Files
CypherCore/Source/Game/Pools/PoolManager.cs
T
2021-06-07 18:06:16 -04:00

1063 lines
43 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public class PoolManager : Singleton<PoolManager>
{
PoolManager() { }
public void Initialize()
{
mQuestSearchMap.Clear();
mGameobjectSearchMap.Clear();
mCreatureSearchMap.Clear();
}
public void LoadFromDB()
{
// Pool templates
{
uint oldMSTime = Time.GetMSTime();
SQLResult result = DB.World.Query("SELECT entry, max_limit FROM pool_template");
if (result.IsEmpty())
{
mPoolTemplate.Clear();
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 object pools. DB table `pool_template` is empty.");
return;
}
uint count = 0;
do
{
uint pool_id = result.Read<uint>(0);
PoolTemplateData pPoolTemplate = new();
pPoolTemplate.MaxLimit = result.Read<uint>(1);
mPoolTemplate[pool_id] = pPoolTemplate;
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} objects pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
// Creatures
Log.outInfo(LogFilter.ServerLoading, "Loading Creatures Pooling Data...");
{
uint oldMSTime = Time.GetMSTime();
// 1 2 3
SQLResult result = DB.World.Query("SELECT guid, pool_entry, chance FROM pool_creature");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
}
else
{
uint count = 0;
do
{
ulong guid = result.Read<ulong>(0);
uint pool_id = result.Read<uint>(1);
float chance = result.Read<float>(2);
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data == null)
{
Log.outError(LogFilter.Sql, "`pool_creature` has a non existing creature spawn (GUID: {0}) defined for pool id ({1}), skipped.", guid, pool_id);
continue;
}
if (!mPoolTemplate.ContainsKey(pool_id))
{
Log.outError(LogFilter.Sql, "`pool_creature` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
Log.outError(LogFilter.Sql, "`pool_creature` has an invalid chance ({0}) for creature guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
PoolObject plObject = new(guid, chance);
if (!mPoolCreatureGroups.ContainsKey(pool_id))
mPoolCreatureGroups[pool_id] = new PoolGroup<Creature>();
PoolGroup<Creature> cregroup = mPoolCreatureGroups[pool_id];
cregroup.SetPoolId(pool_id);
cregroup.AddEntry(plObject, pPoolTemplate.MaxLimit);
mCreatureSearchMap.Add(guid, pool_id);
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// Gameobjects
Log.outInfo(LogFilter.ServerLoading, "Loading Gameobject Pooling Data...");
{
uint oldMSTime = Time.GetMSTime();
// 1 2 3
SQLResult result = DB.World.Query("SELECT guid, pool_entry, chance FROM pool_gameobject");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
}
else
{
uint count = 0;
do
{
ulong guid = result.Read<ulong>(0);
uint pool_id = result.Read<uint>(1);
float chance = result.Read<float>(2);
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data == null)
{
Log.outError(LogFilter.Sql, "`pool_gameobject` has a non existing gameobject spawn (GUID: {0}) defined for pool id ({1}), skipped.", guid, pool_id);
continue;
}
GameObjectTemplate goinfo = Global.ObjectMgr.GetGameObjectTemplate(data.Id);
if (goinfo.type != GameObjectTypes.Chest &&
goinfo.type != GameObjectTypes.FishingHole &&
goinfo.type != GameObjectTypes.GatheringNode &&
goinfo.type != GameObjectTypes.Goober)
{
Log.outError(LogFilter.Sql, "`pool_gameobject` has a not lootable gameobject spawn (GUID: {0}, type: {1}) defined for pool id ({2}), skipped.", guid, goinfo.type, pool_id);
continue;
}
if (!mPoolTemplate.ContainsKey(pool_id))
{
Log.outError(LogFilter.Sql, "`pool_gameobject` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
Log.outError(LogFilter.Sql, "`pool_gameobject` has an invalid chance ({0}) for gameobject guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
PoolObject plObject = new(guid, chance);
if (!mPoolGameobjectGroups.ContainsKey(pool_id))
mPoolGameobjectGroups[pool_id] = new PoolGroup<GameObject>();
PoolGroup<GameObject> gogroup = mPoolGameobjectGroups[pool_id];
gogroup.SetPoolId(pool_id);
gogroup.AddEntry(plObject, pPoolTemplate.MaxLimit);
mGameobjectSearchMap.Add(guid, pool_id);
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} gameobject in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// Pool of pools
Log.outInfo(LogFilter.ServerLoading, "Loading Mother Pooling Data...");
{
uint oldMSTime = Time.GetMSTime();
// 1 2 3
SQLResult result = DB.World.Query("SELECT pool_id, mother_pool, chance FROM pool_pool");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 pools in pools");
}
else
{
uint count = 0;
do
{
uint child_pool_id = result.Read<uint>(0);
uint mother_pool_id = result.Read<uint>(1);
float chance = result.Read<float>(2);
if (!mPoolTemplate.ContainsKey(mother_pool_id))
{
Log.outError(LogFilter.Sql, "`pool_pool` mother_pool id ({0}) is not in `pool_template`, skipped.", mother_pool_id);
continue;
}
if (!mPoolTemplate.ContainsKey(child_pool_id))
{
Log.outError(LogFilter.Sql, "`pool_pool` included pool_id ({0}) is not in `pool_template`, skipped.", child_pool_id);
continue;
}
if (mother_pool_id == child_pool_id)
{
Log.outError(LogFilter.Sql, "`pool_pool` pool_id ({0}) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
Log.outError(LogFilter.Sql, "`pool_pool` has an invalid chance ({0}) for pool id ({1}) in mother pool id ({2}), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
PoolTemplateData pPoolTemplateMother = mPoolTemplate[mother_pool_id];
PoolObject plObject = new(child_pool_id, chance);
if (!mPoolPoolGroups.ContainsKey(mother_pool_id))
mPoolPoolGroups[mother_pool_id] = new PoolGroup<Pool>();
PoolGroup<Pool> plgroup = mPoolPoolGroups[mother_pool_id];
plgroup.SetPoolId(mother_pool_id);
plgroup.AddEntry(plObject, pPoolTemplateMother.MaxLimit);
mPoolSearchMap.Add(child_pool_id, mother_pool_id);
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} pools in mother pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
Log.outInfo(LogFilter.ServerLoading, "Loading Quest Pooling Data...");
{
uint oldMSTime = Time.GetMSTime();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_QUEST_POOLS);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests in pools");
}
else
{
List<uint> creBounds;
List<uint> goBounds;
Dictionary<uint, QuestTypes> poolTypeMap = new();
uint count = 0;
do
{
uint entry = result.Read<uint>(0);
uint pool_id = result.Read<uint>(1);
if (!poolTypeMap.ContainsKey(pool_id))
poolTypeMap[pool_id] = 0;
Quest quest = Global.ObjectMgr.GetQuestTemplate(entry);
if (quest == null)
{
Log.outError(LogFilter.Sql, "`pool_quest` has a non existing quest template (Entry: {0}) defined for pool id ({1}), skipped.", entry, pool_id);
continue;
}
if (!mPoolTemplate.ContainsKey(pool_id))
{
Log.outError(LogFilter.Sql, "`pool_quest` pool id ({0}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (!quest.IsDailyOrWeekly())
{
Log.outError(LogFilter.Sql, "`pool_quest` has an quest ({0}) which is not daily or weekly in pool id ({1}), use ExclusiveGroup instead, skipped.", entry, pool_id);
continue;
}
if (poolTypeMap[pool_id] == QuestTypes.None)
poolTypeMap[pool_id] = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
QuestTypes currType = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
if (poolTypeMap[pool_id] != currType)
{
Log.outError(LogFilter.Sql, "`pool_quest` quest {0} is {1} but pool ({2}) is specified for {3}, mixing not allowed, skipped.",
entry, currType, pool_id, poolTypeMap[pool_id]);
continue;
}
creBounds = mQuestCreatureRelation.LookupByKey(entry);
goBounds = mQuestGORelation.LookupByKey(entry);
if (creBounds.Empty() && goBounds.Empty())
{
Log.outError(LogFilter.Sql, "`pool_quest` lists entry ({0}) as member of pool ({1}) but is not started anywhere, skipped.", entry, pool_id);
continue;
}
PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
PoolObject plObject = new(entry, 0.0f);
if (!mPoolQuestGroups.ContainsKey(pool_id))
mPoolQuestGroups[pool_id] = new PoolGroup<Quest>();
PoolGroup<Quest> questgroup = mPoolQuestGroups[pool_id];
questgroup.SetPoolId(pool_id);
questgroup.AddEntry(plObject, pPoolTemplate.MaxLimit);
mQuestSearchMap.Add(entry, pool_id);
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} quests in pools in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
Log.outInfo(LogFilter.ServerLoading, "Starting objects pooling system...");
{
uint oldMSTime = Time.GetMSTime();
SQLResult result = DB.World.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template" +
" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry" +
" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, 0 pools spawned.");
}
else
{
uint count = 0;
do
{
uint pool_entry = result.Read<uint>(0);
uint pool_pool_id = result.Read<uint>(1);
if (!CheckPool(pool_entry))
{
if (pool_pool_id != 0)
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
Log.outError(LogFilter.Sql, "Pool Id {0} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {1} and cannot be safely removed.", pool_entry, result.Read<uint>(2));
else
Log.outError(LogFilter.Sql, "Pool Id {0} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
continue;
}
// Don't spawn child pools, they are spawned recursively by their parent pools
if (pool_pool_id == 0)
{
SpawnPool(pool_entry);
count++;
}
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
}
public void SaveQuestsToDB()
{
SQLTransaction trans = new();
foreach (var questPoolGroup in mPoolQuestGroups.Values)
{
if (questPoolGroup.IsEmpty())
continue;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_QUEST_POOL_SAVE);
stmt.AddValue(0, questPoolGroup.GetPoolId());
trans.Append(stmt);
}
foreach (var pair in mQuestSearchMap)
{
if (IsSpawnedObject<Quest>(pair.Key))
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_QUEST_POOL_SAVE);
stmt.AddValue(0, pair.Value);
stmt.AddValue(1, pair.Key);
trans.Append(stmt);
}
}
DB.Characters.CommitTransaction(trans);
}
public void ChangeDailyQuests()
{
foreach (var questPoolGroup in mPoolQuestGroups.Values)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)questPoolGroup.GetFirstEqualChancedObjectId());
if (quest != null)
{
if (quest.IsWeekly())
continue;
UpdatePool<Quest>(questPoolGroup.GetPoolId(), 1); // anything non-zero means don't load from db
}
}
SaveQuestsToDB();
}
public void ChangeWeeklyQuests()
{
foreach (var questPoolGroup in mPoolQuestGroups.Values)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)questPoolGroup.GetFirstEqualChancedObjectId());
if (quest != null)
{
if (quest.IsDaily())
continue;
UpdatePool<Quest>(questPoolGroup.GetPoolId(), 1);
}
}
SaveQuestsToDB();
}
void SpawnPool<T>(uint pool_id, ulong db_guid)
{
switch (typeof(T).Name)
{
case "Creature":
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "GameObject":
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "Pool":
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "Quest":
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
mPoolQuestGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
}
}
public void SpawnPool(uint pool_id)
{
SpawnPool<Pool>(pool_id, 0);
SpawnPool<GameObject>(pool_id, 0);
SpawnPool<Creature>(pool_id, 0);
SpawnPool<Quest>(pool_id, 0);
}
public void DespawnPool(uint pool_id)
{
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
mPoolQuestGroups[pool_id].DespawnObject(mSpawnedData);
}
public bool CheckPool(uint pool_id)
{
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].CheckPool())
return false;
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].CheckPool())
return false;
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].CheckPool())
return false;
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].CheckPool())
return false;
return true;
}
public void UpdatePool<T>(uint pool_id, ulong db_guid_or_pool_id)
{
uint motherpoolid = IsPartOfAPool<Pool>(pool_id);
if (motherpoolid != 0)
SpawnPool<Pool>(motherpoolid, pool_id);
else
SpawnPool<T>(pool_id, db_guid_or_pool_id);
}
public uint IsPartOfAPool<T>(ulong db_guid)
{
switch (typeof(T).Name)
{
case "Creature":
return mCreatureSearchMap.LookupByKey(db_guid);
case "GameObject":
return mGameobjectSearchMap.LookupByKey(db_guid);
case "Pool":
return mPoolSearchMap.LookupByKey(db_guid);
case "Quest":
return mQuestSearchMap.LookupByKey(db_guid);
}
return 0;
}
// Selects proper template overload to call based on passed type
public uint IsPartOfAPool(SpawnObjectType type, ulong spawnId)
{
switch (type)
{
case SpawnObjectType.Creature:
return IsPartOfAPool<Creature>(spawnId);
case SpawnObjectType.GameObject:
return IsPartOfAPool<GameObject>(spawnId);
default:
Cypher.Assert(false, $"Invalid spawn type {type} passed to PoolMgr.IsPartOfPool (with spawnId {spawnId})");
return 0;
}
}
public enum QuestTypes
{
None = 0,
Daily = 1,
Weekly = 2
}
public bool IsSpawnedObject<T>(ulong db_guid_or_pool_id) { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
public MultiMap<uint, uint> mQuestCreatureRelation = new();
public MultiMap<uint, uint> mQuestGORelation = new();
Dictionary<uint, PoolTemplateData> mPoolTemplate = new();
Dictionary<uint, PoolGroup<Creature>> mPoolCreatureGroups = new();
Dictionary<uint, PoolGroup<GameObject>> mPoolGameobjectGroups = new();
Dictionary<uint, PoolGroup<Pool>> mPoolPoolGroups = new();
Dictionary<uint, PoolGroup<Quest>> mPoolQuestGroups = new();
Dictionary<ulong, uint> mCreatureSearchMap = new();
Dictionary<ulong, uint> mGameobjectSearchMap = new();
Dictionary<ulong, uint> mPoolSearchMap = new();
Dictionary<ulong, uint> mQuestSearchMap = new();
// dynamic data
ActivePoolData mSpawnedData = new();
}
public class PoolGroup<T>
{
public PoolGroup()
{
poolId = 0;
}
public void AddEntry(PoolObject poolitem, uint maxentries)
{
if (poolitem.chance != 0 && maxentries == 1)
ExplicitlyChanced.Add(poolitem);
else
EqualChanced.Add(poolitem);
}
public bool CheckPool()
{
if (EqualChanced.Empty())
{
float chance = 0;
for (int i = 0; i < ExplicitlyChanced.Count; ++i)
chance += ExplicitlyChanced[i].chance;
if (chance != 100 && chance != 0)
return false;
}
return true;
}
public void DespawnObject(ActivePoolData spawns, ulong guid = 0)
{
for (int i = 0; i < EqualChanced.Count; ++i)
{
// if spawned
if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
{
if (guid == 0 || EqualChanced[i].guid == guid)
{
Despawn1Object(EqualChanced[i].guid);
spawns.RemoveObject<T>(EqualChanced[i].guid, poolId);
}
}
}
for (int i = 0; i < ExplicitlyChanced.Count; ++i)
{
// spawned
if (spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid))
{
if (guid == 0 || ExplicitlyChanced[i].guid == guid)
{
Despawn1Object(ExplicitlyChanced[i].guid);
spawns.RemoveObject<T>(ExplicitlyChanced[i].guid, poolId);
}
}
}
}
void Despawn1Object(ulong guid)
{
switch (typeof(T).Name)
{
case "Creature":
{
var data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
if (map != null && !map.Instanceable())
{
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
foreach (var creature in creatureBounds)
{
// For dynamic spawns, save respawn time here
if (!creature.GetRespawnCompatibilityMode())
creature.SaveRespawnTime(0, false);
creature.AddObjectToRemoveList();
}
}
}
break;
}
case "GameObject":
{
var data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
if (map != null && !map.Instanceable())
{
var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
foreach (var go in gameobjectBounds)
{
// For dynamic spawns, save respawn time here
if (!go.GetRespawnCompatibilityMode())
go.SaveRespawnTime(0, false);
go.AddObjectToRemoveList();
}
}
}
break;
}
case "Pool":
Global.PoolMgr.DespawnPool((uint)guid);
break;
case "Quest":
// Creatures
var questMap = Global.ObjectMgr.GetCreatureQuestRelationMap();
var qr = Global.PoolMgr.mQuestCreatureRelation.LookupByKey(guid);
foreach (var creature in qr)
{
if (!questMap.ContainsKey(creature))
continue;
foreach (var quest in questMap[creature].ToList())
{
if (quest == guid)
questMap.Remove(creature, quest);
}
}
// Gameobjects
questMap = Global.ObjectMgr.GetGOQuestRelationMap();
qr = Global.PoolMgr.mQuestGORelation.LookupByKey(guid);
foreach (var go in qr)
{
if (!questMap.ContainsKey(go))
continue;
foreach (var quest in questMap[go])
{
if (quest == guid)
questMap.Remove(go, quest);
}
}
break;
}
}
public void RemoveOneRelation(uint child_pool_id)
{
if (typeof(T).Name != "Pool")
return;
foreach (var poolObject in ExplicitlyChanced)
{
if (poolObject.guid == child_pool_id)
{
ExplicitlyChanced.Remove(poolObject);
break;
}
}
foreach (var poolObject in EqualChanced)
{
if (poolObject.guid == child_pool_id)
{
EqualChanced.Remove(poolObject);
break;
}
}
}
public void SpawnObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
{
if (typeof(T).Name == "Quest")
{
SpawnQuestObject(spawns, limit, triggerFrom);
return;
}
int count = (int)(limit - spawns.GetActiveObjectCount(poolId));
// If triggered from some object respawn this object is still marked as spawned
// and also counted into m_SpawnedPoolAmount so we need increase count to be
// spawned by 1
if (triggerFrom != 0)
++count;
// This will try to spawn the rest of pool, not guaranteed
if (count > 0)
{
List<PoolObject> rolledObjects = new();
// roll objects to be spawned
if (!ExplicitlyChanced.Empty())
{
float roll = (float)RandomHelper.randChance();
foreach (PoolObject obj in ExplicitlyChanced)
{
roll -= obj.chance;
// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
// so this need explicit check for this case
if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)))
{
rolledObjects.Add(obj);
break;
}
}
}
if (!EqualChanced.Empty() && rolledObjects.Empty())
{
rolledObjects.AddRange(EqualChanced.Where(obj => obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)));
rolledObjects.RandomResize((uint)count);
}
// try to spawn rolled objects
foreach (PoolObject obj in rolledObjects)
{
if (obj.guid == triggerFrom)
{
ReSpawn1Object(obj);
triggerFrom = 0;
}
else
{
spawns.ActivateObject<T>(obj.guid, poolId);
Spawn1Object(obj);
}
}
}
// One spawn one despawn no count increase
if (triggerFrom != 0)
DespawnObject(spawns, triggerFrom);
}
void SpawnQuestObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
{
Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Spawning pool {0}", poolId);
// load state from db
if (triggerFrom == 0)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_POOL_QUEST_SAVE);
stmt.AddValue(0, poolId);
SQLResult result = DB.Characters.Query(stmt);
if (!result.IsEmpty())
{
do
{
uint questId = result.Read<uint>(0);
spawns.ActivateObject<Quest>(questId, poolId);
PoolObject tempObj = new(questId, 0.0f);
Spawn1Object(tempObj);
--limit;
} while (result.NextRow() && limit != 0);
return;
}
}
List<ulong> currentQuests = spawns.GetActiveQuests();
List<ulong> newQuests = new();
// always try to select different quests
foreach (var poolObject in EqualChanced)
{
if (spawns.IsActiveObject<Quest>(poolObject.guid))
continue;
newQuests.Add(poolObject.guid);
}
// clear the pool
DespawnObject(spawns);
// recycle minimal amount of quests if possible count is lower than limit
while (limit > newQuests.Count && !currentQuests.Empty())
{
ulong questId = currentQuests.SelectRandom();
newQuests.Add(questId);
currentQuests.Remove(questId);
}
if (newQuests.Empty())
return;
// activate <limit> random quests
do
{
ulong questId = newQuests.SelectRandom();
spawns.ActivateObject<Quest>(questId, poolId);
PoolObject tempObj = new(questId, 0.0f);
Spawn1Object(tempObj);
newQuests.Remove(questId);
--limit;
} while (limit != 0 && !newQuests.Empty());
// if we are here it means the pool is initialized at startup and did not have previous saved state
if (triggerFrom == 0)
Global.PoolMgr.SaveQuestsToDB();
}
void Spawn1Object(PoolObject obj)
{
switch (typeof(T).Name)
{
case "Creature":
{
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
// We use spawn coords to spawn
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.spawnPoint))
Creature.CreateCreatureFromDB(obj.guid, map);
}
}
break;
case "GameObject":
{
GameObjectData data = Global.ObjectMgr.GetGameObjectData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.spawnPoint))
{
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
if (go)
{
if (go.IsSpawnedByDefault())
map.AddToMap(go);
}
}
}
}
break;
case "Pool":
Global.PoolMgr.SpawnPool((uint)obj.guid);
break;
case "Quest":
// Creatures
var questMap = Global.ObjectMgr.GetCreatureQuestRelationMap();
var qr = Global.PoolMgr.mQuestCreatureRelation.LookupByKey(obj.guid);
foreach (var creature in qr)
{
Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to creature {1}", obj.guid, creature);
questMap.Add(creature, (uint)obj.guid);
}
// Gameobjects
questMap = Global.ObjectMgr.GetGOQuestRelationMap();
qr = Global.PoolMgr.mQuestGORelation.LookupByKey(obj.guid);
foreach (var go in qr)
{
Log.outDebug(LogFilter.Pool, "PoolGroup<Quest>: Adding quest {0} to GO {1}", obj.guid, go);
questMap.Add(go, (uint)obj.guid);
}
break;
}
}
void ReSpawn1Object(PoolObject obj)
{
// GameObject/Creature is still on map, nothing to do
}
public void SetPoolId(uint pool_id) { poolId = pool_id; }
public bool IsEmpty() { return ExplicitlyChanced.Empty() && EqualChanced.Empty(); }
public ulong GetFirstEqualChancedObjectId()
{
if (EqualChanced.Empty())
return 0;
return EqualChanced.FirstOrDefault().guid;
}
public uint GetPoolId() { return poolId; }
uint poolId;
List<PoolObject> ExplicitlyChanced = new();
List<PoolObject> EqualChanced = new();
}
public class ActivePoolData
{
public uint GetActiveObjectCount(uint pool_id)
{
return mSpawnedPools.LookupByKey(pool_id);
}
public bool IsActiveObject<T>(ulong db_guid)
{
switch (typeof(T).Name)
{
case "Creature":
return mSpawnedCreatures.Contains(db_guid);
case "GameObject":
return mSpawnedGameobjects.Contains(db_guid);
case "Pool":
return mSpawnedPools.ContainsKey(db_guid);
case "Quest":
return mActiveQuests.Contains(db_guid);
default:
return false;
}
}
public void ActivateObject<T>(ulong db_guid, uint pool_id)
{
switch (typeof(T).Name)
{
case "Creature":
mSpawnedCreatures.Add(db_guid);
break;
case "GameObject":
mSpawnedGameobjects.Add(db_guid);
break;
case "Pool":
mSpawnedPools[db_guid] = 0;
break;
case "Quest":
mActiveQuests.Add(db_guid);
break;
default:
return;
}
if (!mSpawnedPools.ContainsKey(pool_id))
mSpawnedPools[pool_id] = 0;
++mSpawnedPools[pool_id];
}
public void RemoveObject<T>(ulong db_guid, uint pool_id)
{
switch (typeof(T).Name)
{
case "Creature":
mSpawnedCreatures.Remove(db_guid);
break;
case "GameObject":
mSpawnedGameobjects.Remove(db_guid);
break;
case "Pool":
mSpawnedPools.Remove(db_guid);
break;
case "Quest":
mActiveQuests.Remove(db_guid);
break;
default:
return;
}
if (mSpawnedPools[pool_id] > 0)
--mSpawnedPools[pool_id];
}
public List<ulong> GetActiveQuests() { return mActiveQuests; } // a copy of the set
List<ulong> mSpawnedCreatures = new();
List<ulong> mSpawnedGameobjects = new();
List<ulong> mActiveQuests = new();
Dictionary<ulong, uint> mSpawnedPools = new();
}
public class PoolObject
{
public PoolObject(ulong _guid, float _chance)
{
guid = _guid;
chance = Math.Abs(_chance);
}
public ulong guid;
public float chance;
}
public struct PoolTemplateData
{
public uint MaxLimit;
}
public class Pool { } // for Pool of Pool case
}