Files
CypherCore/Source/Scripts/Spells/DemonHunter.cs
T

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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
namespace Scripts.Spells.DemonHunter
{
struct SpellIds
{
public const uint ChaosStrikeEnergize = 193840;
}
[Script] // 197125 - Chaos Strike
class spell_dh_chaos_strike : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChaosStrikeEnergize);
}
void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
GetTarget().CastSpell(GetTarget(), SpellIds.ChaosStrikeEnergize, new CastSpellExtraArgs(TriggerCastFlags.FullMask).AddSpellMod(SpellValueMod.BasePoint0, aurEff.GetAmount()).SetTriggeringAura(aurEff));
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.ProcTriggerSpell));
}
}
}