Files
CypherCore/Source/Scripts/Northrend/Gundrak/InstanceGundrak.cs
T

450 lines
18 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using System.Collections.Generic;
using System.Text;
namespace Scripts.Northrend.Gundrak
{
struct GDInstanceMisc
{
public const uint TimerStatueActivation = 3500;
public static DoorData[] doorData =
{
new DoorData(GDGameObjectIds.GalDarahDoor1, GDDataTypes.GalDarah, DoorType.Passage),
new DoorData(GDGameObjectIds.GalDarahDoor2, GDDataTypes.GalDarah, DoorType.Passage),
new DoorData(GDGameObjectIds.GalDarahDoor3, GDDataTypes.GalDarah, DoorType.Room),
new DoorData(GDGameObjectIds.EckTheFerociousDoor, GDDataTypes.Moorabi, DoorType.Passage),
new DoorData(GDGameObjectIds.EckTheFerociousDoorBehind, GDDataTypes.EckTheFerocious, DoorType.Passage),
};
public static ObjectData[] creatureData =
{
new ObjectData(GDCreatureIds.DrakkariColossus, GDDataTypes.DrakkariColossus),
};
public static ObjectData[] gameObjectData =
{
new ObjectData(GDGameObjectIds.SladRanAltar, GDDataTypes.SladRanAltar),
new ObjectData(GDGameObjectIds.MoorabiAltar, GDDataTypes.MoorabiAltar),
new ObjectData(GDGameObjectIds.DrakkariColossusAltar, GDDataTypes.DrakkariColossusAltar),
new ObjectData(GDGameObjectIds.SladRanStatue, GDDataTypes.SladRanStatue),
new ObjectData(GDGameObjectIds.MoorabiStatue, GDDataTypes.MoorabiStatue),
new ObjectData(GDGameObjectIds.DrakkariColossusStatue, GDDataTypes.DrakkariColossusStatue),
new ObjectData(GDGameObjectIds.GalDarahStatue, GDDataTypes.GalDarahStatue),
new ObjectData(GDGameObjectIds.Trapdoor, GDDataTypes.Trapdoor),
new ObjectData(GDGameObjectIds.Collision, GDDataTypes.Collision)
};
public static Position EckSpawnPoint = new Position(1643.877930f, 936.278015f, 107.204948f, 0.668432f);
}
struct GDDataTypes
{
// Encounter Ids // Encounter States // Boss Guids
public const uint SladRan = 0;
public const uint DrakkariColossus = 1;
public const uint Moorabi = 2;
public const uint GalDarah = 3;
public const uint EckTheFerocious = 4;
// Additional Objects
public const uint SladRanAltar = 5;
public const uint DrakkariColossusAltar = 6;
public const uint MoorabiAltar = 7;
public const uint SladRanStatue = 8;
public const uint DrakkariColossusStatue = 9;
public const uint MoorabiStatue = 10;
public const uint GalDarahStatue = 11;
public const uint Trapdoor = 12;
public const uint Collision = 13;
public const uint Bridge = 14;
public const uint StatueActivate = 15;
}
struct GDCreatureIds
{
public const uint SladRan = 29304;
public const uint Moorabi = 29305;
public const uint GalDarah = 29306;
public const uint DrakkariColossus = 29307;
public const uint RuinDweller = 29920;
public const uint EckTheFerocious = 29932;
public const uint AltarTrigger = 30298;
}
struct GDGameObjectIds
{
public const uint SladRanAltar = 192518;
public const uint MoorabiAltar = 192519;
public const uint DrakkariColossusAltar = 192520;
public const uint SladRanStatue = 192564;
public const uint MoorabiStatue = 192565;
public const uint GalDarahStatue = 192566;
public const uint DrakkariColossusStatue = 192567;
public const uint EckTheFerociousDoor = 192632;
public const uint EckTheFerociousDoorBehind = 192569;
public const uint GalDarahDoor1 = 193208;
public const uint GalDarahDoor2 = 193209;
public const uint GalDarahDoor3 = 192568;
public const uint Trapdoor = 193188;
public const uint Collision = 192633;
}
struct GDSpellIds
{
public const uint FireBeamMammoth = 57068;
public const uint FireBeamSnake = 57071;
public const uint FireBeamElemental = 57072;
}
[Script]
class instance_gundrak : InstanceMapScript
{
public instance_gundrak() : base(nameof(instance_gundrak), 604) { }
class instance_gundrak_InstanceMapScript : InstanceScript
{
public instance_gundrak_InstanceMapScript(InstanceMap map) : base(map)
{
SetHeaders("GD");
SetBossNumber(5);
LoadDoorData(GDInstanceMisc.doorData);
LoadObjectData(GDInstanceMisc.creatureData, GDInstanceMisc.gameObjectData);
SladRanStatueState = GameObjectState.Active;
DrakkariColossusStatueState = GameObjectState.Active;
MoorabiStatueState = GameObjectState.Active;
}
public override void OnCreatureCreate(Creature creature)
{
switch (creature.GetEntry())
{
case GDCreatureIds.RuinDweller:
if (creature.IsAlive())
DwellerGUIDs.Add(creature.GetGUID());
break;
default:
break;
}
base.OnCreatureCreate(creature);
}
public override void OnGameObjectCreate(GameObject go)
{
switch (go.GetEntry())
{
case GDGameObjectIds.SladRanAltar:
if (GetBossState(GDDataTypes.SladRan) == EncounterState.Done)
{
if (SladRanStatueState == GameObjectState.Active)
go.RemoveFlag(GameObjectFlags.NotSelectable);
else
go.SetGoState(GameObjectState.Active);
}
break;
case GDGameObjectIds.MoorabiAltar:
if (GetBossState(GDDataTypes.Moorabi) == EncounterState.Done)
{
if (MoorabiStatueState == GameObjectState.Active)
go.RemoveFlag(GameObjectFlags.NotSelectable);
else
go.SetGoState(GameObjectState.Active);
}
break;
case GDGameObjectIds.DrakkariColossusAltar:
if (GetBossState(GDDataTypes.DrakkariColossus) == EncounterState.Done)
{
if (DrakkariColossusStatueState == GameObjectState.Active)
go.RemoveFlag(GameObjectFlags.NotSelectable);
else
go.SetGoState(GameObjectState.Active);
}
break;
case GDGameObjectIds.SladRanStatue:
go.SetGoState(SladRanStatueState);
break;
case GDGameObjectIds.MoorabiStatue:
go.SetGoState(MoorabiStatueState);
break;
case GDGameObjectIds.GalDarahStatue:
go.SetGoState(CheckRequiredBosses(GDDataTypes.GalDarah) ? GameObjectState.ActiveAlternative : GameObjectState.Ready);
break;
case GDGameObjectIds.DrakkariColossusStatue:
go.SetGoState(DrakkariColossusStatueState);
break;
case GDGameObjectIds.EckTheFerociousDoor:
// Don't store door on non-heroic
if (!instance.IsHeroic())
return;
break;
case GDGameObjectIds.Trapdoor:
go.SetGoState(CheckRequiredBosses(GDDataTypes.GalDarah) ? GameObjectState.Ready : GameObjectState.Active);
break;
case GDGameObjectIds.Collision:
go.SetGoState(CheckRequiredBosses(GDDataTypes.GalDarah) ? GameObjectState.Active : GameObjectState.Ready);
break;
default:
break;
}
base.OnGameObjectCreate(go);
}
public override void OnUnitDeath(Unit unit)
{
if (unit.GetEntry() == GDCreatureIds.RuinDweller)
{
DwellerGUIDs.Remove(unit.GetGUID());
if (DwellerGUIDs.Empty())
unit.SummonCreature(GDCreatureIds.EckTheFerocious, GDInstanceMisc.EckSpawnPoint, TempSummonType.CorpseTimedDespawn, 300 * Time.InMilliseconds);
}
}
public override bool SetBossState(uint type, EncounterState state)
{
if (!base.SetBossState(type, state))
return false;
switch (type)
{
case GDDataTypes.SladRan:
if (state == EncounterState.Done)
{
GameObject go = GetGameObject(GDDataTypes.SladRanAltar);
if (go)
go.RemoveFlag(GameObjectFlags.NotSelectable);
}
break;
case GDDataTypes.DrakkariColossus:
if (state == EncounterState.Done)
{
GameObject go = GetGameObject(GDDataTypes.DrakkariColossusAltar);
if (go)
go.RemoveFlag(GameObjectFlags.NotSelectable);
}
break;
case GDDataTypes.Moorabi:
if (state == EncounterState.Done)
{
GameObject go = GetGameObject(GDDataTypes.MoorabiAltar);
if (go)
go.RemoveFlag(GameObjectFlags.NotSelectable);
}
break;
default:
break;
}
return true;
}
public override bool CheckRequiredBosses(uint bossId, Player player = null)
{
if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
{
case GDDataTypes.EckTheFerocious:
if (!instance.IsHeroic() || GetBossState(GDDataTypes.Moorabi) != EncounterState.Done)
return false;
break;
case GDDataTypes.GalDarah:
if (SladRanStatueState != GameObjectState.ActiveAlternative
|| DrakkariColossusStatueState != GameObjectState.ActiveAlternative
|| MoorabiStatueState != GameObjectState.ActiveAlternative)
return false;
break;
default:
break;
}
return true;
}
bool IsBridgeReady()
{
return SladRanStatueState == GameObjectState.Ready && DrakkariColossusStatueState == GameObjectState.Ready && MoorabiStatueState == GameObjectState.Ready;
}
public override void SetData(uint type, uint data)
{
if (type == GDDataTypes.StatueActivate)
{
switch (data)
{
case GDGameObjectIds.SladRanAltar:
_events.ScheduleEvent(GDDataTypes.SladRanStatue, GDInstanceMisc.TimerStatueActivation);
break;
case GDGameObjectIds.DrakkariColossusAltar:
_events.ScheduleEvent(GDDataTypes.DrakkariColossusStatue, GDInstanceMisc.TimerStatueActivation);
break;
case GDGameObjectIds.MoorabiAltar:
_events.ScheduleEvent(GDDataTypes.MoorabiStatue, GDInstanceMisc.TimerStatueActivation);
break;
default:
break;
}
}
}
public override void WriteSaveDataMore(StringBuilder data)
{
data.AppendFormat("{0} {1} {2} ", (uint)SladRanStatueState, (uint)DrakkariColossusStatueState, (uint)MoorabiStatueState);
}
public override void ReadSaveDataMore(StringArguments data)
{
SladRanStatueState = (GameObjectState)data.NextUInt32();
DrakkariColossusStatueState = (GameObjectState)data.NextUInt32();
MoorabiStatueState = (GameObjectState)data.NextUInt32();
if (IsBridgeReady())
_events.ScheduleEvent(GDDataTypes.Bridge, GDInstanceMisc.TimerStatueActivation);
}
void ToggleGameObject(uint type, GameObjectState state)
{
GameObject go = GetGameObject(type);
if (go)
go.SetGoState(state);
switch (type)
{
case GDDataTypes.SladRanStatue:
SladRanStatueState = state;
break;
case GDDataTypes.DrakkariColossusStatue:
DrakkariColossusStatueState = state;
break;
case GDDataTypes.MoorabiStatue:
MoorabiStatueState = state;
break;
default:
break;
}
}
public override void Update(uint diff)
{
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
uint spellId = 0;
uint altarId = 0;
switch (eventId)
{
case GDDataTypes.SladRanStatue:
spellId = GDSpellIds.FireBeamSnake;
altarId = GDDataTypes.SladRanAltar;
break;
case GDDataTypes.DrakkariColossusStatue:
spellId = GDSpellIds.FireBeamElemental;
altarId = GDDataTypes.DrakkariColossusAltar;
break;
case GDDataTypes.MoorabiStatue:
spellId = GDSpellIds.FireBeamMammoth;
altarId = GDDataTypes.MoorabiAltar;
break;
case GDDataTypes.Bridge:
for (uint type = GDDataTypes.SladRanStatue; type <= GDDataTypes.GalDarahStatue; ++type)
ToggleGameObject(type, GameObjectState.ActiveAlternative);
ToggleGameObject(GDDataTypes.Trapdoor, GameObjectState.Ready);
ToggleGameObject(GDDataTypes.Collision, GameObjectState.Active);
SaveToDB();
return;
default:
return;
}
GameObject altar = GetGameObject(altarId);
if (altar)
{
Creature trigger = altar.FindNearestCreature(GDCreatureIds.AltarTrigger, 10.0f);
if (trigger)
trigger.CastSpell((Unit)null, spellId, true);
}
// eventId equals statueId
ToggleGameObject(eventId, GameObjectState.Ready);
if (IsBridgeReady())
_events.ScheduleEvent(GDDataTypes.Bridge, GDInstanceMisc.TimerStatueActivation);
SaveToDB();
});
}
List<ObjectGuid> DwellerGUIDs = new List<ObjectGuid>();
GameObjectState SladRanStatueState;
GameObjectState DrakkariColossusStatueState;
GameObjectState MoorabiStatueState;
}
public override InstanceScript GetInstanceScript(InstanceMap map)
{
return new instance_gundrak_InstanceMapScript(map);
}
}
[Script]
class go_gundrak_altar : GameObjectScript
{
public go_gundrak_altar() : base("go_gundrak_altar") { }
class go_gundrak_altarAI : GameObjectAI
{
public go_gundrak_altarAI(GameObject go) : base(go)
{
instance = go.GetInstanceScript();
}
public override bool GossipHello(Player player)
{
me.AddFlag(GameObjectFlags.NotSelectable);
me.SetGoState(GameObjectState.Active);
instance.SetData(GDDataTypes.StatueActivate, me.GetEntry());
return true;
}
InstanceScript instance;
}
public override GameObjectAI GetAI(GameObject go)
{
return GetInstanceAI<go_gundrak_altarAI>(go);
}
}
}