Files
CypherCore/Source/Game/Guilds/GuildManager.cs
T

521 lines
21 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Guilds;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public sealed class GuildManager : Singleton<GuildManager>
{
GuildManager() { }
public void AddGuild(Guild guild)
{
GuildStore[guild.GetId()] = guild;
}
public void RemoveGuild(ulong guildId)
{
GuildStore.Remove(guildId);
}
public void SaveGuilds()
{
foreach (var guild in GuildStore.Values)
guild.SaveToDB();
}
public uint GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
Log.outError(LogFilter.Guild, "Guild ids overflow!! Can't continue, shutting down server. ");
Global.WorldMgr.StopNow();
}
return NextGuildId++;
}
public Guild GetGuildById(ulong guildId)
{
return GuildStore.LookupByKey(guildId);
}
public Guild GetGuildByGuid(ObjectGuid guid)
{
// Full guids are only used when receiving/sending data to client
// everywhere else guild id is used
if (guid.IsGuild())
{
ulong guildId = guid.GetCounter();
if (guildId != 0)
return GetGuildById(guildId);
}
return null;
}
public Guild GetGuildByName(string guildName)
{
foreach (var guild in GuildStore.Values)
{
if (guildName == guild.GetName())
return guild;
}
return null;
}
public string GetGuildNameById(uint guildId)
{
Guild guild = GetGuildById(guildId);
if (guild != null)
return guild.GetName();
return "";
}
public Guild GetGuildByLeader(ObjectGuid guid)
{
foreach (var guild in GuildStore.Values)
if (guild.GetLeaderGUID() == guid)
return guild;
return null;
}
public void LoadGuilds()
{
Log.outInfo(LogFilter.ServerLoading, "Loading Guilds Definitions...");
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, " +
// 7 8 9 10 11 12
"g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) " +
"FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.Guild, "Loaded 0 guild definitions. DB table `guild` is empty.");
return;
}
uint count = 0;
do
{
Guild guild = new();
if (!guild.LoadFromDB(result.GetFields()))
continue;
AddGuild(guild);
count++;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
Log.outInfo(LogFilter.ServerLoading, "Loading guild ranks...");
{
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild rank entries before loading the valid ones
DB.Characters.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild ranks. DB table `guild_rank` is empty.");
}
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadRankFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild ranks in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 3. Load all guild members
Log.outInfo(LogFilter.ServerLoading, "Loading guild members...");
{
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild member entries before loading the valid ones
DB.Characters.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
// 0 1 2 3 4 5 6 7 8 9 10
SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " +
// 11 12 13 14 15 16 17 18 19 20
"w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.gender, c.zone, c.account, c.logout_time " +
"FROM guild_member gm LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " +
"LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");
if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild members. DB table `guild_member` is empty.");
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadMemberFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild members in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 4. Load all guild bank tab rights
Log.outInfo(LogFilter.ServerLoading, "Loading bank tab rights...");
{
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
DB.Characters.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
}
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadBankRightFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} bank tab rights in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 5. Load all event logs
Log.outInfo(LogFilter.ServerLoading, "Loading guild event logs...");
{
uint oldMSTime = Time.GetMSTime();
DB.Characters.DirectExecute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
}
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadEventLogFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 6. Load all bank event logs
Log.outInfo(LogFilter.ServerLoading, "Loading guild bank event logs...");
{
uint oldMSTime = Time.GetMSTime();
// Remove log entries that exceed the number of allowed entries per guild
DB.Characters.DirectExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);
// 0 1 2 3 4 5 6 7 8
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
}
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadBankEventLogFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 7. Load all news event logs
Log.outInfo(LogFilter.ServerLoading, "Loading Guild News...");
{
uint oldMSTime = Time.GetMSTime();
DB.Characters.DirectExecute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadGuildNewsLogFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild new logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 8. Load all guild bank tabs
Log.outInfo(LogFilter.ServerLoading, "Loading guild bank tabs...");
{
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
DB.Characters.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
}
else
{
uint count = 0;
do
{
uint guildId = result.Read<uint>(0);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadBankTabFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tabs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 9. Fill all guild bank tabs
Log.outInfo(LogFilter.ServerLoading, "Filling bank tabs with items...");
{
uint oldMSTime = Time.GetMSTime();
// Delete orphan guild bank items
DB.Characters.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS));
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
}
else
{
uint count = 0;
do
{
ulong guildId = result.Read<ulong>(51);
Guild guild = GetGuildById(guildId);
if (guild)
guild.LoadBankItemFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tab items in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
// 10. Load guild achievements
Log.outInfo(LogFilter.ServerLoading, "Loading guild achievements...");
{
uint oldMSTime = Time.GetMSTime();
foreach (var pair in GuildStore)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT);
stmt.AddValue(0, pair.Key);
SQLResult achievementResult = DB.Characters.Query(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt.AddValue(0, pair.Key);
SQLResult criteriaResult = DB.Characters.Query(stmt);
pair.Value.GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
}
Log.outInfo(LogFilter.ServerLoading, "Loaded guild achievements and criterias in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
// 11. Validate loaded guild data
Log.outInfo(LogFilter.Server, "Validating data of loaded guilds...");
{
uint oldMSTime = Time.GetMSTime();
foreach (var guild in GuildStore.ToList())
{
if (!guild.Value.Validate())
GuildStore.Remove(guild.Key);
}
Log.outInfo(LogFilter.ServerLoading, "Validated data of loaded guilds in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
}
public void LoadGuildRewards()
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT ItemID, MinGuildRep, RaceMask, Cost FROM guild_rewards");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
return;
}
uint count = 0;
do
{
GuildReward reward = new();
reward.ItemID = result.Read<uint>(0);
reward.MinGuildRep = result.Read<byte>(1);
reward.RaceMask = result.Read<ulong>(2);
reward.Cost = result.Read<ulong>(3);
if (Global.ObjectMgr.GetItemTemplate(reward.ItemID) == null)
{
Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing item entry {0}", reward.ItemID);
continue;
}
if (reward.MinGuildRep >= (int)ReputationRank.Max)
{
Log.outError(LogFilter.ServerLoading, "Guild rewards contains wrong reputation standing {0}, max is {1}", reward.MinGuildRep, (int)ReputationRank.Max - 1);
continue;
}
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_GUILD_REWARDS_REQ_ACHIEVEMENTS);
stmt.AddValue(0, reward.ItemID);
SQLResult reqAchievementResult = DB.World.Query(stmt);
if (!reqAchievementResult.IsEmpty())
{
do
{
uint requiredAchievementId = reqAchievementResult.Read<uint>(0);
if (!CliDB.AchievementStorage.ContainsKey(requiredAchievementId))
{
Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing achievement entry {0}", requiredAchievementId);
continue;
}
reward.AchievementsRequired.Add(requiredAchievementId);
} while (reqAchievementResult.NextRow());
}
guildRewards.Add(reward);
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild reward definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void ResetTimes(bool week)
{
DB.Characters.Execute(DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBER_WITHDRAW));
foreach (var guild in GuildStore.Values)
guild.ResetTimes(week);
}
public void SetNextGuildId(uint Id) { NextGuildId = Id; }
public List<GuildReward> GetGuildRewards() { return guildRewards; }
uint NextGuildId;
Dictionary<ulong, Guild> GuildStore = new();
List<GuildReward> guildRewards = new();
}
public class GuildReward
{
public uint ItemID;
public byte MinGuildRep;
public ulong RaceMask;
public ulong Cost;
public List<uint> AchievementsRequired = new();
}
}