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CypherCore/Source/Scripts/EasternKingdoms/ScarletEnclave/Chapter1.cs
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/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Movement;
using Game.Spells;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms
{
struct SpellIds
{
//Unworthy Initiate
public const uint SoulPrisonChainSelf = 54612;
public const uint SoulPrisonChain = 54613;
public const uint DKInitateVisual = 51519;
public const uint IcyTouch = 52372;
public const uint PlagueStrike = 52373;
public const uint BloodStrike = 52374;
public const uint DeathCoil = 52375;
//EyeOfAcherus
public const uint EyeVisual = 51892;
public const uint EyeFlightBoost = 51923;
public const uint EyeFlight = 51890;
//DeathKnightInitiate
public const uint Duel = 52996;
//public const uint SPELL_DUEL_TRIGGERED = 52990;
public const uint DuelVictory = 52994;
public const uint DuelFlag = 52991;
public const uint Grovel = 7267;
//DarkRiderOfAcherus
public const uint DespawnHorse = 51918;
//SalanarTheHorseman
public const uint EffectStolenHorse = 52263;
public const uint DeliverStolenHorse = 52264;
public const uint CallDarkRider = 52266;
public const uint EffectOvertake = 52349;
public const uint RealmOfShadows = 52693;
//ScarletMinerCart
public const uint CartCheck = 54173;
public const uint SummonCart = 52463;
public const uint SummonMiner = 52464;
public const uint CartDrag = 52465;
}
struct TextIds
{
//Unworthy Initiate
public const uint SayEventStart = 0;
public const uint SayEventAttack = 1;
//EyeOfAcherus
public const uint TalkMoveStart = 0;
public const uint TalkControl = 1;
//DeathKnightInitiate
public const uint SayDuel = 0;
//DarkRiderOfAcherus
public const uint SayDarkRider = 0;
//SalanarTheHorseman
public const uint SaySalanar = 0;
//ScarletMiner
public const uint SayScarletMiner0 = 0;
public const uint SayScarletMiner1 = 1;
}
struct CreatureIds
{
//SalanarTheHorseman
public const uint DarkRiderOfAcherus = 28654;
public const uint SalanarInRealmOfShadows = 28788;
//dkc1_gothik
public const uint Ghouls = 28845;
public const uint Ghosts = 28846;
//ScarletMinerCart
public const uint Miner = 28841;
}
struct EventIds
{
//Unworthy Initiate
public const uint IcyTouch = 1;
public const uint PlagueStrike = 2;
public const uint BloodStrike = 3;
public const uint DeathCoil = 4;
}
struct MiscConst
{
//Unworthy Initiate
public static uint[] acherus_soul_prison = { 191577, 191580, 191581, 191582, 191583, 191584, 191585, 191586, 191587, 191588, 191589, 191590 };
//EyeOfAcherus
public static Position EyeOFAcherusFallPoint = new Position(2361.21f, -5660.45f, 496.7444f, 0.0f);
//DeathKnightInitiate
public static uint QuestDeathChallenge = 12733;
public static uint FactionHostile = 2068;
//SalanarTheHorseman
public static uint GossipSalanarMenu = 9739;
public static uint GossipSalanarOption = 0;
public static uint QuestIntoRealmOfShadows = 12687;
}
[Script]
class npc_unworthy_initiate : ScriptedAI
{
public npc_unworthy_initiate(Creature creature) : base(creature)
{
Initialize();
me.SetReactState(ReactStates.Passive);
if (me.GetCurrentEquipmentId() == 0)
me.SetCurrentEquipmentId((byte)me.GetOriginalEquipmentId());
}
void Initialize()
{
anchorGUID.Clear();
phase = UnworthyInitiatePhase.Chained;
}
public override void Reset()
{
Initialize();
_events.Reset();
me.SetFaction(7);
me.AddUnitFlag(UnitFlags.ImmuneToPc);
me.SetStandState(UnitStandStateType.Kneel);
me.LoadEquipment(0, true);
}
public override void EnterCombat(Unit who)
{
_events.ScheduleEvent(EventIds.IcyTouch, 1000, 1);
_events.ScheduleEvent(EventIds.PlagueStrike, 3000, 1);
_events.ScheduleEvent(EventIds.BloodStrike, 2000, 1);
_events.ScheduleEvent(EventIds.DeathCoil, 5000, 1);
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type != MovementGeneratorType.Point)
return;
if (id == 1)
{
wait_timer = 5000;
me.LoadEquipment(1);
me.CastSpell(me, SpellIds.DKInitateVisual, true);
Player starter = Global.ObjAccessor.GetPlayer(me, playerGUID);
if (starter)
Talk(TextIds.SayEventAttack, starter);
phase = UnworthyInitiatePhase.ToAttack;
}
}
public void EventStart(Creature anchor, Player target)
{
wait_timer = 5000;
phase = UnworthyInitiatePhase.ToEquip;
me.SetStandState(UnitStandStateType.Stand);
me.RemoveAurasDueToSpell(SpellIds.SoulPrisonChainSelf);
me.RemoveAurasDueToSpell(SpellIds.SoulPrisonChain);
float z;
anchor.GetContactPoint(me, out anchorX, out anchorY, out z, 1.0f);
playerGUID = target.GetGUID();
Talk(TextIds.SayEventStart);
}
public override void UpdateAI(uint diff)
{
switch (phase)
{
case UnworthyInitiatePhase.Chained:
if (anchorGUID.IsEmpty())
{
Creature anchor = me.FindNearestCreature(29521, 30);
if (anchor)
{
anchor.GetAI().SetGUID(me.GetGUID());
anchor.CastSpell(me, SpellIds.SoulPrisonChain, true);
anchorGUID = anchor.GetGUID();
}
else
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find anchor!");
float dist = 99.0f;
GameObject prison = null;
for (byte i = 0; i < 12; ++i)
{
GameObject temp_prison = me.FindNearestGameObject(MiscConst.acherus_soul_prison[i], 30);
if (temp_prison)
{
if (me.IsWithinDist(temp_prison, dist, false))
{
dist = me.GetDistance2d(temp_prison);
prison = temp_prison;
}
}
}
if (prison)
prison.ResetDoorOrButton();
else
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find prison!");
}
break;
case UnworthyInitiatePhase.ToEquip:
if (wait_timer != 0)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me.GetMotionMaster().MovePoint(1, anchorX, anchorY, me.GetPositionZ());
phase = UnworthyInitiatePhase.Equiping;
wait_timer = 0;
}
}
break;
case UnworthyInitiatePhase.ToAttack:
if (wait_timer != 0)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me.SetFaction(14);
me.RemoveUnitFlag(UnitFlags.ImmuneToPc);
phase = UnworthyInitiatePhase.Attacking;
Player target = Global.ObjAccessor.GetPlayer(me, playerGUID);
if (target)
AttackStart(target);
wait_timer = 0;
}
}
break;
case UnworthyInitiatePhase.Attacking:
if (!UpdateVictim())
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
switch (eventId)
{
case EventIds.IcyTouch:
DoCastVictim(SpellIds.IcyTouch);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventIds.IcyTouch, 5000, 1);
break;
case EventIds.PlagueStrike:
DoCastVictim(SpellIds.PlagueStrike);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventIds.PlagueStrike, 5000, 1);
break;
case EventIds.BloodStrike:
DoCastVictim(SpellIds.BloodStrike);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventIds.BloodStrike, 5000, 1);
break;
case EventIds.DeathCoil:
DoCastVictim(SpellIds.DeathCoil);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventIds.DeathCoil, 5000, 1);
break;
}
});
DoMeleeAttackIfReady();
break;
default:
break;
}
}
ObjectGuid playerGUID;
UnworthyInitiatePhase phase;
uint wait_timer;
float anchorX, anchorY;
ObjectGuid anchorGUID;
enum UnworthyInitiatePhase
{
Chained,
ToEquip,
Equiping,
ToAttack,
Attacking,
}
}
[Script]
class npc_unworthy_initiate_anchor : PassiveAI
{
public npc_unworthy_initiate_anchor(Creature creature) : base(creature) { }
public override void SetGUID(ObjectGuid guid, int id)
{
if (prisonerGUID.IsEmpty())
prisonerGUID = guid;
}
public override ObjectGuid GetGUID(int id)
{
return prisonerGUID;
}
ObjectGuid prisonerGUID;
}
[Script]
class go_acherus_soul_prison : GameObjectScript
{
public go_acherus_soul_prison() : base("go_acherus_soul_prison") { }
class go_acherus_soul_prisonAI : GameObjectAI
{
public go_acherus_soul_prisonAI(GameObject go) : base(go) { }
public override bool GossipHello(Player player)
{
Creature anchor = me.FindNearestCreature(29521, 15);
if (anchor)
{
ObjectGuid prisonerGUID = anchor.GetAI().GetGUID();
if (!prisonerGUID.IsEmpty())
{
Creature prisoner = ObjectAccessor.GetCreature(player, prisonerGUID);
if (prisoner)
((npc_unworthy_initiate)prisoner.GetAI()).EventStart(anchor, player);
}
}
return false;
}
}
public override GameObjectAI GetAI(GameObject go)
{
return new go_acherus_soul_prisonAI(go);
}
}
[Script]
class npc_eye_of_acherus : ScriptedAI
{
public npc_eye_of_acherus(Creature creature) : base(creature)
{
me.SetDisplayFromModel(0);
Player owner = me.GetCharmerOrOwner().ToPlayer();
if (owner)
{
me.GetCharmInfo().InitPossessCreateSpells();
owner.SendAutoRepeatCancel(me);
}
me.SetReactState(ReactStates.Passive);
me.GetMotionMaster().MovePoint(1, MiscConst.EyeOFAcherusFallPoint, false);
MoveSplineInit init = new MoveSplineInit(me);
init.MoveTo(MiscConst.EyeOFAcherusFallPoint.GetPositionX(), MiscConst.EyeOFAcherusFallPoint.GetPositionY(), MiscConst.EyeOFAcherusFallPoint.GetPositionZ(), false);
init.SetFall();
init.Launch();
}
public override void OnCharmed(bool apply) { }
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff);
}
public override void MovementInform(MovementGeneratorType movementType, uint pointId)
{
if (movementType == MovementGeneratorType.Waypoint && pointId == 2)
{
me.SetSheath(SheathState.Melee);
me.RemoveAllAuras();
Player owner = me.GetCharmerOrOwner().ToPlayer();
if (owner)
{
owner.RemoveAura(SpellIds.EyeFlightBoost);
for (UnitMoveType i = 0; i < UnitMoveType.Max; ++i)
me.SetSpeedRate(i, owner.GetSpeedRate(i));
Talk(TextIds.TalkControl, owner);
}
me.SetDisableGravity(false);
DoCast(me, SpellIds.EyeFlight);
}
if (movementType == MovementGeneratorType.Point && pointId == 1)
{
me.SetDisableGravity(true);
me.SetControlled(true, UnitState.Root);
_scheduler.Schedule(System.TimeSpan.FromSeconds(5), task =>
{
DoCast(me, SpellIds.EyeFlightBoost);
me.SetControlled(false, UnitState.Root);
Player owner = me.GetCharmerOrOwner().ToPlayer();
if (owner)
{
for (UnitMoveType i = 0; i < UnitMoveType.Max; ++i)
me.SetSpeedRate(i, owner.GetSpeedRate(i));
Talk(TextIds.TalkMoveStart, owner);
}
me.GetMotionMaster().MovePath(me.GetEntry() * 100, false);
});
}
}
}
[Script]
class npc_death_knight_initiate : CreatureScript
{
public npc_death_knight_initiate() : base("npc_death_knight_initiate") { }
class npc_death_knight_initiateAI : CombatAI
{
public npc_death_knight_initiateAI(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
m_uiDuelerGUID.Clear();
m_uiDuelTimer = 5000;
m_bIsDuelInProgress = false;
lose = false;
}
public override void Reset()
{
Initialize();
me.RestoreFaction();
base.Reset();
me.AddUnitFlag(UnitFlags.Unk15);
}
public override void SpellHit(Unit pCaster, SpellInfo pSpell)
{
if (!m_bIsDuelInProgress && pSpell.Id == SpellIds.Duel)
{
m_uiDuelerGUID = pCaster.GetGUID();
Talk(TextIds.SayDuel, pCaster);
m_bIsDuelInProgress = true;
}
}
public override void DamageTaken(Unit pDoneBy, ref uint uiDamage)
{
if (m_bIsDuelInProgress && pDoneBy.IsControlledByPlayer())
{
if (pDoneBy.GetGUID() != m_uiDuelerGUID && pDoneBy.GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help
uiDamage = 0;
else if (uiDamage >= me.GetHealth())
{
uiDamage = 0;
if (!lose)
{
pDoneBy.RemoveGameObject(SpellIds.DuelFlag, true);
pDoneBy.AttackStop();
me.CastSpell(pDoneBy, SpellIds.DuelVictory, true);
lose = true;
me.CastSpell(me, SpellIds.Grovel, true);
me.RestoreFaction();
}
}
}
}
public override void UpdateAI(uint uiDiff)
{
if (!UpdateVictim())
{
if (m_bIsDuelInProgress)
{
if (m_uiDuelTimer <= uiDiff)
{
me.SetFaction(MiscConst.FactionHostile);
Unit unit = Global.ObjAccessor.GetUnit(me, m_uiDuelerGUID);
if (unit)
AttackStart(unit);
}
else
m_uiDuelTimer -= uiDiff;
}
return;
}
if (m_bIsDuelInProgress)
{
if (lose)
{
if (!me.HasAura(SpellIds.Grovel))
EnterEvadeMode();
return;
}
else if (me.GetVictim() && me.GetVictim().IsTypeId(TypeId.Player) && me.GetVictim().HealthBelowPct(10))
{
me.GetVictim().CastSpell(me.GetVictim(), SpellIds.Grovel, true); // beg
me.GetVictim().RemoveGameObject(SpellIds.DuelFlag, true);
EnterEvadeMode();
return;
}
}
/// @todo spells
base.UpdateAI(uiDiff);
}
public override bool GossipHello(Player player)
{
if (player.GetQuestStatus(MiscConst.QuestDeathChallenge) == QuestStatus.Incomplete && me.IsFullHealth())
{
if (player.HealthBelowPct(10))
return true;
if (player.IsInCombat() || me.IsInCombat())
return true;
AddGossipItemFor(player, Player.GetDefaultGossipMenuForSource(me), 0, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
SendGossipMenuFor(player, player.GetGossipTextId(me), me.GetGUID());
}
return true;
}
public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
{
uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
if (action == eTradeskill.GossipActionInfoDef)
{
CloseGossipMenuFor(player);
if (player.IsInCombat() || me.IsInCombat())
return true;
if (m_bIsDuelInProgress)
return true;
me.RemoveUnitFlag(UnitFlags.ImmuneToPc);
me.RemoveUnitFlag(UnitFlags.Unk15);
player.CastSpell(me, SpellIds.Duel, false);
player.CastSpell(player, SpellIds.DuelFlag, true);
}
return true;
}
bool lose;
ObjectGuid m_uiDuelerGUID;
uint m_uiDuelTimer;
public bool m_bIsDuelInProgress;
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_death_knight_initiateAI(creature);
}
}
[Script]
class npc_dark_rider_of_acherus : ScriptedAI
{
public npc_dark_rider_of_acherus(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
PhaseTimer = 4000;
Phase = 0;
Intro = false;
TargetGUID.Clear();
}
public override void Reset()
{
Initialize();
}
public override void UpdateAI(uint diff)
{
if (!Intro || TargetGUID.IsEmpty())
return;
if (PhaseTimer <= diff)
{
switch (Phase)
{
case 0:
Talk(TextIds.SayDarkRider);
PhaseTimer = 5000;
Phase = 1;
break;
case 1:
Unit target = Global.ObjAccessor.GetUnit(me, TargetGUID);
if (target)
DoCast(target, SpellIds.DespawnHorse, true);
PhaseTimer = 3000;
Phase = 2;
break;
case 2:
me.SetVisible(false);
PhaseTimer = 2000;
Phase = 3;
break;
case 3:
me.DespawnOrUnsummon();
break;
default:
break;
}
}
else
PhaseTimer -= diff;
}
public void InitDespawnHorse(Unit who)
{
if (!who)
return;
TargetGUID = who.GetGUID();
me.SetWalk(true);
me.SetSpeedRate(UnitMoveType.Run, 0.4f);
me.GetMotionMaster().MoveChase(who);
me.SetTarget(TargetGUID);
Intro = true;
}
uint PhaseTimer;
uint Phase;
bool Intro;
ObjectGuid TargetGUID;
}
[Script]
class npc_salanar_the_horseman : ScriptedAI
{
public npc_salanar_the_horseman(Creature creature) : base(creature) { }
public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
{
if (menuId == MiscConst.GossipSalanarMenu && gossipListId == MiscConst.GossipSalanarOption)
{
player.CastSpell(player, SpellIds.RealmOfShadows, true);
player.PlayerTalkClass.SendCloseGossip();
}
return false;
}
public override void SpellHit(Unit caster, SpellInfo spell)
{
if (spell.Id == SpellIds.DeliverStolenHorse)
{
if (caster.IsTypeId(TypeId.Unit) && caster.IsVehicle())
{
Unit charmer = caster.GetCharmer();
if (charmer)
{
if (charmer.HasAura(SpellIds.EffectStolenHorse))
{
charmer.RemoveAurasDueToSpell(SpellIds.EffectStolenHorse);
caster.RemoveNpcFlag(NPCFlags.SpellClick);
caster.SetFaction(35);
DoCast(caster, SpellIds.CallDarkRider, true);
Creature Dark_Rider = me.FindNearestCreature(CreatureIds.DarkRiderOfAcherus, 15);
if (Dark_Rider)
Dark_Rider.GetAI<npc_dark_rider_of_acherus>().InitDespawnHorse(caster);
}
}
}
}
}
public override void MoveInLineOfSight(Unit who)
{
base.MoveInLineOfSight(who);
if (who.IsTypeId(TypeId.Unit) && who.IsVehicle() && me.IsWithinDistInMap(who, 5.0f))
{
Unit charmer = who.GetCharmer();
if (charmer)
{
Player player = charmer.ToPlayer();
if (player)
{
// for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS)
if (me.GetEntry() == CreatureIds.SalanarInRealmOfShadows && player.GetQuestStatus(MiscConst.QuestIntoRealmOfShadows) == QuestStatus.Incomplete)
{
player.GroupEventHappens(MiscConst.QuestIntoRealmOfShadows, me);
Talk(TextIds.SaySalanar);
charmer.RemoveAurasDueToSpell(SpellIds.EffectOvertake);
Creature creature = who.ToCreature();
if (creature)
{
creature.DespawnOrUnsummon();
//creature.Respawn(true);
}
}
player.RemoveAurasDueToSpell(SpellIds.RealmOfShadows);
}
}
}
}
}
[Script]
class npc_ros_dark_rider : ScriptedAI
{
public npc_ros_dark_rider(Creature creature) : base(creature) { }
public override void EnterCombat(Unit who)
{
me.ExitVehicle();
}
public override void Reset()
{
Creature deathcharger = me.FindNearestCreature(28782, 30);
if (!deathcharger)
return;
deathcharger.RestoreFaction();
deathcharger.RemoveNpcFlag(NPCFlags.SpellClick);
deathcharger.AddUnitFlag(UnitFlags.NotSelectable);
if (!me.GetVehicle() && deathcharger.IsVehicle() && deathcharger.GetVehicleKit().HasEmptySeat(0))
me.EnterVehicle(deathcharger);
}
public override void JustDied(Unit killer)
{
Creature deathcharger = me.FindNearestCreature(28782, 30);
if (!deathcharger)
return;
if (killer.IsTypeId(TypeId.Player) && deathcharger.IsTypeId(TypeId.Unit) && deathcharger.IsVehicle())
{
deathcharger.AddNpcFlag(NPCFlags.SpellClick);
deathcharger.RemoveUnitFlag(UnitFlags.NotSelectable);
deathcharger.SetFaction(2096);
}
}
}
[Script]
class npc_dkc1_gothik : ScriptedAI
{
public npc_dkc1_gothik(Creature creature) : base(creature) { }
public override void MoveInLineOfSight(Unit who)
{
base.MoveInLineOfSight(who);
if (who.GetEntry() == CreatureIds.Ghouls && me.IsWithinDistInMap(who, 10.0f))
{
Unit owner = who.GetOwner();
if (owner)
{
Player player = owner.ToPlayer();
if (player)
{
Creature creature = who.ToCreature();
if (player.GetQuestStatus(12698) == QuestStatus.Incomplete)
creature.CastSpell(owner, 52517, true);
/// @todo Creatures must not be removed, but, must instead
// stand next to Gothik and be commanded into the pit
// and dig into the ground.
creature.DespawnOrUnsummon();
if (player.GetQuestStatus(12698) == QuestStatus.Complete)
owner.RemoveAllMinionsByEntry(CreatureIds.Ghosts);
}
}
}
}
}
[Script]
class npc_scarlet_ghoul : ScriptedAI
{
public npc_scarlet_ghoul(Creature creature) : base(creature)
{
// Ghouls should display their Birth Animation
// Crawling out of the ground
//DoCast(me, 35177, true);
//me.MonsterSay("Mommy?", LANG_UNIVERSAL, 0);
me.SetReactState(ReactStates.Defensive);
}
void FindMinions(Unit owner)
{
List<TempSummon> MinionList = new List<TempSummon>();
owner.GetAllMinionsByEntry(MinionList, CreatureIds.Ghouls);
foreach (TempSummon summon in MinionList)
if (summon.GetOwnerGUID() == me.GetOwnerGUID())
if (summon.IsInCombat() && summon.GetAttackerForHelper())
AttackStart(summon.GetAttackerForHelper());
}
public override void UpdateAI(uint diff)
{
if (!me.IsInCombat())
{
Unit owner = me.GetOwner();
if (owner)
{
Player plrOwner = owner.ToPlayer();
if (plrOwner && plrOwner.IsInCombat())
{
if (plrOwner.GetAttackerForHelper() && plrOwner.GetAttackerForHelper().GetEntry() == CreatureIds.Ghosts)
AttackStart(plrOwner.GetAttackerForHelper());
else
FindMinions(owner);
}
}
}
if (!UpdateVictim() || !me.GetVictim())
return;
//ScriptedAI::UpdateAI(diff);
//Check if we have a current target
if (me.GetVictim().GetEntry() == CreatureIds.Ghosts)
{
if (me.IsAttackReady())
{
//If we are within range melee the target
if (me.IsWithinMeleeRange(me.GetVictim()))
{
me.AttackerStateUpdate(me.GetVictim());
me.ResetAttackTimer();
}
}
}
}
}
[Script]
class npc_scarlet_miner_cart : PassiveAI
{
public npc_scarlet_miner_cart(Creature creature) : base(creature)
{
me.SetDisplayFromModel(0); // Modelid2
}
public override void JustSummoned(Creature summon)
{
if (summon.GetEntry() == CreatureIds.Miner)
{
_minerGUID = summon.GetGUID();
summon.GetAI().SetGUID(_playerGUID);
}
}
public override void SummonedCreatureDespawn(Creature summon)
{
if (summon.GetEntry() == CreatureIds.Miner)
_minerGUID.Clear();
}
public override void DoAction(int param)
{
Creature miner = ObjectAccessor.GetCreature(me, _minerGUID);
if (miner)
{
me.SetWalk(false);
// Not 100% correct, but movement is smooth. Sometimes miner walks faster
// than normal, this speed is fast enough to keep up at those times.
me.SetSpeedRate(UnitMoveType.Run, 1.25f);
me.GetMotionMaster().MoveFollow(miner, 1.0f, 0);
}
}
public override void PassengerBoarded(Unit who, sbyte seatId, bool apply)
{
if (apply)
{
_playerGUID = who.GetGUID();
me.CastSpell((Unit)null, SpellIds.SummonMiner, true);
}
else
{
_playerGUID.Clear();
Creature miner = ObjectAccessor.GetCreature(me, _minerGUID);
if (miner)
miner.DespawnOrUnsummon();
}
}
ObjectGuid _minerGUID;
ObjectGuid _playerGUID;
}
[Script]
class npc_scarlet_miner : NpcEscortAI
{
public npc_scarlet_miner(Creature creature) : base(creature)
{
Initialize();
me.SetReactState(ReactStates.Passive);
}
void Initialize()
{
carGUID.Clear();
IntroTimer = 0;
IntroPhase = 0;
}
public override void Reset()
{
Initialize();
}
public override void IsSummonedBy(Unit summoner)
{
carGUID = summoner.GetGUID();
}
void InitWaypoint()
{
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f);
AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f);
AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
AddWaypoint(10, 2217.265625f, -6028.959473f, 7.675705f);
AddWaypoint(11, 2202.595947f, -6061.325684f, 5.882018f);
AddWaypoint(12, 2188.974609f, -6080.866699f, 3.370027f);
if (RandomHelper.URand(0, 1) != 0)
{
AddWaypoint(13, 2176.483887f, -6110.407227f, 1.855181f);
AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f);
AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f);
AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f);
AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 10000);
}
else
{
AddWaypoint(13, 2184.190186f, -6166.447266f, 0.968877f);
AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f);
AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f);
AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f);
AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 10000);
}
}
public override void SetGUID(ObjectGuid guid, int id = 0)
{
InitWaypoint();
Start(false, false, guid);
SetDespawnAtFar(false);
}
public override void WaypointReached(uint waypointId)
{
switch (waypointId)
{
case 1:
{
Unit car = ObjectAccessor.GetCreature(me, carGUID);
if (car)
me.SetFacingToObject(car);
Talk(TextIds.SayScarletMiner0);
SetRun(true);
IntroTimer = 4000;
IntroPhase = 1;
break;
}
case 17:
{
Unit car = ObjectAccessor.GetCreature(me, carGUID);
if (car)
{
me.SetFacingToObject(car);
car.Relocate(car.GetPositionX(), car.GetPositionY(), me.GetPositionZ() + 1);
car.StopMoving();
car.RemoveAura(SpellIds.CartDrag);
}
Talk(TextIds.SayScarletMiner1);
break;
}
default:
break;
}
}
public override void UpdateAI(uint diff)
{
if (IntroPhase != 0)
{
if (IntroTimer <= diff)
{
if (IntroPhase == 1)
{
Creature car = ObjectAccessor.GetCreature(me, carGUID);
if (car)
DoCast(car, SpellIds.CartDrag);
IntroTimer = 800;
IntroPhase = 2;
}
else
{
Creature car = ObjectAccessor.GetCreature(me, carGUID);
if (car)
car.GetAI().DoAction(0);
IntroPhase = 0;
}
}
else
IntroTimer -= diff;
}
base.UpdateAI(diff);
}
uint IntroTimer;
uint IntroPhase;
ObjectGuid carGUID;
}
}