
var player = m_Players.LookupByKey(guid);
|
|
if (player != null)
|
|
return player.Mercenary;
|
|
|
|
return false;
|
|
}
|
|
|
|
void PlayerAddedToBGCheckIfBGIsRunning(Player player)
|
|
{
|
|
if (GetStatus() != BattlegroundStatus.WaitLeave)
|
|
return;
|
|
|
|
BlockMovement(player);
|
|
|
|
PVPMatchStatisticsMessage pvpMatchStatistics = new();
|
|
BuildPvPLogDataPacket(out pvpMatchStatistics.Data);
|
|
player.SendPacket(pvpMatchStatistics);
|
|
}
|
|
|
|
public uint GetAlivePlayersCountByTeam(Team team)
|
|
{
|
|
uint count = 0;
|
|
foreach (var pair in m_Players)
|
|
{
|
|
if (pair.Value.Team == team)
|
|
{
|
|
Player player = Global.ObjAccessor.FindPlayer(pair.Key);
|
|
if (player != null && player.IsAlive())
|
|
++count;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
public int GetObjectType(ObjectGuid guid)
|
|
{
|
|
for (int i = 0; i < BgObjects.Length; ++i)
|
|
if (BgObjects[i] == guid)
|
|
return i;
|
|
Log.outError(LogFilter.Battleground, $"Battleground.GetObjectType: player used gameobject ({guid}) which is not in internal data for BG (map: {GetMapId()}, instance id: {m_InstanceID}), cheating?");
|
|
return -1;
|
|
}
|
|
|
|
public void SetBgRaid(Team team, Group bg_raid)
|
|
{
|
|
Group old_raid = m_BgRaids[GetTeamIndexByTeamId(team)];
|
|
if (old_raid != null)
|
|
old_raid.SetBattlegroundGroup(null);
|
|
if (bg_raid != null)
|
|
bg_raid.SetBattlegroundGroup(this);
|
|
m_BgRaids[GetTeamIndexByTeamId(team)] = bg_raid;
|
|
}
|
|
|
|
public virtual WorldSafeLocsEntry GetClosestGraveyard(Player player)
|
|
{
|
|
return Global.ObjectMgr.GetClosestGraveyard(player, GetPlayerTeam(player.GetGUID()), player);
|
|
}
|
|
|
|
public override void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
|
|
{
|
|
ProcessEvent(target, gameEventId, source);
|
|
GameEvents.TriggerForMap(gameEventId, GetBgMap(), source, target);
|
|
foreach (var guid in GetPlayers().Keys)
|
|
{
|
|
Player player = Global.ObjAccessor.FindPlayer(guid);
|
|
if (player != null)
|
|
GameEvents.TriggerForPlayer(gameEventId, player);
|
|
}
|
|
}
|
|
|
|
public void SetBracket(PvpDifficultyRecord bracketEntry)
|
|
{
|
|
_pvpDifficultyEntry = bracketEntry;
|
|
}
|
|
|
|
void RewardXPAtKill(Player killer, Player victim)
|
|
{
|
|
if (WorldConfig.GetBoolValue(WorldCfg.BgXpForKill) && killer != null && victim != null)
|
|
new KillRewarder(new[] { killer }, victim, true).Reward();
|
|
}
|
|
|
|
public uint GetTeamScore(int teamIndex)
|
|
{
|
|
if (teamIndex == BatttleGroundTeamId.Alliance || teamIndex == BatttleGroundTeamId.Horde)
|
|
return m_TeamScores[teamIndex];
|
|
|
|
Log.outError(LogFilter.Battleground, "GetTeamScore with wrong Team {0} for BG {1}", teamIndex, GetTypeID());
|
|
return 0;
|
|
}
|
|
|
|
public virtual void HandleAreaTrigger(Player player, uint trigger, bool entered)
|
|
{
|
|
Log.outDebug(LogFilter.Battleground, "Unhandled AreaTrigger {0} in Battleground {1}. Player coords (x: {2}, y: {3}, z: {4})",
|
|
trigger, player.GetMapId(), player.GetPositionX(), player.GetPositionY(), player.GetPositionZ());
|
|
}
|
|
|
|
public virtual bool SetupBattleground()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public string GetName()
|
|
{
|
|
return _battlegroundTemplate.BattlemasterEntry.Name[Global.WorldMgr.GetDefaultDbcLocale()];
|
|
}
|
|
|
|
public BattlegroundTypeId GetTypeID()
|
|
{
|
|
return _battlegroundTemplate.Id;
|
|
}
|
|
|
|
public BattlegroundBracketId GetBracketId()
|
|
{
|
|
return _pvpDifficultyEntry.GetBracketId();
|
|
}
|
|
|
|
byte GetUniqueBracketId()
|
|
{
|
|
return (byte)((GetMinLevel() / 5) - 1); // 10 - 1, 15 - 2, 20 - 3, etc.
|
|
}
|
|
|
|
uint GetMaxPlayers()
|
|
{
|
|
return GetMaxPlayersPerTeam() * 2;
|
|
}
|
|
|
|
uint GetMinPlayers()
|
|
{
|
|
return GetMinPlayersPerTeam() * 2;
|
|
}
|
|
|
|
public uint GetMinLevel()
|
|
{
|
|
if (_pvpDifficultyEntry != null)
|
|
return _pvpDifficultyEntry.MinLevel;
|
|
|
|
return _battlegroundTemplate.GetMinLevel();
|
|
}
|
|
|
|
public uint GetMaxLevel()
|
|
{
|
|
if (_pvpDifficultyEntry != null)
|
|
return _pvpDifficultyEntry.MaxLevel;
|
|
|
|
return _battlegroundTemplate.GetMaxLevel();
|
|
}
|
|
|
|
public uint GetMaxPlayersPerTeam()
|
|
{
|
|
if (IsArena())
|
|
{
|
|
switch (GetArenaType())
|
|
{
|
|
case ArenaTypes.Team2v2:
|
|
return 2;
|
|
case ArenaTypes.Team3v3:
|
|
return 3;
|
|
case ArenaTypes.Team5v5: // removed
|
|
return 5;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return _battlegroundTemplate.GetMaxPlayersPerTeam();
|
|
}
|
|
|
|
public uint GetMinPlayersPerTeam()
|
|
{
|
|
return _battlegroundTemplate.GetMinPlayersPerTeam();
|
|
}
|
|
|
|
public BattlegroundPlayer GetBattlegroundPlayerData(ObjectGuid playerGuid)
|
|
{
|
|
return m_Players.LookupByKey(playerGuid);
|
|
}
|
|
|
|
public virtual void StartingEventCloseDoors() { }
|
|
public virtual void StartingEventOpenDoors() { }
|
|
|
|
public virtual void DestroyGate(Player player, GameObject go) { }
|
|
|
|
public uint GetInstanceID() { return m_InstanceID; }
|
|
public BattlegroundStatus GetStatus() { return m_Status; }
|
|
public uint GetClientInstanceID() { return m_ClientInstanceID; }
|
|
public uint GetElapsedTime() { return m_StartTime; }
|
|
public uint GetRemainingTime() { return (uint)m_EndTime; }
|
|
|
|
int GetStartDelayTime() { return m_StartDelayTime; }
|
|
public ArenaTypes GetArenaType() { return m_ArenaType; }
|
|
PvPTeamId GetWinner() { return _winnerTeamId; }
|
|
|
|
//here we can count minlevel and maxlevel for players
|
|
public void SetInstanceID(uint InstanceID) { m_InstanceID = InstanceID; }
|
|
public void SetStatus(BattlegroundStatus Status) { m_Status = Status; }
|
|
public void SetClientInstanceID(uint InstanceID) { m_ClientInstanceID = InstanceID; }
|
|
public void SetElapsedTime(uint Time) { m_StartTime = Time; }
|
|
public void SetRemainingTime(uint Time) { m_EndTime = (int)Time; }
|
|
public void SetRated(bool state) { m_IsRated = state; }
|
|
public void SetArenaType(ArenaTypes type) { m_ArenaType = type; }
|
|
public void SetWinner(PvPTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; }
|
|
public List<uint> GetPvpStatIds() { return _pvpStatIds; }
|
|
|
|
void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; }
|
|
void SetStartDelayTime(BattlegroundStartTimeIntervals Time) { m_StartDelayTime = (int)Time; }
|
|
|
|
public void DecreaseInvitedCount(Team team)
|
|
{
|
|
if (team == Team.Alliance)
|
|
--m_InvitedAlliance;
|
|
else
|
|
--m_InvitedHorde;
|
|
}
|
|
public void IncreaseInvitedCount(Team team)
|
|
{
|
|
if (team == Team.Alliance)
|
|
++m_InvitedAlliance;
|
|
else
|
|
++m_InvitedHorde;
|
|
}
|
|
|
|
uint GetInvitedCount(Team team) { return (team == Team.Alliance) ? m_InvitedAlliance : m_InvitedHorde; }
|
|
|
|
public bool IsRated() { return m_IsRated; }
|
|
|
|
public Dictionary<ObjectGuid, BattlegroundPlayer> GetPlayers() { return m_Players; }
|
|
uint GetPlayersSize() { return (uint)m_Players.Count; }
|
|
uint GetPlayerScoresSize() { return (uint)PlayerScores.Count; }
|
|
|
|
BattlegroundMap FindBgMap() { return m_Map; }
|
|
|
|
Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; }
|
|
|
|
public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
|
|
public uint GetPlayersCountByTeam(Team team) { return m_PlayersCount[GetTeamIndexByTeamId(team)]; }
|
|
void UpdatePlayersCountByTeam(Team team, bool remove)
|
|
{
|
|
if (remove)
|
|
--m_PlayersCount[GetTeamIndexByTeamId(team)];
|
|
else
|
|
++m_PlayersCount[GetTeamIndexByTeamId(team)];
|
|
}
|
|
|
|
public virtual void CheckWinConditions() { }
|
|
|
|
public void SetArenaTeamIdForTeam(Team team, uint ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(team)] = ArenaTeamId; }
|
|
public uint GetArenaTeamIdForTeam(Team team) { return m_ArenaTeamIds[GetTeamIndexByTeamId(team)]; }
|
|
public uint GetArenaTeamIdByIndex(uint index) { return m_ArenaTeamIds[index]; }
|
|
public void SetArenaMatchmakerRating(Team team, uint MMR) { m_ArenaTeamMMR[GetTeamIndexByTeamId(team)] = MMR; }
|
|
public uint GetArenaMatchmakerRating(Team team) { return m_ArenaTeamMMR[GetTeamIndexByTeamId(team)]; }
|
|
|
|
// Battleground events
|
|
public virtual void EventPlayerDroppedFlag(Player player) { }
|
|
public virtual void EventPlayerClickedOnFlag(Player player, GameObject target_obj) { }
|
|
|
|
public override void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker = null) { }
|
|
|
|
// this function can be used by spell to interact with the BG map
|
|
public virtual void DoAction(uint action, ulong arg) { }
|
|
|
|
public virtual void HandlePlayerResurrect(Player player) { }
|
|
|
|
public virtual WorldSafeLocsEntry GetExploitTeleportLocation(Team team) { return null; }
|
|
|
|
public virtual bool HandlePlayerUnderMap(Player player) { return false; }
|
|
|
|
public bool ToBeDeleted() { return m_SetDeleteThis; }
|
|
void SetDeleteThis() { m_SetDeleteThis = true; }
|
|
|
|
bool CanAwardArenaPoints() { return GetMinLevel() >= 71; }
|
|
|
|
public virtual ObjectGuid GetFlagPickerGUID(int teamIndex = -1) { return ObjectGuid.Empty; }
|
|
public virtual void SetDroppedFlagGUID(ObjectGuid guid, int teamIndex = -1) { }
|
|
public virtual void HandleQuestComplete(uint questid, Player player) { }
|
|
public virtual bool CanActivateGO(int entry, uint team) { return true; }
|
|
public virtual bool IsSpellAllowed(uint spellId, Player player) { return true; }
|
|
|
|
public virtual void RemovePlayer(Player player, ObjectGuid guid, Team team) { }
|
|
|
|
public virtual bool PreUpdateImpl(uint diff) { return true; }
|
|
|
|
public virtual void PostUpdateImpl(uint diff) { }
|
|
|
|
void BroadcastWorker(IDoWork<Player> _do)
|
|
{
|
|
foreach (var pair in m_Players)
|
|
{
|
|
Player player = _GetPlayer(pair, "BroadcastWorker");
|
|
if (player != null)
|
|
_do.Invoke(player);
|
|
}
|
|
}
|
|
|
|
#region Fields
|
|
protected Dictionary<ObjectGuid, BattlegroundScore> PlayerScores = new(); // Player scores
|
|
// Player lists, those need to be accessible by inherited classes
|
|
Dictionary<ObjectGuid, BattlegroundPlayer> m_Players = new();
|
|
|
|
// these are important variables used for starting messages
|
|
BattlegroundEventFlags m_Events;
|
|
public BattlegroundStartTimeIntervals[] StartDelayTimes = new BattlegroundStartTimeIntervals[4];
|
|
// this must be filled inructors!
|
|
public uint[] StartMessageIds = new uint[4];
|
|
|
|
public uint[] m_TeamScores = new uint[SharedConst.PvpTeamsCount];
|
|
|
|
protected ObjectGuid[] BgObjects;// = new Dictionary<int, ObjectGuid>();
|
|
protected ObjectGuid[] BgCreatures;// = new Dictionary<int, ObjectGuid>();
|
|
|
|
public uint[] Buff_Entries = { BattlegroundConst.SpeedBuff, BattlegroundConst.RegenBuff, BattlegroundConst.BerserkerBuff };
|
|
|
|
// Battleground
|
|
uint m_InstanceID; // Battleground Instance's GUID!
|
|
BattlegroundStatus m_Status;
|
|
uint m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
|
|
uint m_StartTime;
|
|
uint m_CountdownTimer;
|
|
uint m_ResetStatTimer;
|
|
uint m_ValidStartPositionTimer;
|
|
int m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
|
|
ArenaTypes m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
|
|
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque
|
|
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
|
|
PvPTeamId _winnerTeamId;
|
|
int m_StartDelayTime;
|
|
bool m_IsRated; // is this battle rated?
|
|
bool m_PrematureCountDown;
|
|
uint m_PrematureCountDownTimer;
|
|
uint m_LastPlayerPositionBroadcast;
|
|
|
|
// Player lists
|
|
List<ObjectGuid> m_OfflineQueue = new(); // Player GUID
|
|
|
|
// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
|
|
// Invited counters will be changed only when removing already invited player from queue, removing player from Battleground and inviting player to BG
|
|
// Invited players counters
|
|
uint m_InvitedAlliance;
|
|
uint m_InvitedHorde;
|
|
|
|
// Raid Group
|
|
Group[] m_BgRaids = new Group[SharedConst.PvpTeamsCount]; // 0 - Team.Alliance, 1 - Team.Horde
|
|
|
|
// Players count by team
|
|
uint[] m_PlayersCount = new uint[SharedConst.PvpTeamsCount];
|
|
|
|
// Arena team ids by team
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uint[] m_ArenaTeamIds = new uint[SharedConst.PvpTeamsCount];
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uint[] m_ArenaTeamMMR = new uint[SharedConst.PvpTeamsCount];
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// Start location
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BattlegroundMap m_Map;
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BattlegroundTemplate _battlegroundTemplate;
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PvpDifficultyRecord _pvpDifficultyEntry;
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List<uint> _pvpStatIds = new();
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List<BattlegroundPlayerPosition> _playerPositions = new();
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#endregion
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}
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public class BattlegroundPlayer
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{
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public long OfflineRemoveTime; // for tracking and removing offline players from queue after 5 Time.Minutes
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public Team Team; // Player's team
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public bool Mercenary;
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public BattlegroundQueueTypeId queueTypeId;
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}
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}
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