Files
CypherCore/Source/Game/Network/Packets/GuildFinderPackets.cs
T

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C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Network.Packets
{
class LFGuildAddRecruit : ClientPacket
{
public LFGuildAddRecruit(WorldPacket packet) : base(packet) { }
public override void Read()
{
GuildGUID = _worldPacket.ReadPackedGuid();
PlayStyle = _worldPacket.ReadUInt32();
Availability = _worldPacket.ReadUInt32();
ClassRoles = _worldPacket.ReadUInt32();
Comment = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(10));
}
public ObjectGuid GuildGUID;
public uint Availability;
public uint ClassRoles;
public uint PlayStyle;
public string Comment;
}
class LFGuildApplicationsListChanged : ServerPacket
{
public LFGuildApplicationsListChanged() : base(ServerOpcodes.LfGuildApplicationsListChanged) { }
public override void Write() { }
}
class LFGuildApplicantListChanged : ServerPacket
{
public LFGuildApplicantListChanged() : base(ServerOpcodes.LfGuildApplicantListChanged) { }
public override void Write() { }
}
class LFGuildBrowse : ClientPacket
{
public LFGuildBrowse(WorldPacket packet) : base(packet) { }
public override void Read()
{
PlayStyle = _worldPacket.ReadUInt32();
Availability = _worldPacket.ReadUInt32();
ClassRoles = _worldPacket.ReadUInt32();
CharacterLevel = _worldPacket.ReadUInt32();
}
public uint CharacterLevel;
public uint Availability;
public uint ClassRoles;
public uint PlayStyle;
}
class LFGuildBrowseResult : ServerPacket
{
public LFGuildBrowseResult() : base(ServerOpcodes.LfGuildBrowse) { }
public override void Write()
{
_worldPacket.WriteUInt32(Post.Count);
foreach (LFGuildBrowseData guildData in Post)
guildData.Write(_worldPacket);
}
public List<LFGuildBrowseData> Post = new List<LFGuildBrowseData>();
}
class LFGuildDeclineRecruit : ClientPacket
{
public LFGuildDeclineRecruit(WorldPacket packet) : base(packet) { }
public override void Read()
{
RecruitGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid RecruitGUID;
}
class LFGuildGetApplications : ClientPacket
{
public LFGuildGetApplications(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
class LFGuildApplications : ServerPacket
{
public LFGuildApplications() : base(ServerOpcodes.LfGuildApplications) { }
public override void Write()
{
_worldPacket.WriteInt32(NumRemaining);
_worldPacket.WriteUInt32(Application.Count);
foreach (LFGuildApplicationData application in Application)
application.Write(_worldPacket);
}
public List<LFGuildApplicationData> Application = new List<LFGuildApplicationData>();
public int NumRemaining;
}
class LFGuildGetGuildPost : ClientPacket
{
public LFGuildGetGuildPost(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
class LFGuildPost : ServerPacket
{
public LFGuildPost() : base(ServerOpcodes.LfGuildPost) { }
public override void Write()
{
_worldPacket.WriteBit(Post.HasValue);
_worldPacket.FlushBits();
if (Post.HasValue)
Post.Value.Write(_worldPacket);
}
public Optional<GuildPostData> Post;
}
class LFGuildGetRecruits : ClientPacket
{
public LFGuildGetRecruits(WorldPacket packet) : base(packet) { }
public override void Read()
{
LastUpdate = _worldPacket.ReadUInt32();
}
public uint LastUpdate;
}
class LFGuildRecruits : ServerPacket
{
public LFGuildRecruits() : base(ServerOpcodes.LfGuildRecruits) { }
public override void Write()
{
_worldPacket.WriteUInt32(Recruits.Count);
_worldPacket.WriteUInt32(UpdateTime);
foreach (LFGuildRecruitData recruit in Recruits)
recruit.Write(_worldPacket);
}
public List<LFGuildRecruitData> Recruits = new List<LFGuildRecruitData>();
public long UpdateTime;
}
class LFGuildRemoveRecruit : ClientPacket
{
public LFGuildRemoveRecruit(WorldPacket packet) : base(packet) { }
public override void Read()
{
GuildGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid GuildGUID;
}
class LFGuildSetGuildPost : ClientPacket
{
public LFGuildSetGuildPost(WorldPacket packet) : base(packet) { }
public override void Read()
{
PlayStyle = _worldPacket.ReadUInt32();
Availability = _worldPacket.ReadUInt32();
ClassRoles = _worldPacket.ReadUInt32();
LevelRange = _worldPacket.ReadUInt32();
Active = _worldPacket.HasBit();
Comment = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(10));
}
public uint Availability;
public uint PlayStyle;
public uint ClassRoles;
public uint LevelRange;
public bool Active;
public string Comment;
}
//Structs
class LFGuildBrowseData
{
public void Write(WorldPacket data)
{
data.WriteBits(GuildName.GetByteCount(), 7);
data.WriteBits(Comment.GetByteCount(), 10);
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(GuildVirtualRealm);
data.WriteInt32(GuildMembers);
data.WriteUInt32(GuildAchievementPoints);
data.WriteInt32(PlayStyle);
data.WriteInt32(Availability);
data.WriteInt32(ClassRoles);
data.WriteInt32(LevelRange);
data.WriteUInt32(EmblemStyle);
data.WriteUInt32(EmblemColor);
data.WriteUInt32(BorderStyle);
data.WriteUInt32(BorderColor);
data.WriteUInt32(Background);
data.WriteInt8(Cached);
data.WriteInt8(MembershipRequested);
data.WriteString(GuildName);
data.WriteString(Comment);
}
public string GuildName = "";
public ObjectGuid GuildGUID;
public uint GuildVirtualRealm;
public int GuildMembers;
public uint GuildAchievementPoints;
public int PlayStyle;
public int Availability;
public int ClassRoles;
public int LevelRange;
public uint EmblemStyle;
public uint EmblemColor;
public uint BorderStyle;
public uint BorderColor;
public uint Background;
public string Comment = "";
public sbyte Cached;
public sbyte MembershipRequested;
}
class LFGuildApplicationData
{
public void Write(WorldPacket data)
{
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(GuildVirtualRealm);
data.WriteInt32(ClassRoles);
data.WriteInt32(PlayStyle);
data.WriteInt32(Availability);
data.WriteUInt32(SecondsSinceCreated);
data.WriteUInt32(SecondsUntilExpiration);
data.WriteBits(GuildName.GetByteCount(), 7);
data.WriteBits(Comment.GetByteCount(), 10);
data.FlushBits();
data.WriteString(GuildName);
data.WriteString(Comment);
}
public ObjectGuid GuildGUID;
public uint GuildVirtualRealm;
public string GuildName = "";
public int ClassRoles;
public int PlayStyle;
public int Availability;
public uint SecondsSinceCreated;
public uint SecondsUntilExpiration;
public string Comment = "";
}
class GuildPostData
{
public void Write(WorldPacket data)
{
data.WriteBit(Active);
data.WriteBits(Comment.GetByteCount(), 10);
data.WriteInt32(PlayStyle);
data.WriteInt32(Availability);
data.WriteInt32(ClassRoles);
data.WriteInt32(LevelRange);
data.WriteUInt32(SecondsRemaining);
data.WriteString(Comment);
}
public bool Active;
public int PlayStyle;
public int Availability;
public int ClassRoles;
public int LevelRange;
public long SecondsRemaining;
public string Comment = "";
}
class LFGuildRecruitData
{
public void Write(WorldPacket data)
{
data.WritePackedGuid(RecruitGUID);
data.WriteUInt32(RecruitVirtualRealm);
data.WriteInt32(CharacterClass);
data.WriteInt32(CharacterGender);
data.WriteInt32(CharacterLevel);
data.WriteInt32(ClassRoles);
data.WriteInt32(PlayStyle);
data.WriteInt32(Availability);
data.WriteUInt32(SecondsSinceCreated);
data.WriteUInt32(SecondsUntilExpiration);
data.WriteBits(Name.GetByteCount(), 6);
data.WriteBits(Comment.GetByteCount(), 10);
data.FlushBits();
data.WriteString(Name);
data.WriteString(Comment);
}
public ObjectGuid RecruitGUID;
public string Name = "";
public uint RecruitVirtualRealm;
public string Comment = "";
public int CharacterClass;
public int CharacterGender;
public int CharacterLevel;
public int ClassRoles;
public int PlayStyle;
public int Availability;
public uint SecondsSinceCreated;
public uint SecondsUntilExpiration;
}
}