Files
CypherCore/Source/Game/Networking/Packet.cs
T
2023-01-18 17:25:32 -05:00

236 lines
6.2 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.IO;
using Game.Entities;
using System;
namespace Game.Networking
{
public abstract class ClientPacket : IDisposable
{
protected ClientPacket(WorldPacket worldPacket)
{
_worldPacket = worldPacket;
}
public abstract void Read();
public void Dispose()
{
_worldPacket.Dispose();
}
public ClientOpcodes GetOpcode() { return (ClientOpcodes)_worldPacket.GetOpcode(); }
public void LogPacket(WorldSession session)
{
Log.outDebug(LogFilter.Network, "Received ClientOpcode: {0} From: {1}", GetOpcode(), session != null ? session.GetPlayerInfo() : "Unknown IP");
}
protected WorldPacket _worldPacket;
}
public abstract class ServerPacket
{
protected ServerPacket(ServerOpcodes opcode)
{
connectionType = ConnectionType.Realm;
_worldPacket = new WorldPacket(opcode);
}
protected ServerPacket(ServerOpcodes opcode, ConnectionType type = ConnectionType.Realm)
{
connectionType = type;
_worldPacket = new WorldPacket(opcode);
}
public void Clear()
{
_worldPacket.Clear();
buffer = null;
}
public ServerOpcodes GetOpcode()
{
return (ServerOpcodes)_worldPacket.GetOpcode();
}
public byte[] GetData()
{
return buffer;
}
public void LogPacket(WorldSession session)
{
Log.outDebug(LogFilter.Network, "Sent ServerOpcode: {0} To: {1}", GetOpcode(), session != null ? session.GetPlayerInfo() : "");
}
public abstract void Write();
public void WritePacketData()
{
if (buffer != null)
return;
Write();
buffer = _worldPacket.GetData();
_worldPacket.Dispose();
}
public ConnectionType GetConnection() { return connectionType; }
byte[] buffer;
ConnectionType connectionType;
protected WorldPacket _worldPacket;
}
public class WorldPacket : ByteBuffer
{
public WorldPacket(ServerOpcodes opcode = ServerOpcodes.None)
{
this.opcode = (uint)opcode;
}
public WorldPacket(byte[] data) : base(data)
{
opcode = ReadUInt16();
}
public ObjectGuid ReadPackedGuid()
{
var loLength = ReadUInt8();
var hiLength = ReadUInt8();
var low = ReadPackedUInt64(loLength);
return new ObjectGuid(ReadPackedUInt64(hiLength), low);
}
private ulong ReadPackedUInt64(byte length)
{
if (length == 0)
return 0;
var guid = 0ul;
for (var i = 0; i < 8; i++)
if ((1 << i & length) != 0)
guid |= (ulong)ReadUInt8() << (i * 8);
return guid;
}
public Position ReadPosition()
{
return new Position(ReadFloat(), ReadFloat(), ReadFloat());
}
public void WritePackedGuid(ObjectGuid guid)
{
if (guid.IsEmpty())
{
WriteUInt8(0);
WriteUInt8(0);
return;
}
byte lowMask, highMask;
byte[] lowPacked, highPacked;
var loSize = PackUInt64(guid.GetLowValue(), out lowMask, out lowPacked);
var hiSize = PackUInt64(guid.GetHighValue(), out highMask, out highPacked);
WriteUInt8(lowMask);
WriteUInt8(highMask);
WriteBytes(lowPacked, loSize);
WriteBytes(highPacked, hiSize);
}
public void WritePackedUInt64(ulong guid)
{
byte mask;
byte[] packed;
var packedSize = PackUInt64(guid, out mask, out packed);
WriteUInt8(mask);
WriteBytes(packed, packedSize);
}
uint PackUInt64(ulong value, out byte mask, out byte[] result)
{
uint resultSize = 0;
mask = 0;
result = new byte[8];
for (byte i = 0; value != 0; ++i)
{
if ((value & 0xFF) != 0)
{
mask |= (byte)(1 << i);
result[resultSize++] = (byte)(value & 0xFF);
}
value >>= 8;
}
return resultSize;
}
public void WriteBytes(WorldPacket data)
{
FlushBits();
WriteBytes(data.GetData());
}
public void WriteXYZ(Position pos)
{
if (pos == null)
return;
float x, y, z;
pos.GetPosition(out x, out y, out z);
WriteFloat(x);
WriteFloat(y);
WriteFloat(z);
}
public void WriteXYZO(Position pos)
{
float x, y, z, o;
pos.GetPosition(out x, out y, out z, out o);
WriteFloat(x);
WriteFloat(y);
WriteFloat(z);
WriteFloat(o);
}
public uint GetOpcode() { return opcode; }
public DateTime GetReceivedTime() { return m_receivedTime; }
public void SetReceiveTime(DateTime receivedTime) { m_receivedTime = receivedTime; }
uint opcode;
DateTime m_receivedTime; // only set for a specific set of opcodes, for performance reasons.
}
public class PacketHeader
{
public int Size;
public byte[] Tag = new byte[12];
public void Read(byte[] buffer)
{
Size = BitConverter.ToInt32(buffer, 0);
Buffer.BlockCopy(buffer, 4, Tag, 0, 12);
}
public void Write(ByteBuffer byteBuffer)
{
byteBuffer.WriteInt32(Size);
byteBuffer.WriteBytes(Tag, 12);
}
public bool IsValidSize() { return Size < 0x40000; }
}
}