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CypherCore/Source/Game/Entities/Unit
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hondacrx 19abbbf0b5 Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt
Port From (https://github.com/TrinityCore/TrinityCore/commit/4110a06e8193329c31cb9d59d346294835fd51a5)
2022-02-22 20:11:11 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates
2022-01-07 10:46:06 -05:00
Unit.cs
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt
2022-02-22 20:11:11 -05:00
Unit.Fields.cs
Core/Movement: Implement MoveSplineFlag::Enter_Cycle
2022-01-07 10:44:03 -05:00
Unit.Movement.cs
Core/Units: flight and hover checks will now consider movement template data as well as manually set flight states
2022-02-22 19:59:03 -05:00
Unit.Pets.cs
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
2022-02-22 13:43:52 -05:00
Unit.Spells.cs
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt
2022-02-22 20:11:11 -05:00
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