5b9ad41953
Port From (https://github.com/TrinityCore/TrinityCore/commit/d934824421c83598853487c5cc9e4cbb3c5d0006)
328 lines
12 KiB
C#
328 lines
12 KiB
C#
/*
|
|
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Framework.Database;
|
|
using Game.Achievements;
|
|
using Game.Entities;
|
|
using Game.Network;
|
|
using Game.Network.Packets;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Game
|
|
{
|
|
class QuestObjectiveCriteriaManager : CriteriaHandler
|
|
{
|
|
public QuestObjectiveCriteriaManager(Player owner)
|
|
{
|
|
_owner = owner;
|
|
}
|
|
|
|
public void CheckAllQuestObjectiveCriteria(Player referencePlayer)
|
|
{
|
|
// suppress sending packets
|
|
for (CriteriaTypes i = 0; i < CriteriaTypes.TotalTypes; ++i)
|
|
UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
foreach (var pair in _criteriaProgress)
|
|
SendCriteriaProgressRemoved(pair.Key);
|
|
|
|
_criteriaProgress.Clear();
|
|
|
|
DeleteFromDB(_owner.GetGUID());
|
|
|
|
// re-fill data
|
|
CheckAllQuestObjectiveCriteria(_owner);
|
|
}
|
|
|
|
public static void DeleteFromDB(ObjectGuid guid)
|
|
{
|
|
SQLTransaction trans = new SQLTransaction();
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
|
|
stmt.AddValue(0, guid.GetCounter());
|
|
trans.Append(stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
|
|
stmt.AddValue(0, guid.GetCounter());
|
|
trans.Append(stmt);
|
|
|
|
DB.Characters.CommitTransaction(trans);
|
|
}
|
|
|
|
public void LoadFromDB(SQLResult objectiveResult, SQLResult criteriaResult)
|
|
{
|
|
if (!objectiveResult.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
uint objectiveId = objectiveResult.Read<uint>(0);
|
|
|
|
QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveId);
|
|
if (objective == null)
|
|
continue;
|
|
|
|
_completedObjectives.Add(objectiveId);
|
|
|
|
} while (objectiveResult.NextRow());
|
|
}
|
|
|
|
if (!criteriaResult.IsEmpty())
|
|
{
|
|
long now = Time.UnixTime;
|
|
do
|
|
{
|
|
uint criteriaId = criteriaResult.Read<uint>(0);
|
|
ulong counter = criteriaResult.Read<ulong>(1);
|
|
long date = criteriaResult.Read<uint>(2);
|
|
|
|
Criteria criteria = Global.CriteriaMgr.GetCriteria(criteriaId);
|
|
if (criteria == null)
|
|
{
|
|
// Removing non-existing criteria data for all characters
|
|
Log.outError(LogFilter.Player, "Non-existing quest objective criteria {criteriaId} data has been removed from the table `character_queststatus_objectives_criteria_progress`.");
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INVALID_QUEST_PROGRESS_CRITERIA);
|
|
stmt.AddValue(0, criteriaId);
|
|
DB.Characters.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
|
|
continue;
|
|
|
|
CriteriaProgress progress = new CriteriaProgress();
|
|
progress.Counter = counter;
|
|
progress.Date = date;
|
|
progress.Changed = false;
|
|
|
|
_criteriaProgress[criteriaId] = progress;
|
|
} while (criteriaResult.NextRow());
|
|
}
|
|
}
|
|
|
|
public void SaveToDB(SQLTransaction trans)
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
|
|
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
|
trans.Append(stmt);
|
|
|
|
if (!_completedObjectives.Empty())
|
|
{
|
|
foreach (uint completedObjectiveId in _completedObjectives)
|
|
{
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
|
|
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
|
stmt.AddValue(1, completedObjectiveId);
|
|
trans.Append(stmt);
|
|
}
|
|
}
|
|
|
|
if (!_criteriaProgress.Empty())
|
|
{
|
|
foreach (var pair in _criteriaProgress)
|
|
{
|
|
if (!pair.Value.Changed)
|
|
continue;
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA);
|
|
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
|
stmt.AddValue(1, pair.Key);
|
|
trans.Append(stmt);
|
|
|
|
if (pair.Value.Counter != 0)
|
|
{
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
|
|
stmt.AddValue(0, _owner.GetGUID().GetCounter());
|
|
stmt.AddValue(1, pair.Key);
|
|
stmt.AddValue(2, pair.Value.Counter);
|
|
stmt.AddValue(3, (uint)pair.Value.Date);
|
|
trans.Append(stmt);
|
|
}
|
|
|
|
pair.Value.Changed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ResetCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, bool evenIfCriteriaComplete)
|
|
{
|
|
Log.outDebug(LogFilter.Player, "QuestObjectiveCriteriaMgr.ResetCriteria({type}, {miscValue1}, {miscValue2})");
|
|
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (_owner.IsGameMaster())
|
|
return;
|
|
|
|
var playerCriteriaList = GetCriteriaByType(type);
|
|
foreach (Criteria playerCriteria in playerCriteriaList)
|
|
{
|
|
if (playerCriteria.Entry.FailEvent != miscValue1 || (playerCriteria.Entry.FailAsset != 0 && playerCriteria.Entry.FailAsset != miscValue2))
|
|
continue;
|
|
|
|
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);
|
|
bool allComplete = true;
|
|
foreach (CriteriaTree tree in trees)
|
|
{
|
|
// don't update already completed criteria if not forced
|
|
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete))
|
|
{
|
|
allComplete = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (allComplete)
|
|
continue;
|
|
|
|
RemoveCriteriaProgress(playerCriteria);
|
|
}
|
|
}
|
|
|
|
public void ResetCriteriaTree(uint criteriaTreeId)
|
|
{
|
|
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
|
|
if (tree == null)
|
|
return;
|
|
|
|
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
|
|
{
|
|
RemoveCriteriaProgress(criteriaTree.Criteria);
|
|
});
|
|
}
|
|
|
|
public override void SendAllData(Player receiver)
|
|
{
|
|
foreach (var pair in _criteriaProgress)
|
|
{
|
|
CriteriaUpdate criteriaUpdate = new CriteriaUpdate();
|
|
|
|
criteriaUpdate.CriteriaID = pair.Key;
|
|
criteriaUpdate.Quantity = pair.Value.Counter;
|
|
criteriaUpdate.PlayerGUID = _owner.GetGUID();
|
|
criteriaUpdate.Flags = 0;
|
|
|
|
criteriaUpdate.CurrentTime = pair.Value.Date;
|
|
criteriaUpdate.CreationTime = 0;
|
|
|
|
SendPacket(criteriaUpdate);
|
|
}
|
|
}
|
|
|
|
void CompletedObjective(QuestObjective questObjective, Player referencePlayer)
|
|
{
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (_owner.IsGameMaster())
|
|
return;
|
|
|
|
if (HasCompletedObjective(questObjective))
|
|
return;
|
|
|
|
referencePlayer.KillCreditCriteriaTreeObjective(questObjective);
|
|
|
|
Log.outInfo(LogFilter.Player, "QuestObjectiveCriteriaMgr.CompletedObjective({questObjective.ID}). {GetOwnerInfo()}");
|
|
|
|
_completedObjectives.Add(questObjective.Id);
|
|
}
|
|
|
|
public bool HasCompletedObjective(QuestObjective questObjective)
|
|
{
|
|
return _completedObjectives.Contains(questObjective.Id);
|
|
}
|
|
|
|
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
|
|
{
|
|
CriteriaUpdate criteriaUpdate = new CriteriaUpdate();
|
|
|
|
criteriaUpdate.CriteriaID = criteria.Id;
|
|
criteriaUpdate.Quantity = progress.Counter;
|
|
criteriaUpdate.PlayerGUID = _owner.GetGUID();
|
|
criteriaUpdate.Flags = 0;
|
|
if (criteria.Entry.StartTimer != 0)
|
|
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
|
|
|
|
criteriaUpdate.CurrentTime = progress.Date;
|
|
criteriaUpdate.ElapsedTime = timeElapsed;
|
|
criteriaUpdate.CreationTime = 0;
|
|
|
|
SendPacket(criteriaUpdate);
|
|
}
|
|
|
|
public override void SendCriteriaProgressRemoved(uint criteriaId)
|
|
{
|
|
CriteriaDeleted criteriaDeleted = new CriteriaDeleted();
|
|
criteriaDeleted.CriteriaID = criteriaId;
|
|
SendPacket(criteriaDeleted);
|
|
}
|
|
|
|
public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
|
|
{
|
|
QuestObjective objective = tree.QuestObjective;
|
|
if (objective == null)
|
|
return false;
|
|
|
|
if (HasCompletedObjective(objective))
|
|
{
|
|
Log.outTrace(LogFilter.Player, "QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.ID} Type {criteria.Entry.Type} Quest Objective {objective.ID}) Objective already completed");
|
|
return false;
|
|
}
|
|
|
|
return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
|
|
}
|
|
|
|
public override bool CanCompleteCriteriaTree(CriteriaTree tree)
|
|
{
|
|
QuestObjective objective = tree.QuestObjective;
|
|
if (objective == null)
|
|
return false;
|
|
|
|
return base.CanCompleteCriteriaTree(tree);
|
|
}
|
|
|
|
public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
|
|
{
|
|
QuestObjective objective = tree.QuestObjective;
|
|
if (objective == null)
|
|
return;
|
|
|
|
CompletedObjective(objective, referencePlayer);
|
|
}
|
|
|
|
public override void SendPacket(ServerPacket data)
|
|
{
|
|
_owner.SendPacket(data);
|
|
}
|
|
|
|
public override string GetOwnerInfo()
|
|
{
|
|
return $"{_owner.GetGUID().ToString()} {_owner.GetName()}";
|
|
}
|
|
|
|
public override List<Criteria> GetCriteriaByType(CriteriaTypes type)
|
|
{
|
|
return Global.CriteriaMgr.GetQuestObjectiveCriteriaByType(type);
|
|
}
|
|
|
|
|
|
Player _owner;
|
|
List<uint> _completedObjectives = new List<uint>();
|
|
}
|
|
}
|