Files
CypherCore/Source/Game/Achievements/CriteriaHandler.cs
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3441 lines
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C#

/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.Arenas;
using Game.BattleFields;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Garrisons;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Scenarios;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Game.Achievements
{
public class CriteriaHandler
{
public virtual void Reset()
{
foreach (var iter in _criteriaProgress)
SendCriteriaProgressRemoved(iter.Key);
_criteriaProgress.Clear();
}
/// <summary>
/// this function will be called whenever the user might have done a criteria relevant action
/// </summary>
/// <param name="type"></param>
/// <param name="miscValue1"></param>
/// <param name="miscValue2"></param>
/// <param name="miscValue3"></param>
/// <param name="unit"></param>
/// <param name="referencePlayer"></param>
public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null, Player referencePlayer = null)
{
if (type >= CriteriaTypes.TotalTypes)
{
Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Wrong criteria type {0}", type);
return;
}
if (!referencePlayer)
{
Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Player is NULL! Cant update criteria");
return;
}
// disable for gamemasters with GM-mode enabled
if (referencePlayer.IsGameMaster())
{
Log.outDebug(LogFilter.Achievement, "UpdateCriteria: [Player {0} GM mode on] {1}, {2} ({3}), {4}, {5}, {6}", referencePlayer.GetName(), GetOwnerInfo(), type, type, miscValue1, miscValue2, miscValue3);
return;
}
Log.outDebug(LogFilter.Achievement, "UpdateCriteria({0}, {1}, {2}, {3}) {4}", type, type, miscValue1, miscValue2, miscValue3, GetOwnerInfo());
List<Criteria> criteriaList = GetCriteriaByType(type);
foreach (Criteria criteria in criteriaList)
{
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
continue;
// requirements not found in the dbc
CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria);
if (data != null)
if (!data.Meets(referencePlayer, unit, (uint)miscValue1))
continue;
switch (type)
{
// std. case: increment at 1
case CriteriaTypes.NumberOfTalentResets:
case CriteriaTypes.LoseDuel:
case CriteriaTypes.CreateAuction:
case CriteriaTypes.WonAuctions: //FIXME: for online player only currently
case CriteriaTypes.RollNeed:
case CriteriaTypes.RollGreed:
case CriteriaTypes.QuestAbandoned:
case CriteriaTypes.FlightPathsTaken:
case CriteriaTypes.AcceptedSummonings:
case CriteriaTypes.LootEpicItem:
case CriteriaTypes.ReceiveEpicItem:
case CriteriaTypes.Death:
case CriteriaTypes.CompleteDailyQuest:
case CriteriaTypes.DeathAtMap:
case CriteriaTypes.DeathInDungeon:
case CriteriaTypes.KilledByCreature:
case CriteriaTypes.KilledByPlayer:
case CriteriaTypes.DeathsFrom:
case CriteriaTypes.BeSpellTarget:
case CriteriaTypes.BeSpellTarget2:
case CriteriaTypes.CastSpell:
case CriteriaTypes.CastSpell2:
case CriteriaTypes.WinRatedArena:
case CriteriaTypes.UseItem:
case CriteriaTypes.RollNeedOnLoot:
case CriteriaTypes.RollGreedOnLoot:
case CriteriaTypes.DoEmote:
case CriteriaTypes.UseGameobject:
case CriteriaTypes.FishInGameobject:
case CriteriaTypes.WinDuel:
case CriteriaTypes.HkClass:
case CriteriaTypes.HkRace:
case CriteriaTypes.BgObjectiveCapture:
case CriteriaTypes.HonorableKill:
case CriteriaTypes.SpecialPvpKill:
case CriteriaTypes.GetKillingBlows:
case CriteriaTypes.HonorableKillAtArea:
case CriteriaTypes.WinArena: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
case CriteriaTypes.OnLogin:
case CriteriaTypes.PlaceGarrisonBuilding:
case CriteriaTypes.OwnBattlePetCount:
case CriteriaTypes.HonorLevelReached:
case CriteriaTypes.PrestigeReached:
SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
break;
// std case: increment at miscValue1
case CriteriaTypes.MoneyFromVendors:
case CriteriaTypes.GoldSpentForTalents:
case CriteriaTypes.MoneyFromQuestReward:
case CriteriaTypes.GoldSpentForTravelling:
case CriteriaTypes.GoldSpentAtBarber:
case CriteriaTypes.GoldSpentForMail:
case CriteriaTypes.LootMoney:
case CriteriaTypes.GoldEarnedByAuctions: //FIXME: for online player only currently
case CriteriaTypes.TotalDamageReceived:
case CriteriaTypes.TotalHealingReceived:
case CriteriaTypes.UseLfdToGroupWithPlayers:
case CriteriaTypes.WinBg:
case CriteriaTypes.CompleteBattleground:
case CriteriaTypes.DamageDone:
case CriteriaTypes.HealingDone:
case CriteriaTypes.HeartOfAzerothArtifactPowerEarned:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate);
break;
case CriteriaTypes.KillCreature:
case CriteriaTypes.KillCreatureType:
case CriteriaTypes.LootType:
case CriteriaTypes.OwnItem:
case CriteriaTypes.LootItem:
case CriteriaTypes.Currency:
SetCriteriaProgress(criteria, miscValue2, referencePlayer, ProgressType.Accumulate);
break;
// std case: high value at miscValue1
case CriteriaTypes.HighestAuctionBid:
case CriteriaTypes.HighestAuctionSold: //FIXME: for online player only currently
case CriteriaTypes.HighestHitDealt:
case CriteriaTypes.HighestHitReceived:
case CriteriaTypes.HighestHealCasted:
case CriteriaTypes.HighestHealingReceived:
case CriteriaTypes.HeartOfAzerothLevelReached:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest);
break;
case CriteriaTypes.ReachLevel:
SetCriteriaProgress(criteria, referencePlayer.GetLevel(), referencePlayer);
break;
case CriteriaTypes.ReachSkillLevel:
uint skillvalue = referencePlayer.GetBaseSkillValue((SkillType)criteria.Entry.Asset);
if (skillvalue != 0)
SetCriteriaProgress(criteria, skillvalue, referencePlayer);
break;
case CriteriaTypes.LearnSkillLevel:
uint maxSkillvalue = referencePlayer.GetPureMaxSkillValue((SkillType)criteria.Entry.Asset);
if (maxSkillvalue != 0)
SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer);
break;
case CriteriaTypes.CompleteQuestCount:
SetCriteriaProgress(criteria, (uint)referencePlayer.GetRewardedQuestCount(), referencePlayer);
break;
case CriteriaTypes.CompleteDailyQuestDaily:
{
long nextDailyResetTime = Global.WorldMgr.GetNextDailyQuestsResetTime();
CriteriaProgress progress = GetCriteriaProgress(criteria);
if (miscValue1 == 0) // Login case.
{
// reset if player missed one day.
if (progress != null && progress.Date < (nextDailyResetTime - 2 * Time.Day))
SetCriteriaProgress(criteria, 0, referencePlayer);
continue;
}
ProgressType progressType;
if (progress == null)
// 1st time. Start count.
progressType = ProgressType.Set;
else if (progress.Date < (nextDailyResetTime - 2 * Time.Day))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = ProgressType.Set;
else if (progress.Date < (nextDailyResetTime - Time.Day))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = ProgressType.Accumulate;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(criteria, 1, referencePlayer, progressType);
break;
}
case CriteriaTypes.CompleteQuestsInZone:
{
if (miscValue1 != 0)
{
SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
}
else // login case
{
uint counter = 0;
var rewQuests = referencePlayer.GetRewardedQuests();
foreach (var id in rewQuests)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(id);
if (quest != null && quest.QuestSortID >= 0 && quest.QuestSortID == criteria.Entry.Asset)
++counter;
}
SetCriteriaProgress(criteria, counter, referencePlayer);
}
break;
}
case CriteriaTypes.FallWithoutDying:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
case CriteriaTypes.CompleteQuest:
case CriteriaTypes.LearnSpell:
case CriteriaTypes.ExploreArea:
case CriteriaTypes.VisitBarberShop:
case CriteriaTypes.EquipEpicItem:
case CriteriaTypes.EquipItem:
case CriteriaTypes.CompleteAchievement:
case CriteriaTypes.RecruitGarrisonFollower:
case CriteriaTypes.OwnBattlePet:
SetCriteriaProgress(criteria, 1, referencePlayer);
break;
case CriteriaTypes.BuyBankSlot:
SetCriteriaProgress(criteria, referencePlayer.GetBankBagSlotCount(), referencePlayer);
break;
case CriteriaTypes.GainReputation:
{
int reputation = referencePlayer.GetReputationMgr().GetReputation(criteria.Entry.Asset);
if (reputation > 0)
SetCriteriaProgress(criteria, (uint)reputation, referencePlayer);
break;
}
case CriteriaTypes.GainExaltedReputation:
SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case CriteriaTypes.LearnSkilllineSpells:
case CriteriaTypes.LearnSkillLine:
{
uint spellCount = 0;
foreach (var spell in referencePlayer.GetSpellMap())
{
var bounds = Global.SpellMgr.GetSkillLineAbilityMapBounds(spell.Key);
foreach (var skill in bounds)
{
if (skill.SkillLine == criteria.Entry.Asset)
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
break;
}
}
}
SetCriteriaProgress(criteria, spellCount, referencePlayer);
break;
}
case CriteriaTypes.GainReveredReputation:
SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case CriteriaTypes.GainHonoredReputation:
SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case CriteriaTypes.KnownFactions:
SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
case CriteriaTypes.EarnHonorableKill:
SetCriteriaProgress(criteria, referencePlayer.m_activePlayerData.LifetimeHonorableKills, referencePlayer);
break;
case CriteriaTypes.HighestGoldValueOwned:
SetCriteriaProgress(criteria, referencePlayer.GetMoney(), referencePlayer, ProgressType.Highest);
break;
case CriteriaTypes.EarnAchievementPoints:
if (miscValue1 == 0)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate);
break;
case CriteriaTypes.HighestPersonalRating:
{
uint reqTeamType = criteria.Entry.Asset;
if (miscValue1 != 0)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest);
}
else // login case
{
for (byte arena_slot = 0; arena_slot < SharedConst.MaxArenaSlot; ++arena_slot)
{
uint teamId = referencePlayer.GetArenaTeamId(arena_slot);
if (teamId == 0)
continue;
ArenaTeam team = Global.ArenaTeamMgr.GetArenaTeamById(teamId);
if (team == null || team.GetArenaType() != reqTeamType)
continue;
ArenaTeamMember member = team.GetMember(referencePlayer.GetGUID());
if (member != null)
{
SetCriteriaProgress(criteria, member.PersonalRating, referencePlayer, ProgressType.Highest);
break;
}
}
}
break;
}
case CriteriaTypes.ReachGuildLevel:
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
case CriteriaTypes.TransmogSetUnlocked:
if (miscValue1 != criteria.Entry.Asset)
continue;
SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
break;
case CriteriaTypes.AppearanceUnlockedBySlot:
if (miscValue2 == 0 /*login case*/ || miscValue1 != criteria.Entry.Asset)
continue;
SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
break;
// FIXME: not triggered in code as result, need to implement
case CriteriaTypes.CompleteRaid:
case CriteriaTypes.PlayArena:
case CriteriaTypes.HighestTeamRating:
case CriteriaTypes.OwnRank:
case CriteriaTypes.SpentGoldGuildRepairs:
case CriteriaTypes.CraftItemsGuild:
case CriteriaTypes.CatchFromPool:
case CriteriaTypes.BuyGuildBankSlots:
case CriteriaTypes.EarnGuildAchievementPoints:
case CriteriaTypes.WinRatedBattleground:
case CriteriaTypes.ReachBgRating:
case CriteriaTypes.BuyGuildTabard:
case CriteriaTypes.CompleteQuestsGuild:
case CriteriaTypes.HonorableKillsGuild:
case CriteriaTypes.KillCreatureTypeGuild:
case CriteriaTypes.CompleteArchaeologyProjects:
case CriteriaTypes.CompleteGuildChallengeType:
case CriteriaTypes.CompleteGuildChallenge:
case CriteriaTypes.LfrDungeonsCompleted:
case CriteriaTypes.LfrLeaves:
case CriteriaTypes.LfrVoteKicksInitiatedByPlayer:
case CriteriaTypes.LfrVoteKicksNotInitByPlayer:
case CriteriaTypes.BeKickedFromLfr:
case CriteriaTypes.CountOfLfrQueueBoostsByTank:
case CriteriaTypes.CompleteScenarioCount:
case CriteriaTypes.CompleteScenario:
case CriteriaTypes.CaptureBattlePet:
case CriteriaTypes.WinPetBattle:
case CriteriaTypes.LevelBattlePet:
case CriteriaTypes.CaptureBattlePetCredit:
case CriteriaTypes.LevelBattlePetCredit:
case CriteriaTypes.EnterArea:
case CriteriaTypes.LeaveArea:
case CriteriaTypes.CompleteDungeonEncounter:
case CriteriaTypes.UpgradeGarrisonBuilding:
case CriteriaTypes.ConstructGarrisonBuilding:
case CriteriaTypes.UpgradeGarrison:
case CriteriaTypes.StartGarrisonMission:
case CriteriaTypes.CompleteGarrisonMissionCount:
case CriteriaTypes.CompleteGarrisonMission:
case CriteriaTypes.RecruitGarrisonFollowerCount:
case CriteriaTypes.LearnGarrisonBlueprintCount:
case CriteriaTypes.CompleteGarrisonShipment:
case CriteriaTypes.RaiseGarrisonFollowerItemLevel:
case CriteriaTypes.RaiseGarrisonFollowerLevel:
case CriteriaTypes.OwnToy:
case CriteriaTypes.OwnToyCount:
case CriteriaTypes.OwnHeirlooms:
case CriteriaTypes.SurveyGameobject:
case CriteriaTypes.ClearDigsite:
case CriteriaTypes.ManualCompleteCriteria:
case CriteriaTypes.CompleteChallengeModeGuild:
case CriteriaTypes.DefeatCreatureGroup:
case CriteriaTypes.CompleteChallengeMode:
case CriteriaTypes.SendEvent:
case CriteriaTypes.CookRecipesGuild:
case CriteriaTypes.EarnPetBattleAchievementPoints:
case CriteriaTypes.SendEventScenario:
case CriteriaTypes.ReleaseSpirit:
case CriteriaTypes.OwnPet:
case CriteriaTypes.GarrisonCompleteDungeonEncounter:
case CriteriaTypes.CompleteLfgDungeon:
case CriteriaTypes.LfgVoteKicksInitiatedByPlayer:
case CriteriaTypes.LfgVoteKicksNotInitByPlayer:
case CriteriaTypes.BeKickedFromLfg:
case CriteriaTypes.LfgLeaves:
case CriteriaTypes.CountOfLfgQueueBoostsByTank:
case CriteriaTypes.ReachAreatriggerWithActionset:
case CriteriaTypes.StartOrderHallMission:
case CriteriaTypes.RecruitGarrisonFollowerWithQuality:
case CriteriaTypes.ArtifactPowerEarned:
case CriteriaTypes.ArtifactTraitsUnlocked:
case CriteriaTypes.OrderHallTalentLearned:
case CriteriaTypes.OrderHallRecruitTroop:
case CriteriaTypes.CompleteWorldQuest:
case CriteriaTypes.GainParagonReputation:
case CriteriaTypes.EarnHonorXp:
case CriteriaTypes.RelicTalentUnlocked:
case CriteriaTypes.ReachAccountHonorLevel:
break; // Not implemented yet :(
}
foreach (CriteriaTree tree in trees)
{
if (IsCompletedCriteriaTree(tree))
CompletedCriteriaTree(tree, referencePlayer);
AfterCriteriaTreeUpdate(tree, referencePlayer);
}
}
}
public void UpdateTimedCriteria(uint timeDiff)
{
if (!_timeCriteriaTrees.Empty())
{
foreach (var key in _timeCriteriaTrees.Keys.ToList())
{
var value = _timeCriteriaTrees[key];
// Time is up, remove timer and reset progress
if (value <= timeDiff)
{
CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key);
if (criteriaTree.Criteria != null)
RemoveCriteriaProgress(criteriaTree.Criteria);
_timeCriteriaTrees.Remove(key);
}
else
{
_timeCriteriaTrees[key] -= timeDiff;
}
}
}
}
public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type);
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
continue;
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
bool canStart = false;
foreach (CriteriaTree tree in trees)
{
if (!_timeCriteriaTrees.ContainsKey(tree.Id) && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
{
_timeCriteriaTrees[tree.Id] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost);
canStart = true;
}
}
}
if (!canStart)
continue;
// and at client too
SetCriteriaProgress(criteria, 0, null, ProgressType.Set);
}
}
public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type);
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
continue;
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
// Remove the timer from all trees
foreach (CriteriaTree tree in trees)
_timeCriteriaTrees.Remove(tree.Id);
// remove progress
RemoveCriteriaProgress(criteria);
}
}
public CriteriaProgress GetCriteriaProgress(Criteria entry)
{
return _criteriaProgress.LookupByKey(entry.Id);
}
public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set)
{
// Don't allow to cheat - doing timed criteria without timer active
List<CriteriaTree> trees = null;
if (criteria.Entry.StartTimer != 0)
{
trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (trees.Empty())
return;
bool hasTreeForTimed = false;
foreach (CriteriaTree tree in trees)
{
var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timedIter != 0)
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.Id, changeValue, GetOwnerInfo());
CriteriaProgress progress = GetCriteriaProgress(criteria);
if (progress == null)
{
// not create record for 0 counter but allow it for timed criteria
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && criteria.Entry.StartTimer == 0)
return;
progress = new CriteriaProgress();
progress.Counter = changeValue;
}
else
{
ulong newValue = 0;
switch (progressType)
{
case ProgressType.Set:
newValue = changeValue;
break;
case ProgressType.Accumulate:
{
// avoid overflow
ulong max_value = ulong.MaxValue;
newValue = max_value - progress.Counter > changeValue ? progress.Counter + changeValue : max_value;
break;
}
case ProgressType.Highest:
newValue = progress.Counter < changeValue ? changeValue : progress.Counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress.Counter == newValue && criteria.Entry.StartTimer == 0)
return;
progress.Counter = newValue;
}
progress.Changed = true;
progress.Date = Time.UnixTime; // set the date to the latest update.
progress.PlayerGUID = referencePlayer ? referencePlayer.GetGUID() : ObjectGuid.Empty;
_criteriaProgress[criteria.Id] = progress;
uint timeElapsed = 0;
if (criteria.Entry.StartTimer != 0)
{
Cypher.Assert(trees != null);
foreach (CriteriaTree tree in trees)
{
var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timedIter != 0)
{
// Client expects this in packet
timeElapsed = criteria.Entry.StartTimer - (timedIter / Time.InMilliseconds);
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
_timeCriteriaTrees.Remove(tree.Id);
}
}
}
SendCriteriaUpdate(criteria, progress, timeElapsed, true);
}
public void RemoveCriteriaProgress(Criteria criteria)
{
if (criteria == null)
return;
if (!_criteriaProgress.ContainsKey(criteria.Id))
return;
SendCriteriaProgressRemoved(criteria.Id);
_criteriaProgress.Remove(criteria.Id);
}
public bool IsCompletedCriteriaTree(CriteriaTree tree)
{
if (!CanCompleteCriteriaTree(tree))
return false;
ulong requiredCount = tree.Entry.Amount;
switch ((CriteriaTreeOperator)tree.Entry.Operator)
{
case CriteriaTreeOperator.Single:
return tree.Criteria != null && IsCompletedCriteria(tree.Criteria, requiredCount);
case CriteriaTreeOperator.SinglerNotCompleted:
return tree.Criteria == null || !IsCompletedCriteria(tree.Criteria, requiredCount);
case CriteriaTreeOperator.All:
foreach (CriteriaTree node in tree.Children)
if (!IsCompletedCriteriaTree(node))
return false;
return true;
case CriteriaTreeOperator.SumChildren:
{
ulong progress = 0;
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
{
if (criteriaTree.Criteria != null)
{
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
if (criteriaProgress != null)
progress += criteriaProgress.Counter;
}
});
return progress >= requiredCount;
}
case CriteriaTreeOperator.MaxChild:
{
ulong progress = 0;
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
{
if (criteriaTree.Criteria != null)
{
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
if (criteriaProgress != null)
if (criteriaProgress.Counter > progress)
progress = criteriaProgress.Counter;
}
});
return progress >= requiredCount;
}
case CriteriaTreeOperator.CountDirectChildren:
{
ulong progress = 0;
foreach (CriteriaTree node in tree.Children)
{
if (node.Criteria != null)
{
CriteriaProgress criteriaProgress = GetCriteriaProgress(node.Criteria);
if (criteriaProgress != null)
if (criteriaProgress.Counter >= 1)
if (++progress >= requiredCount)
return true;
}
}
return false;
}
case CriteriaTreeOperator.Any:
{
ulong progress = 0;
foreach (CriteriaTree node in tree.Children)
if (IsCompletedCriteriaTree(node))
if (++progress >= requiredCount)
return true;
return false;
}
case CriteriaTreeOperator.SumChildrenWeight:
{
ulong progress = 0;
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
{
if (criteriaTree.Criteria != null)
{
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
if (criteriaProgress != null)
progress += criteriaProgress.Counter * criteriaTree.Entry.Amount;
}
});
return progress >= requiredCount;
}
default:
break;
}
return false;
}
public virtual bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
{
if ((tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.HordeOnly) && referencePlayer.GetTeam() != Team.Horde) ||
(tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.AllianceOnly) && referencePlayer.GetTeam() != Team.Alliance))
{
Log.outTrace(LogFilter.Achievement, "CriteriaHandler.CanUpdateCriteriaTree: (Id: {0} Type {1} CriteriaTree {2}) Wrong faction",
criteria.Id, criteria.Entry.Type, tree.Entry.Id);
return false;
}
return true;
}
public virtual bool CanCompleteCriteriaTree(CriteriaTree tree)
{
return true;
}
bool IsCompletedCriteria(Criteria criteria, ulong requiredAmount)
{
CriteriaProgress progress = GetCriteriaProgress(criteria);
if (progress == null)
return false;
switch (criteria.Entry.Type)
{
case CriteriaTypes.WinBg:
case CriteriaTypes.KillCreature:
case CriteriaTypes.ReachLevel:
case CriteriaTypes.ReachGuildLevel:
case CriteriaTypes.ReachSkillLevel:
case CriteriaTypes.CompleteQuestCount:
case CriteriaTypes.CompleteDailyQuestDaily:
case CriteriaTypes.CompleteQuestsInZone:
case CriteriaTypes.DamageDone:
case CriteriaTypes.HealingDone:
case CriteriaTypes.CompleteDailyQuest:
case CriteriaTypes.FallWithoutDying:
case CriteriaTypes.BeSpellTarget:
case CriteriaTypes.BeSpellTarget2:
case CriteriaTypes.CastSpell:
case CriteriaTypes.CastSpell2:
case CriteriaTypes.BgObjectiveCapture:
case CriteriaTypes.HonorableKillAtArea:
case CriteriaTypes.HonorableKill:
case CriteriaTypes.EarnHonorableKill:
case CriteriaTypes.OwnItem:
case CriteriaTypes.WinRatedArena:
case CriteriaTypes.HighestPersonalRating:
case CriteriaTypes.UseItem:
case CriteriaTypes.LootItem:
case CriteriaTypes.BuyBankSlot:
case CriteriaTypes.GainReputation:
case CriteriaTypes.GainExaltedReputation:
case CriteriaTypes.VisitBarberShop:
case CriteriaTypes.EquipEpicItem:
case CriteriaTypes.RollNeedOnLoot:
case CriteriaTypes.RollGreedOnLoot:
case CriteriaTypes.HkClass:
case CriteriaTypes.HkRace:
case CriteriaTypes.DoEmote:
case CriteriaTypes.EquipItem:
case CriteriaTypes.MoneyFromQuestReward:
case CriteriaTypes.LootMoney:
case CriteriaTypes.UseGameobject:
case CriteriaTypes.SpecialPvpKill:
case CriteriaTypes.FishInGameobject:
case CriteriaTypes.LearnSkilllineSpells:
case CriteriaTypes.LearnSkillLine:
case CriteriaTypes.WinDuel:
case CriteriaTypes.LootType:
case CriteriaTypes.UseLfdToGroupWithPlayers:
case CriteriaTypes.GetKillingBlows:
case CriteriaTypes.Currency:
case CriteriaTypes.PlaceGarrisonBuilding:
case CriteriaTypes.OwnBattlePetCount:
case CriteriaTypes.AppearanceUnlockedBySlot:
case CriteriaTypes.GainParagonReputation:
case CriteriaTypes.EarnHonorXp:
case CriteriaTypes.RelicTalentUnlocked:
case CriteriaTypes.ReachAccountHonorLevel:
case CriteriaTypes.HeartOfAzerothArtifactPowerEarned:
case CriteriaTypes.HeartOfAzerothLevelReached:
return progress.Counter >= requiredAmount;
case CriteriaTypes.CompleteAchievement:
case CriteriaTypes.CompleteQuest:
case CriteriaTypes.LearnSpell:
case CriteriaTypes.ExploreArea:
case CriteriaTypes.RecruitGarrisonFollower:
case CriteriaTypes.OwnBattlePet:
case CriteriaTypes.HonorLevelReached:
case CriteriaTypes.PrestigeReached:
case CriteriaTypes.TransmogSetUnlocked:
return progress.Counter >= 1;
case CriteriaTypes.LearnSkillLevel:
return progress.Counter >= (requiredAmount * 75);
case CriteriaTypes.EarnAchievementPoints:
return progress.Counter >= 9000;
case CriteriaTypes.WinArena:
return requiredAmount != 0 && progress.Counter >= requiredAmount;
case CriteriaTypes.OnLogin:
return true;
// handle all statistic-only criteria here
default:
break;
}
return false;
}
bool CanUpdateCriteria(Criteria criteria, List<CriteriaTree> trees, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer)
{
if (Global.DisableMgr.IsDisabledFor(DisableType.Criteria, criteria.Id, null))
{
Log.outError(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Disabled", criteria.Id, criteria.Entry.Type);
return false;
}
bool treeRequirementPassed = false;
foreach (CriteriaTree tree in trees)
{
if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer))
continue;
treeRequirementPassed = true;
break;
}
if (!treeRequirementPassed)
return false;
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements not satisfied", criteria.Id, criteria.Entry.Type);
return false;
}
if (criteria.Modifier != null && !ModifierTreeSatisfied(criteria.Modifier, miscValue1, miscValue2, unit, referencePlayer))
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements have not been satisfied", criteria.Id, criteria.Entry.Type);
return false;
}
if (!ConditionsSatisfied(criteria, referencePlayer))
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Conditions have not been satisfied", criteria.Id, criteria.Entry.Type);
return false;
}
return true;
}
bool ConditionsSatisfied(Criteria criteria, Player referencePlayer)
{
if (criteria.Entry.FailEvent == 0)
return true;
switch ((CriteriaCondition)criteria.Entry.FailEvent)
{
case CriteriaCondition.BgMap:
if (!referencePlayer.InBattleground())
return false;
break;
case CriteriaCondition.NotInGroup:
if (referencePlayer.GetGroup())
return false;
break;
default:
break;
}
return true;
}
bool RequirementsSatisfied(Criteria criteria, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer)
{
switch (criteria.Entry.Type)
{
case CriteriaTypes.AcceptedSummonings:
case CriteriaTypes.CompleteDailyQuest:
case CriteriaTypes.CreateAuction:
case CriteriaTypes.FallWithoutDying:
case CriteriaTypes.FlightPathsTaken:
case CriteriaTypes.GetKillingBlows:
case CriteriaTypes.GoldEarnedByAuctions:
case CriteriaTypes.GoldSpentAtBarber:
case CriteriaTypes.GoldSpentForMail:
case CriteriaTypes.GoldSpentForTalents:
case CriteriaTypes.GoldSpentForTravelling:
case CriteriaTypes.HighestAuctionBid:
case CriteriaTypes.HighestAuctionSold:
case CriteriaTypes.HighestHealingReceived:
case CriteriaTypes.HighestHealCasted:
case CriteriaTypes.HighestHitDealt:
case CriteriaTypes.HighestHitReceived:
case CriteriaTypes.HonorableKill:
case CriteriaTypes.LootMoney:
case CriteriaTypes.LoseDuel:
case CriteriaTypes.MoneyFromQuestReward:
case CriteriaTypes.MoneyFromVendors:
case CriteriaTypes.NumberOfTalentResets:
case CriteriaTypes.QuestAbandoned:
case CriteriaTypes.ReachGuildLevel:
case CriteriaTypes.RollGreed:
case CriteriaTypes.RollNeed:
case CriteriaTypes.SpecialPvpKill:
case CriteriaTypes.TotalDamageReceived:
case CriteriaTypes.TotalHealingReceived:
case CriteriaTypes.UseLfdToGroupWithPlayers:
case CriteriaTypes.VisitBarberShop:
case CriteriaTypes.WinDuel:
case CriteriaTypes.WinRatedArena:
case CriteriaTypes.WonAuctions:
if (miscValue1 == 0)
return false;
break;
case CriteriaTypes.BuyBankSlot:
case CriteriaTypes.CompleteDailyQuestDaily:
case CriteriaTypes.CompleteQuestCount:
case CriteriaTypes.EarnAchievementPoints:
case CriteriaTypes.GainExaltedReputation:
case CriteriaTypes.GainHonoredReputation:
case CriteriaTypes.GainReveredReputation:
case CriteriaTypes.HighestGoldValueOwned:
case CriteriaTypes.HighestPersonalRating:
case CriteriaTypes.KnownFactions:
case CriteriaTypes.ReachLevel:
case CriteriaTypes.OnLogin:
break;
case CriteriaTypes.CompleteAchievement:
if (!RequiredAchievementSatisfied(criteria.Entry.Asset))
return false;
break;
case CriteriaTypes.WinBg:
case CriteriaTypes.CompleteBattleground:
case CriteriaTypes.DeathAtMap:
if (miscValue1 == 0 || criteria.Entry.Asset != referencePlayer.GetMapId())
return false;
break;
case CriteriaTypes.KillCreature:
case CriteriaTypes.KilledByCreature:
if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1)
return false;
break;
case CriteriaTypes.ReachSkillLevel:
case CriteriaTypes.LearnSkillLevel:
// update at loading or specific skill update
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.CompleteQuestsInZone:
if (miscValue1 != 0)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)miscValue1);
if (quest == null || quest.QuestSortID != criteria.Entry.Asset)
return false;
}
break;
case CriteriaTypes.Death:
{
if (miscValue1 == 0)
return false;
break;
}
case CriteriaTypes.DeathInDungeon:
{
if (miscValue1 == 0)
return false;
Map map = referencePlayer.IsInWorld ? referencePlayer.GetMap() : Global.MapMgr.FindMap(referencePlayer.GetMapId(), referencePlayer.GetInstanceId());
if (!map || !map.IsDungeon())
return false;
//FIXME: work only for instances where max == min for players
if (map.ToInstanceMap().GetMaxPlayers() != criteria.Entry.Asset)
return false;
break;
}
case CriteriaTypes.KilledByPlayer:
if (miscValue1 == 0 || !unit || !unit.IsTypeId(TypeId.Player))
return false;
break;
case CriteriaTypes.DeathsFrom:
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.CompleteQuest:
{
// if miscValues != 0, it contains the questID.
if (miscValue1 != 0)
{
if (miscValue1 != criteria.Entry.Asset)
return false;
}
else
{
// login case.
if (!referencePlayer.GetQuestRewardStatus(criteria.Entry.Asset))
return false;
}
CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria);
if (data != null)
if (!data.Meets(referencePlayer, unit))
return false;
break;
}
case CriteriaTypes.BeSpellTarget:
case CriteriaTypes.BeSpellTarget2:
case CriteriaTypes.CastSpell:
case CriteriaTypes.CastSpell2:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.LearnSpell:
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
return false;
if (!referencePlayer.HasSpell(criteria.Entry.Asset))
return false;
break;
case CriteriaTypes.LootType:
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
if (miscValue1 == 0 || miscValue2 == 0 || miscValue3 == 0 || miscValue3 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.OwnItem:
if (miscValue1 != 0 && criteria.Entry.Asset != miscValue1)
return false;
break;
case CriteriaTypes.UseItem:
case CriteriaTypes.LootItem:
case CriteriaTypes.EquipItem:
if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1)
return false;
break;
case CriteriaTypes.ExploreArea:
{
WorldMapOverlayRecord worldOverlayEntry = CliDB.WorldMapOverlayStorage.LookupByKey(criteria.Entry.Asset);
if (worldOverlayEntry == null)
break;
bool matchFound = false;
for (int j = 0; j < SharedConst.MaxWorldMapOverlayArea; ++j)
{
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(worldOverlayEntry.AreaID[j]);
if (area == null)
break;
if (area.AreaBit < 0)
continue;
int playerIndexOffset = (int)((uint)area.AreaBit / 64);
if (playerIndexOffset >= PlayerConst.ExploredZonesSize)
continue;
ulong mask = 1ul << (int)((uint)area.AreaBit % 64);
if (Convert.ToBoolean(referencePlayer.m_activePlayerData.ExploredZones[playerIndexOffset] & mask))
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case CriteriaTypes.GainReputation:
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.EquipEpicItem:
// miscValue1 = itemid miscValue2 = itemSlot
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.RollNeedOnLoot:
case CriteriaTypes.RollGreedOnLoot:
{
// miscValue1 = itemid miscValue2 = diced value
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
return false;
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
if (proto == null)
return false;
break;
}
case CriteriaTypes.DoEmote:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.DamageDone:
case CriteriaTypes.HealingDone:
if (miscValue1 == 0)
return false;
if (criteria.Entry.FailEvent == (uint)CriteriaCondition.BgMap)
{
if (!referencePlayer.InBattleground())
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!unit || !unit.IsTypeId(TypeId.Player))
return false;
}
break;
case CriteriaTypes.UseGameobject:
case CriteriaTypes.FishInGameobject:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.LearnSkilllineSpells:
case CriteriaTypes.LearnSkillLine:
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.LootEpicItem:
case CriteriaTypes.ReceiveEpicItem:
{
if (miscValue1 == 0)
return false;
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
if (proto == null || proto.GetQuality() < ItemQuality.Epic)
return false;
break;
}
case CriteriaTypes.HkClass:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.HkRace:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.BgObjectiveCapture:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.HonorableKillAtArea:
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.Currency:
if (miscValue1 == 0 || miscValue2 == 0 || (long)miscValue2 < 0
|| miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.WinArena:
if (miscValue1 != criteria.Entry.Asset)
return false;
break;
case CriteriaTypes.HighestTeamRating:
return false;
case CriteriaTypes.PlaceGarrisonBuilding:
if (miscValue1 != criteria.Entry.Asset)
return false;
break;
default:
break;
}
return true;
}
public bool ModifierTreeSatisfied(ModifierTreeNode tree, ulong miscValue1, ulong miscValue2, Unit unit, Player referencePlayer)
{
switch ((ModifierTreeOperator)tree.Entry.Operator)
{
case ModifierTreeOperator.SingleTrue:
return tree.Entry.Type != 0 && ModifierSatisfied(tree.Entry, miscValue1, miscValue2, unit, referencePlayer);
case ModifierTreeOperator.SingleFalse:
return tree.Entry.Type != 0 && !ModifierSatisfied(tree.Entry, miscValue1, miscValue2, unit, referencePlayer);
case ModifierTreeOperator.All:
foreach (ModifierTreeNode node in tree.Children)
if (!ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
return false;
return true;
case ModifierTreeOperator.Some:
{
sbyte requiredAmount = Math.Max(tree.Entry.Amount, (sbyte)1);
foreach (ModifierTreeNode node in tree.Children)
if (ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
if (--requiredAmount == 0)
return true;
return false;
}
default:
break;
}
return false;
}
bool ModifierSatisfied(ModifierTreeRecord modifier, ulong miscValue1, ulong miscValue2, Unit unit, Player referencePlayer)
{
uint reqValue = modifier.Asset;
int secondaryAsset = modifier.SecondaryAsset;
int tertiaryAsset = modifier.TertiaryAsset;
switch ((CriteriaAdditionalCondition)modifier.Type)
{
case CriteriaAdditionalCondition.SourceDrunkValue: // 1
{
uint inebriation = (uint)Math.Min(Math.Max(referencePlayer.GetDrunkValue(), referencePlayer.m_playerData.FakeInebriation), 100);
if (inebriation < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourcePlayerCondition: // 2
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue);
if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(referencePlayer, playerCondition))
return false;
break;
}
case CriteriaAdditionalCondition.ItemLevel: // 3
{
// miscValue1 is itemid
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
if (item == null || item.GetBaseItemLevel() < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetCreatureEntry: // 4
if (unit == null || unit.GetEntry() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetMustBePlayer: // 5
if (unit == null || !unit.IsTypeId(TypeId.Player))
return false;
break;
case CriteriaAdditionalCondition.TargetMustBeDead: // 6
if (unit == null || unit.IsAlive())
return false;
break;
case CriteriaAdditionalCondition.TargetMustBeEnemy: // 7
if (unit == null || !referencePlayer.IsHostileTo(unit))
return false;
break;
case CriteriaAdditionalCondition.SourceHasAura: // 8
if (!referencePlayer.HasAura(reqValue))
return false;
break;
case CriteriaAdditionalCondition.SourceHasAuraType: // 9
if (!referencePlayer.HasAuraType((AuraType)reqValue))
return false;
break;
case CriteriaAdditionalCondition.TargetHasAura: // 10
if (unit == null || !unit.HasAura(reqValue))
return false;
break;
case CriteriaAdditionalCondition.TargetHasAuraType: // 11
if (unit == null || !unit.HasAuraType((AuraType)reqValue))
return false;
break;
case CriteriaAdditionalCondition.SourceAuraState: // 12
if (!referencePlayer.HasAuraState((AuraStateType)reqValue))
return false;
break;
case CriteriaAdditionalCondition.TargetAuraState: // 13
if (!unit || !unit.HasAuraState((AuraStateType)reqValue))
return false;
break;
case CriteriaAdditionalCondition.ItemQualityMin: // 14
{
// miscValue1 is itemid
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
if (item == null || (uint)item.GetQuality() < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.ItemQualityEquals: // 15
{
// miscValue1 is itemid
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
if (item == null || (uint)item.GetQuality() != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceIsAlive: // 16
if (referencePlayer.IsDead())
return false;
break;
case CriteriaAdditionalCondition.SourceAreaOrZone: // 17
{
uint zoneId, areaId;
referencePlayer.GetZoneAndAreaId(out zoneId, out areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetAreaOrZone: // 18
{
if (unit == null)
return false;
uint zoneId, areaId;
unit.GetZoneAndAreaId(out zoneId, out areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.MapDifficultyOld: // 20
{
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(referencePlayer.GetMap().GetDifficultyID());
if (difficulty == null || difficulty.OldEnumValue == -1 || difficulty.OldEnumValue != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceLevelAboveTarget: // 22
if (!unit || referencePlayer.GetLevel() + reqValue < unit.GetLevel())
return false;
break;
case CriteriaAdditionalCondition.SourceLevelEqualTarget: // 23
if (!unit || referencePlayer.GetLevel() != unit.GetLevel())
return false;
break;
case CriteriaAdditionalCondition.ArenaType: // 24
{
Battleground bg = referencePlayer.GetBattleground();
if (!bg || !bg.IsArena() || bg.GetArenaType() != (ArenaTypes)reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceRace: // 25
if ((uint)referencePlayer.GetRace() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceClass: // 26
if ((uint)referencePlayer.GetClass() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetRace: // 27
if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetRace() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetClass: // 28
if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetClass() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.MaxGroupMembers: // 29
if (referencePlayer.GetGroup() && referencePlayer.GetGroup().GetMembersCount() >= reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetCreatureType: // 30
{
if (unit == null)
return false;
if (!unit.IsTypeId(TypeId.Unit) || (uint)unit.GetCreatureType() != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetCreatureFamily: // 31
{
if (!unit)
return false;
if (unit.GetTypeId() != TypeId.Unit || unit.ToCreature().GetCreatureTemplate().Family != (CreatureFamily)reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceMap: // 32
if (referencePlayer.GetMapId() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.ClientVersion: // 33
if (reqValue < Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build))
return false;
break;
case CriteriaAdditionalCondition.BattlePetTeamLevel: // 34
foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots())
if (slot.Pet.Level != reqValue)
return false;
break;
case CriteriaAdditionalCondition.NotInGroup: // 35
if (referencePlayer.GetGroup())
return false;
break;
case CriteriaAdditionalCondition.InGroup: // 36
if (!referencePlayer.GetGroup())
return false;
break;
case CriteriaAdditionalCondition.TitleBitIndex: // 38 // miscValue1 is title's bit index
if (miscValue1 != reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceLevel: // 39
if (referencePlayer.GetLevel() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetLevel: // 40
if (unit == null || unit.GetLevelForTarget(referencePlayer) != reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceZone: // 41
{
uint zoneId = referencePlayer.GetAreaId();
AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId);
if (areaEntry != null)
if (areaEntry.Flags[0].HasAnyFlag(AreaFlags.Unk9))
zoneId = areaEntry.ParentAreaID;
if (zoneId != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetZone: // 42
{
if (!unit)
return false;
uint zoneId = unit.GetAreaId();
AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId);
if (areaEntry != null)
if (areaEntry.Flags[0].HasAnyFlag(AreaFlags.Unk9))
zoneId = areaEntry.ParentAreaID;
if (zoneId != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceHealthPctLower: // 43
if (referencePlayer.GetHealthPct() > (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceHealthPctGreater: // 44
if (referencePlayer.GetHealthPct() < (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceHealthPctEqual: // 45
if (referencePlayer.GetHealthPct() != (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthPctLower: // 46
if (unit == null || unit.GetHealthPct() >= (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthPctGreater: // 47
if (!unit || unit.GetHealthPct() < (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthPctEqual: // 48
if (!unit || unit.GetHealthPct() != (float)reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceHealthLower: // 49
if (referencePlayer.GetHealth() > reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceHealthGreater: // 50
if (referencePlayer.GetHealth() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceHealthEqual: // 51
if (referencePlayer.GetHealth() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthLower: // 52
if (!unit || unit.GetHealth() > reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthGreater: // 53
if (!unit || unit.GetHealth() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetHealthEqual: // 54
if (!unit || unit.GetHealth() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetPlayerCondition: // 55
{
if (unit == null || !unit.IsPlayer())
return false;
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue);
if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(unit.ToPlayer(), playerCondition))
return false;
break;
}
case CriteriaAdditionalCondition.MinAchievementPoints: // 56
if (referencePlayer.GetAchievementPoints() <= reqValue)
return false;
break;
case CriteriaAdditionalCondition.InLfgDungeon: // 57
if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGDungeon) == 0)
return false;
break;
case CriteriaAdditionalCondition.InLfgRandomDungeon: // 58
if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGRandomDungeon) == 0)
return false;
break;
case CriteriaAdditionalCondition.InLfgFirstRandomDungeon: // 59
if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGFirstRandomDungeon) == 0)
return false;
break;
case CriteriaAdditionalCondition.GuildReputation: // 62
if (referencePlayer.GetReputationMgr().GetReputation(1168) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.RatedBattlegroundRating: // 64
if (referencePlayer.GetRBGPersonalRating() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.WorldStateExpression: // 67
WorldStateExpressionRecord worldStateExpression = CliDB.WorldStateExpressionStorage.LookupByKey(reqValue);
if (worldStateExpression != null)
return ConditionManager.IsPlayerMeetingExpression(referencePlayer, worldStateExpression);
return false;
case CriteriaAdditionalCondition.MapDifficulty: // 68
{
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(referencePlayer.GetMap().GetDifficultyID());
if (difficulty == null || difficulty.Id != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceLevelGreater: // 69
if (referencePlayer.GetLevel() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetLevelGreater: // 70
if (!unit || unit.GetLevel() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceLevelLower: // 71
if (referencePlayer.GetLevel() > reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetLevelLower: // 72
if (!unit || unit.GetLevel() > reqValue)
return false;
break;
case CriteriaAdditionalCondition.ModifierTree: // 73
ModifierTreeNode nextModifierTree = Global.CriteriaMgr.GetModifierTree(reqValue);
if (nextModifierTree != null)
return ModifierTreeSatisfied(nextModifierTree, miscValue1, miscValue2, unit, referencePlayer);
return false;
case CriteriaAdditionalCondition.ScenarioId: // 74
{
Scenario scenario = referencePlayer.GetScenario();
if (scenario == null)
return false;
if (scenario.GetEntry().Id != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TheTillersReputation: // 75
if (referencePlayer.GetReputationMgr().GetReputation(1272) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.ScenarioStepIndex: // 82
{
Scenario scenario = referencePlayer.GetScenario();
if (scenario == null)
return false;
if (scenario.GetStep().OrderIndex != (reqValue - 1))
return false;
break;
}
case CriteriaAdditionalCondition.IsOnQuest: // 84
if (referencePlayer.FindQuestSlot(reqValue) == SharedConst.MaxQuestLogSize)
return false;
break;
case CriteriaAdditionalCondition.ExaltedWithFaction: // 85
if (referencePlayer.GetReputationMgr().GetReputation(reqValue) < 42000)
return false;
break;
case CriteriaAdditionalCondition.HasAchievement: // 86
if (!referencePlayer.HasAchieved(reqValue))
return false;
break;
case CriteriaAdditionalCondition.CloudSerpentReputation: // 88
if (referencePlayer.GetReputationMgr().GetReputation(1271) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.BattlePetSpecies: // 91
if (miscValue1 != reqValue)
return false;
break;
case CriteriaAdditionalCondition.ActiveExpansion: // 92
if ((int)referencePlayer.GetSession().GetExpansion() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.FactionStanding: // 95
if (referencePlayer.GetReputationMgr().GetReputation(reqValue) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceSex: // 97
if ((int)referencePlayer.GetGender() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceNativeSex: // 98
if (referencePlayer.m_playerData.NativeSex != reqValue)
return false;
break;
case CriteriaAdditionalCondition.Skill: // 99
if (referencePlayer.GetPureSkillValue((SkillType)reqValue) < secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.NormalPhaseShift: // 101
if (!PhasingHandler.InDbPhaseShift(referencePlayer, 0, 0, 0))
return false;
break;
case CriteriaAdditionalCondition.InPhase: // 102
if (!PhasingHandler.InDbPhaseShift(referencePlayer, 0, (ushort)reqValue, 0))
return false;
break;
case CriteriaAdditionalCondition.NotInPhase: // 103
if (PhasingHandler.InDbPhaseShift(referencePlayer, 0, (ushort)reqValue, 0))
return false;
break;
case CriteriaAdditionalCondition.HasSpell: // 104
if (!referencePlayer.HasSpell(reqValue))
return false;
break;
case CriteriaAdditionalCondition.ItemCount: // 105
if (referencePlayer.GetItemCount(reqValue, false) < secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.AccountExpansion: // 106
if ((int)referencePlayer.GetSession().GetAccountExpansion() < reqValue)
return false;
break;
case CriteriaAdditionalCondition.RewardedQuest: // 110
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(reqValue);
if (questBit != 0)
if ((referencePlayer.m_activePlayerData.QuestCompleted[((int)questBit - 1) >> 6] & (1ul << (((int)questBit - 1) & 63))) == 0)
return false;
break;
case CriteriaAdditionalCondition.CompletedQuest: // 111
if (referencePlayer.GetQuestStatus(reqValue) != QuestStatus.Complete)
return false;
break;
case CriteriaAdditionalCondition.ExploredArea: // 113
{
AreaTableRecord areaTable = CliDB.AreaTableStorage.LookupByKey(reqValue);
if (areaTable == null)
return false;
if (areaTable.AreaBit <= 0)
break; // success
int playerIndexOffset = areaTable.AreaBit / 64;
if (playerIndexOffset >= PlayerConst.ExploredZonesSize)
break;
if ((referencePlayer.m_activePlayerData.ExploredZones[playerIndexOffset] & (1ul << (areaTable.AreaBit % 64))) == 0)
return false;
break;
}
case CriteriaAdditionalCondition.ItemCountIncludingBank: // 114
if (referencePlayer.GetItemCount(reqValue, true) < secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.SourcePvpFactionIndex: // 116
{
ChrRacesRecord race = CliDB.ChrRacesStorage.LookupByKey(referencePlayer.GetRace());
if (race == null)
return false;
FactionTemplateRecord faction = CliDB.FactionTemplateStorage.LookupByKey(race.FactionID);
if (faction == null)
return false;
int factionIndex = -1;
if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Horde))
factionIndex = 0;
else if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Alliance))
factionIndex = 1;
else if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Player))
factionIndex = 0;
if (factionIndex != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.LfgValueEqual: // 117
if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, (PlayerConditionLfgStatus)reqValue) != secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.LfgValueGreater: // 118
if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, (PlayerConditionLfgStatus)reqValue) < secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.CurrencyAmount: // 119
if (!referencePlayer.HasCurrency(reqValue, (uint)secondaryAsset))
return false;
break;
case CriteriaAdditionalCondition.CurrencyTrackedAmount: // 121
if (referencePlayer.GetTrackedCurrencyCount(reqValue) < secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.MapInstanceType: // 122
if ((uint)referencePlayer.GetMap().GetEntry().InstanceType != reqValue)
return false;
break;
case CriteriaAdditionalCondition.Mentor: // 123
if (!referencePlayer.HasPlayerFlag(PlayerFlags.Mentor))
return false;
break;
case CriteriaAdditionalCondition.GarrisonLevelAbove: // 126
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset || garrison.GetSiteLevel().GarrLevel < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowersAboveLevel: // 127
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.FollowerLevel >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowersAboveQuality: // 128
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.Quality >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelWithAbility: // 129
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility((uint)secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelWithTrait: // 130
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(secondaryAsset);
if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait))
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility((uint)secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerWithAbilityInBuilding: // 131
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID);
if (followerBuilding == null)
return false;
return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ;
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerWithTraitInBuilding: // 132
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(reqValue);
if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait))
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID);
if (followerBuilding == null)
return false;
return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ;
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelInBuilding: // 133
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
if (follower.PacketInfo.FollowerLevel < reqValue)
return false;
GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID);
if (followerBuilding == null)
return false;
return followerBuilding.BuildingType == secondaryAsset;
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonBuildingAboveLevel: // 134
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
foreach (Garrison.Plot plot in garrison.GetPlots())
{
if (!plot.BuildingInfo.PacketInfo.HasValue)
continue;
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(plot.BuildingInfo.PacketInfo.Value.GarrBuildingID);
if (building == null || building.UpgradeLevel < reqValue || building.BuildingType != secondaryAsset)
continue;
return true;
}
return false;
}
case CriteriaAdditionalCondition.GarrisonBlueprint: // 135
{
GarrBuildingRecord blueprintBuilding = CliDB.GarrBuildingStorage.LookupByKey(reqValue);
if (blueprintBuilding == null)
return false;
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)blueprintBuilding.GarrTypeID)
return false;
if (!garrison.HasBlueprint(reqValue))
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonBuildingInactive: // 140
{
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(reqValue);
if (building == null)
return false;
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
foreach (Garrison.Plot plot in garrison.GetPlots())
{
if (!plot.BuildingInfo.PacketInfo.HasValue || plot.BuildingInfo.PacketInfo.Value.GarrBuildingID != reqValue)
continue;
return !plot.BuildingInfo.PacketInfo.Value.Active;
}
return false;
}
case CriteriaAdditionalCondition.GarrisonBuildingEqualLevel: // 142
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
foreach (Garrison.Plot plot in garrison.GetPlots())
{
if (!plot.BuildingInfo.PacketInfo.HasValue)
continue;
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(plot.BuildingInfo.PacketInfo.Value.GarrBuildingID);
if (building == null || building.UpgradeLevel != reqValue || building.BuildingType != secondaryAsset)
continue;
return true;
}
return false;
}
case CriteriaAdditionalCondition.GarrisonFollowerWithAbility: // 143
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null)
return false;
if (!follower.HasAbility(reqValue))
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerWithTrait: // 144
{
GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(reqValue);
if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait))
return false;
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null || !follower.HasAbility(reqValue))
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerAboveQualityWod: // 145
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null || follower.PacketInfo.Quality < reqValue)
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.Quality >= reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerEqualLevel: // 146
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null || follower.PacketInfo.FollowerLevel < reqValue)
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.FollowerLevel >= reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.BattlePetSpeciesInTeam: // 151
{
uint count = 0;
foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots())
if (slot.Pet.Species == secondaryAsset)
++count;
if (count < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.BattlePetFamilyInTeam: // 152
{
uint count = 0;
foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots())
{
BattlePetSpeciesRecord species = CliDB.BattlePetSpeciesStorage.LookupByKey(slot.Pet.Species);
if (species != null)
if (species.PetTypeEnum == secondaryAsset)
++count;
}
if (count < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerId: // 157
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null || follower.PacketInfo.GarrFollowerID != reqValue)
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.GarrFollowerID == reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerAboveItemLevel: // 168
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null)
return false;
if (miscValue1 != 0)
{
Garrison.Follower follower = garrison.GetFollower(miscValue1);
if (follower == null || follower.PacketInfo.GarrFollowerID != reqValue)
return false;
}
else
{
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.GetItemLevel() >= reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case CriteriaAdditionalCondition.GarrisonFollowersAboveItemLevel: // 169
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.GetItemLevel() >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonLevelEqual: // 170
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison || garrison.GetSiteLevel().GarrLevel != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetingCorpse: // 173
if (referencePlayer.GetTarget().GetHigh() != HighGuid.Corpse)
return false;
break;
case CriteriaAdditionalCondition.GarrisonFollowersLevelEqual: // 175
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
return follower.PacketInfo.FollowerLevel >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowerIdInBuilding: // 176
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
if (follower.PacketInfo.GarrFollowerID != reqValue)
return false;
GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID);
if (followerBuilding == null)
return false;
return followerBuilding.BuildingType == secondaryAsset;
});
if (followerCount < 1)
return false;
break;
}
case CriteriaAdditionalCondition.WorldPvpArea: // 179
{
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(referencePlayer.GetZoneId());
if (bf == null || bf.GetBattleId() != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.GarrisonFollowersItemLevelAbove: // 184
{
Garrison garrison = referencePlayer.GetGarrison();
if (garrison == null)
return false;
uint followerCount = garrison.CountFollowers(follower =>
{
GarrFollowerRecord garrFollower = CliDB.GarrFollowerStorage.LookupByKey(follower.PacketInfo.GarrFollowerID);
if (garrFollower == null)
return false;
return follower.GetItemLevel() >= secondaryAsset && garrFollower.GarrFollowerTypeID == tertiaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.HonorLevel: // 193
if (referencePlayer.GetHonorLevel() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.PrestigeLevel: // 194
return false;
case CriteriaAdditionalCondition.ItemModifiedAppearance: // 200
{
Tuple<bool, bool> hasAppearance = referencePlayer.GetSession().GetCollectionMgr().HasItemAppearance(reqValue);
if (!hasAppearance.Item1 || hasAppearance.Item2)
return false;
break;
}
case CriteriaAdditionalCondition.HasCharacterRestrictions: // 203
{
if (referencePlayer.m_activePlayerData.CharacterRestrictions.Empty())
return false;
break;
}
case CriteriaAdditionalCondition.QuestInfoId: // 206
{
Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)miscValue1);
if (quest == null || quest.Id != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.ArtifactAppearanceSetUsed: // 208
{
for (byte slot = EquipmentSlot.MainHand; slot <= EquipmentSlot.Ranged; ++slot)
{
Item artifact = referencePlayer.GetItemByPos(InventorySlots.Bag0, slot);
if (artifact != null)
{
ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifact.GetModifier(ItemModifier.ArtifactAppearanceId));
if (artifactAppearance != null)
if (artifactAppearance.ArtifactAppearanceSetID == reqValue)
return true;
}
}
return false;
}
case CriteriaAdditionalCondition.CurrencyAmountEqual: // 209
if (referencePlayer.GetCurrency(reqValue) != secondaryAsset)
return false;
break;
case CriteriaAdditionalCondition.ScenarioType: // 211
{
Scenario scenario = referencePlayer.GetScenario();
if (scenario == null)
return false;
if (scenario.GetEntry().Type != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.AccountExpansionEqual: // 212
if ((uint)referencePlayer.GetSession().GetAccountExpansion() != reqValue)
return false;
break;
case CriteriaAdditionalCondition.AchievementGloballyIncompleted: // 231
{
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(secondaryAsset);
if (achievement == null)
return false;
if (Global.AchievementMgr.IsRealmCompleted(achievement))
return false;
break;
}
case CriteriaAdditionalCondition.MainHandVisibleSubclass: // 232
{
uint itemSubclass = (uint)ItemSubClassWeapon.Fist;
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(referencePlayer.m_playerData.VisibleItems[EquipmentSlot.MainHand].ItemID);
if (itemTemplate != null)
itemSubclass = itemTemplate.GetSubClass();
if (itemSubclass != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.OffHandVisibleSubclass: // 233
{
uint itemSubclass = (uint)ItemSubClassWeapon.Fist;
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(referencePlayer.m_playerData.VisibleItems[EquipmentSlot.OffHand].ItemID);
if (itemTemplate != null)
itemSubclass = itemTemplate.GetSubClass();
if (itemSubclass != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.AzeriteItemLevel: // 235
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (!heartOfAzeroth || heartOfAzeroth.ToAzeriteItem().GetLevel() < reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceDisplayRace: // 252
{
CreatureDisplayInfoRecord creatureDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(referencePlayer.GetDisplayId());
if (creatureDisplayInfo == null)
return false;
CreatureDisplayInfoExtraRecord creatureDisplayInfoExtra = CliDB.CreatureDisplayInfoExtraStorage.LookupByKey(creatureDisplayInfo.ExtendedDisplayInfoID);
if (creatureDisplayInfoExtra == null)
return false;
if (creatureDisplayInfoExtra.DisplayRaceID != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.TargetDisplayRace: // 253
{
if (!unit)
return false;
CreatureDisplayInfoRecord creatureDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(unit.GetDisplayId());
if (creatureDisplayInfo == null)
return false;
CreatureDisplayInfoExtraRecord creatureDisplayInfoExtra = CliDB.CreatureDisplayInfoExtraStorage.LookupByKey(creatureDisplayInfo.ExtendedDisplayInfoID);
if (creatureDisplayInfoExtra == null)
return false;
if (creatureDisplayInfoExtra.DisplayRaceID != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceAuraCountEqual: // 255
if (referencePlayer.GetAuraCount((uint)secondaryAsset) != reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetAuraCountEqual: // 256
if (!unit || unit.GetAuraCount((uint)secondaryAsset) != reqValue)
return false;
break;
case CriteriaAdditionalCondition.SourceAuraCountGreater: // 257
if (referencePlayer.GetAuraCount((uint)secondaryAsset) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.TargetAuraCountGreater: // 258
if (!unit || unit.GetAuraCount((uint)secondaryAsset) < reqValue)
return false;
break;
case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankLower: // 259
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (heartOfAzeroth != null)
{
AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
if (azeriteItem != null)
{
foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank < secondaryAsset)
return true;
}
}
return false;
}
case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankEqual: // 260
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (heartOfAzeroth != null)
{
AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
if (azeriteItem != null)
{
foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank == secondaryAsset)
return true;
}
}
return false;
}
case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankGreater: // 261
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (heartOfAzeroth != null)
{
AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
if (azeriteItem != null)
{
foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank > secondaryAsset)
return true;
}
}
return false;
}
case CriteriaAdditionalCondition.SourceHasAuraEffectIndex: // 262
if (referencePlayer.GetAuraEffect(reqValue, (uint)secondaryAsset) == null)
return false;
break;
case CriteriaAdditionalCondition.SourceSpecializationRole: // 263
{
ChrSpecializationRecord spec = CliDB.ChrSpecializationStorage.LookupByKey(referencePlayer.GetPrimarySpecialization());
if (spec == null || spec.Role != reqValue)
return false;
break;
}
case CriteriaAdditionalCondition.SourceLevel120: // 264
if (referencePlayer.GetLevel() != 120)
return false;
break;
case CriteriaAdditionalCondition.SelectedAzeriteEssenceRankLower: // 266
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (heartOfAzeroth != null)
{
AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
if (azeriteItem != null)
{
SelectedAzeriteEssences selectedEssences = azeriteItem.GetSelectedAzeriteEssences();
if (selectedEssences != null)
{
foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences)
if (essence.AzeriteEssenceID == selectedEssences.AzeriteEssenceID[(int)reqValue] && essence.Rank < secondaryAsset)
return true;
}
}
}
return false;
}
case CriteriaAdditionalCondition.SelectedAzeriteEssenceRankGreater: // 267
{
Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
if (heartOfAzeroth != null)
{
AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem();
if (azeriteItem != null)
{
SelectedAzeriteEssences selectedEssences = azeriteItem.GetSelectedAzeriteEssences();
if (selectedEssences != null)
{
foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences)
if (essence.AzeriteEssenceID == selectedEssences.AzeriteEssenceID[(int)reqValue] && essence.Rank > secondaryAsset)
return true;
}
}
}
}
return false;
case CriteriaAdditionalCondition.MapOrCosmeticMap: // 280
{
MapRecord map = referencePlayer.GetMap().GetEntry();
if (map.Id != reqValue && map.CosmeticParentMapID != reqValue)
return false;
break;
}
default:
break;
}
return true;
}
public virtual void SendAllData(Player receiver) { }
public virtual void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted) { }
public virtual void SendCriteriaProgressRemoved(uint criteriaId) { }
public virtual void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer) { }
public virtual void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer) { }
public virtual void SendPacket(ServerPacket data) { }
public virtual bool RequiredAchievementSatisfied(uint achievementId) { return false; }
public virtual string GetOwnerInfo() { return ""; }
public virtual List<Criteria> GetCriteriaByType(CriteriaTypes type) { return null; }
protected Dictionary<uint, CriteriaProgress> _criteriaProgress = new Dictionary<uint, CriteriaProgress>();
Dictionary<uint, uint /*ms time left*/> _timeCriteriaTrees = new Dictionary<uint, uint>();
}
public class CriteriaManager : Singleton<CriteriaManager>
{
CriteriaManager() { }
public void LoadCriteriaModifiersTree()
{
uint oldMSTime = Time.GetMSTime();
if (CliDB.ModifierTreeStorage.Empty())
{
Log.outError(LogFilter.ServerLoading, "Loaded 0 criteria modifiers.");
return;
}
// Load modifier tree nodes
foreach (var tree in CliDB.ModifierTreeStorage.Values)
{
ModifierTreeNode node = new ModifierTreeNode();
node.Entry = tree;
_criteriaModifiers[node.Entry.Id] = node;
}
// Build tree
foreach (var treeNode in _criteriaModifiers.Values)
{
if (treeNode.Entry.Parent == 0)
continue;
var parent = _criteriaModifiers.LookupByKey(treeNode.Entry.Parent);
if (parent != null)
parent.Children.Add(treeNode);
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} criteria modifiers in {1} ms", _criteriaModifiers.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
T GetEntry<T>(Dictionary<uint, T> map, CriteriaTreeRecord tree) where T : new()
{
CriteriaTreeRecord cur = tree;
var obj = map.LookupByKey(tree.Id);
while (obj == null)
{
if (cur.Parent == 0)
break;
cur = CliDB.CriteriaTreeStorage.LookupByKey(cur.Parent);
if (cur == null)
break;
obj = map.LookupByKey(cur.Id);
}
if (obj == null)
return default;
return obj;
}
public void LoadCriteriaList()
{
uint oldMSTime = Time.GetMSTime();
if (CliDB.CriteriaTreeStorage.Empty())
{
Log.outError(LogFilter.ServerLoading, "Loaded 0 criteria.");
return;
}
Dictionary<uint /*criteriaTreeID*/, AchievementRecord> achievementCriteriaTreeIds = new Dictionary<uint, AchievementRecord>();
foreach (AchievementRecord achievement in CliDB.AchievementStorage.Values)
if (achievement.CriteriaTree != 0)
achievementCriteriaTreeIds[achievement.CriteriaTree] = achievement;
Dictionary<uint, ScenarioStepRecord> scenarioCriteriaTreeIds = new Dictionary<uint, ScenarioStepRecord>();
foreach (ScenarioStepRecord scenarioStep in CliDB.ScenarioStepStorage.Values)
{
if (scenarioStep.CriteriaTreeId != 0)
scenarioCriteriaTreeIds[scenarioStep.CriteriaTreeId] = scenarioStep;
}
Dictionary<uint /*criteriaTreeID*/, QuestObjective> questObjectiveCriteriaTreeIds = new Dictionary<uint, QuestObjective>();
foreach (var pair in Global.ObjectMgr.GetQuestTemplates())
{
foreach (QuestObjective objective in pair.Value.Objectives)
{
if (objective.Type != QuestObjectiveType.CriteriaTree)
continue;
if (objective.ObjectID != 0)
questObjectiveCriteriaTreeIds[(uint)objective.ObjectID] = objective;
}
}
// Load criteria tree nodes
foreach (CriteriaTreeRecord tree in CliDB.CriteriaTreeStorage.Values)
{
// Find linked achievement
AchievementRecord achievement = GetEntry(achievementCriteriaTreeIds, tree);
ScenarioStepRecord scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree);
QuestObjective questObjective = GetEntry(questObjectiveCriteriaTreeIds, tree);
if (achievement == null && scenarioStep == null && questObjective == null)
continue;
CriteriaTree criteriaTree = new CriteriaTree();
criteriaTree.Id = tree.Id;
criteriaTree.Achievement = achievement;
criteriaTree.ScenarioStep = scenarioStep;
criteriaTree.QuestObjective = questObjective;
criteriaTree.Entry = tree;
_criteriaTrees[criteriaTree.Entry.Id] = criteriaTree;
}
// Build tree
foreach (var pair in _criteriaTrees)
{
if (pair.Value.Entry.Parent == 0)
continue;
var parent = _criteriaTrees.LookupByKey(pair.Value.Entry.Parent);
if (parent != null)
{
parent.Children.Add(pair.Value);
while (parent != null)
{
var cur = parent;
parent = _criteriaTrees.LookupByKey(parent.Entry.Parent);
if (parent == null)
{
if (CliDB.CriteriaStorage.ContainsKey(pair.Value.Entry.CriteriaID))
_criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, cur);
}
}
}
else if (CliDB.CriteriaStorage.ContainsKey(pair.Value.Entry.CriteriaID))
_criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, pair.Value);
}
// Load criteria
uint criterias = 0;
uint guildCriterias = 0;
uint scenarioCriterias = 0;
uint questObjectiveCriterias = 0;
foreach (CriteriaRecord criteriaEntry in CliDB.CriteriaStorage.Values)
{
Cypher.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes,
$"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}");
var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id);
if (treeList.Empty())
continue;
Criteria criteria = new Criteria();
criteria.Id = criteriaEntry.Id;
criteria.Entry = criteriaEntry;
var mod = _criteriaModifiers.LookupByKey(criteriaEntry.ModifierTreeId);
if (mod != null)
criteria.Modifier = mod;
_criteria[criteria.Id] = criteria;
foreach (CriteriaTree tree in treeList)
{
AchievementRecord achievement = tree.Achievement;
if (achievement != null)
{
if (achievement.Flags.HasAnyFlag(AchievementFlags.Guild))
criteria.FlagsCu |= CriteriaFlagsCu.Guild;
else if (achievement.Flags.HasAnyFlag(AchievementFlags.Account))
criteria.FlagsCu |= CriteriaFlagsCu.Account;
else
criteria.FlagsCu |= CriteriaFlagsCu.Player;
}
else if (tree.ScenarioStep != null)
criteria.FlagsCu |= CriteriaFlagsCu.Scenario;
else if (tree.QuestObjective != null)
criteria.FlagsCu |= CriteriaFlagsCu.QuestObjective;
}
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Player | CriteriaFlagsCu.Account))
{
++criterias;
_criteriasByType.Add(criteriaEntry.Type, criteria);
}
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Guild))
{
++guildCriterias;
_guildCriteriasByType.Add(criteriaEntry.Type, criteria);
}
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Scenario))
{
++scenarioCriterias;
_scenarioCriteriasByType.Add(criteriaEntry.Type, criteria);
}
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.QuestObjective))
{
++questObjectiveCriterias;
_questObjectiveCriteriasByType.Add(criteriaEntry.Type, criteria);
}
if (criteriaEntry.StartTimer != 0)
_criteriasByTimedType.Add(criteriaEntry.StartEvent, criteria);
}
foreach (var p in _criteriaTrees)
p.Value.Criteria = GetCriteria(p.Value.Entry.CriteriaID);
Log.outInfo(LogFilter.ServerLoading, $"Loaded {criterias} criteria, {guildCriterias} guild criteria, {scenarioCriterias} scenario criteria and {questObjectiveCriterias} quest objective criteria in {Time.GetMSTimeDiffToNow(oldMSTime)} ms.");
}
public void LoadCriteriaData()
{
uint oldMSTime = Time.GetMSTime();
_criteriaDataMap.Clear(); // need for reload case
SQLResult result = DB.World.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 additional criteria data. DB table `criteria_data` is empty.");
return;
}
uint count = 0;
do
{
uint criteria_id = result.Read<uint>(0);
Criteria criteria = GetCriteria(criteria_id);
if (criteria == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` contains data for non-existing criteria (Entry: {0}). Ignored.", criteria_id);
continue;
}
CriteriaDataType dataType = (CriteriaDataType)result.Read<byte>(1);
string scriptName = result.Read<string>(4);
uint scriptId = 0;
if (!scriptName.IsEmpty())
{
if (dataType != CriteriaDataType.Script)
Log.outError(LogFilter.Sql, "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: {0}, type {1}), useless data.", criteria_id, dataType);
else
scriptId = Global.ObjectMgr.GetScriptId(scriptName);
}
CriteriaData data = new CriteriaData(dataType, result.Read<uint>(2), result.Read<uint>(3), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
CriteriaDataSet dataSet = new CriteriaDataSet();
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.DataType != CriteriaDataType.None)
dataSet.Add(data);
_criteriaDataMap[criteria_id] = dataSet;
// counting data by and data types
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} additional criteria data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public CriteriaTree GetCriteriaTree(uint criteriaTreeId)
{
return _criteriaTrees.LookupByKey(criteriaTreeId);
}
public Criteria GetCriteria(uint criteriaId)
{
return _criteria.LookupByKey(criteriaId);
}
public ModifierTreeNode GetModifierTree(uint modifierTreeId)
{
return _criteriaModifiers.LookupByKey(modifierTreeId);
}
public List<Criteria> GetPlayerCriteriaByType(CriteriaTypes type)
{
return _criteriasByType.LookupByKey(type);
}
public List<Criteria> GetGuildCriteriaByType(CriteriaTypes type)
{
return _guildCriteriasByType.LookupByKey(type);
}
public List<Criteria> GetScenarioCriteriaByType(CriteriaTypes type)
{
return _scenarioCriteriasByType.LookupByKey(type);
}
public List<Criteria> GetQuestObjectiveCriteriaByType(CriteriaTypes type)
{
return _questObjectiveCriteriasByType[type];
}
public List<CriteriaTree> GetCriteriaTreesByCriteria(uint criteriaId)
{
return _criteriaTreeByCriteria.LookupByKey(criteriaId);
}
public List<Criteria> GetTimedCriteriaByType(CriteriaTimedTypes type)
{
return _criteriasByTimedType.LookupByKey(type);
}
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
{
return _criteriaDataMap.LookupByKey(criteria.Id);
}
public static bool IsGroupCriteriaType(CriteriaTypes type)
{
switch (type)
{
case CriteriaTypes.KillCreature:
case CriteriaTypes.WinBg:
case CriteriaTypes.BeSpellTarget: // NYI
case CriteriaTypes.WinRatedArena:
case CriteriaTypes.BeSpellTarget2: // NYI
case CriteriaTypes.WinRatedBattleground: // NYI
return true;
default:
break;
}
return false;
}
public static void WalkCriteriaTree(CriteriaTree tree, Action<CriteriaTree> func)
{
foreach (CriteriaTree node in tree.Children)
WalkCriteriaTree(node, func);
func(tree);
}
Dictionary<uint, CriteriaDataSet> _criteriaDataMap = new Dictionary<uint, CriteriaDataSet>();
Dictionary<uint, CriteriaTree> _criteriaTrees = new Dictionary<uint, CriteriaTree>();
Dictionary<uint, Criteria> _criteria = new Dictionary<uint, Criteria>();
Dictionary<uint, ModifierTreeNode> _criteriaModifiers = new Dictionary<uint, ModifierTreeNode>();
MultiMap<uint, CriteriaTree> _criteriaTreeByCriteria = new MultiMap<uint, CriteriaTree>();
// store criterias by type to speed up lookup
MultiMap<CriteriaTypes, Criteria> _criteriasByType = new MultiMap<CriteriaTypes, Criteria>();
MultiMap<CriteriaTypes, Criteria> _guildCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
MultiMap<CriteriaTypes, Criteria> _scenarioCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
MultiMap<CriteriaTypes, Criteria> _questObjectiveCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
MultiMap<CriteriaTimedTypes, Criteria> _criteriasByTimedType = new MultiMap<CriteriaTimedTypes, Criteria>();
}
public class ModifierTreeNode
{
public ModifierTreeRecord Entry;
public List<ModifierTreeNode> Children = new List<ModifierTreeNode>();
}
public class Criteria
{
public uint Id;
public CriteriaRecord Entry;
public ModifierTreeNode Modifier;
public CriteriaFlagsCu FlagsCu;
}
public class CriteriaTree
{
public uint Id;
public CriteriaTreeRecord Entry;
public AchievementRecord Achievement;
public ScenarioStepRecord ScenarioStep;
public QuestObjective QuestObjective;
public Criteria Criteria;
public List<CriteriaTree> Children = new List<CriteriaTree>();
}
public class CriteriaProgress
{
public ulong Counter;
public long Date; // latest update time.
public ObjectGuid PlayerGUID; // GUID of the player that completed this criteria (guild achievements)
public bool Changed;
}
[StructLayout(LayoutKind.Explicit)]
public class CriteriaData
{
public CriteriaData()
{
DataType = CriteriaDataType.None;
Raw.Value1 = 0;
Raw.Value2 = 0;
ScriptId = 0;
}
public CriteriaData(CriteriaDataType _dataType, uint _value1, uint _value2, uint _scriptId)
{
DataType = _dataType;
Raw.Value1 = _value1;
Raw.Value2 = _value2;
ScriptId = _scriptId;
}
public bool IsValid(Criteria criteria)
{
if (DataType >= CriteriaDataType.Max)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` for criteria (Entry: {0}) has wrong data type ({1}), ignored.", criteria.Id, DataType);
return false;
}
switch (criteria.Entry.Type)
{
case CriteriaTypes.KillCreature:
case CriteriaTypes.KillCreatureType:
case CriteriaTypes.WinBg:
case CriteriaTypes.FallWithoutDying:
case CriteriaTypes.CompleteQuest: // only hardcoded list
case CriteriaTypes.CastSpell:
case CriteriaTypes.WinRatedArena:
case CriteriaTypes.DoEmote:
case CriteriaTypes.SpecialPvpKill:
case CriteriaTypes.WinDuel:
case CriteriaTypes.LootType:
case CriteriaTypes.CastSpell2:
case CriteriaTypes.BeSpellTarget:
case CriteriaTypes.BeSpellTarget2:
case CriteriaTypes.EquipEpicItem:
case CriteriaTypes.RollNeedOnLoot:
case CriteriaTypes.RollGreedOnLoot:
case CriteriaTypes.BgObjectiveCapture:
case CriteriaTypes.HonorableKill:
case CriteriaTypes.CompleteDailyQuest: // only Children's Week achievements
case CriteriaTypes.UseItem: // only Children's Week achievements
case CriteriaTypes.GetKillingBlows:
case CriteriaTypes.ReachLevel:
case CriteriaTypes.OnLogin:
case CriteriaTypes.LootEpicItem:
case CriteriaTypes.ReceiveEpicItem:
break;
default:
if (DataType != CriteriaDataType.Script)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` has data for non-supported criteria type (Entry: {0} Type: {1}), ignored.", criteria.Id, (CriteriaTypes)criteria.Entry.Type);
return false;
}
break;
}
switch (DataType)
{
case CriteriaDataType.None:
case CriteriaDataType.InstanceScript:
return true;
case CriteriaDataType.TCreature:
if (Creature.Id == 0 || Global.ObjectMgr.GetCreatureTemplate(Creature.Id) == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_CREATURE ({2}) has non-existing creature id in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Creature.Id);
return false;
}
return true;
case CriteriaDataType.TPlayerClassRace:
if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.",
criteria.Id, criteria.Entry.Type, DataType);
return false;
}
if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, ClassRace.ClassId);
return false;
}
if (ClassRace.RaceId != 0 && ((1ul << (int)(ClassRace.RaceId - 1)) & (ulong)Race.RaceMaskAllPlayable) == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, ClassRace.RaceId);
return false;
}
return true;
case CriteriaDataType.TPlayerLessHealth:
if (Health.Percent < 1 || Health.Percent > 100)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({2}) has wrong percent value in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Health.Percent);
return false;
}
return true;
case CriteriaDataType.SAura:
case CriteriaDataType.TAura:
{
SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId);
if (spellEntry == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell id in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId);
return false;
}
SpellEffectInfo effect = spellEntry.GetEffect(Difficulty.None, Aura.EffectIndex);
if (effect == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell effect index in value2 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Aura.EffectIndex);
return false;
}
if (effect.ApplyAuraName == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has non-aura spell effect (ID: {3} Effect: {4}), ignores.",
criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId, Aura.EffectIndex);
return false;
}
return true;
}
case CriteriaDataType.Value:
if (Value.ComparisonType >= (int)ComparisionType.Max)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_VALUE ({2}) has wrong ComparisionType in value2 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Value.ComparisonType);
return false;
}
return true;
case CriteriaDataType.TLevel:
if (Level.Min > SharedConst.GTMaxLevel)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_LEVEL ({2}) has wrong minlevel in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Level.Min);
return false;
}
return true;
case CriteriaDataType.TGender:
if (Gender.Gender > (int)Framework.Constants.Gender.None)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_GENDER ({2}) has wrong gender in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Gender.Gender);
return false;
}
return true;
case CriteriaDataType.Script:
if (ScriptId == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_SCRIPT ({2}) does not have ScriptName set, ignored.",
criteria.Id, criteria.Entry.Type, DataType);
return false;
}
return true;
case CriteriaDataType.MapPlayerCount:
if (MapPlayers.MaxCount <= 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({2}) has wrong max players count in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, MapPlayers.MaxCount);
return false;
}
return true;
case CriteriaDataType.TTeam:
if (TeamId.Team != (int)Team.Alliance && TeamId.Team != (int)Team.Horde)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_TEAM ({2}) has unknown team in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, TeamId.Team);
return false;
}
return true;
case CriteriaDataType.SDrunk:
if (Drunk.State >= 4)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_DRUNK ({2}) has unknown drunken state in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Drunk.State);
return false;
}
return true;
case CriteriaDataType.Holiday:
if (!CliDB.HolidaysStorage.ContainsKey(Holiday.Id))
{
Log.outError(LogFilter.Sql, "Table `criteria_data`(Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_HOLIDAY ({2}) has unknown holiday in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Holiday.Id);
return false;
}
return true;
case CriteriaDataType.GameEvent:
{
var events = Global.GameEventMgr.GetEventMap();
if (GameEvent.Id < 1 || GameEvent.Id >= events.Length)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_GAME_EVENT ({2}) has unknown game_event in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, GameEvent.Id);
return false;
}
return true;
}
case CriteriaDataType.BgLossTeamScore:
return true; // not check correctness node indexes
case CriteriaDataType.SEquippedItem:
if (EquippedItem.ItemQuality >= (uint)ItemQuality.Max)
{
Log.outError(LogFilter.Sql, "Table `achievement_criteria_requirement` (Entry: {0} Type: {1}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM ({2}) has unknown quality state in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, EquippedItem.ItemQuality);
return false;
}
return true;
case CriteriaDataType.MapId:
if (!CliDB.MapStorage.ContainsKey(MapId.Id))
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_ID ({2}) contains an unknown map entry in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, MapId.Id);
}
return true;
case CriteriaDataType.SPlayerClassRace:
if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.",
criteria.Id, criteria.Entry.Type, DataType);
return false;
}
if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, ClassRace.ClassId);
return false;
}
if (ClassRace.RaceId != 0 && ((1ul << (int)(ClassRace.RaceId - 1)) & (ulong)Race.RaceMaskAllPlayable) == 0)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, ClassRace.RaceId);
return false;
}
return true;
case CriteriaDataType.SKnownTitle:
if (!CliDB.CharTitlesStorage.ContainsKey(KnownTitle.Id))
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({2}) contains an unknown title_id in value1 ({3}), ignore.",
criteria.Id, criteria.Entry.Type, DataType, KnownTitle.Id);
return false;
}
return true;
case CriteriaDataType.SItemQuality:
if (itemQuality.Quality >= (uint)ItemQuality.Max)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY ({2}) contains an unknown quality state value in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, itemQuality.Quality);
return false;
}
return true;
default:
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) contains data of a non-supported data type ({2}), ignored.", criteria.Id, criteria.Entry.Type, DataType);
return false;
}
}
public bool Meets(uint criteria_id, Player source, Unit target, uint miscValue1 = 0)
{
switch (DataType)
{
case CriteriaDataType.None:
return true;
case CriteriaDataType.TCreature:
if (target == null || !target.IsTypeId(TypeId.Unit))
return false;
return target.GetEntry() == Creature.Id;
case CriteriaDataType.TPlayerClassRace:
if (target == null || !target.IsTypeId(TypeId.Player))
return false;
if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)target.ToPlayer().GetClass())
return false;
if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)target.ToPlayer().GetRace())
return false;
return true;
case CriteriaDataType.SPlayerClassRace:
if (source == null || !source.IsTypeId(TypeId.Player))
return false;
if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)source.ToPlayer().GetClass())
return false;
if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)source.ToPlayer().GetRace())
return false;
return true;
case CriteriaDataType.TPlayerLessHealth:
if (target == null || !target.IsTypeId(TypeId.Player))
return false;
return !target.HealthAbovePct((int)Health.Percent);
case CriteriaDataType.SAura:
return source.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex);
case CriteriaDataType.TAura:
return target != null && target.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex);
case CriteriaDataType.Value:
return MathFunctions.CompareValues((ComparisionType)Value.ComparisonType, miscValue1, Value.Value);
case CriteriaDataType.TLevel:
if (target == null)
return false;
return target.GetLevelForTarget(source) >= Level.Min;
case CriteriaDataType.TGender:
if (target == null)
return false;
return (uint)target.GetGender() == Gender.Gender;
case CriteriaDataType.Script:
return Global.ScriptMgr.OnCriteriaCheck(ScriptId, source, target);
case CriteriaDataType.MapPlayerCount:
return source.GetMap().GetPlayersCountExceptGMs() <= MapPlayers.MaxCount;
case CriteriaDataType.TTeam:
if (target == null || !target.IsTypeId(TypeId.Player))
return false;
return (uint)target.ToPlayer().GetTeam() == TeamId.Team;
case CriteriaDataType.SDrunk:
return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State;
case CriteriaDataType.Holiday:
return Global.GameEventMgr.IsHolidayActive((HolidayIds)Holiday.Id);
case CriteriaDataType.GameEvent:
return Global.GameEventMgr.IsEventActive((ushort)GameEvent.Id);
case CriteriaDataType.BgLossTeamScore:
{
Battleground bg = source.GetBattleground();
if (!bg)
return false;
int score = (int)bg.GetTeamScore(source.GetTeam() == Team.Alliance ? Framework.Constants.TeamId.Horde : Framework.Constants.TeamId.Alliance);
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
}
case CriteriaDataType.InstanceScript:
{
if (!source.IsInWorld)
return false;
Map map = source.GetMap();
if (!map.IsDungeon())
{
Log.outError(LogFilter.Achievement, "Achievement system call AchievementCriteriaDataType.InstanceScript ({0}) for achievement criteria {1} for non-dungeon/non-raid map {2}",
CriteriaDataType.InstanceScript, criteria_id, map.GetId());
return false;
}
InstanceScript instance = ((InstanceMap)map).GetInstanceScript();
if (instance == null)
{
Log.outError(LogFilter.Achievement, "Achievement system call criteria_data_INSTANCE_SCRIPT ({0}) for achievement criteria {1} for map {2} but map does not have a instance script",
CriteriaDataType.InstanceScript, criteria_id, map.GetId());
return false;
}
return instance.CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
}
case CriteriaDataType.SEquippedItem:
{
ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(miscValue1);
if (pProto == null)
return false;
return pProto.GetBaseItemLevel() >= EquippedItem.ItemLevel && (int)pProto.GetQuality() >= EquippedItem.ItemQuality;
}
case CriteriaDataType.MapId:
return source.GetMapId() == MapId.Id;
case CriteriaDataType.SKnownTitle:
{
CharTitlesRecord titleInfo = CliDB.CharTitlesStorage.LookupByKey(KnownTitle.Id);
if (titleInfo != null)
return source && source.HasTitle(titleInfo.MaskID);
return false;
}
case CriteriaDataType.SItemQuality:
{
ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(miscValue1);
if (pProto == null)
return false;
return (uint)pProto.GetQuality() == itemQuality.Quality;
}
default:
break;
}
return false;
}
[FieldOffset(0)]
public CriteriaDataType DataType;
[FieldOffset(4)]
public CreatureStruct Creature;
[FieldOffset(4)]
public ClassRaceStruct ClassRace;
[FieldOffset(4)]
public HealthStruct Health;
[FieldOffset(4)]
public AuraStruct Aura;
[FieldOffset(4)]
public ValueStruct Value;
[FieldOffset(4)]
public LevelStruct Level;
[FieldOffset(4)]
public GenderStruct Gender;
[FieldOffset(4)]
public MapPlayersStruct MapPlayers;
[FieldOffset(4)]
public TeamStruct TeamId;
[FieldOffset(4)]
public DrunkStruct Drunk;
[FieldOffset(4)]
public HolidayStruct Holiday;
[FieldOffset(4)]
public BgLossTeamScoreStruct BattlegroundScore;
[FieldOffset(4)]
public EquippedItemStruct EquippedItem;
[FieldOffset(4)]
public MapIdStruct MapId;
[FieldOffset(4)]
public KnownTitleStruct KnownTitle;
[FieldOffset(4)]
public GameEventStruct GameEvent;
[FieldOffset(4)]
public ItemQualityStruct itemQuality;
[FieldOffset(4)]
public RawStruct Raw;
[FieldOffset(12)]
public uint ScriptId;
#region Structs
// criteria_data_TYPE_NONE = 0 (no data)
// criteria_data_TYPE_T_CREATURE = 1
public struct CreatureStruct
{
public uint Id;
}
// criteria_data_TYPE_T_PLAYER_CLASS_RACE = 2
// criteria_data_TYPE_S_PLAYER_CLASS_RACE = 21
public struct ClassRaceStruct
{
public uint ClassId;
public uint RaceId;
}
// criteria_data_TYPE_T_PLAYER_LESS_HEALTH = 3
public struct HealthStruct
{
public uint Percent;
}
// criteria_data_TYPE_S_AURA = 5
// criteria_data_TYPE_T_AURA = 7
public struct AuraStruct
{
public uint SpellId;
public uint EffectIndex;
}
// criteria_data_TYPE_VALUE = 8
public struct ValueStruct
{
public uint Value;
public uint ComparisonType;
}
// criteria_data_TYPE_T_LEVEL = 9
public struct LevelStruct
{
public uint Min;
}
// criteria_data_TYPE_T_GENDER = 10
public struct GenderStruct
{
public uint Gender;
}
// criteria_data_TYPE_SCRIPT = 11 (no data)
// criteria_data_TYPE_MAP_PLAYER_COUNT = 13
public struct MapPlayersStruct
{
public uint MaxCount;
}
// criteria_data_TYPE_T_TEAM = 14
public struct TeamStruct
{
public uint Team;
}
// criteria_data_TYPE_S_DRUNK = 15
public struct DrunkStruct
{
public uint State;
}
// criteria_data_TYPE_HOLIDAY = 16
public struct HolidayStruct
{
public uint Id;
}
// criteria_data_TYPE_BG_LOSS_TEAM_SCORE= 17
public struct BgLossTeamScoreStruct
{
public uint Min;
public uint Max;
}
// criteria_data_INSTANCE_SCRIPT = 18 (no data)
// criteria_data_TYPE_S_EQUIPED_ITEM = 19
public struct EquippedItemStruct
{
public uint ItemLevel;
public uint ItemQuality;
}
// criteria_data_TYPE_MAP_ID = 20
public struct MapIdStruct
{
public uint Id;
}
// criteria_data_TYPE_KNOWN_TITLE = 23
public struct KnownTitleStruct
{
public uint Id;
}
// CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 24
public struct ItemQualityStruct
{
public uint Quality;
}
// criteria_data_TYPE_GAME_EVENT = 25
public struct GameEventStruct
{
public uint Id;
}
// raw
public struct RawStruct
{
public uint Value1;
public uint Value2;
}
#endregion
}
public class CriteriaDataSet
{
public void Add(CriteriaData data) { storage.Add(data); }
public bool Meets(Player source, Unit target, uint miscValue = 0)
{
foreach (var data in storage)
if (!data.Meets(criteria_id, source, target, miscValue))
return false;
return true;
}
public void SetCriteriaId(uint id) { criteria_id = id; }
uint criteria_id;
List<CriteriaData> storage = new List<CriteriaData>();
}
}