Files
CypherCore/Source/Game/Entities/Object/Update/UpdateFields.cs
T

5100 lines
197 KiB
C#

/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Network;
using System;
using System.Collections.Generic;
using Framework.GameMath;
using Game.Spells;
using Game.DataStorage;
using Framework.Dynamic;
namespace Game.Entities
{
public class ObjectFieldData : BaseUpdateData<WorldObject>
{
public UpdateField<uint> EntryId = new UpdateField<uint>(0, 1);
public UpdateField<uint> DynamicFlags = new UpdateField<uint>(0, 2);
public UpdateField<float> Scale = new UpdateField<float>(0, 3);
public ObjectFieldData() : base(0, TypeId.Object, 4) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteUInt32(EntryId);
data.WriteUInt32(GetViewerDependentDynamicFlags(DynamicFlags, owner, receiver));
data.WriteFloat(Scale);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 4);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(EntryId);
}
if (_changesMask[2])
{
data.WriteUInt32(GetViewerDependentDynamicFlags(DynamicFlags, owner, receiver));
}
if (_changesMask[3])
{
data.WriteFloat(Scale);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(EntryId);
ClearChangesMask(DynamicFlags);
ClearChangesMask(Scale);
_changesMask.ResetAll();
}
uint GetViewerDependentDynamicFlags(uint dynamicFlags, WorldObject obj, Player receiver)
{
UnitDynFlags unitDynFlags = (UnitDynFlags)dynamicFlags;
Unit unit = obj.ToUnit();
if (unit != null)
{
unitDynFlags &= ~UnitDynFlags.Tapped;
Creature creature = obj.ToCreature();
if (creature != null)
{
if (creature.HasLootRecipient() && !creature.IsTappedBy(receiver))
unitDynFlags |= UnitDynFlags.Tapped;
if (!receiver.IsAllowedToLoot(creature))
unitDynFlags &= ~UnitDynFlags.Lootable;
}
// unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
if (unitDynFlags.HasAnyFlag(UnitDynFlags.TrackUnit))
if (!unit.HasAuraTypeWithCaster(AuraType.ModStalked, receiver.GetGUID()))
unitDynFlags &= ~UnitDynFlags.TrackUnit;
}
else
{
GameObject gameObject = obj.ToGameObject();
if (gameObject != null)
{
GameObjectDynamicLowFlags dynFlags = 0;
ushort pathProgress = 0xFFFF;
switch (gameObject.GetGoType())
{
case GameObjectTypes.QuestGiver:
if (gameObject.ActivateToQuest(receiver))
dynFlags |= GameObjectDynamicLowFlags.Activate;
break;
case GameObjectTypes.Chest:
case GameObjectTypes.Goober:
if (gameObject.ActivateToQuest(receiver))
dynFlags |= GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle;
else if (receiver.IsGameMaster())
dynFlags |= GameObjectDynamicLowFlags.Activate;
break;
case GameObjectTypes.Generic:
if (gameObject.ActivateToQuest(receiver))
dynFlags |= GameObjectDynamicLowFlags.Sparkle;
break;
case GameObjectTypes.Transport:
case GameObjectTypes.MapObjTransport:
{
uint transportPeriod = gameObject.GetTransportPeriod();
if (transportPeriod != 0)
{
float timer = (float)(gameObject.GetGoValue().Transport.PathProgress % transportPeriod);
pathProgress = (ushort)(timer / (float)transportPeriod * 65535.0f);
}
break;
}
default:
break;
}
unitDynFlags = (UnitDynFlags)((pathProgress << 16) | (ushort)dynFlags);
}
}
return (uint)unitDynFlags;
}
}
public class ItemEnchantment : BaseUpdateData<Item>
{
public UpdateField<uint> ID = new UpdateField<uint>(0, 1);
public UpdateField<uint> Duration = new UpdateField<uint>(0, 2);
public UpdateField<short> Charges = new UpdateField<short>(0, 3);
public UpdateField<ushort> Inactive = new UpdateField<ushort>(0, 4);
public ItemEnchantment() : base(5) { }
public override void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt32(ID);
data.WriteUInt32(Duration);
data.WriteInt16(Charges);
data.WriteUInt16(Inactive);
}
public override void WriteUpdate(WorldPacket data, Item owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 5);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(ID);
}
if (_changesMask[2])
{
data.WriteUInt32(Duration);
}
if (_changesMask[3])
{
data.WriteInt16(Charges);
}
if (_changesMask[4])
{
data.WriteUInt16(Inactive);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ID);
ClearChangesMask(Duration);
ClearChangesMask(Charges);
ClearChangesMask(Inactive);
_changesMask.ResetAll();
}
}
public class ArtifactPower
{
public ushort ArtifactPowerId;
public byte PurchasedRank;
public byte CurrentRankWithBonus;
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt16(ArtifactPowerId);
data.WriteUInt8(PurchasedRank);
data.WriteUInt8(CurrentRankWithBonus);
}
public void WriteUpdate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt16(ArtifactPowerId);
data.WriteUInt8(PurchasedRank);
data.WriteUInt8(CurrentRankWithBonus);
}
}
public class SocketedGem : BaseUpdateData<Item>
{
public UpdateField<uint> ItemId = new UpdateField<uint>(0, 1);
public UpdateField<byte> Context = new UpdateField<byte>(0, 2);
public UpdateFieldArray<ushort> BonusListIDs = new UpdateFieldArray<ushort>(16, 3, 4);
public SocketedGem() : base(20) { }
public override void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt32(ItemId);
for (int i = 0; i < 16; ++i)
data.WriteUInt16(BonusListIDs[i]);
data.WriteUInt8(Context);
}
public override void WriteUpdate(WorldPacket data, Item owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 1);
if (_changesMask.GetBlock(0) != 0)
data.WriteBits(_changesMask.GetBlock(0), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(ItemId);
}
if (_changesMask[2])
{
data.WriteUInt8(Context);
}
}
if (_changesMask[3])
{
for (int i = 0; i < 16; ++i)
{
if (_changesMask[4 + i])
{
data.WriteUInt16(BonusListIDs[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ItemId);
ClearChangesMask(Context);
ClearChangesMask(BonusListIDs);
_changesMask.ResetAll();
}
}
public class ItemData : BaseUpdateData<Item>
{
public UpdateField<List<uint>> BonusListIDs = new UpdateField<List<uint>>(0, 1);
public DynamicUpdateField<uint> Modifiers = new DynamicUpdateField<uint>(0, 2);
public DynamicUpdateField<ArtifactPower> ArtifactPowers = new DynamicUpdateField<ArtifactPower>(0, 3);
public DynamicUpdateField<SocketedGem> Gems = new DynamicUpdateField<SocketedGem>(0, 4);
public UpdateField<ObjectGuid> Owner = new UpdateField<ObjectGuid>(0, 5);
public UpdateField<ObjectGuid> ContainedIn = new UpdateField<ObjectGuid>(0, 6);
public UpdateField<ObjectGuid> Creator = new UpdateField<ObjectGuid>(0, 7);
public UpdateField<ObjectGuid> GiftCreator = new UpdateField<ObjectGuid>(0, 8);
public UpdateField<uint> StackCount = new UpdateField<uint>(0, 9);
public UpdateField<uint> Expiration = new UpdateField<uint>(0, 10);
public UpdateField<uint> DynamicFlags = new UpdateField<uint>(0, 11);
public UpdateField<uint> Durability = new UpdateField<uint>(0, 12);
public UpdateField<uint> MaxDurability = new UpdateField<uint>(0, 13);
public UpdateField<uint> CreatePlayedTime = new UpdateField<uint>(0, 14);
public UpdateField<uint> ModifiersMask = new UpdateField<uint>(0, 15);
public UpdateField<int> Context = new UpdateField<int>(0, 16);
public UpdateField<ulong> ArtifactXP = new UpdateField<ulong>(0, 17);
public UpdateField<byte> ItemAppearanceModID = new UpdateField<byte>(0, 18);
public UpdateField<uint> DynamicFlags2 = new UpdateField<uint>(0, 19);
public UpdateFieldArray<int> SpellCharges = new UpdateFieldArray<int>(5, 20, 21);
public UpdateFieldArray<ItemEnchantment> Enchantment = new UpdateFieldArray<ItemEnchantment>(13, 26, 27);
public ItemData() : base(0, TypeId.Item, 40) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
List<uint> bonusList = BonusListIDs;
data.WriteInt32(bonusList.Count);
for (int i = 0; i < bonusList.Count; ++i)
data.WriteUInt32(bonusList[i]);
data.WritePackedGuid(Owner);
data.WritePackedGuid(ContainedIn);
data.WritePackedGuid(Creator);
data.WritePackedGuid(GiftCreator);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(StackCount);
data.WriteUInt32(Expiration);
for (int i = 0; i < 5; ++i)
{
data.WriteInt32(SpellCharges[i]);
}
}
data.WriteUInt32(DynamicFlags);
for (int i = 0; i < 13; ++i)
{
Enchantment[i].WriteCreate(data, owner, receiver);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(Durability);
data.WriteUInt32(MaxDurability);
}
data.WriteUInt32(CreatePlayedTime);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(ModifiersMask);
}
data.WriteInt32(Context);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt64(ArtifactXP);
data.WriteUInt8(ItemAppearanceModID);
}
data.WriteInt32(Modifiers.Size());
data.WriteInt32(ArtifactPowers.Size());
data.WriteInt32(Gems.Size());
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(DynamicFlags2);
}
for (int i = 0; i < Modifiers.Size(); ++i)
{
data.WriteUInt32(Modifiers[i]);
}
for (int i = 0; i < ArtifactPowers.Size(); ++i)
{
ArtifactPowers[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < Gems.Size(); ++i)
{
Gems[i].WriteCreate(data, owner, receiver);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new UpdateMask(40, new uint[] { 0xFC0149FFu, 0x000000FFu });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, fieldVisibilityFlags, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget |= new UpdateMask(40, new uint[] { 0x03FEB600u, 0x00000000u });
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
for (uint i = 0; i < 2; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
if (changesMask[0])
{
if (changesMask[1])
{
List<uint> bonusList = BonusListIDs;
data.WriteBits(bonusList.Count, 32);
for (int i = 0; i < bonusList.Count; ++i)
data.WriteUInt32(bonusList[i]);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
Modifiers.WriteUpdateMask(data);
}
if (changesMask[3])
{
ArtifactPowers.WriteUpdateMask(data);
}
if (changesMask[4])
{
Gems.WriteUpdateMask(data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
for (int i = 0; i < Modifiers.Size(); ++i)
{
if (Modifiers.HasChanged(i))
{
data.WriteUInt32(Modifiers[i]);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < ArtifactPowers.Size(); ++i)
{
if (ArtifactPowers.HasChanged(i))
{
ArtifactPowers[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < Gems.Size(); ++i)
{
if (Gems.HasChanged(i))
{
Gems[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[5])
{
data.WritePackedGuid(Owner);
}
if (changesMask[6])
{
data.WritePackedGuid(ContainedIn);
}
if (changesMask[7])
{
data.WritePackedGuid(Creator);
}
if (changesMask[8])
{
data.WritePackedGuid(GiftCreator);
}
if (changesMask[9])
{
data.WriteUInt32(StackCount);
}
if (changesMask[10])
{
data.WriteUInt32(Expiration);
}
if (changesMask[11])
{
data.WriteUInt32(DynamicFlags);
}
if (changesMask[12])
{
data.WriteUInt32(Durability);
}
if (changesMask[13])
{
data.WriteUInt32(MaxDurability);
}
if (changesMask[14])
{
data.WriteUInt32(CreatePlayedTime);
}
if (changesMask[15])
{
data.WriteUInt32(ModifiersMask);
}
if (changesMask[16])
{
data.WriteInt32(Context);
}
if (changesMask[17])
{
data.WriteUInt64(ArtifactXP);
}
if (changesMask[18])
{
data.WriteUInt8(ItemAppearanceModID);
}
if (changesMask[19])
{
data.WriteUInt32(DynamicFlags2);
}
}
if (changesMask[20])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[21 + i])
{
data.WriteInt32(SpellCharges[i]);
}
}
}
if (changesMask[26])
{
for (int i = 0; i < 13; ++i)
{
if (changesMask[27 + i])
{
Enchantment[i].WriteUpdate(data, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(BonusListIDs);
ClearChangesMask(Modifiers);
ClearChangesMask(ArtifactPowers);
ClearChangesMask(Gems);
ClearChangesMask(Owner);
ClearChangesMask(ContainedIn);
ClearChangesMask(Creator);
ClearChangesMask(GiftCreator);
ClearChangesMask(StackCount);
ClearChangesMask(Expiration);
ClearChangesMask(DynamicFlags);
ClearChangesMask(Durability);
ClearChangesMask(MaxDurability);
ClearChangesMask(CreatePlayedTime);
ClearChangesMask(ModifiersMask);
ClearChangesMask(Context);
ClearChangesMask(ArtifactXP);
ClearChangesMask(ItemAppearanceModID);
ClearChangesMask(DynamicFlags2);
ClearChangesMask(SpellCharges);
ClearChangesMask(Enchantment);
_changesMask.ResetAll();
}
}
public class ContainerData : BaseUpdateData<Bag>
{
public UpdateField<uint> NumSlots = new UpdateField<uint>(0, 1);
public UpdateFieldArray<ObjectGuid> Slots = new UpdateFieldArray<ObjectGuid>(36, 2, 3);
public ContainerData() : base(0, TypeId.Container, 39) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
{
for (int i = 0; i < 36; ++i)
{
data.WritePackedGuid(Slots[i]);
}
data.WriteUInt32(NumSlots);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 2);
for (uint i = 0; i < 2; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(NumSlots);
}
}
if (_changesMask[2])
{
for (int i = 0; i < 36; ++i)
{
if (_changesMask[3 + i])
{
data.WritePackedGuid(Slots[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(NumSlots);
ClearChangesMask(Slots);
_changesMask.ResetAll();
}
}
public class AzeriteEmpoweredItemData : BaseUpdateData<Item>
{
public UpdateFieldArray<int> Selections = new UpdateFieldArray<int>(5, 0, 1);
public AzeriteEmpoweredItemData() : base(0, TypeId.AzeriteEmpoweredItem, 6) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
for (int i = 0; i < 5; ++i)
{
data.WriteInt32(Selections[i]);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 1);
if (_changesMask.GetBlock(0) != 0)
data.WriteBits(_changesMask.GetBlock(0), 32);
data.FlushBits();
if (_changesMask[0])
{
for (int i = 0; i < 5; ++i)
{
if (_changesMask[1 + i])
{
data.WriteInt32(Selections[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Selections);
_changesMask.ResetAll();
}
}
public class UnlockedAzeriteEssence
{
public uint AzeriteEssenceID;
public uint Rank;
public void WriteCreate(WorldPacket data, AzeriteItem owner, Player receiver)
{
data.WriteUInt32(AzeriteEssenceID);
data.WriteUInt32(Rank);
}
public void WriteUpdate(WorldPacket data, AzeriteItem owner, Player receiver)
{
data.WriteUInt32(AzeriteEssenceID);
data.WriteUInt32(Rank);
}
}
public class SelectedAzeriteEssences : BaseUpdateData<AzeriteItem>
{
public UpdateField<uint> SpecializationID = new UpdateField<uint>(0, 1);
public UpdateField<uint> Enabled = new UpdateField<uint>(0, 2);
public UpdateFieldArray<uint> AzeriteEssenceID = new UpdateFieldArray<uint>(3, 3, 4);
public SelectedAzeriteEssences() : base(7) { }
public override void WriteCreate(WorldPacket data, AzeriteItem owner, Player receiver)
{
for (int i = 0; i < 3; ++i)
{
data.WriteUInt32(AzeriteEssenceID[i]);
}
data.WriteUInt32(SpecializationID);
data.WriteBits(Enabled, 1);
data.FlushBits();
}
public override void WriteUpdate(WorldPacket data, AzeriteItem owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(SpecializationID);
}
if (changesMask[2])
{
data.WriteBits(Enabled, 1);
}
}
if (changesMask[3])
{
for (int i = 0; i < 3; ++i)
{
if (changesMask[4 + i])
{
data.WriteUInt32(AzeriteEssenceID[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(SpecializationID);
ClearChangesMask(Enabled);
ClearChangesMask(AzeriteEssenceID);
_changesMask.ResetAll();
}
}
public class AzeriteItemData : BaseUpdateData<AzeriteItem>
{
public DynamicUpdateField<UnlockedAzeriteEssence> UnlockedEssences = new DynamicUpdateField<UnlockedAzeriteEssence>(0, 1);
public DynamicUpdateField<SelectedAzeriteEssences> SelectedEssences = new DynamicUpdateField<SelectedAzeriteEssences>(0, 2);
public DynamicUpdateField<uint> UnlockedEssenceMilestones = new DynamicUpdateField<uint>(0, 3);
public UpdateField<ulong> Xp = new UpdateField<ulong>(0, 4);
public UpdateField<uint> Level = new UpdateField<uint>(0, 5);
public UpdateField<uint> AuraLevel = new UpdateField<uint>(0, 6);
public UpdateField<uint> KnowledgeLevel = new UpdateField<uint>(0, 7);
public UpdateField<int> DEBUGknowledgeWeek = new UpdateField<int>(0, 8);
public AzeriteItemData() : base(9) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt64(Xp);
data.WriteUInt32(Level);
data.WriteUInt32(AuraLevel);
data.WriteUInt32(KnowledgeLevel);
data.WriteInt32(DEBUGknowledgeWeek);
}
data.WriteInt32(UnlockedEssences.Size());
data.WriteInt32(SelectedEssences.Size());
data.WriteInt32(UnlockedEssenceMilestones.Size());
for (int i = 0; i < UnlockedEssences.Size(); ++i)
{
UnlockedEssences[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < UnlockedEssenceMilestones.Size(); ++i)
{
data.WriteUInt32(UnlockedEssenceMilestones[i]);
}
for (int i = 0; i < SelectedEssences.Size(); ++i)
{
SelectedEssences[i].WriteCreate(data, owner, receiver);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new UpdateMask(9, new[] { 0x0000000Fu });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, fieldVisibilityFlags, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget |= new UpdateMask(9, new[] { 0x000001F0u });
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 9);
if (changesMask[0])
{
if (changesMask[1])
{
UnlockedEssences.WriteUpdateMask(data);
}
if (changesMask[2])
{
SelectedEssences.WriteUpdateMask(data);
}
if (changesMask[3])
{
UnlockedEssenceMilestones.WriteUpdateMask(data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < UnlockedEssences.Size(); ++i)
{
if (UnlockedEssences.HasChanged(i))
{
UnlockedEssences[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < SelectedEssences.Size(); ++i)
{
if (SelectedEssences.HasChanged(i))
{
SelectedEssences[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < UnlockedEssenceMilestones.Size(); ++i)
{
if (UnlockedEssenceMilestones.HasChanged(i))
{
data.WriteUInt32(UnlockedEssenceMilestones[i]);
}
}
}
if (changesMask[4])
{
data.WriteUInt64(Xp);
}
if (changesMask[5])
{
data.WriteUInt32(Level);
}
if (changesMask[6])
{
data.WriteUInt32(AuraLevel);
}
if (changesMask[7])
{
data.WriteUInt32(KnowledgeLevel);
}
if (changesMask[8])
{
data.WriteInt32(DEBUGknowledgeWeek);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(UnlockedEssences);
ClearChangesMask(UnlockedEssenceMilestones);
ClearChangesMask(SelectedEssences);
ClearChangesMask(Xp);
ClearChangesMask(Level);
ClearChangesMask(AuraLevel);
ClearChangesMask(KnowledgeLevel);
ClearChangesMask(DEBUGknowledgeWeek);
_changesMask.ResetAll();
}
}
public class UnitChannel
{
public uint SpellID;
public uint SpellXSpellVisualID;
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt32(SpellID);
data.WriteUInt32(SpellXSpellVisualID);
}
public void WriteUpdate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt32(SpellID);
data.WriteUInt32(SpellXSpellVisualID);
}
}
public class VisibleItem : BaseUpdateData<Unit>
{
public UpdateField<uint> ItemID = new UpdateField<uint>(0, 1);
public UpdateField<ushort> ItemAppearanceModID = new UpdateField<ushort>(0, 2);
public UpdateField<ushort> ItemVisual = new UpdateField<ushort>(0, 3);
public VisibleItem() : base(4) { }
public override void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt32(ItemID);
data.WriteUInt16(ItemAppearanceModID);
data.WriteUInt16(ItemVisual);
}
public override void WriteUpdate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 4);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(ItemID);
}
if (_changesMask[2])
{
data.WriteUInt16(ItemAppearanceModID);
}
if (_changesMask[3])
{
data.WriteUInt16(ItemVisual);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ItemID);
ClearChangesMask(ItemAppearanceModID);
ClearChangesMask(ItemVisual);
_changesMask.ResetAll();
}
}
public class PassiveSpellHistory
{
public int SpellID;
public int AuraSpellID;
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(AuraSpellID);
}
public void WriteUpdate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(AuraSpellID);
}
}
public class UnitData : BaseUpdateData<Unit>
{
public UpdateField<List<uint>> StateWorldEffectIDs = new UpdateField<List<uint>>(0, 1);
public DynamicUpdateField<PassiveSpellHistory> PassiveSpells = new DynamicUpdateField<PassiveSpellHistory>(0, 2);
public DynamicUpdateField<int> WorldEffects = new DynamicUpdateField<int>(0, 3);
public DynamicUpdateField<ObjectGuid> ChannelObjects = new DynamicUpdateField<ObjectGuid>(0, 4);
public UpdateField<uint> DisplayID = new UpdateField<uint>(0, 5);
public UpdateField<uint> StateSpellVisualID = new UpdateField<uint>(0, 6);
public UpdateField<uint> StateAnimID = new UpdateField<uint>(0, 7);
public UpdateField<uint> StateAnimKitID = new UpdateField<uint>(0, 8);
public UpdateField<uint> StateWorldEffectsQuestObjectiveID = new UpdateField<uint>(0, 9);
public UpdateField<ObjectGuid> Charm = new UpdateField<ObjectGuid>(0, 10);
public UpdateField<ObjectGuid> Summon = new UpdateField<ObjectGuid>(0, 11);
public UpdateField<ObjectGuid> Critter = new UpdateField<ObjectGuid>(0, 12);
public UpdateField<ObjectGuid> CharmedBy = new UpdateField<ObjectGuid>(0, 13);
public UpdateField<ObjectGuid> SummonedBy = new UpdateField<ObjectGuid>(0, 14);
public UpdateField<ObjectGuid> CreatedBy = new UpdateField<ObjectGuid>(0, 15);
public UpdateField<ObjectGuid> DemonCreator = new UpdateField<ObjectGuid>(0, 16);
public UpdateField<ObjectGuid> LookAtControllerTarget = new UpdateField<ObjectGuid>(0, 17);
public UpdateField<ObjectGuid> Target = new UpdateField<ObjectGuid>(0, 18);
public UpdateField<ObjectGuid> BattlePetCompanionGUID = new UpdateField<ObjectGuid>(0, 19);
public UpdateField<ulong> BattlePetDBID = new UpdateField<ulong>(0, 20);
public UpdateField<UnitChannel> ChannelData = new UpdateField<UnitChannel>(0, 21);
public UpdateField<uint> SummonedByHomeRealm = new UpdateField<uint>(0, 22);
public UpdateField<byte> Race = new UpdateField<byte>(0, 23);
public UpdateField<byte> ClassId = new UpdateField<byte>(0, 24);
public UpdateField<byte> PlayerClassId = new UpdateField<byte>(0, 25);
public UpdateField<byte> Sex = new UpdateField<byte>(0, 26);
public UpdateField<byte> DisplayPower = new UpdateField<byte>(0, 27);
public UpdateField<uint> OverrideDisplayPowerID = new UpdateField<uint>(0, 28);
public UpdateField<ulong> Health = new UpdateField<ulong>(0, 29);
public UpdateField<ulong> MaxHealth = new UpdateField<ulong>(0, 30);
public UpdateField<uint> Level = new UpdateField<uint>(0, 31);
public UpdateField<int> EffectiveLevel = new UpdateField<int>(32, 33);
public UpdateField<int> ContentTuningID = new UpdateField<int>(32, 34);
public UpdateField<int> ScalingLevelMin = new UpdateField<int>(32, 35);
public UpdateField<int> ScalingLevelMax = new UpdateField<int>(32, 36);
public UpdateField<int> ScalingLevelDelta = new UpdateField<int>(32, 37);
public UpdateField<int> ScalingFactionGroup = new UpdateField<int>(32, 38);
public UpdateField<int> ScalingHealthItemLevelCurveID = new UpdateField<int>(32, 39);
public UpdateField<int> ScalingDamageItemLevelCurveID = new UpdateField<int>(32, 40);
public UpdateField<uint> FactionTemplate = new UpdateField<uint>(32, 41);
public UpdateField<uint> Flags = new UpdateField<uint>(32, 42);
public UpdateField<uint> Flags2 = new UpdateField<uint>(32, 43);
public UpdateField<uint> Flags3 = new UpdateField<uint>(32, 44);
public UpdateField<uint> AuraState = new UpdateField<uint>(32, 45);
public UpdateField<uint> RangedAttackRoundBaseTime = new UpdateField<uint>(32, 46);
public UpdateField<float> BoundingRadius = new UpdateField<float>(32, 47);
public UpdateField<float> CombatReach = new UpdateField<float>(32, 48);
public UpdateField<float> DisplayScale = new UpdateField<float>(32, 49);
public UpdateField<uint> NativeDisplayID = new UpdateField<uint>(32, 50);
public UpdateField<float> NativeXDisplayScale = new UpdateField<float>(32, 51);
public UpdateField<uint> MountDisplayID = new UpdateField<uint>(32, 52);
public UpdateField<int> CosmeticMountDisplayID = new UpdateField<int>(32, 53);
public UpdateField<float> MinDamage = new UpdateField<float>(32, 54);
public UpdateField<float> MaxDamage = new UpdateField<float>(32, 55);
public UpdateField<float> MinOffHandDamage = new UpdateField<float>(32, 56);
public UpdateField<float> MaxOffHandDamage = new UpdateField<float>(32, 57);
public UpdateField<byte> StandState = new UpdateField<byte>(32, 58);
public UpdateField<byte> PetTalentPoints = new UpdateField<byte>(32, 59);
public UpdateField<byte> VisFlags = new UpdateField<byte>(32, 60);
public UpdateField<byte> AnimTier = new UpdateField<byte>(32, 61);
public UpdateField<uint> PetNumber = new UpdateField<uint>(32, 62);
public UpdateField<uint> PetNameTimestamp = new UpdateField<uint>(32, 63);
public UpdateField<uint> PetExperience = new UpdateField<uint>(64, 65);
public UpdateField<uint> PetNextLevelExperience = new UpdateField<uint>(64, 66);
public UpdateField<float> ModCastingSpeed = new UpdateField<float>(64, 67);
public UpdateField<float> ModSpellHaste = new UpdateField<float>(64, 68);
public UpdateField<float> ModHaste = new UpdateField<float>(64, 69);
public UpdateField<float> ModRangedHaste = new UpdateField<float>(64, 70);
public UpdateField<float> ModHasteRegen = new UpdateField<float>(64, 71);
public UpdateField<float> ModTimeRate = new UpdateField<float>(64, 72);
public UpdateField<uint> CreatedBySpell = new UpdateField<uint>(64, 73);
public UpdateField<int> EmoteState = new UpdateField<int>(64, 74);
public UpdateField<uint> BaseMana = new UpdateField<uint>(64, 75);
public UpdateField<uint> BaseHealth = new UpdateField<uint>(64, 76);
public UpdateField<byte> SheatheState = new UpdateField<byte>(64, 77);
public UpdateField<byte> PvpFlags = new UpdateField<byte>(64, 78);
public UpdateField<byte> PetFlags = new UpdateField<byte>(64, 79);
public UpdateField<byte> ShapeshiftForm = new UpdateField<byte>(64, 80);
public UpdateField<int> AttackPower = new UpdateField<int>(64, 81);
public UpdateField<int> AttackPowerModPos = new UpdateField<int>(64, 82);
public UpdateField<int> AttackPowerModNeg = new UpdateField<int>(64, 83);
public UpdateField<float> AttackPowerMultiplier = new UpdateField<float>(64, 84);
public UpdateField<int> RangedAttackPower = new UpdateField<int>(64, 85);
public UpdateField<int> RangedAttackPowerModPos = new UpdateField<int>(64, 86);
public UpdateField<int> RangedAttackPowerModNeg = new UpdateField<int>(64, 87);
public UpdateField<float> RangedAttackPowerMultiplier = new UpdateField<float>(64, 88);
public UpdateField<int> MainHandWeaponAttackPower = new UpdateField<int>(64, 89);
public UpdateField<int> OffHandWeaponAttackPower = new UpdateField<int>(64, 90);
public UpdateField<int> RangedWeaponAttackPower = new UpdateField<int>(64, 91);
public UpdateField<int> SetAttackSpeedAura = new UpdateField<int>(64, 92);
public UpdateField<float> Lifesteal = new UpdateField<float>(64, 93);
public UpdateField<float> MinRangedDamage = new UpdateField<float>(64, 94);
public UpdateField<float> MaxRangedDamage = new UpdateField<float>(64, 95);
public UpdateField<float> ManaCostModifierModifier = new UpdateField<float>(96, 97);
public UpdateField<float> MaxHealthModifier = new UpdateField<float>(96, 98);
public UpdateField<float> HoverHeight = new UpdateField<float>(96, 99);
public UpdateField<uint> MinItemLevelCutoff = new UpdateField<uint>(96, 100);
public UpdateField<uint> MinItemLevel = new UpdateField<uint>(96, 101);
public UpdateField<uint> MaxItemLevel = new UpdateField<uint>(96, 102);
public UpdateField<int> AzeriteItemLevel = new UpdateField<int>(96, 103);
public UpdateField<int> WildBattlePetLevel = new UpdateField<int>(96, 104);
public UpdateField<uint> BattlePetCompanionNameTimestamp = new UpdateField<uint>(96, 105);
public UpdateField<int> InteractSpellID = new UpdateField<int>(96, 106);
public UpdateField<int> ScaleDuration = new UpdateField<int>(96, 107);
public UpdateField<int> SpellOverrideNameID = new UpdateField<int>(96, 108);
public UpdateField<int> LooksLikeMountID = new UpdateField<int>(96, 109);
public UpdateField<int> LooksLikeCreatureID = new UpdateField<int>(96, 110);
public UpdateField<int> LookAtControllerID = new UpdateField<int>(96, 111);
public UpdateField<int> TaxiNodesID = new UpdateField<int>(96, 112);
public UpdateField<ObjectGuid> GuildGUID = new UpdateField<ObjectGuid>(96, 113);
public UpdateFieldArray<uint> NpcFlags = new UpdateFieldArray<uint>(2, 114, 115);
public UpdateFieldArray<int> Power = new UpdateFieldArray<int>(6, 117, 118);
public UpdateFieldArray<uint> MaxPower = new UpdateFieldArray<uint>(6, 117, 124);
public UpdateFieldArray<float> PowerRegenFlatModifier = new UpdateFieldArray<float>(6, 117, 130);
public UpdateFieldArray<float> PowerRegenInterruptedFlatModifier = new UpdateFieldArray<float>(6, 117, 136);
public UpdateFieldArray<VisibleItem> VirtualItems = new UpdateFieldArray<VisibleItem>(3, 142, 143);
public UpdateFieldArray<uint> AttackRoundBaseTime = new UpdateFieldArray<uint>(2, 146, 147);
public UpdateFieldArray<int> Stats = new UpdateFieldArray<int>(4, 149, 150);
public UpdateFieldArray<int> StatPosBuff = new UpdateFieldArray<int>(4, 149, 154);
public UpdateFieldArray<int> StatNegBuff = new UpdateFieldArray<int>(4, 149, 158);
public UpdateFieldArray<int> Resistances = new UpdateFieldArray<int>(7, 162, 163);
public UpdateFieldArray<int> BonusResistanceMods = new UpdateFieldArray<int>(7, 162, 170);
public UpdateFieldArray<int> PowerCostModifier = new UpdateFieldArray<int>(7, 162, 177);
public UpdateFieldArray<float> PowerCostMultiplier = new UpdateFieldArray<float>(7, 162, 184);
public UnitData() : base(0, TypeId.Unit, 191) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
data.WriteUInt32(GetViewerDependentDisplayId(DisplayID, owner, receiver));
for (int i = 0; i < 2; ++i)
data.WriteUInt32(GetViewerDependentNpcFlags(NpcFlags[i], i, owner, receiver));
data.WriteUInt32(StateSpellVisualID);
data.WriteUInt32(StateAnimID);
data.WriteUInt32(StateAnimKitID);
data.WriteInt32(((List<uint>)StateWorldEffectIDs).Count);
data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
for (int i = 0; i < ((List<uint>)StateWorldEffectIDs).Count; ++i)
data.WriteUInt32(((List<uint>)StateWorldEffectIDs)[i]);
data.WritePackedGuid(Charm);
data.WritePackedGuid(Summon);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WritePackedGuid(Critter);
data.WritePackedGuid(CharmedBy);
data.WritePackedGuid(SummonedBy);
data.WritePackedGuid(CreatedBy);
data.WritePackedGuid(DemonCreator);
data.WritePackedGuid(LookAtControllerTarget);
data.WritePackedGuid(Target);
data.WritePackedGuid(BattlePetCompanionGUID);
data.WriteUInt64(BattlePetDBID);
((UnitChannel)ChannelData).WriteCreate(data, owner, receiver);
data.WriteUInt32(SummonedByHomeRealm);
data.WriteUInt8(Race);
data.WriteUInt8(ClassId);
data.WriteUInt8(PlayerClassId);
data.WriteUInt8(Sex);
data.WriteUInt8(DisplayPower);
data.WriteUInt32(OverrideDisplayPowerID);
data.WriteUInt64(Health);
for (int i = 0; i < 6; ++i)
{
data.WriteInt32(Power[i]);
data.WriteUInt32(MaxPower[i]);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
{
for (int i = 0; i < 6; ++i)
{
data.WriteFloat(PowerRegenFlatModifier[i]);
data.WriteFloat(PowerRegenInterruptedFlatModifier[i]);
}
}
data.WriteUInt64(MaxHealth);
data.WriteUInt32(Level);
data.WriteInt32(EffectiveLevel);
data.WriteInt32(ContentTuningID);
data.WriteInt32(ScalingLevelMin);
data.WriteInt32(ScalingLevelMax);
data.WriteInt32(ScalingLevelDelta);
data.WriteInt32(ScalingFactionGroup);
data.WriteInt32(ScalingHealthItemLevelCurveID);
data.WriteInt32(ScalingDamageItemLevelCurveID);
data.WriteUInt32(GetViewerDependentFactionTemplate(FactionTemplate, owner, receiver));
for (int i = 0; i < 3; ++i)
VirtualItems[i].WriteCreate(data, owner, receiver);
data.WriteUInt32(GetViewerDependentFlags(Flags, owner, receiver));
data.WriteUInt32(Flags2);
data.WriteUInt32(Flags3);
data.WriteUInt32(GetViewerDependentAuraState(AuraState, owner, receiver));
for (int i = 0; i < 2; ++i)
data.WriteUInt32(AttackRoundBaseTime[i]);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WriteUInt32(RangedAttackRoundBaseTime);
data.WriteFloat(BoundingRadius);
data.WriteFloat(CombatReach);
data.WriteFloat(DisplayScale);
data.WriteUInt32(NativeDisplayID);
data.WriteFloat(NativeXDisplayScale);
data.WriteUInt32(MountDisplayID);
data.WriteInt32(CosmeticMountDisplayID);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
{
data.WriteFloat(MinDamage);
data.WriteFloat(MaxDamage);
data.WriteFloat(MinOffHandDamage);
data.WriteFloat(MaxOffHandDamage);
}
data.WriteUInt8(StandState);
data.WriteUInt8(PetTalentPoints);
data.WriteUInt8(VisFlags);
data.WriteUInt8(AnimTier);
data.WriteUInt32(PetNumber);
data.WriteUInt32(PetNameTimestamp);
data.WriteUInt32(PetExperience);
data.WriteUInt32(PetNextLevelExperience);
data.WriteFloat(ModCastingSpeed);
data.WriteFloat(ModSpellHaste);
data.WriteFloat(ModHaste);
data.WriteFloat(ModRangedHaste);
data.WriteFloat(ModHasteRegen);
data.WriteFloat(ModTimeRate);
data.WriteUInt32(CreatedBySpell);
data.WriteInt32(EmoteState);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
for (int i = 0; i < 4; ++i)
{
data.WriteInt32(Stats[i]);
data.WriteInt32(StatPosBuff[i]);
data.WriteInt32(StatNegBuff[i]);
}
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
{
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(Resistances[i]);
}
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(BonusResistanceMods[i]);
data.WriteInt32(PowerCostModifier[i]);
data.WriteFloat(PowerCostMultiplier[i]);
}
}
data.WriteUInt32(BaseMana);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WriteUInt32(BaseHealth);
data.WriteUInt8(SheatheState);
data.WriteUInt8((byte)GetViewerDependentPvpFlags(PvpFlags, owner, receiver));
data.WriteUInt8(PetFlags);
data.WriteUInt8(ShapeshiftForm);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteInt32(AttackPower);
data.WriteInt32(AttackPowerModPos);
data.WriteInt32(AttackPowerModNeg);
data.WriteFloat(AttackPowerMultiplier);
data.WriteInt32(RangedAttackPower);
data.WriteInt32(RangedAttackPowerModPos);
data.WriteInt32(RangedAttackPowerModNeg);
data.WriteFloat(RangedAttackPowerMultiplier);
data.WriteInt32(MainHandWeaponAttackPower);
data.WriteInt32(OffHandWeaponAttackPower);
data.WriteInt32(RangedWeaponAttackPower);
data.WriteInt32(SetAttackSpeedAura);
data.WriteFloat(Lifesteal);
data.WriteFloat(MinRangedDamage);
data.WriteFloat(MaxRangedDamage);
data.WriteFloat(ManaCostModifierModifier);
data.WriteFloat(MaxHealthModifier);
}
data.WriteFloat(HoverHeight);
data.WriteUInt32(MinItemLevelCutoff);
data.WriteUInt32(MinItemLevel);
data.WriteUInt32(MaxItemLevel);
data.WriteInt32(AzeriteItemLevel);
data.WriteInt32(WildBattlePetLevel);
data.WriteUInt32(BattlePetCompanionNameTimestamp);
data.WriteInt32(InteractSpellID);
data.WriteInt32(ScaleDuration);
data.WriteInt32(SpellOverrideNameID);
data.WriteInt32(LooksLikeMountID);
data.WriteInt32(LooksLikeCreatureID);
data.WriteInt32(LookAtControllerID);
data.WriteInt32(TaxiNodesID);
data.WritePackedGuid(GuildGUID);
data.WriteInt32(PassiveSpells.Size());
data.WriteInt32(WorldEffects.Size());
data.WriteInt32(ChannelObjects.Size());
for (int i = 0; i < PassiveSpells.Size(); ++i)
PassiveSpells[i].WriteCreate(data, owner, receiver);
for (int i = 0; i < WorldEffects.Size(); ++i)
data.WriteInt32(WorldEffects[i]);
for (int i = 0; i < ChannelObjects.Size(); ++i)
data.WritePackedGuid(ChannelObjects[i]);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new UpdateMask(191, new uint[] { 0xFFFFEFFFu, 0xFC3FBFFFu, 0x0001EFFFu, 0xFFDFFFF9u, 0x001FC003u, 0x00000000u });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, fieldVisibilityFlags, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget |= new UpdateMask(191, new uint[] { 0x00001000u, 0x03C04000u, 0xFFFE1000u, 0x00200006u, 0xFFE03FFCu, 0x7FFFFFFFu });
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
allowedMaskForTarget |= new UpdateMask(191, new uint[] { 0x00000000u, 0x00000000u, 0x00000000u, 0x00200000u, 0x00003FFCu, 0x00000000u });
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
allowedMaskForTarget |= new UpdateMask(191, new uint[] { 0x00000000u, 0x03C00000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x000003FCu });
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 6);
for (uint i = 0; i < 6; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
if (changesMask[0])
{
if (changesMask[1])
{
List<uint> list = StateWorldEffectIDs;
data.WriteBits(list.Count, 32);
for (int i = 0; i < list.Count; ++i)
{
data.WriteUInt32(list[i]);
}
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
PassiveSpells.WriteUpdateMask(data);
}
if (changesMask[3])
{
WorldEffects.WriteUpdateMask(data);
}
if (changesMask[4])
{
ChannelObjects.WriteUpdateMask(data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
for (int i = 0; i < PassiveSpells.Size(); ++i)
{
if (PassiveSpells.HasChanged(i))
{
PassiveSpells[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < WorldEffects.Size(); ++i)
{
if (WorldEffects.HasChanged(i))
{
data.WriteInt32(WorldEffects[i]);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < ChannelObjects.Size(); ++i)
{
if (ChannelObjects.HasChanged(i))
{
data.WritePackedGuid(ChannelObjects[i]);
}
}
}
if (changesMask[5])
{
data.WriteUInt32(GetViewerDependentDisplayId(DisplayID, owner, receiver));
}
if (changesMask[6])
{
data.WriteUInt32(StateSpellVisualID);
}
if (changesMask[7])
{
data.WriteUInt32(StateAnimID);
}
if (changesMask[8])
{
data.WriteUInt32(StateAnimKitID);
}
if (changesMask[9])
{
data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
}
if (changesMask[10])
{
data.WritePackedGuid(Charm);
}
if (changesMask[11])
{
data.WritePackedGuid(Summon);
}
if (changesMask[12])
{
data.WritePackedGuid(Critter);
}
if (changesMask[13])
{
data.WritePackedGuid(CharmedBy);
}
if (changesMask[14])
{
data.WritePackedGuid(SummonedBy);
}
if (changesMask[15])
{
data.WritePackedGuid(CreatedBy);
}
if (changesMask[16])
{
data.WritePackedGuid(DemonCreator);
}
if (changesMask[17])
{
data.WritePackedGuid(LookAtControllerTarget);
}
if (changesMask[18])
{
data.WritePackedGuid(Target);
}
if (changesMask[19])
{
data.WritePackedGuid(BattlePetCompanionGUID);
}
if (changesMask[20])
{
data.WriteUInt64(BattlePetDBID);
}
if (changesMask[21])
{
((UnitChannel)ChannelData).WriteUpdate(data, owner, receiver);
}
if (changesMask[22])
{
data.WriteUInt32(SummonedByHomeRealm);
}
if (changesMask[23])
{
data.WriteUInt8(Race);
}
if (changesMask[24])
{
data.WriteUInt8(ClassId);
}
if (changesMask[25])
{
data.WriteUInt8(PlayerClassId);
}
if (changesMask[26])
{
data.WriteUInt8(Sex);
}
if (changesMask[27])
{
data.WriteUInt8(DisplayPower);
}
if (changesMask[28])
{
data.WriteUInt32(OverrideDisplayPowerID);
}
if (changesMask[29])
{
data.WriteUInt64(Health);
}
if (changesMask[30])
{
data.WriteUInt64(MaxHealth);
}
if (changesMask[31])
{
data.WriteUInt32(Level);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
data.WriteInt32(EffectiveLevel);
}
if (changesMask[34])
{
data.WriteInt32(ContentTuningID);
}
if (changesMask[35])
{
data.WriteInt32(ScalingLevelMin);
}
if (changesMask[36])
{
data.WriteInt32(ScalingLevelMax);
}
if (changesMask[37])
{
data.WriteInt32(ScalingLevelDelta);
}
if (changesMask[38])
{
data.WriteInt32(ScalingFactionGroup);
}
if (changesMask[39])
{
data.WriteInt32(ScalingHealthItemLevelCurveID);
}
if (changesMask[40])
{
data.WriteInt32(ScalingDamageItemLevelCurveID);
}
if (changesMask[41])
{
data.WriteUInt32(GetViewerDependentFactionTemplate(FactionTemplate, owner, receiver));
}
if (changesMask[42])
{
data.WriteUInt32(GetViewerDependentFlags(Flags, owner, receiver));
}
if (changesMask[43])
{
data.WriteUInt32(Flags2);
}
if (changesMask[44])
{
data.WriteUInt32(Flags3);
}
if (changesMask[45])
{
data.WriteUInt32(GetViewerDependentAuraState(AuraState, owner, receiver));
}
if (changesMask[46])
{
data.WriteUInt32(RangedAttackRoundBaseTime);
}
if (changesMask[47])
{
data.WriteFloat(BoundingRadius);
}
if (changesMask[48])
{
data.WriteFloat(CombatReach);
}
if (changesMask[49])
{
data.WriteFloat(DisplayScale);
}
if (changesMask[50])
{
data.WriteUInt32(NativeDisplayID);
}
if (changesMask[51])
{
data.WriteFloat(NativeXDisplayScale);
}
if (changesMask[52])
{
data.WriteUInt32(MountDisplayID);
}
if (changesMask[53])
{
data.WriteInt32(CosmeticMountDisplayID);
}
if (changesMask[54])
{
data.WriteFloat(MinDamage);
}
if (changesMask[55])
{
data.WriteFloat(MaxDamage);
}
if (changesMask[56])
{
data.WriteFloat(MinOffHandDamage);
}
if (changesMask[57])
{
data.WriteFloat(MaxOffHandDamage);
}
if (changesMask[58])
{
data.WriteUInt8(StandState);
}
if (changesMask[59])
{
data.WriteUInt8(PetTalentPoints);
}
if (changesMask[60])
{
data.WriteUInt8(VisFlags);
}
if (changesMask[61])
{
data.WriteUInt8(AnimTier);
}
if (changesMask[62])
{
data.WriteUInt32(PetNumber);
}
if (changesMask[63])
{
data.WriteUInt32(PetNameTimestamp);
}
}
if (changesMask[64])
{
if (changesMask[65])
{
data.WriteUInt32(PetExperience);
}
if (changesMask[66])
{
data.WriteUInt32(PetNextLevelExperience);
}
if (changesMask[67])
{
data.WriteFloat(ModCastingSpeed);
}
if (changesMask[68])
{
data.WriteFloat(ModSpellHaste);
}
if (changesMask[69])
{
data.WriteFloat(ModHaste);
}
if (changesMask[70])
{
data.WriteFloat(ModRangedHaste);
}
if (changesMask[71])
{
data.WriteFloat(ModHasteRegen);
}
if (changesMask[72])
{
data.WriteFloat(ModTimeRate);
}
if (changesMask[73])
{
data.WriteUInt32(CreatedBySpell);
}
if (changesMask[74])
{
data.WriteInt32(EmoteState);
}
if (changesMask[75])
{
data.WriteUInt32(BaseMana);
}
if (changesMask[76])
{
data.WriteUInt32(BaseHealth);
}
if (changesMask[77])
{
data.WriteUInt8(SheatheState);
}
if (changesMask[78])
{
data.WriteUInt8((byte)GetViewerDependentPvpFlags(PvpFlags, owner, receiver));
}
if (changesMask[79])
{
data.WriteUInt8(PetFlags);
}
if (changesMask[80])
{
data.WriteUInt8(ShapeshiftForm);
}
if (changesMask[81])
{
data.WriteInt32(AttackPower);
}
if (changesMask[82])
{
data.WriteInt32(AttackPowerModPos);
}
if (changesMask[83])
{
data.WriteInt32(AttackPowerModNeg);
}
if (changesMask[84])
{
data.WriteFloat(AttackPowerMultiplier);
}
if (changesMask[85])
{
data.WriteInt32(RangedAttackPower);
}
if (changesMask[86])
{
data.WriteInt32(RangedAttackPowerModPos);
}
if (changesMask[87])
{
data.WriteInt32(RangedAttackPowerModNeg);
}
if (changesMask[88])
{
data.WriteFloat(RangedAttackPowerMultiplier);
}
if (changesMask[89])
{
data.WriteInt32(MainHandWeaponAttackPower);
}
if (changesMask[90])
{
data.WriteInt32(OffHandWeaponAttackPower);
}
if (changesMask[91])
{
data.WriteInt32(RangedWeaponAttackPower);
}
if (changesMask[92])
{
data.WriteInt32(SetAttackSpeedAura);
}
if (changesMask[93])
{
data.WriteFloat(Lifesteal);
}
if (changesMask[94])
{
data.WriteFloat(MinRangedDamage);
}
if (changesMask[95])
{
data.WriteFloat(MaxRangedDamage);
}
}
if (changesMask[96])
{
if (changesMask[97])
{
data.WriteFloat(ManaCostModifierModifier);
}
if (changesMask[98])
{
data.WriteFloat(MaxHealthModifier);
}
if (changesMask[99])
{
data.WriteFloat(HoverHeight);
}
if (changesMask[100])
{
data.WriteUInt32(MinItemLevelCutoff);
}
if (changesMask[101])
{
data.WriteUInt32(MinItemLevel);
}
if (changesMask[102])
{
data.WriteUInt32(MaxItemLevel);
}
if (changesMask[103])
{
data.WriteInt32(AzeriteItemLevel);
}
if (changesMask[104])
{
data.WriteInt32(WildBattlePetLevel);
}
if (changesMask[105])
{
data.WriteUInt32(BattlePetCompanionNameTimestamp);
}
if (changesMask[106])
{
data.WriteInt32(InteractSpellID);
}
if (changesMask[107])
{
data.WriteInt32(ScaleDuration);
}
if (changesMask[108])
{
data.WriteInt32(SpellOverrideNameID);
}
if (changesMask[109])
{
data.WriteInt32(LooksLikeMountID);
}
if (changesMask[110])
{
data.WriteInt32(LooksLikeCreatureID);
}
if (changesMask[111])
{
data.WriteInt32(LookAtControllerID);
}
if (changesMask[112])
{
data.WriteInt32(TaxiNodesID);
}
if (changesMask[113])
{
data.WritePackedGuid(GuildGUID);
}
}
if (changesMask[114])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[115 + i])
{
data.WriteUInt32(GetViewerDependentNpcFlags(NpcFlags[i], i, owner, receiver));
}
}
}
if (changesMask[117])
{
for (int i = 0; i < 6; ++i)
{
if (changesMask[118 + i])
{
data.WriteInt32(Power[i]);
}
if (changesMask[124 + i])
{
data.WriteUInt32(MaxPower[i]);
}
if (changesMask[130 + i])
{
data.WriteFloat(PowerRegenFlatModifier[i]);
}
if (changesMask[136 + i])
{
data.WriteFloat(PowerRegenInterruptedFlatModifier[i]);
}
}
}
if (changesMask[142])
{
for (int i = 0; i < 3; ++i)
{
if (changesMask[143 + i])
{
VirtualItems[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[146])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[147 + i])
{
data.WriteUInt32(AttackRoundBaseTime[i]);
}
}
}
if (changesMask[149])
{
for (int i = 0; i < 4; ++i)
{
if (changesMask[150 + i])
{
data.WriteInt32(Stats[i]);
}
if (changesMask[154 + i])
{
data.WriteInt32(StatPosBuff[i]);
}
if (changesMask[158 + i])
{
data.WriteInt32(StatNegBuff[i]);
}
}
}
if (changesMask[162])
{
for (int i = 0; i < 7; ++i)
{
if (changesMask[163 + i])
{
data.WriteInt32(Resistances[i]);
}
if (changesMask[170 + i])
{
data.WriteInt32(BonusResistanceMods[i]);
}
if (changesMask[177 + i])
{
data.WriteInt32(PowerCostModifier[i]);
}
if (changesMask[184 + i])
{
data.WriteFloat(PowerCostMultiplier[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(StateWorldEffectIDs);
ClearChangesMask(PassiveSpells);
ClearChangesMask(WorldEffects);
ClearChangesMask(ChannelObjects);
ClearChangesMask(DisplayID);
ClearChangesMask(StateSpellVisualID);
ClearChangesMask(StateAnimID);
ClearChangesMask(StateAnimKitID);
ClearChangesMask(StateWorldEffectsQuestObjectiveID);
ClearChangesMask(Charm);
ClearChangesMask(Summon);
ClearChangesMask(Critter);
ClearChangesMask(CharmedBy);
ClearChangesMask(SummonedBy);
ClearChangesMask(CreatedBy);
ClearChangesMask(DemonCreator);
ClearChangesMask(LookAtControllerTarget);
ClearChangesMask(Target);
ClearChangesMask(BattlePetCompanionGUID);
ClearChangesMask(BattlePetDBID);
ClearChangesMask(ChannelData);
ClearChangesMask(SummonedByHomeRealm);
ClearChangesMask(Race);
ClearChangesMask(ClassId);
ClearChangesMask(PlayerClassId);
ClearChangesMask(Sex);
ClearChangesMask(DisplayPower);
ClearChangesMask(OverrideDisplayPowerID);
ClearChangesMask(Health);
ClearChangesMask(MaxHealth);
ClearChangesMask(Level);
ClearChangesMask(EffectiveLevel);
ClearChangesMask(ContentTuningID);
ClearChangesMask(ScalingLevelMin);
ClearChangesMask(ScalingLevelMax);
ClearChangesMask(ScalingLevelDelta);
ClearChangesMask(ScalingFactionGroup);
ClearChangesMask(ScalingHealthItemLevelCurveID);
ClearChangesMask(ScalingDamageItemLevelCurveID);
ClearChangesMask(FactionTemplate);
ClearChangesMask(Flags);
ClearChangesMask(Flags2);
ClearChangesMask(Flags3);
ClearChangesMask(AuraState);
ClearChangesMask(RangedAttackRoundBaseTime);
ClearChangesMask(BoundingRadius);
ClearChangesMask(CombatReach);
ClearChangesMask(DisplayScale);
ClearChangesMask(NativeDisplayID);
ClearChangesMask(NativeXDisplayScale);
ClearChangesMask(MountDisplayID);
ClearChangesMask(CosmeticMountDisplayID);
ClearChangesMask(MinDamage);
ClearChangesMask(MaxDamage);
ClearChangesMask(MinOffHandDamage);
ClearChangesMask(MaxOffHandDamage);
ClearChangesMask(StandState);
ClearChangesMask(PetTalentPoints);
ClearChangesMask(VisFlags);
ClearChangesMask(AnimTier);
ClearChangesMask(PetNumber);
ClearChangesMask(PetNameTimestamp);
ClearChangesMask(PetExperience);
ClearChangesMask(PetNextLevelExperience);
ClearChangesMask(ModCastingSpeed);
ClearChangesMask(ModSpellHaste);
ClearChangesMask(ModHaste);
ClearChangesMask(ModRangedHaste);
ClearChangesMask(ModHasteRegen);
ClearChangesMask(ModTimeRate);
ClearChangesMask(CreatedBySpell);
ClearChangesMask(EmoteState);
ClearChangesMask(BaseMana);
ClearChangesMask(BaseHealth);
ClearChangesMask(SheatheState);
ClearChangesMask(PvpFlags);
ClearChangesMask(PetFlags);
ClearChangesMask(ShapeshiftForm);
ClearChangesMask(AttackPower);
ClearChangesMask(AttackPowerModPos);
ClearChangesMask(AttackPowerModNeg);
ClearChangesMask(AttackPowerMultiplier);
ClearChangesMask(RangedAttackPower);
ClearChangesMask(RangedAttackPowerModPos);
ClearChangesMask(RangedAttackPowerModNeg);
ClearChangesMask(RangedAttackPowerMultiplier);
ClearChangesMask(MainHandWeaponAttackPower);
ClearChangesMask(OffHandWeaponAttackPower);
ClearChangesMask(RangedWeaponAttackPower);
ClearChangesMask(SetAttackSpeedAura);
ClearChangesMask(Lifesteal);
ClearChangesMask(MinRangedDamage);
ClearChangesMask(MaxRangedDamage);
ClearChangesMask(ManaCostModifierModifier);
ClearChangesMask(MaxHealthModifier);
ClearChangesMask(HoverHeight);
ClearChangesMask(MinItemLevelCutoff);
ClearChangesMask(MinItemLevel);
ClearChangesMask(MaxItemLevel);
ClearChangesMask(AzeriteItemLevel);
ClearChangesMask(WildBattlePetLevel);
ClearChangesMask(BattlePetCompanionNameTimestamp);
ClearChangesMask(InteractSpellID);
ClearChangesMask(ScaleDuration);
ClearChangesMask(SpellOverrideNameID);
ClearChangesMask(LooksLikeMountID);
ClearChangesMask(LooksLikeCreatureID);
ClearChangesMask(LookAtControllerID);
ClearChangesMask(TaxiNodesID);
ClearChangesMask(GuildGUID);
ClearChangesMask(NpcFlags);
ClearChangesMask(Power);
ClearChangesMask(MaxPower);
ClearChangesMask(PowerRegenFlatModifier);
ClearChangesMask(PowerRegenInterruptedFlatModifier);
ClearChangesMask(VirtualItems);
ClearChangesMask(AttackRoundBaseTime);
ClearChangesMask(Stats);
ClearChangesMask(StatPosBuff);
ClearChangesMask(StatNegBuff);
ClearChangesMask(Resistances);
ClearChangesMask(BonusResistanceMods);
ClearChangesMask(PowerCostModifier);
ClearChangesMask(PowerCostMultiplier);
_changesMask.ResetAll();
}
uint GetViewerDependentDisplayId(uint displayId, Unit unit, Player receiver)
{
if (unit.IsCreature())
{
CreatureTemplate cinfo = unit.ToCreature().GetCreatureTemplate();
// this also applies for transform auras
SpellInfo transform = Global.SpellMgr.GetSpellInfo(unit.GetTransForm());
if (transform != null)
{
foreach (SpellEffectInfo effect in transform.GetEffectsForDifficulty(unit.GetMap().GetDifficultyID()))
{
if (effect != null && effect.IsAura(AuraType.Transform))
{
CreatureTemplate transformInfo = Global.ObjectMgr.GetCreatureTemplate((uint)effect.MiscValue);
if (transformInfo != null)
{
cinfo = transformInfo;
break;
}
}
}
}
if (cinfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Trigger))
if (receiver.IsGameMaster())
displayId = cinfo.GetFirstVisibleModel().CreatureDisplayID;
}
return displayId;
}
uint GetViewerDependentNpcFlags(uint npcFlag, int i, Unit unit, Player receiver)
{
if (i == 0 && unit.IsCreature() && !receiver.CanSeeSpellClickOn(unit.ToCreature()))
npcFlag &= ~(uint)NPCFlags.SpellClick;
return npcFlag;
}
uint GetViewerDependentFactionTemplate(uint factionTemplate, Unit unit, Player receiver)
{
if (unit.IsControlledByPlayer() && receiver != unit && WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup) && unit.IsInRaidWith(receiver))
{
FactionTemplateRecord ft1 = unit.GetFactionTemplateEntry();
FactionTemplateRecord ft2 = receiver.GetFactionTemplateEntry();
if (ft1 != null && ft2 != null && !ft1.IsFriendlyTo(ft2))
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
factionTemplate = receiver.GetFaction();
}
return factionTemplate;
}
uint GetViewerDependentFlags(uint flags, Unit unit, Player receiver)
{
// Gamemasters should be always able to select units - remove not selectable flag
if (receiver.IsGameMaster())
flags &= ~(uint)UnitFlags.NotSelectable;
return flags;
}
uint GetViewerDependentAuraState(uint auraState, Unit unit, Player receiver)
{
// Check per caster aura states to not enable using a spell in client if specified aura is not by target
return unit.BuildAuraStateUpdateForTarget(receiver);
}
uint GetViewerDependentPvpFlags(uint pvpFlags, Unit unit, Player receiver)
{
if (unit.IsControlledByPlayer() && receiver != unit && WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup) && unit.IsInRaidWith(receiver))
{
FactionTemplateRecord ft1 = unit.GetFactionTemplateEntry();
FactionTemplateRecord ft2 = receiver.GetFactionTemplateEntry();
if (ft1 != null && ft2 != null && !ft1.IsFriendlyTo(ft2))
// Allow targeting opposite faction in party when enabled in config
pvpFlags &= (uint)UnitPVPStateFlags.Sanctuary;
}
return pvpFlags;
}
}
public class QuestLog : BaseUpdateData<Player>
{
public UpdateField<uint> QuestID = new UpdateField<uint>(0, 1);
public UpdateField<uint> StateFlags = new UpdateField<uint>(0, 2);
public UpdateField<uint> EndTime = new UpdateField<uint>(0, 3);
public UpdateField<uint> AcceptTime = new UpdateField<uint>(0, 4);
public UpdateField<uint> Field_10 = new UpdateField<uint>(0, 5);
public UpdateFieldArray<ushort> ObjectiveProgress = new UpdateFieldArray<ushort>(24, 6, 7);
public QuestLog() : base(31) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(QuestID);
data.WriteUInt32(StateFlags);
data.WriteUInt32(EndTime);
data.WriteUInt32(AcceptTime);
data.WriteUInt32(Field_10);
for (int i = 0; i < 24; ++i)
{
data.WriteUInt16(ObjectiveProgress[i]);
}
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 1);
if (_changesMask.GetBlock(0) != 0)
data.WriteBits(_changesMask.GetBlock(0), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(QuestID);
}
if (_changesMask[2])
{
data.WriteUInt32(StateFlags);
}
if (_changesMask[3])
{
data.WriteUInt32(EndTime);
}
if (_changesMask[4])
{
data.WriteUInt32(AcceptTime);
}
if (_changesMask[5])
{
data.WriteUInt32(Field_10);
}
}
if (_changesMask[6])
{
for (int i = 0; i < 24; ++i)
{
if (_changesMask[7 + i])
{
data.WriteUInt16(ObjectiveProgress[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(QuestID);
ClearChangesMask(StateFlags);
ClearChangesMask(EndTime);
ClearChangesMask(AcceptTime);
ClearChangesMask(Field_10);
ClearChangesMask(ObjectiveProgress);
_changesMask.ResetAll();
}
}
public class ArenaCooldown : BaseUpdateData<Player>
{
public UpdateField<int> SpellID = new UpdateField<int>(0, 1);
public UpdateField<int> Charges = new UpdateField<int>(0, 2);
public UpdateField<uint> Flags = new UpdateField<uint>(0, 3);
public UpdateField<uint> StartTime = new UpdateField<uint>(0, 4);
public UpdateField<uint> EndTime = new UpdateField<uint>(0, 5);
public UpdateField<uint> NextChargeTime = new UpdateField<uint>(0, 6);
public UpdateField<byte> MaxCharges = new UpdateField<byte>(0, 7);
public ArenaCooldown() : base(8) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(Charges);
data.WriteUInt32(Flags);
data.WriteUInt32(StartTime);
data.WriteUInt32(EndTime);
data.WriteUInt32(NextChargeTime);
data.WriteUInt8(MaxCharges);
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 8);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteInt32(SpellID);
}
if (_changesMask[2])
{
data.WriteInt32(Charges);
}
if (_changesMask[3])
{
data.WriteUInt32(Flags);
}
if (_changesMask[4])
{
data.WriteUInt32(StartTime);
}
if (_changesMask[5])
{
data.WriteUInt32(EndTime);
}
if (_changesMask[6])
{
data.WriteUInt32(NextChargeTime);
}
if (_changesMask[7])
{
data.WriteUInt8(MaxCharges);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SpellID);
ClearChangesMask(Charges);
ClearChangesMask(Flags);
ClearChangesMask(StartTime);
ClearChangesMask(EndTime);
ClearChangesMask(NextChargeTime);
ClearChangesMask(MaxCharges);
_changesMask.ResetAll();
}
}
public class PlayerData : BaseUpdateData<Player>
{
public UpdateField<bool> HasQuestSession = new UpdateField<bool>(0, 1);
public UpdateField<bool> HasLevelLink = new UpdateField<bool>(0, 2);
public DynamicUpdateField<QuestLog> QuestSessionQuestLog = new DynamicUpdateField<QuestLog>(0, 3);
public DynamicUpdateField<ArenaCooldown> ArenaCooldowns = new DynamicUpdateField<ArenaCooldown>(0, 4);
public UpdateField<ObjectGuid> DuelArbiter = new UpdateField<ObjectGuid>(0, 5);
public UpdateField<ObjectGuid> WowAccount = new UpdateField<ObjectGuid>(0, 6);
public UpdateField<ObjectGuid> LootTargetGUID = new UpdateField<ObjectGuid>(0, 7);
public UpdateField<uint> PlayerFlags = new UpdateField<uint>(0, 8);
public UpdateField<uint> PlayerFlagsEx = new UpdateField<uint>(0, 9);
public UpdateField<uint> GuildRankID = new UpdateField<uint>(0, 10);
public UpdateField<uint> GuildDeleteDate = new UpdateField<uint>(0, 11);
public UpdateField<uint> GuildLevel = new UpdateField<uint>(0, 12);
public UpdateField<byte> SkinID = new UpdateField<byte>(0, 13);
public UpdateField<byte> FaceID = new UpdateField<byte>(0, 14);
public UpdateField<byte> HairStyleID = new UpdateField<byte>(0, 15);
public UpdateField<byte> HairColorID = new UpdateField<byte>(0, 16);
public UpdateField<byte> FacialHairStyleID = new UpdateField<byte>(0, 17);
public UpdateField<byte> PartyType = new UpdateField<byte>(0, 18);
public UpdateField<byte> NativeSex = new UpdateField<byte>(0, 19);
public UpdateField<byte> Inebriation = new UpdateField<byte>(0, 20);
public UpdateField<byte> PvpTitle = new UpdateField<byte>(0, 21);
public UpdateField<byte> ArenaFaction = new UpdateField<byte>(0, 22);
public UpdateField<uint> DuelTeam = new UpdateField<uint>(0, 23);
public UpdateField<int> GuildTimeStamp = new UpdateField<int>(0, 24);
public UpdateField<uint> PlayerTitle = new UpdateField<uint>(0, 25);
public UpdateField<int> FakeInebriation = new UpdateField<int>(0, 26);
public UpdateField<uint> VirtualPlayerRealm = new UpdateField<uint>(0, 27);
public UpdateField<uint> CurrentSpecID = new UpdateField<uint>(0, 28);
public UpdateField<int> TaxiMountAnimKitID = new UpdateField<int>(0, 29);
public UpdateField<byte> CurrentBattlePetBreedQuality = new UpdateField<byte>(0, 30);
public UpdateField<uint> HonorLevel = new UpdateField<uint>(0, 31);
public UpdateField<int> Field_B0 = new UpdateField<int>(32, 33);
public UpdateField<int> Field_B4 = new UpdateField<int>(32, 34);
public UpdateField<ObjectGuid> Field_F8 = new UpdateField<ObjectGuid>(32, 35);
public UpdateField<int> Field_108 = new UpdateField<int>(32, 36);
public UpdateFieldArray<byte> CustomDisplayOption = new UpdateFieldArray<byte>(3, 37, 38);
public UpdateFieldArray<QuestLog> QuestLog = new UpdateFieldArray<QuestLog>(125, 41, 42);
public UpdateFieldArray<VisibleItem> VisibleItems = new UpdateFieldArray<VisibleItem>(19, 167, 168);
public UpdateFieldArray<float> AvgItemLevel = new UpdateFieldArray<float>(4, 187, 188);
public PlayerData() : base(0, TypeId.Player, 192) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
data.WritePackedGuid(DuelArbiter);
data.WritePackedGuid(WowAccount);
data.WritePackedGuid(LootTargetGUID);
data.WriteUInt32(PlayerFlags);
data.WriteUInt32(PlayerFlagsEx);
data.WriteUInt32(GuildRankID);
data.WriteUInt32(GuildDeleteDate);
data.WriteUInt32(GuildLevel);
data.WriteUInt8(SkinID);
data.WriteUInt8(FaceID);
data.WriteUInt8(HairStyleID);
data.WriteUInt8(HairColorID);
for (int i = 0; i < 3; ++i)
{
data.WriteUInt8(CustomDisplayOption[i]);
}
data.WriteUInt8(FacialHairStyleID);
data.WriteUInt8(PartyType);
data.WriteUInt8(NativeSex);
data.WriteUInt8(Inebriation);
data.WriteUInt8(PvpTitle);
data.WriteUInt8(ArenaFaction);
data.WriteUInt32(DuelTeam);
data.WriteInt32(GuildTimeStamp);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
for (int i = 0; i < 125; ++i)
{
QuestLog[i].WriteCreate(data, owner, receiver);
}
data.WriteInt32(QuestSessionQuestLog.Size());
}
for (int i = 0; i < 19; ++i)
{
VisibleItems[i].WriteCreate(data, owner, receiver);
}
data.WriteUInt32(PlayerTitle);
data.WriteInt32(FakeInebriation);
data.WriteUInt32(VirtualPlayerRealm);
data.WriteUInt32(CurrentSpecID);
data.WriteInt32(TaxiMountAnimKitID);
for (int i = 0; i < 4; ++i)
{
data.WriteFloat(AvgItemLevel[i]);
}
data.WriteUInt8(CurrentBattlePetBreedQuality);
data.WriteUInt32(HonorLevel);
data.WriteInt32(ArenaCooldowns.Size());
data.WriteInt32(Field_B0);
data.WriteInt32(Field_B4);
data.WritePackedGuid(Field_F8);
data.WriteInt32(Field_108);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
for (int i = 0; i < QuestSessionQuestLog.Size(); ++i)
{
QuestSessionQuestLog[i].WriteCreate(data, owner, receiver);
}
}
for (int i = 0; i < ArenaCooldowns.Size(); ++i)
{
ArenaCooldowns[i].WriteCreate(data, owner, receiver);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
data.WriteBit((bool)HasQuestSession);
}
data.WriteBit((bool)HasLevelLink);
data.FlushBits();
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new UpdateMask(192, new[] { 0xFFFFFFF5u, 0x000001FFu, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFF80u });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, fieldVisibilityFlags, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
allowedMaskForTarget |= new UpdateMask(192, new[] { 0x0000000Au, 0xFFFFFE00u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0000007Fu });
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 6);
for (uint i = 0; i < 6; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
bool noQuestLogChangesMask = data.WriteBit(IsQuestLogChangesMaskSkipped());
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(HasQuestSession);
}
if (changesMask[2])
{
data.WriteBit(HasLevelLink);
}
if (changesMask[3])
{
QuestSessionQuestLog.WriteUpdateMask(data);
}
if (changesMask[4])
{
ArenaCooldowns.WriteUpdateMask(data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
for (int i = 0; i < QuestSessionQuestLog.Size(); ++i)
{
if (QuestSessionQuestLog.HasChanged(i))
{
if (noQuestLogChangesMask)
QuestSessionQuestLog[i].WriteCreate(data, owner, receiver);
else
QuestSessionQuestLog[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < ArenaCooldowns.Size(); ++i)
{
if (ArenaCooldowns.HasChanged(i))
{
ArenaCooldowns[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[5])
{
data.WritePackedGuid(DuelArbiter);
}
if (changesMask[6])
{
data.WritePackedGuid(WowAccount);
}
if (changesMask[7])
{
data.WritePackedGuid(LootTargetGUID);
}
if (changesMask[8])
{
data.WriteUInt32(PlayerFlags);
}
if (changesMask[9])
{
data.WriteUInt32(PlayerFlagsEx);
}
if (changesMask[10])
{
data.WriteUInt32(GuildRankID);
}
if (changesMask[11])
{
data.WriteUInt32(GuildDeleteDate);
}
if (changesMask[12])
{
data.WriteUInt32(GuildLevel);
}
if (changesMask[13])
{
data.WriteUInt8(SkinID);
}
if (changesMask[14])
{
data.WriteUInt8(FaceID);
}
if (changesMask[15])
{
data.WriteUInt8(HairStyleID);
}
if (changesMask[16])
{
data.WriteUInt8(HairColorID);
}
if (changesMask[17])
{
data.WriteUInt8(FacialHairStyleID);
}
if (changesMask[18])
{
data.WriteUInt8(PartyType);
}
if (changesMask[19])
{
data.WriteUInt8(NativeSex);
}
if (changesMask[20])
{
data.WriteUInt8(Inebriation);
}
if (changesMask[21])
{
data.WriteUInt8(PvpTitle);
}
if (changesMask[22])
{
data.WriteUInt8(ArenaFaction);
}
if (changesMask[23])
{
data.WriteUInt32(DuelTeam);
}
if (changesMask[24])
{
data.WriteInt32(GuildTimeStamp);
}
if (changesMask[25])
{
data.WriteUInt32(PlayerTitle);
}
if (changesMask[26])
{
data.WriteInt32(FakeInebriation);
}
if (changesMask[27])
{
data.WriteUInt32(VirtualPlayerRealm);
}
if (changesMask[28])
{
data.WriteUInt32(CurrentSpecID);
}
if (changesMask[29])
{
data.WriteInt32(TaxiMountAnimKitID);
}
if (changesMask[30])
{
data.WriteUInt8(CurrentBattlePetBreedQuality);
}
if (changesMask[31])
{
data.WriteUInt32(HonorLevel);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
data.WriteInt32(Field_B0);
}
if (changesMask[34])
{
data.WriteInt32(Field_B4);
}
if (changesMask[35])
{
data.WritePackedGuid(Field_F8);
}
if (changesMask[36])
{
data.WriteInt32(Field_108);
}
}
if (changesMask[37])
{
for (int i = 0; i < 3; ++i)
{
if (changesMask[38 + i])
{
data.WriteUInt8(CustomDisplayOption[i]);
}
}
}
if (changesMask[41])
{
for (int i = 0; i < 125; ++i)
{
if (changesMask[42 + i])
{
if (noQuestLogChangesMask)
QuestLog[i].WriteCreate(data, owner, receiver);
else
QuestLog[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[167])
{
for (int i = 0; i < 19; ++i)
{
if (changesMask[168 + i])
{
VisibleItems[i].WriteUpdate(data, owner, receiver);
}
}
}
if (changesMask[187])
{
for (int i = 0; i < 4; ++i)
{
if (changesMask[188 + i])
{
data.WriteFloat(AvgItemLevel[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(HasQuestSession);
ClearChangesMask(HasLevelLink);
ClearChangesMask(QuestSessionQuestLog);
ClearChangesMask(ArenaCooldowns);
ClearChangesMask(DuelArbiter);
ClearChangesMask(WowAccount);
ClearChangesMask(LootTargetGUID);
ClearChangesMask(PlayerFlags);
ClearChangesMask(PlayerFlagsEx);
ClearChangesMask(GuildRankID);
ClearChangesMask(GuildDeleteDate);
ClearChangesMask(GuildLevel);
ClearChangesMask(SkinID);
ClearChangesMask(FaceID);
ClearChangesMask(HairStyleID);
ClearChangesMask(HairColorID);
ClearChangesMask(FacialHairStyleID);
ClearChangesMask(PartyType);
ClearChangesMask(NativeSex);
ClearChangesMask(Inebriation);
ClearChangesMask(PvpTitle);
ClearChangesMask(ArenaFaction);
ClearChangesMask(DuelTeam);
ClearChangesMask(GuildTimeStamp);
ClearChangesMask(PlayerTitle);
ClearChangesMask(FakeInebriation);
ClearChangesMask(VirtualPlayerRealm);
ClearChangesMask(CurrentSpecID);
ClearChangesMask(TaxiMountAnimKitID);
ClearChangesMask(CurrentBattlePetBreedQuality);
ClearChangesMask(HonorLevel);
ClearChangesMask(Field_B0);
ClearChangesMask(Field_B4);
ClearChangesMask(Field_F8);
ClearChangesMask(Field_108);
ClearChangesMask(CustomDisplayOption);
ClearChangesMask(QuestLog);
ClearChangesMask(VisibleItems);
ClearChangesMask(AvgItemLevel);
_changesMask.ResetAll();
}
bool IsQuestLogChangesMaskSkipped() { return false; } // bandwidth savings aren't worth the cpu time
}
public class SkillInfo : BaseUpdateData<Player>
{
public UpdateFieldArray<ushort> SkillLineID = new UpdateFieldArray<ushort>(256, 0, 1);
public UpdateFieldArray<ushort> SkillStep = new UpdateFieldArray<ushort>(256, 0, 257);
public UpdateFieldArray<ushort> SkillRank = new UpdateFieldArray<ushort>(256, 0, 513);
public UpdateFieldArray<ushort> SkillStartingRank = new UpdateFieldArray<ushort>(256, 0, 769);
public UpdateFieldArray<ushort> SkillMaxRank = new UpdateFieldArray<ushort>(256, 0, 1025);
public UpdateFieldArray<ushort> SkillTempBonus = new UpdateFieldArray<ushort>(256, 0, 1281);
public UpdateFieldArray<ushort> SkillPermBonus = new UpdateFieldArray<ushort>(256, 0, 1537);
public SkillInfo() : base(1793) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 256; ++i)
{
data.WriteUInt16(SkillLineID[i]);
data.WriteUInt16(SkillStep[i]);
data.WriteUInt16(SkillRank[i]);
data.WriteUInt16(SkillStartingRank[i]);
data.WriteUInt16(SkillMaxRank[i]);
data.WriteUInt16(SkillTempBonus[i]);
data.WriteUInt16(SkillPermBonus[i]);
}
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
for (uint i = 0; i < 1; ++i)
data.WriteUInt32(_changesMask.GetBlocksMask(i));
data.WriteBits(_changesMask.GetBlocksMask(1), 25);
for (uint i = 0; i < 57; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
data.FlushBits();
if (_changesMask[0])
{
for (int i = 0; i < 256; ++i)
{
if (_changesMask[1 + i])
{
data.WriteUInt16(SkillLineID[i]);
}
if (_changesMask[257 + i])
{
data.WriteUInt16(SkillStep[i]);
}
if (_changesMask[513 + i])
{
data.WriteUInt16(SkillRank[i]);
}
if (_changesMask[769 + i])
{
data.WriteUInt16(SkillStartingRank[i]);
}
if (_changesMask[1025 + i])
{
data.WriteUInt16(SkillMaxRank[i]);
}
if (_changesMask[1281 + i])
{
data.WriteUInt16(SkillTempBonus[i]);
}
if (_changesMask[1537 + i])
{
data.WriteUInt16(SkillPermBonus[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SkillLineID);
ClearChangesMask(SkillStep);
ClearChangesMask(SkillRank);
ClearChangesMask(SkillStartingRank);
ClearChangesMask(SkillMaxRank);
ClearChangesMask(SkillTempBonus);
ClearChangesMask(SkillPermBonus);
_changesMask.ResetAll();
}
}
public class RestInfo : BaseUpdateData<Player>
{
public UpdateField<uint> Threshold = new UpdateField<uint>(0, 1);
public UpdateField<byte> StateID = new UpdateField<byte>(0, 2);
public RestInfo() : base(3) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(Threshold);
data.WriteUInt8(StateID);
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 3);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(Threshold);
}
if (_changesMask[2])
{
data.WriteUInt8(StateID);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Threshold);
ClearChangesMask(StateID);
_changesMask.ResetAll();
}
}
public class PVPInfo : BaseUpdateData<Player>
{
public UpdateField<uint> Field_0 = new UpdateField<uint>(0, 1);
public UpdateField<uint> Field_4 = new UpdateField<uint>(0, 2);
public UpdateField<uint> Field_8 = new UpdateField<uint>(0, 3);
public UpdateField<uint> Field_C = new UpdateField<uint>(0, 4);
public UpdateField<uint> Rating = new UpdateField<uint>(0, 5);
public UpdateField<uint> Field_14 = new UpdateField<uint>(0, 6);
public UpdateField<uint> Field_18 = new UpdateField<uint>(0, 7);
public UpdateField<uint> PvpTierID = new UpdateField<uint>(0, 8);
public UpdateField<uint> Field_20 = new UpdateField<uint>(0, 9);
public PVPInfo() : base(10) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(Field_0);
data.WriteUInt32(Field_4);
data.WriteUInt32(Field_8);
data.WriteUInt32(Field_C);
data.WriteUInt32(Rating);
data.WriteUInt32(Field_14);
data.WriteUInt32(Field_18);
data.WriteUInt32(PvpTierID);
data.WriteBits((uint)Field_20, 1);
data.FlushBits();
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 10);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(Field_0);
}
if (_changesMask[2])
{
data.WriteUInt32(Field_4);
}
if (_changesMask[3])
{
data.WriteUInt32(Field_8);
}
if (_changesMask[4])
{
data.WriteUInt32(Field_C);
}
if (_changesMask[5])
{
data.WriteUInt32(Rating);
}
if (_changesMask[6])
{
data.WriteUInt32(Field_14);
}
if (_changesMask[7])
{
data.WriteUInt32(Field_18);
}
if (_changesMask[8])
{
data.WriteUInt32(PvpTierID);
}
if (_changesMask[9])
{
data.WriteBits(Field_20, 1);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Field_0);
ClearChangesMask(Field_4);
ClearChangesMask(Field_8);
ClearChangesMask(Field_C);
ClearChangesMask(Rating);
ClearChangesMask(Field_14);
ClearChangesMask(Field_18);
ClearChangesMask(PvpTierID);
ClearChangesMask(Field_20);
_changesMask.ResetAll();
}
}
public class CharacterRestriction
{
public int Field_0;
public int Field_4;
public int Field_8;
public uint Type;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteInt32(Field_8);
data.WriteBits(Type, 5);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteInt32(Field_8);
data.WriteBits(Type, 5);
data.FlushBits();
}
}
public class SpellPctModByLabel
{
public int ModIndex;
public float ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
}
public class SpellFlatModByLabel
{
public int ModIndex;
public int ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
}
public class Research
{
public short ResearchProjectID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt16(ResearchProjectID);
}
public void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt16(ResearchProjectID);
}
}
public class ReplayedQuest : BaseUpdateData<Player>
{
public UpdateField<int> QuestID = new UpdateField<int>(0, 1);
public UpdateField<uint> ReplayTime = new UpdateField<uint>(0, 2);
public ReplayedQuest() : base(3) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(QuestID);
data.WriteUInt32(ReplayTime);
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 3);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteInt32(QuestID);
}
if (_changesMask[2])
{
data.WriteUInt32(ReplayTime);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(QuestID);
ClearChangesMask(ReplayTime);
_changesMask.ResetAll();
}
}
public class QuestSession : BaseUpdateData<Player>
{
public UpdateField<ObjectGuid> Owner = new UpdateField<ObjectGuid>(0, 1);
public UpdateFieldArray<ulong> QuestCompleted = new UpdateFieldArray<ulong>(875, 2, 3);
public QuestSession() : base(878) { }
public override void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(Owner);
for (int i = 0; i < 875; ++i)
{
data.WriteUInt64(QuestCompleted[i]);
}
}
public override void WriteUpdate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 28);
for (uint i = 0; i < 28; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WritePackedGuid(Owner);
}
}
if (_changesMask[2])
{
for (int i = 0; i < 875; ++i)
{
if (_changesMask[3 + i])
{
data.WriteUInt64(QuestCompleted[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Owner);
ClearChangesMask(QuestCompleted);
_changesMask.ResetAll();
}
}
public class ActivePlayerData : BaseUpdateData<Player>
{
public UpdateField<bool> BackpackAutoSortDisabled = new UpdateField<bool>(0, 1);
public UpdateField<bool> BankAutoSortDisabled = new UpdateField<bool>(0, 2);
public UpdateField<bool> SortBagsRightToLeft = new UpdateField<bool>(0, 3);
public UpdateField<bool> InsertItemsLeftToRight = new UpdateField<bool>(0, 4);
public UpdateFieldArray<DynamicUpdateField<Research>> Research = new UpdateFieldArray<DynamicUpdateField<Research>>(1, 22, 23);//-1-1
public DynamicUpdateField<ulong> KnownTitles = new DynamicUpdateField<ulong>(0, 5);
public DynamicUpdateField<ushort> ResearchSites = new DynamicUpdateField<ushort>(0, 6);
public DynamicUpdateField<uint> ResearchSiteProgress = new DynamicUpdateField<uint>(0, 7);
public DynamicUpdateField<uint> DailyQuestsCompleted = new DynamicUpdateField<uint>(0, 8);
public DynamicUpdateField<int> AvailableQuestLineXQuestIDs = new DynamicUpdateField<int>(0, 9);
public DynamicUpdateField<uint> Heirlooms = new DynamicUpdateField<uint>(0, 10);
public DynamicUpdateField<uint> HeirloomFlags = new DynamicUpdateField<uint>(0, 11);
public DynamicUpdateField<uint> Toys = new DynamicUpdateField<uint>(0, 12);
public DynamicUpdateField<uint> ToyFlags = new DynamicUpdateField<uint>(0, 13);
public DynamicUpdateField<uint> Transmog = new DynamicUpdateField<uint>(0, 14);
public DynamicUpdateField<uint> ConditionalTransmog = new DynamicUpdateField<uint>(0, 15);
public DynamicUpdateField<uint> SelfResSpells = new DynamicUpdateField<uint>(0, 16);
public DynamicUpdateField<SpellPctModByLabel> SpellPctModByLabel = new DynamicUpdateField<SpellPctModByLabel>(0, 18);
public DynamicUpdateField<SpellFlatModByLabel> SpellFlatModByLabel = new DynamicUpdateField<SpellFlatModByLabel>(0, 19);
public DynamicUpdateField<ReplayedQuest> ReplayedQuests = new DynamicUpdateField<ReplayedQuest>(0, 20);
public DynamicUpdateField<int> DisabledSpells = new DynamicUpdateField<int>(0, 21);
public DynamicUpdateField<CharacterRestriction> CharacterRestrictions = new DynamicUpdateField<CharacterRestriction>(0, 17);
public UpdateField<ObjectGuid> FarsightObject = new UpdateField<ObjectGuid>(0, 24);
public UpdateField<ObjectGuid> SummonedBattlePetGUID = new UpdateField<ObjectGuid>(0, 25);
public UpdateField<ulong> Coinage = new UpdateField<ulong>(0, 26);
public UpdateField<uint> XP = new UpdateField<uint>(0, 27);
public UpdateField<uint> NextLevelXP = new UpdateField<uint>(0, 28);
public UpdateField<int> TrialXP = new UpdateField<int>(0, 29);
public UpdateField<SkillInfo> Skill = new UpdateField<SkillInfo>(0, 30);
public UpdateField<uint> CharacterPoints = new UpdateField<uint>(0, 31);
public UpdateField<uint> MaxTalentTiers = new UpdateField<uint>(0, 32);
public UpdateField<uint> TrackCreatureMask = new UpdateField<uint>(0, 33);
public UpdateField<float> MainhandExpertise = new UpdateField<float>(34, 35);
public UpdateField<float> OffhandExpertise = new UpdateField<float>(34, 36);
public UpdateField<float> RangedExpertise = new UpdateField<float>(34, 37);
public UpdateField<float> CombatRatingExpertise = new UpdateField<float>(34, 38);
public UpdateField<float> BlockPercentage = new UpdateField<float>(34, 39);
public UpdateField<float> DodgePercentage = new UpdateField<float>(34, 40);
public UpdateField<float> DodgePercentageFromAttribute = new UpdateField<float>(34, 41);
public UpdateField<float> ParryPercentage = new UpdateField<float>(34, 42);
public UpdateField<float> ParryPercentageFromAttribute = new UpdateField<float>(34, 43);
public UpdateField<float> CritPercentage = new UpdateField<float>(34, 44);
public UpdateField<float> RangedCritPercentage = new UpdateField<float>(34, 45);
public UpdateField<float> OffhandCritPercentage = new UpdateField<float>(34, 46);
public UpdateField<float> SpellCritPercentage = new UpdateField<float>(34, 47);
public UpdateField<uint> ShieldBlock = new UpdateField<uint>(34, 48);
public UpdateField<float> ShieldBlockCritPercentage = new UpdateField<float>(34, 49);
public UpdateField<float> Mastery = new UpdateField<float>(34, 50);
public UpdateField<float> Speed = new UpdateField<float>(34, 51);
public UpdateField<float> Avoidance = new UpdateField<float>(34, 52);
public UpdateField<float> Sturdiness = new UpdateField<float>(34, 53);
public UpdateField<int> Versatility = new UpdateField<int>(34, 54);
public UpdateField<float> VersatilityBonus = new UpdateField<float>(34, 55);
public UpdateField<float> PvpPowerDamage = new UpdateField<float>(34, 56);
public UpdateField<float> PvpPowerHealing = new UpdateField<float>(34, 57);
public UpdateField<int> ModHealingDonePos = new UpdateField<int>(34, 58);
public UpdateField<float> ModHealingPercent = new UpdateField<float>(34, 59);
public UpdateField<float> ModHealingDonePercent = new UpdateField<float>(34, 60);
public UpdateField<float> ModPeriodicHealingDonePercent = new UpdateField<float>(34, 61);
public UpdateField<float> ModSpellPowerPercent = new UpdateField<float>(34, 62);
public UpdateField<float> ModResiliencePercent = new UpdateField<float>(34, 63);
public UpdateField<float> OverrideSpellPowerByAPPercent = new UpdateField<float>(34, 64);
public UpdateField<float> OverrideAPBySpellPowerPercent = new UpdateField<float>(34, 65);
public UpdateField<int> ModTargetResistance = new UpdateField<int>(66, 67);
public UpdateField<int> ModTargetPhysicalResistance = new UpdateField<int>(66, 68);
public UpdateField<int> LocalFlags = new UpdateField<int>(66, 69);
public UpdateField<byte> GrantableLevels = new UpdateField<byte>(66, 70);
public UpdateField<byte> MultiActionBars = new UpdateField<byte>(66, 71);
public UpdateField<byte> LifetimeMaxRank = new UpdateField<byte>(66, 72);
public UpdateField<byte> NumRespecs = new UpdateField<byte>(66, 73);
public UpdateField<uint> PvpMedals = new UpdateField<uint>(66, 74);
public UpdateField<ushort> TodayHonorableKills = new UpdateField<ushort>(66, 75);
public UpdateField<ushort> YesterdayHonorableKills = new UpdateField<ushort>(66, 76);
public UpdateField<uint> LifetimeHonorableKills = new UpdateField<uint>(66, 77);
public UpdateField<uint> WatchedFactionIndex = new UpdateField<uint>(66, 78);
public UpdateField<int> MaxLevel = new UpdateField<int>(66, 79);
public UpdateField<int> ScalingPlayerLevelDelta = new UpdateField<int>(66, 80);
public UpdateField<int> MaxCreatureScalingLevel = new UpdateField<int>(66, 81);
public UpdateField<uint> PetSpellPower = new UpdateField<uint>(66, 82);
public UpdateField<float> UiHitModifier = new UpdateField<float>(66, 83);
public UpdateField<float> UiSpellHitModifier = new UpdateField<float>(66, 84);
public UpdateField<int> HomeRealmTimeOffset = new UpdateField<int>(66, 85);
public UpdateField<float> ModPetHaste = new UpdateField<float>(66, 86);
public UpdateField<byte> LocalRegenFlags = new UpdateField<byte>(66, 87);
public UpdateField<byte> AuraVision = new UpdateField<byte>(66, 88);
public UpdateField<byte> NumBackpackSlots = new UpdateField<byte>(66, 89);
public UpdateField<uint> OverrideSpellsID = new UpdateField<uint>(66, 90);
public UpdateField<int> LfgBonusFactionID = new UpdateField<int>(66, 91);
public UpdateField<ushort> LootSpecID = new UpdateField<ushort>(66, 92);
public UpdateField<uint> OverrideZonePVPType = new UpdateField<uint>(66, 93);
public UpdateField<uint> Honor = new UpdateField<uint>(66, 94);
public UpdateField<uint> HonorNextLevel = new UpdateField<uint>(66, 95);
public UpdateField<int> PvpRewardAchieved = new UpdateField<int>(66, 96);
public UpdateField<int> PvpTierMaxFromWins = new UpdateField<int>(66, 97);
public UpdateField<int> PvpLastWeeksRewardAchieved = new UpdateField<int>(98, 99);
public UpdateField<int> PvpLastWeeksTierMaxFromWins = new UpdateField<int>(98, 100);
public UpdateField<int> PvpLastWeeksRewardClaimed = new UpdateField<int>(98, 101);
public UpdateField<byte> NumBankSlots = new UpdateField<byte>(98, 102);
public UpdateField<Optional<QuestSession>> QuestSession = new UpdateField<Optional<QuestSession>>(98, 103);
public UpdateFieldArray<ObjectGuid> InvSlots = new UpdateFieldArray<ObjectGuid>(195, 104, 105);
public UpdateFieldArray<uint> TrackResourceMask = new UpdateFieldArray<uint>(2, 300, 301);
public UpdateFieldArray<ulong> ExploredZones = new UpdateFieldArray<ulong>(192, 303, 304);
public UpdateFieldArray<RestInfo> RestInfo = new UpdateFieldArray<RestInfo>(2, 496, 497);
public UpdateFieldArray<int> ModDamageDonePos = new UpdateFieldArray<int>(7, 499, 500);
public UpdateFieldArray<int> ModDamageDoneNeg = new UpdateFieldArray<int>(7, 499, 507);
public UpdateFieldArray<float> ModDamageDonePercent = new UpdateFieldArray<float>(7, 499, 514);
public UpdateFieldArray<float> WeaponDmgMultipliers = new UpdateFieldArray<float>(3, 521, 522);
public UpdateFieldArray<float> WeaponAtkSpeedMultipliers = new UpdateFieldArray<float>(3, 521, 525);
public UpdateFieldArray<uint> BuybackPrice = new UpdateFieldArray<uint>(12, 528, 529);
public UpdateFieldArray<uint> BuybackTimestamp = new UpdateFieldArray<uint>(12, 528, 541);
public UpdateFieldArray<uint> CombatRatings = new UpdateFieldArray<uint>(32, 553, 554);
public UpdateFieldArray<PVPInfo> PvpInfo = new UpdateFieldArray<PVPInfo>(6, 586, 587);
public UpdateFieldArray<uint> NoReagentCostMask = new UpdateFieldArray<uint>(4, 593, 594);
public UpdateFieldArray<uint> ProfessionSkillLine = new UpdateFieldArray<uint>(2, 598, 599);
public UpdateFieldArray<uint> BagSlotFlags = new UpdateFieldArray<uint>(4, 601, 602);
public UpdateFieldArray<uint> BankBagSlotFlags = new UpdateFieldArray<uint>(7, 606, 607);
public UpdateFieldArray<ulong> QuestCompleted = new UpdateFieldArray<ulong>(875, 614, 615);
public ActivePlayerData() : base(0, TypeId.ActivePlayer, 1487) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
for (int i = 0; i < 195; ++i)
{
data.WritePackedGuid(InvSlots[i]);
}
data.WritePackedGuid(FarsightObject);
data.WritePackedGuid(SummonedBattlePetGUID);
data.WriteInt32(KnownTitles.Size());
data.WriteUInt64(Coinage);
data.WriteUInt32(XP);
data.WriteUInt32(NextLevelXP);
data.WriteInt32(TrialXP);
((SkillInfo)Skill).WriteCreate(data, owner, receiver);
data.WriteUInt32(CharacterPoints);
data.WriteUInt32(MaxTalentTiers);
data.WriteUInt32(TrackCreatureMask);
for (int i = 0; i < 2; ++i)
{
data.WriteUInt32(TrackResourceMask[i]);
}
data.WriteFloat(MainhandExpertise);
data.WriteFloat(OffhandExpertise);
data.WriteFloat(RangedExpertise);
data.WriteFloat(CombatRatingExpertise);
data.WriteFloat(BlockPercentage);
data.WriteFloat(DodgePercentage);
data.WriteFloat(DodgePercentageFromAttribute);
data.WriteFloat(ParryPercentage);
data.WriteFloat(ParryPercentageFromAttribute);
data.WriteFloat(CritPercentage);
data.WriteFloat(RangedCritPercentage);
data.WriteFloat(OffhandCritPercentage);
data.WriteFloat(SpellCritPercentage);
data.WriteUInt32(ShieldBlock);
data.WriteFloat(ShieldBlockCritPercentage);
data.WriteFloat(Mastery);
data.WriteFloat(Speed);
data.WriteFloat(Avoidance);
data.WriteFloat(Sturdiness);
data.WriteInt32(Versatility);
data.WriteFloat(VersatilityBonus);
data.WriteFloat(PvpPowerDamage);
data.WriteFloat(PvpPowerHealing);
for (int i = 0; i < 192; ++i)
{
data.WriteUInt64(ExploredZones[i]);
}
for (int i = 0; i < 2; ++i)
{
RestInfo[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(ModDamageDonePos[i]);
data.WriteInt32(ModDamageDoneNeg[i]);
data.WriteFloat(ModDamageDonePercent[i]);
}
data.WriteInt32(ModHealingDonePos);
data.WriteFloat(ModHealingPercent);
data.WriteFloat(ModHealingDonePercent);
data.WriteFloat(ModPeriodicHealingDonePercent);
for (int i = 0; i < 3; ++i)
{
data.WriteFloat(WeaponDmgMultipliers[i]);
data.WriteFloat(WeaponAtkSpeedMultipliers[i]);
}
data.WriteFloat(ModSpellPowerPercent);
data.WriteFloat(ModResiliencePercent);
data.WriteFloat(OverrideSpellPowerByAPPercent);
data.WriteFloat(OverrideAPBySpellPowerPercent);
data.WriteInt32(ModTargetResistance);
data.WriteInt32(ModTargetPhysicalResistance);
data.WriteInt32(LocalFlags);
data.WriteUInt8(GrantableLevels);
data.WriteUInt8(MultiActionBars);
data.WriteUInt8(LifetimeMaxRank);
data.WriteUInt8(NumRespecs);
data.WriteUInt32(PvpMedals);
for (int i = 0; i < 12; ++i)
{
data.WriteUInt32(BuybackPrice[i]);
data.WriteUInt32(BuybackTimestamp[i]);
}
data.WriteUInt16(TodayHonorableKills);
data.WriteUInt16(YesterdayHonorableKills);
data.WriteUInt32(LifetimeHonorableKills);
data.WriteUInt32(WatchedFactionIndex);
for (int i = 0; i < 32; ++i)
{
data.WriteUInt32(CombatRatings[i]);
}
data.WriteInt32(MaxLevel);
data.WriteInt32(ScalingPlayerLevelDelta);
data.WriteInt32(MaxCreatureScalingLevel);
for (int i = 0; i < 4; ++i)
{
data.WriteUInt32(NoReagentCostMask[i]);
}
data.WriteUInt32(PetSpellPower);
for (int i = 0; i < 2; ++i)
{
data.WriteUInt32(ProfessionSkillLine[i]);
}
data.WriteFloat(UiHitModifier);
data.WriteFloat(UiSpellHitModifier);
data.WriteInt32(HomeRealmTimeOffset);
data.WriteFloat(ModPetHaste);
data.WriteUInt8(LocalRegenFlags);
data.WriteUInt8(AuraVision);
data.WriteUInt8(NumBackpackSlots);
data.WriteUInt32(OverrideSpellsID);
data.WriteInt32(LfgBonusFactionID);
data.WriteUInt16(LootSpecID);
data.WriteUInt32(OverrideZonePVPType);
for (int i = 0; i < 4; ++i)
{
data.WriteUInt32(BagSlotFlags[i]);
}
for (int i = 0; i < 7; ++i)
{
data.WriteUInt32(BankBagSlotFlags[i]);
}
for (int i = 0; i < 875; ++i)
{
data.WriteUInt64(QuestCompleted[i]);
}
data.WriteUInt32(Honor);
data.WriteUInt32(HonorNextLevel);
data.WriteInt32(PvpRewardAchieved);
data.WriteInt32(PvpTierMaxFromWins);
data.WriteInt32(PvpLastWeeksRewardAchieved);
data.WriteInt32(PvpLastWeeksTierMaxFromWins);
data.WriteInt32(PvpLastWeeksRewardClaimed);
data.WriteUInt8(NumBankSlots);
data.WriteInt32(ResearchSites.Size());
data.WriteInt32(ResearchSiteProgress.Size());
data.WriteInt32(DailyQuestsCompleted.Size());
data.WriteInt32(AvailableQuestLineXQuestIDs.Size());
data.WriteInt32(Heirlooms.Size());
data.WriteInt32(HeirloomFlags.Size());
data.WriteInt32(Toys.Size());
data.WriteInt32(ToyFlags.Size());
data.WriteInt32(Transmog.Size());
data.WriteInt32(ConditionalTransmog.Size());
data.WriteInt32(SelfResSpells.Size());
data.WriteInt32(CharacterRestrictions.Size());
data.WriteInt32(SpellPctModByLabel.Size());
data.WriteInt32(SpellFlatModByLabel.Size());
for (int i = 0; i < 1; ++i)
{
data.WriteInt32(Research[i].Size());
for (int j = 0; j < Research[i].Size(); ++j)
{
Research[i][j].WriteCreate(data, owner, receiver);
}
}
data.WriteInt32(ReplayedQuests.Size());
data.WriteInt32(DisabledSpells.Size());
for (int i = 0; i < KnownTitles.Size(); ++i)
{
data.WriteUInt64(KnownTitles[i]);
}
for (int i = 0; i < ResearchSites.Size(); ++i)
{
data.WriteUInt16(ResearchSites[i]);
}
for (int i = 0; i < ResearchSiteProgress.Size(); ++i)
{
data.WriteUInt32(ResearchSiteProgress[i]);
}
for (int i = 0; i < DailyQuestsCompleted.Size(); ++i)
{
data.WriteUInt32(DailyQuestsCompleted[i]);
}
for (int i = 0; i < AvailableQuestLineXQuestIDs.Size(); ++i)
{
data.WriteInt32(AvailableQuestLineXQuestIDs[i]);
}
for (int i = 0; i < Heirlooms.Size(); ++i)
{
data.WriteUInt32(Heirlooms[i]);
}
for (int i = 0; i < HeirloomFlags.Size(); ++i)
{
data.WriteUInt32(HeirloomFlags[i]);
}
for (int i = 0; i < Toys.Size(); ++i)
{
data.WriteUInt32(Toys[i]);
}
for (int i = 0; i < ToyFlags.Size(); ++i)
{
data.WriteUInt32(ToyFlags[i]);
}
for (int i = 0; i < Transmog.Size(); ++i)
{
data.WriteUInt32(Transmog[i]);
}
for (int i = 0; i < ConditionalTransmog.Size(); ++i)
{
data.WriteUInt32(ConditionalTransmog[i]);
}
for (int i = 0; i < SelfResSpells.Size(); ++i)
{
data.WriteUInt32(SelfResSpells[i]);
}
for (int i = 0; i < SpellPctModByLabel.Size(); ++i)
{
SpellPctModByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < SpellFlatModByLabel.Size(); ++i)
{
SpellFlatModByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < ReplayedQuests.Size(); ++i)
{
ReplayedQuests[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < DisabledSpells.Size(); ++i)
{
data.WriteInt32(DisabledSpells[i]);
}
for (int i = 0; i < 6; ++i)
{
PvpInfo[i].WriteCreate(data, owner, receiver);
}
data.WriteBit((bool)BackpackAutoSortDisabled);
data.WriteBit((bool)BankAutoSortDisabled);
data.WriteBit((bool)SortBagsRightToLeft);
data.WriteBit((bool)InsertItemsLeftToRight);
data.WriteBit(QuestSession.GetValue().HasValue);
for (int i = 0; i < CharacterRestrictions.Size(); ++i)
{
CharacterRestrictions[i].WriteCreate(data, owner, receiver);
}
if (QuestSession.GetValue().HasValue)
{
QuestSession.GetValue().Value.WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
for (uint i = 0; i < 1; ++i)
data.WriteUInt32(_changesMask.GetBlocksMask(i));
data.WriteBits(_changesMask.GetBlocksMask(1), 15);
for (uint i = 0; i < 47; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteBit(BackpackAutoSortDisabled);
}
if (_changesMask[2])
{
data.WriteBit(BankAutoSortDisabled);
}
if (_changesMask[3])
{
data.WriteBit(SortBagsRightToLeft);
}
if (_changesMask[4])
{
data.WriteBit(InsertItemsLeftToRight);
}
if (_changesMask[5])
{
KnownTitles.WriteUpdateMask(data);
}
if (_changesMask[6])
{
ResearchSites.WriteUpdateMask(data);
}
if (_changesMask[7])
{
ResearchSiteProgress.WriteUpdateMask(data);
}
if (_changesMask[8])
{
DailyQuestsCompleted.WriteUpdateMask(data);
}
if (_changesMask[9])
{
AvailableQuestLineXQuestIDs.WriteUpdateMask(data);
}
if (_changesMask[10])
{
Heirlooms.WriteUpdateMask(data);
}
if (_changesMask[11])
{
HeirloomFlags.WriteUpdateMask(data);
}
if (_changesMask[12])
{
Toys.WriteUpdateMask(data);
}
if (_changesMask[13])
{
ToyFlags.WriteUpdateMask(data);
}
if (_changesMask[14])
{
Transmog.WriteUpdateMask(data);
}
if (_changesMask[15])
{
ConditionalTransmog.WriteUpdateMask(data);
}
if (_changesMask[16])
{
SelfResSpells.WriteUpdateMask(data);
}
if (_changesMask[17])
{
CharacterRestrictions.WriteUpdateMask(data);
}
if (_changesMask[18])
{
SpellPctModByLabel.WriteUpdateMask(data);
}
if (_changesMask[19])
{
SpellFlatModByLabel.WriteUpdateMask(data);
}
}
if (_changesMask[22])
{
for (int i = 0; i < 1; ++i)
{
if (_changesMask[23 + i])
{
Research[i].WriteUpdateMask(data);
}
}
}
if (_changesMask[22])
{
for (int i = 0; i < 1; ++i)
{
if (_changesMask[23 + i])
{
for (int j = 0; j < Research[i].Size(); ++j)
{
if (Research[i].HasChanged(j))
{
Research[i][j].WriteUpdate(data, owner, receiver);
}
}
}
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[20])
{
ReplayedQuests.WriteUpdateMask(data);
}
if (_changesMask[21])
{
DisabledSpells.WriteUpdateMask(data);
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[5])
{
for (int i = 0; i < KnownTitles.Size(); ++i)
{
if (KnownTitles.HasChanged(i))
{
data.WriteUInt64(KnownTitles[i]);
}
}
}
if (_changesMask[6])
{
for (int i = 0; i < ResearchSites.Size(); ++i)
{
if (ResearchSites.HasChanged(i))
{
data.WriteUInt16(ResearchSites[i]);
}
}
}
if (_changesMask[7])
{
for (int i = 0; i < ResearchSiteProgress.Size(); ++i)
{
if (ResearchSiteProgress.HasChanged(i))
{
data.WriteUInt32(ResearchSiteProgress[i]);
}
}
}
if (_changesMask[8])
{
for (int i = 0; i < DailyQuestsCompleted.Size(); ++i)
{
if (DailyQuestsCompleted.HasChanged(i))
{
data.WriteUInt32(DailyQuestsCompleted[i]);
}
}
}
if (_changesMask[9])
{
for (int i = 0; i < AvailableQuestLineXQuestIDs.Size(); ++i)
{
if (AvailableQuestLineXQuestIDs.HasChanged(i))
{
data.WriteInt32(AvailableQuestLineXQuestIDs[i]);
}
}
}
if (_changesMask[10])
{
for (int i = 0; i < Heirlooms.Size(); ++i)
{
if (Heirlooms.HasChanged(i))
{
data.WriteUInt32(Heirlooms[i]);
}
}
}
if (_changesMask[11])
{
for (int i = 0; i < HeirloomFlags.Size(); ++i)
{
if (HeirloomFlags.HasChanged(i))
{
data.WriteUInt32(HeirloomFlags[i]);
}
}
}
if (_changesMask[12])
{
for (int i = 0; i < Toys.Size(); ++i)
{
if (Toys.HasChanged(i))
{
data.WriteUInt32(Toys[i]);
}
}
}
if (_changesMask[13])
{
for (int i = 0; i < ToyFlags.Size(); ++i)
{
if (ToyFlags.HasChanged(i))
{
data.WriteUInt32(ToyFlags[i]);
}
}
}
if (_changesMask[14])
{
for (int i = 0; i < Transmog.Size(); ++i)
{
if (Transmog.HasChanged(i))
{
data.WriteUInt32(Transmog[i]);
}
}
}
if (_changesMask[15])
{
for (int i = 0; i < ConditionalTransmog.Size(); ++i)
{
if (ConditionalTransmog.HasChanged(i))
{
data.WriteUInt32(ConditionalTransmog[i]);
}
}
}
if (_changesMask[16])
{
for (int i = 0; i < SelfResSpells.Size(); ++i)
{
if (SelfResSpells.HasChanged(i))
{
data.WriteUInt32(SelfResSpells[i]);
}
}
}
if (_changesMask[17])
{
for (int i = 0; i < CharacterRestrictions.Size(); ++i)
{
if (CharacterRestrictions.HasChanged(i))
{
CharacterRestrictions[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[18])
{
for (int i = 0; i < SpellPctModByLabel.Size(); ++i)
{
if (SpellPctModByLabel.HasChanged(i))
{
SpellPctModByLabel[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[19])
{
for (int i = 0; i < SpellFlatModByLabel.Size(); ++i)
{
if (SpellFlatModByLabel.HasChanged(i))
{
SpellFlatModByLabel[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[20])
{
for (int i = 0; i < ReplayedQuests.Size(); ++i)
{
if (ReplayedQuests.HasChanged(i))
{
ReplayedQuests[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[21])
{
for (int i = 0; i < DisabledSpells.Size(); ++i)
{
if (DisabledSpells.HasChanged(i))
{
data.WriteInt32(DisabledSpells[i]);
}
}
}
if (_changesMask[22])
{
data.WritePackedGuid(FarsightObject);
}
if (_changesMask[23])
{
data.WritePackedGuid(SummonedBattlePetGUID);
}
if (_changesMask[24])
{
data.WritePackedGuid(FarsightObject);
}
if (_changesMask[25])
{
data.WritePackedGuid(SummonedBattlePetGUID);
}
if (_changesMask[26])
{
data.WriteUInt64(Coinage);
}
if (_changesMask[27])
{
data.WriteUInt32(XP);
}
if (_changesMask[28])
{
data.WriteUInt32(NextLevelXP);
}
if (_changesMask[29])
{
data.WriteInt32(TrialXP);
}
if (_changesMask[30])
{
((SkillInfo)Skill).WriteUpdate(data, owner, receiver);
}
if (_changesMask[31])
{
data.WriteUInt32(CharacterPoints);
}
if (_changesMask[32])
{
data.WriteFloat(MaxTalentTiers);
}
if (_changesMask[33])
{
data.WriteFloat(TrackCreatureMask);
}
}
if (_changesMask[34])
{
if (_changesMask[35])
{
data.WriteFloat(MainhandExpertise);
}
if (_changesMask[36])
{
data.WriteFloat(OffhandExpertise);
}
if (_changesMask[37])
{
data.WriteFloat(RangedExpertise);
}
if (_changesMask[38])
{
data.WriteFloat(CombatRatingExpertise);
}
if (_changesMask[39])
{
data.WriteFloat(BlockPercentage);
}
if (_changesMask[40])
{
data.WriteFloat(DodgePercentage);
}
if (_changesMask[41])
{
data.WriteFloat(DodgePercentageFromAttribute);
}
if (_changesMask[42])
{
data.WriteFloat(ParryPercentage);
}
if (_changesMask[43])
{
data.WriteFloat(ParryPercentageFromAttribute);
}
if (_changesMask[44])
{
data.WriteFloat(CritPercentage);
}
if (_changesMask[45])
{
data.WriteFloat(RangedCritPercentage);
}
if (_changesMask[46])
{
data.WriteFloat(OffhandCritPercentage);
}
if (_changesMask[47])
{
data.WriteFloat(SpellCritPercentage);
}
if (_changesMask[48])
{
data.WriteFloat(ShieldBlock);
}
if (_changesMask[49])
{
data.WriteFloat(ShieldBlockCritPercentage);
}
if (_changesMask[50])
{
data.WriteFloat(Mastery);
}
if (_changesMask[51])
{
data.WriteFloat(Speed);
}
if (_changesMask[52])
{
data.WriteFloat(Avoidance);
}
if (_changesMask[53])
{
data.WriteFloat(Sturdiness);
}
if (_changesMask[54])
{
data.WriteFloat(Versatility);
}
if (_changesMask[55])
{
data.WriteFloat(VersatilityBonus);
}
if (_changesMask[56])
{
data.WriteFloat(PvpPowerDamage);
}
if (_changesMask[57])
{
data.WriteFloat(PvpPowerHealing);
}
if (_changesMask[58])
{
data.WriteFloat(ModHealingDonePos);
}
if (_changesMask[59])
{
data.WriteFloat(ModHealingPercent);
}
if (_changesMask[60])
{
data.WriteFloat(ModHealingDonePercent);
}
if (_changesMask[61])
{
data.WriteFloat(ModPeriodicHealingDonePercent);
}
if (_changesMask[62])
{
data.WriteFloat(ModSpellPowerPercent);
}
if (_changesMask[63])
{
data.WriteFloat(ModResiliencePercent);
}
if (_changesMask[64])
{
data.WriteFloat(OverrideSpellPowerByAPPercent);
}
if (_changesMask[65])
{
data.WriteFloat(OverrideAPBySpellPowerPercent);
}
}
if (_changesMask[66])
{
if (_changesMask[67])
{
data.WriteInt32(ModTargetResistance);
}
if (_changesMask[68])
{
data.WriteInt32(ModTargetPhysicalResistance);
}
if (_changesMask[69])
{
data.WriteInt32(LocalFlags);
}
if (_changesMask[70])
{
data.WriteUInt8(GrantableLevels);
}
if (_changesMask[71])
{
data.WriteUInt8(MultiActionBars);
}
if (_changesMask[72])
{
data.WriteUInt32(LifetimeMaxRank);
}
if (_changesMask[73])
{
data.WriteUInt16(NumRespecs);
}
if (_changesMask[74])
{
data.WriteUInt32(PvpMedals);
}
if (_changesMask[75])
{
data.WriteUInt32(TodayHonorableKills);
}
if (_changesMask[76])
{
data.WriteUInt32(YesterdayHonorableKills);
}
if (_changesMask[77])
{
data.WriteUInt32(LifetimeHonorableKills);
}
if (_changesMask[78])
{
data.WriteUInt32(WatchedFactionIndex);
}
if (_changesMask[79])
{
data.WriteInt32(MaxLevel);
}
if (_changesMask[80])
{
data.WriteInt32(ScalingPlayerLevelDelta);
}
if (_changesMask[81])
{
data.WriteFloat(MaxCreatureScalingLevel);
}
if (_changesMask[82])
{
data.WriteFloat(PetSpellPower);
}
if (_changesMask[83])
{
data.WriteFloat(UiHitModifier);
}
if (_changesMask[84])
{
data.WriteFloat(UiSpellHitModifier);
}
if (_changesMask[85])
{
data.WriteInt32(HomeRealmTimeOffset);
}
if (_changesMask[86])
{
data.WriteFloat(ModPetHaste);
}
if (_changesMask[87])
{
data.WriteUInt8(LocalRegenFlags);
}
if (_changesMask[88])
{
data.WriteUInt32(AuraVision);
}
if (_changesMask[89])
{
data.WriteInt32(NumBackpackSlots);
}
if (_changesMask[90])
{
data.WriteUInt32(OverrideSpellsID);
}
if (_changesMask[91])
{
data.WriteInt32(LfgBonusFactionID);
}
if (_changesMask[92])
{
data.WriteUInt32(LootSpecID);
}
if (_changesMask[93])
{
data.WriteUInt32(OverrideZonePVPType);
}
if (_changesMask[94])
{
data.WriteUInt32(Honor);
}
if (_changesMask[95])
{
data.WriteUInt32(HonorNextLevel);
}
if (_changesMask[96])
{
data.WriteInt32(PvpRewardAchieved);
}
if (_changesMask[97])
{
data.WriteInt32(PvpTierMaxFromWins);
}
}
if (_changesMask[98])
{
if (_changesMask[99])
{
data.WriteInt32(PvpLastWeeksRewardAchieved);
}
if (_changesMask[100])
{
data.WriteInt32(PvpLastWeeksTierMaxFromWins);
}
if (_changesMask[101])
{
data.WriteInt32(PvpLastWeeksRewardClaimed);
}
if (_changesMask[102])
{
data.WriteUInt8(NumBankSlots);
}
}
data.FlushBits();
if (_changesMask[98])
{
data.WriteBit(QuestSession.GetValue().HasValue);
if (_changesMask[103])
{
if (QuestSession.GetValue().HasValue)
{
QuestSession.GetValue().Value.WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[104])
{
for (int i = 0; i < 195; ++i)
{
if (_changesMask[105 + i])
{
data.WritePackedGuid(InvSlots[i]);
}
}
}
if (_changesMask[300])
{
for (int i = 0; i < 2; ++i)
{
if (_changesMask[301 + i])
{
data.WriteUInt32(TrackResourceMask[i]);
}
}
}
if (_changesMask[303])
{
for (int i = 0; i < 192; ++i)
{
if (_changesMask[304 + i])
{
data.WriteUInt64(ExploredZones[i]);
}
}
}
if (_changesMask[496])
{
for (int i = 0; i < 2; ++i)
{
if (_changesMask[497 + i])
{
RestInfo[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[499])
{
for (int i = 0; i < 7; ++i)
{
if (_changesMask[500 + i])
{
data.WriteInt32(ModDamageDonePos[i]);
}
if (_changesMask[507 + i])
{
data.WriteInt32(ModDamageDoneNeg[i]);
}
if (_changesMask[514 + i])
{
data.WriteFloat(ModDamageDonePercent[i]);
}
}
}
if (_changesMask[521])
{
for (int i = 0; i < 3; ++i)
{
if (_changesMask[522 + i])
{
data.WriteFloat(WeaponDmgMultipliers[i]);
}
if (_changesMask[525 + i])
{
data.WriteFloat(WeaponAtkSpeedMultipliers[i]);
}
}
}
if (_changesMask[528])
{
for (int i = 0; i < 12; ++i)
{
if (_changesMask[529 + i])
{
data.WriteUInt32(BuybackPrice[i]);
}
if (_changesMask[541 + i])
{
data.WriteUInt32(BuybackTimestamp[i]);
}
}
}
if (_changesMask[553])
{
for (int i = 0; i < 32; ++i)
{
if (_changesMask[554 + i])
{
data.WriteUInt32(CombatRatings[i]);
}
}
}
if (_changesMask[593])
{
for (int i = 0; i < 4; ++i)
{
if (_changesMask[594 + i])
{
data.WriteUInt32(NoReagentCostMask[i]);
}
}
}
if (_changesMask[598])
{
for (int i = 0; i < 2; ++i)
{
if (_changesMask[599 + i])
{
data.WriteUInt32(ProfessionSkillLine[i]);
}
}
}
if (_changesMask[601])
{
for (int i = 0; i < 4; ++i)
{
if (_changesMask[602 + i])
{
data.WriteUInt32(BagSlotFlags[i]);
}
}
}
if (_changesMask[606])
{
for (int i = 0; i < 7; ++i)
{
if (_changesMask[607 + i])
{
data.WriteUInt32(BankBagSlotFlags[i]);
}
}
}
if (_changesMask[614])
{
for (int i = 0; i < 875; ++i)
{
if (_changesMask[615 + i])
{
data.WriteUInt64(QuestCompleted[i]);
}
}
}
if (_changesMask[586])
{
for (int i = 0; i < 6; ++i)
{
if (_changesMask[587 + i])
{
PvpInfo[i].WriteUpdate(data, owner, receiver);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(BackpackAutoSortDisabled);
ClearChangesMask(BankAutoSortDisabled);
ClearChangesMask(SortBagsRightToLeft);
ClearChangesMask(InsertItemsLeftToRight);
ClearChangesMask(Research);
ClearChangesMask(KnownTitles);
ClearChangesMask(ResearchSites);
ClearChangesMask(ResearchSiteProgress);
ClearChangesMask(DailyQuestsCompleted);
ClearChangesMask(AvailableQuestLineXQuestIDs);
ClearChangesMask(Heirlooms);
ClearChangesMask(HeirloomFlags);
ClearChangesMask(Toys);
ClearChangesMask(ToyFlags);
ClearChangesMask(Transmog);
ClearChangesMask(ConditionalTransmog);
ClearChangesMask(SelfResSpells);
ClearChangesMask(SpellPctModByLabel);
ClearChangesMask(SpellFlatModByLabel);
ClearChangesMask(ReplayedQuests);
ClearChangesMask(DisabledSpells);
ClearChangesMask(CharacterRestrictions);
ClearChangesMask(FarsightObject);
ClearChangesMask(SummonedBattlePetGUID);
ClearChangesMask(Coinage);
ClearChangesMask(XP);
ClearChangesMask(NextLevelXP);
ClearChangesMask(TrialXP);
ClearChangesMask(Skill);
ClearChangesMask(CharacterPoints);
ClearChangesMask(MaxTalentTiers);
ClearChangesMask(TrackCreatureMask);
ClearChangesMask(MainhandExpertise);
ClearChangesMask(OffhandExpertise);
ClearChangesMask(RangedExpertise);
ClearChangesMask(CombatRatingExpertise);
ClearChangesMask(BlockPercentage);
ClearChangesMask(DodgePercentage);
ClearChangesMask(DodgePercentageFromAttribute);
ClearChangesMask(ParryPercentage);
ClearChangesMask(ParryPercentageFromAttribute);
ClearChangesMask(CritPercentage);
ClearChangesMask(RangedCritPercentage);
ClearChangesMask(OffhandCritPercentage);
ClearChangesMask(SpellCritPercentage);
ClearChangesMask(ShieldBlock);
ClearChangesMask(ShieldBlockCritPercentage);
ClearChangesMask(Mastery);
ClearChangesMask(Speed);
ClearChangesMask(Avoidance);
ClearChangesMask(Sturdiness);
ClearChangesMask(Versatility);
ClearChangesMask(VersatilityBonus);
ClearChangesMask(PvpPowerDamage);
ClearChangesMask(PvpPowerHealing);
ClearChangesMask(ModHealingDonePos);
ClearChangesMask(ModHealingPercent);
ClearChangesMask(ModHealingDonePercent);
ClearChangesMask(ModPeriodicHealingDonePercent);
ClearChangesMask(ModSpellPowerPercent);
ClearChangesMask(ModResiliencePercent);
ClearChangesMask(OverrideSpellPowerByAPPercent);
ClearChangesMask(OverrideAPBySpellPowerPercent);
ClearChangesMask(ModTargetResistance);
ClearChangesMask(ModTargetPhysicalResistance);
ClearChangesMask(LocalFlags);
ClearChangesMask(GrantableLevels);
ClearChangesMask(MultiActionBars);
ClearChangesMask(LifetimeMaxRank);
ClearChangesMask(NumRespecs);
ClearChangesMask(PvpMedals);
ClearChangesMask(TodayHonorableKills);
ClearChangesMask(YesterdayHonorableKills);
ClearChangesMask(LifetimeHonorableKills);
ClearChangesMask(WatchedFactionIndex);
ClearChangesMask(MaxLevel);
ClearChangesMask(ScalingPlayerLevelDelta);
ClearChangesMask(MaxCreatureScalingLevel);
ClearChangesMask(PetSpellPower);
ClearChangesMask(UiHitModifier);
ClearChangesMask(UiSpellHitModifier);
ClearChangesMask(HomeRealmTimeOffset);
ClearChangesMask(ModPetHaste);
ClearChangesMask(LocalRegenFlags);
ClearChangesMask(AuraVision);
ClearChangesMask(NumBackpackSlots);
ClearChangesMask(OverrideSpellsID);
ClearChangesMask(LfgBonusFactionID);
ClearChangesMask(LootSpecID);
ClearChangesMask(OverrideZonePVPType);
ClearChangesMask(Honor);
ClearChangesMask(HonorNextLevel);
ClearChangesMask(PvpRewardAchieved);
ClearChangesMask(PvpTierMaxFromWins);
ClearChangesMask(PvpLastWeeksRewardAchieved);
ClearChangesMask(PvpLastWeeksTierMaxFromWins);
ClearChangesMask(PvpLastWeeksRewardClaimed);
ClearChangesMask(NumBankSlots);
ClearChangesMask(QuestSession);
ClearChangesMask(InvSlots);
ClearChangesMask(TrackResourceMask);
ClearChangesMask(ExploredZones);
ClearChangesMask(RestInfo);
ClearChangesMask(ModDamageDonePos);
ClearChangesMask(ModDamageDoneNeg);
ClearChangesMask(ModDamageDonePercent);
ClearChangesMask(WeaponDmgMultipliers);
ClearChangesMask(WeaponAtkSpeedMultipliers);
ClearChangesMask(BuybackPrice);
ClearChangesMask(BuybackTimestamp);
ClearChangesMask(CombatRatings);
ClearChangesMask(PvpInfo);
ClearChangesMask(NoReagentCostMask);
ClearChangesMask(ProfessionSkillLine);
ClearChangesMask(BagSlotFlags);
ClearChangesMask(BankBagSlotFlags);
ClearChangesMask(QuestCompleted);
_changesMask.ResetAll();
}
}
public class GameObjectFieldData : BaseUpdateData<GameObject>
{
public UpdateField<List<uint>> StateWorldEffectIDs = new UpdateField<List<uint>>(0, 1);
public DynamicUpdateField<int> EnableDoodadSets = new DynamicUpdateField<int>(0, 2);
public UpdateField<uint> DisplayID = new UpdateField<uint>(0, 3);
public UpdateField<uint> SpellVisualID = new UpdateField<uint>(0, 4);
public UpdateField<uint> StateSpellVisualID = new UpdateField<uint>(0, 5);
public UpdateField<uint> SpawnTrackingStateAnimID = new UpdateField<uint>(0, 6);
public UpdateField<uint> SpawnTrackingStateAnimKitID = new UpdateField<uint>(0, 7);
public UpdateField<uint> StateWorldEffectsQuestObjectiveID = new UpdateField<uint>(0, 8);
public UpdateField<ObjectGuid> CreatedBy = new UpdateField<ObjectGuid>(0, 9);
public UpdateField<ObjectGuid> GuildGUID = new UpdateField<ObjectGuid>(0, 10);
public UpdateField<uint> Flags = new UpdateField<uint>(0, 11);
public UpdateField<Quaternion> ParentRotation = new UpdateField<Quaternion>(0, 12);
public UpdateField<uint> FactionTemplate = new UpdateField<uint>(0, 13);
public UpdateField<uint> Level = new UpdateField<uint>(0, 14);
public UpdateField<sbyte> State = new UpdateField<sbyte>(0, 15);
public UpdateField<sbyte> TypeID = new UpdateField<sbyte>(0, 16);
public UpdateField<byte> PercentHealth = new UpdateField<byte>(0, 17);
public UpdateField<uint> ArtKit = new UpdateField<uint>(0, 18);
public UpdateField<uint> CustomParam = new UpdateField<uint>(0, 19);
public GameObjectFieldData() : base(0, TypeId.GameObject, 20) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
data.WriteUInt32(DisplayID);
data.WriteUInt32(SpellVisualID);
data.WriteUInt32(StateSpellVisualID);
data.WriteUInt32(SpawnTrackingStateAnimID);
data.WriteUInt32(SpawnTrackingStateAnimKitID);
data.WriteInt32(((List<uint>)StateWorldEffectIDs).Count);
data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
for (int i = 0; i < ((List<uint>)StateWorldEffectIDs).Count; ++i)
{
data.WriteUInt32(((List<uint>)StateWorldEffectIDs)[i]);
}
data.WritePackedGuid(CreatedBy);
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(GetViewerGameObjectFlags(Flags, owner, receiver));
Quaternion rotation = ParentRotation;
data.WriteFloat(rotation.X);
data.WriteFloat(rotation.Y);
data.WriteFloat(rotation.Z);
data.WriteFloat(rotation.W);
data.WriteUInt32(FactionTemplate);
data.WriteUInt32(GetViewerGameObjectLevel(Level, owner, receiver));
data.WriteInt8((sbyte)GetViewerGameObjectState(State, owner, receiver));
data.WriteInt8((sbyte)TypeID);
data.WriteUInt8(PercentHealth);
data.WriteUInt32(ArtKit);
data.WriteInt32(EnableDoodadSets.Size());
data.WriteUInt32(CustomParam);
for (int i = 0; i < EnableDoodadSets.Size(); ++i)
{
data.WriteInt32(EnableDoodadSets[i]);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 20);
if (_changesMask[0])
{
if (_changesMask[1])
{
List<uint> list = StateWorldEffectIDs;
data.WriteBits(list.Count, 32);
for (int i = 0; i < list.Count; ++i)
{
data.WriteUInt32(list[i]);
}
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[2])
{
EnableDoodadSets.WriteUpdateMask(data);
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[2])
{
for (int i = 0; i < EnableDoodadSets.Size(); ++i)
{
if (EnableDoodadSets.HasChanged(i))
{
data.WriteInt32(EnableDoodadSets[i]);
}
}
}
if (_changesMask[3])
{
data.WriteUInt32(DisplayID);
}
if (_changesMask[4])
{
data.WriteUInt32(SpellVisualID);
}
if (_changesMask[5])
{
data.WriteUInt32(StateSpellVisualID);
}
if (_changesMask[6])
{
data.WriteUInt32(SpawnTrackingStateAnimID);
}
if (_changesMask[7])
{
data.WriteUInt32(SpawnTrackingStateAnimKitID);
}
if (_changesMask[8])
{
data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
}
if (_changesMask[9])
{
data.WritePackedGuid(CreatedBy);
}
if (_changesMask[10])
{
data.WritePackedGuid(GuildGUID);
}
if (_changesMask[11])
{
data.WriteUInt32(GetViewerGameObjectFlags(Flags, owner, receiver));
}
if (_changesMask[12])
{
Quaternion rotation = ParentRotation;
data.WriteFloat(rotation.X);
data.WriteFloat(rotation.Y);
data.WriteFloat(rotation.Z);
data.WriteFloat(rotation.W);
}
if (_changesMask[13])
{
data.WriteUInt32(FactionTemplate);
}
if (_changesMask[14])
{
data.WriteUInt32(GetViewerGameObjectLevel(Level, owner, receiver));
}
if (_changesMask[15])
{
data.WriteInt8((sbyte)GetViewerGameObjectState(State, owner, receiver));
}
if (_changesMask[16])
{
data.WriteInt8((sbyte)TypeID);
}
if (_changesMask[17])
{
data.WriteUInt8(PercentHealth);
}
if (_changesMask[18])
{
data.WriteUInt32(ArtKit);
}
if (_changesMask[19])
{
data.WriteUInt32(CustomParam);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(StateWorldEffectIDs);
ClearChangesMask(EnableDoodadSets);
ClearChangesMask(DisplayID);
ClearChangesMask(SpellVisualID);
ClearChangesMask(StateSpellVisualID);
ClearChangesMask(SpawnTrackingStateAnimID);
ClearChangesMask(SpawnTrackingStateAnimKitID);
ClearChangesMask(StateWorldEffectsQuestObjectiveID);
ClearChangesMask(CreatedBy);
ClearChangesMask(GuildGUID);
ClearChangesMask(Flags);
ClearChangesMask(ParentRotation);
ClearChangesMask(FactionTemplate);
ClearChangesMask(Level);
ClearChangesMask(State);
ClearChangesMask(TypeID);
ClearChangesMask(PercentHealth);
ClearChangesMask(ArtKit);
ClearChangesMask(CustomParam);
_changesMask.ResetAll();
}
uint GetViewerGameObjectFlags(uint flags, GameObject gameObject, Player receiver)
{
if (gameObject.GetGoType() == GameObjectTypes.Chest)
if (gameObject.GetGoInfo().Chest.usegrouplootrules != 0 && !gameObject.IsLootAllowedFor(receiver))
flags |= (uint)(GameObjectFlags.Locked | GameObjectFlags.NotSelectable);
return (uint)flags;
}
uint GetViewerGameObjectLevel(uint level, GameObject gameObject, Player receiver)
{
bool isStoppableTransport = gameObject.GetGoType() == GameObjectTypes.Transport && !gameObject.GetGoValue().Transport.StopFrames.Empty();
return isStoppableTransport ? gameObject.GetGoValue().Transport.PathProgress : level;
}
sbyte GetViewerGameObjectState(sbyte state, GameObject gameObject, Player receiver)
{
bool isStoppableTransport = gameObject.GetGoType() == GameObjectTypes.Transport && !gameObject.GetGoValue().Transport.StopFrames.Empty();
if (isStoppableTransport && gameObject.GetGoState() == GameObjectState.TransportActive)
if (((gameObject.GetGoValue().Transport.StateUpdateTimer / 20000) & 1) != 0)
state = (sbyte)GameObjectState.TransportStopped;
return state;
}
}
public class DynamicObjectData : BaseUpdateData<DynamicObject>
{
public UpdateField<ObjectGuid> Caster = new UpdateField<ObjectGuid>(0, 1);
public UpdateField<uint> SpellXSpellVisualID = new UpdateField<uint>(0, 2);
public UpdateField<uint> SpellID = new UpdateField<uint>(0, 3);
public UpdateField<float> Radius = new UpdateField<float>(0, 4);
public UpdateField<uint> CastTime = new UpdateField<uint>(0, 5);
public UpdateField<byte> Type = new UpdateField<byte>(0, 6);
public DynamicObjectData() : base(0, TypeId.DynamicObject, 7) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
{
data.WritePackedGuid(Caster);
data.WriteUInt32(SpellXSpellVisualID);
data.WriteUInt32(SpellID);
data.WriteFloat(Radius);
data.WriteUInt32(CastTime);
data.WriteUInt8(Type);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 7);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WritePackedGuid(Caster);
}
if (_changesMask[2])
{
data.WriteUInt32(SpellXSpellVisualID);
}
if (_changesMask[3])
{
data.WriteUInt32(SpellID);
}
if (_changesMask[4])
{
data.WriteFloat(Radius);
}
if (_changesMask[5])
{
data.WriteUInt32(CastTime);
}
if (_changesMask[6])
{
data.WriteUInt8(Type);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Caster);
ClearChangesMask(SpellXSpellVisualID);
ClearChangesMask(SpellID);
ClearChangesMask(Radius);
ClearChangesMask(CastTime);
ClearChangesMask(Type);
_changesMask.ResetAll();
}
}
public class CorpseData : BaseUpdateData<Corpse>
{
public UpdateField<uint> DynamicFlags = new UpdateField<uint>(0, 1);
public UpdateField<ObjectGuid> Owner = new UpdateField<ObjectGuid>(0, 2);
public UpdateField<ObjectGuid> PartyGUID = new UpdateField<ObjectGuid>(0, 3);
public UpdateField<ObjectGuid> GuildGUID = new UpdateField<ObjectGuid>(0, 4);
public UpdateField<uint> DisplayID = new UpdateField<uint>(0, 5);
public UpdateField<byte> Unused = new UpdateField<byte>(0, 6);
public UpdateField<byte> RaceID = new UpdateField<byte>(0, 7);
public UpdateField<byte> Sex = new UpdateField<byte>(0, 8);
public UpdateField<byte> SkinID = new UpdateField<byte>(0, 9);
public UpdateField<byte> FaceID = new UpdateField<byte>(0, 10);
public UpdateField<byte> HairStyleID = new UpdateField<byte>(0, 11);
public UpdateField<byte> HairColorID = new UpdateField<byte>(0, 12);
public UpdateField<byte> FacialHairStyleID = new UpdateField<byte>(0, 13);
public UpdateField<uint> Flags = new UpdateField<uint>(0, 14);
public UpdateField<int> FactionTemplate = new UpdateField<int>(0, 15);
public UpdateFieldArray<uint> Items = new UpdateFieldArray<uint>(19, 16, 17);
public UpdateFieldArray<byte> CustomDisplayOption = new UpdateFieldArray<byte>(3, 36, 37);
public CorpseData() : base(0, TypeId.Corpse, 40) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
{
data.WriteUInt32(DynamicFlags);
data.WritePackedGuid(Owner);
data.WritePackedGuid(PartyGUID);
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(DisplayID);
for (int i = 0; i < 19; ++i)
{
data.WriteUInt32(Items[i]);
}
data.WriteUInt8(Unused);
data.WriteUInt8(RaceID);
data.WriteUInt8(Sex);
data.WriteUInt8(SkinID);
data.WriteUInt8(FaceID);
data.WriteUInt8(HairStyleID);
data.WriteUInt8(HairColorID);
data.WriteUInt8(FacialHairStyleID);
data.WriteUInt32(Flags);
data.WriteInt32(FactionTemplate);
for (int i = 0; i < 3; ++i)
{
data.WriteUInt8(CustomDisplayOption[i]);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 2);
for (uint i = 0; i < 2; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(DynamicFlags);
}
if (_changesMask[2])
{
data.WritePackedGuid(Owner);
}
if (_changesMask[3])
{
data.WritePackedGuid(PartyGUID);
}
if (_changesMask[4])
{
data.WritePackedGuid(GuildGUID);
}
if (_changesMask[5])
{
data.WriteUInt32(DisplayID);
}
if (_changesMask[6])
{
data.WriteUInt8(Unused);
}
if (_changesMask[7])
{
data.WriteUInt8(RaceID);
}
if (_changesMask[8])
{
data.WriteUInt8(Sex);
}
if (_changesMask[9])
{
data.WriteUInt8(SkinID);
}
if (_changesMask[10])
{
data.WriteUInt8(FaceID);
}
if (_changesMask[11])
{
data.WriteUInt8(HairStyleID);
}
if (_changesMask[12])
{
data.WriteUInt8(HairColorID);
}
if (_changesMask[13])
{
data.WriteUInt8(FacialHairStyleID);
}
if (_changesMask[14])
{
data.WriteUInt32(Flags);
}
if (_changesMask[15])
{
data.WriteInt32(FactionTemplate);
}
}
if (_changesMask[16])
{
for (int i = 0; i < 19; ++i)
{
if (_changesMask[17 + i])
{
data.WriteUInt32(Items[i]);
}
}
}
if (_changesMask[36])
{
for (int i = 0; i < 3; ++i)
{
if (_changesMask[37 + i])
{
data.WriteUInt8(CustomDisplayOption[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(DynamicFlags);
ClearChangesMask(Owner);
ClearChangesMask(PartyGUID);
ClearChangesMask(GuildGUID);
ClearChangesMask(DisplayID);
ClearChangesMask(Unused);
ClearChangesMask(RaceID);
ClearChangesMask(Sex);
ClearChangesMask(SkinID);
ClearChangesMask(FaceID);
ClearChangesMask(HairStyleID);
ClearChangesMask(HairColorID);
ClearChangesMask(FacialHairStyleID);
ClearChangesMask(Flags);
ClearChangesMask(FactionTemplate);
ClearChangesMask(Items);
ClearChangesMask(CustomDisplayOption);
_changesMask.ResetAll();
}
}
public class ScaleCurve : BaseUpdateData<AreaTrigger>
{
public UpdateField<bool> OverrideActive = new UpdateField<bool>(0, 1);
public UpdateField<uint> StartTimeOffset = new UpdateField<uint>(0, 2);
public UpdateField<uint> ParameterCurve = new UpdateField<uint>(0, 3);
public UpdateFieldArray<Vector2> Points = new UpdateFieldArray<Vector2>(2, 4, 5);
public ScaleCurve() : base(7) { }
public override void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteUInt32(StartTimeOffset);
for (int i = 0; i < 2; ++i)
{
data.WriteVector2(Points[i]);
}
data.WriteUInt32(ParameterCurve);
data.WriteBit(OverrideActive);
data.FlushBits();
}
public override void WriteUpdate(WorldPacket data, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
data.WriteBits(changesMask.GetBlock(0), 7);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(OverrideActive);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
data.WriteUInt32(StartTimeOffset);
}
if (changesMask[3])
{
data.WriteUInt32(ParameterCurve);
}
}
if (changesMask[4])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[5 + i])
{
data.WriteVector2(Points[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(OverrideActive);
ClearChangesMask(StartTimeOffset);
ClearChangesMask(ParameterCurve);
ClearChangesMask(Points);
_changesMask.ResetAll();
}
}
public class AreaTriggerFieldData : BaseUpdateData<AreaTrigger>
{
public UpdateField<ScaleCurve> OverrideScaleCurve = new UpdateField<ScaleCurve>(0, 1);
public UpdateField<ScaleCurve> ExtraScaleCurve = new UpdateField<ScaleCurve>(0, 2);
public UpdateField<ObjectGuid> Caster = new UpdateField<ObjectGuid>(0, 3);
public UpdateField<uint> Duration = new UpdateField<uint>(0, 4);
public UpdateField<uint> TimeToTarget = new UpdateField<uint>(0, 5);
public UpdateField<uint> TimeToTargetScale = new UpdateField<uint>(0, 6);
public UpdateField<uint> TimeToTargetExtraScale = new UpdateField<uint>(0, 7);
public UpdateField<uint> SpellID = new UpdateField<uint>(0, 8);
public UpdateField<uint> SpellForVisuals = new UpdateField<uint>(0, 9);
public UpdateField<uint> SpellXSpellVisualID = new UpdateField<uint>(0, 10);
public UpdateField<float> BoundsRadius2D = new UpdateField<float>(0, 11);
public UpdateField<uint> DecalPropertiesID = new UpdateField<uint>(0, 12);
public UpdateField<ObjectGuid> CreatingEffectGUID = new UpdateField<ObjectGuid>(0, 13);
public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 14) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
{
((ScaleCurve)OverrideScaleCurve).WriteCreate(data, owner, receiver);
data.WritePackedGuid(Caster);
data.WriteUInt32(Duration);
data.WriteUInt32(TimeToTarget);
data.WriteUInt32(TimeToTargetScale);
data.WriteUInt32(TimeToTargetExtraScale);
data.WriteUInt32(SpellID);
data.WriteUInt32(SpellForVisuals);
data.WriteUInt32(SpellXSpellVisualID);
data.WriteFloat(BoundsRadius2D);
data.WriteUInt32(DecalPropertiesID);
data.WritePackedGuid(CreatingEffectGUID);
((ScaleCurve)ExtraScaleCurve).WriteCreate(data, owner, receiver);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 14);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
((ScaleCurve)OverrideScaleCurve).WriteUpdate(data, owner, receiver);
}
if (_changesMask[3])
{
data.WritePackedGuid(Caster);
}
if (_changesMask[4])
{
data.WriteUInt32(Duration);
}
if (_changesMask[5])
{
data.WriteUInt32(TimeToTarget);
}
if (_changesMask[6])
{
data.WriteUInt32(TimeToTargetScale);
}
if (_changesMask[7])
{
data.WriteUInt32(TimeToTargetExtraScale);
}
if (_changesMask[8])
{
data.WriteUInt32(SpellID);
}
if (_changesMask[9])
{
data.WriteUInt32(SpellForVisuals);
}
if (_changesMask[10])
{
data.WriteUInt32(SpellXSpellVisualID);
}
if (_changesMask[11])
{
data.WriteFloat(BoundsRadius2D);
}
if (_changesMask[12])
{
data.WriteUInt32(DecalPropertiesID);
}
if (_changesMask[13])
{
data.WritePackedGuid(CreatingEffectGUID);
}
if (_changesMask[2])
{
((ScaleCurve)ExtraScaleCurve).WriteUpdate(data, owner, receiver);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(OverrideScaleCurve);
ClearChangesMask(ExtraScaleCurve);
ClearChangesMask(Caster);
ClearChangesMask(Duration);
ClearChangesMask(TimeToTarget);
ClearChangesMask(TimeToTargetScale);
ClearChangesMask(TimeToTargetExtraScale);
ClearChangesMask(SpellID);
ClearChangesMask(SpellForVisuals);
ClearChangesMask(SpellXSpellVisualID);
ClearChangesMask(BoundsRadius2D);
ClearChangesMask(DecalPropertiesID);
ClearChangesMask(CreatingEffectGUID);
_changesMask.ResetAll();
}
}
public class SceneObjectData : BaseUpdateData<WorldObject>
{
public UpdateField<int> ScriptPackageID = new UpdateField<int>(0, 1);
public UpdateField<uint> RndSeedVal = new UpdateField<uint>(0, 2);
public UpdateField<ObjectGuid> CreatedBy = new UpdateField<ObjectGuid>(0, 3);
public UpdateField<uint> SceneType = new UpdateField<uint>(0, 4);
public SceneObjectData() : base(5) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteInt32(ScriptPackageID);
data.WriteUInt32(RndSeedVal);
data.WritePackedGuid(CreatedBy);
data.WriteUInt32(SceneType);
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 5);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteInt32(ScriptPackageID);
}
if (_changesMask[2])
{
data.WriteUInt32(RndSeedVal);
}
if (_changesMask[3])
{
data.WritePackedGuid(CreatedBy);
}
if (_changesMask[4])
{
data.WriteUInt32(SceneType);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ScriptPackageID);
ClearChangesMask(RndSeedVal);
ClearChangesMask(CreatedBy);
ClearChangesMask(SceneType);
_changesMask.ResetAll();
}
}
public class ConversationLine
{
public uint ConversationLineID;
public uint StartTime;
public uint UiCameraID;
public byte ActorIndex;
public byte Flags;
public void WriteCreate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(ConversationLineID);
data.WriteUInt32(StartTime);
data.WriteUInt32(UiCameraID);
data.WriteUInt8(ActorIndex);
data.WriteUInt8(Flags);
}
public void WriteUpdate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(ConversationLineID);
data.WriteUInt32(StartTime);
data.WriteUInt32(UiCameraID);
data.WriteUInt8(ActorIndex);
data.WriteUInt8(Flags);
}
}
public class ConversationActor
{
public uint CreatureID;
public uint CreatureDisplayInfoID;
public ObjectGuid ActorGUID;
public int Field_18;
public ConversationActorType Type;
public void WriteCreate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(CreatureID);
data.WriteUInt32(CreatureDisplayInfoID);
data.WritePackedGuid(ActorGUID);
data.WriteInt32(Field_18);
data.WriteBits(Type, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(CreatureID);
data.WriteUInt32(CreatureDisplayInfoID);
data.WritePackedGuid(ActorGUID);
data.WriteInt32(Field_18);
data.WriteBits(Type, 1);
data.FlushBits();
}
}
public class ConversationData : BaseUpdateData<Conversation>
{
public UpdateField<List<ConversationLine>> Lines = new UpdateField<List<ConversationLine>>(0, 1);
public DynamicUpdateField<ConversationActor> Actors = new DynamicUpdateField<ConversationActor>(0, 2);
public UpdateField<uint> LastLineEndTime = new UpdateField<uint>(0, 3);
public UpdateField<uint> Field_1C = new UpdateField<uint>(0, 4);
public ConversationData() : base(0, TypeId.Conversation, 5) { }
public override void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
{
data.WriteInt32(((List<ConversationLine>)Lines).Count);
data.WriteUInt32(LastLineEndTime);
data.WriteUInt32(Field_1C);
for (int i = 0; i < ((List<ConversationLine>)Lines).Count; ++i)
{
((List<ConversationLine>)Lines)[i].WriteCreate(data, owner, receiver);
}
data.WriteInt32(Actors.Size());
for (int i = 0; i < Actors.Size(); ++i)
{
Actors[i].WriteCreate(data, owner, receiver);
}
}
public override void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 5);
if (_changesMask[0])
{
if (_changesMask[1])
{
List<ConversationLine> list = Lines;
data.WriteBits(list.Count, 32);
for (int i = 0; i < list.Count; ++i)
{
list[i].WriteUpdate(data, owner, receiver);
}
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[2])
{
Actors.WriteUpdateMask(data);
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[2])
{
for (int i = 0; i < Actors.Size(); ++i)
{
if (Actors.HasChanged(i))
{
Actors[i].WriteUpdate(data, owner, receiver);
}
}
}
if (_changesMask[3])
{
data.WriteUInt32(LastLineEndTime);
}
if (_changesMask[4])
{
data.WriteUInt32(Field_1C);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Lines);
ClearChangesMask(Actors);
ClearChangesMask(LastLineEndTime);
ClearChangesMask(Field_1C);
_changesMask.ResetAll();
}
}
}