574 lines
23 KiB
C#
574 lines
23 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Loots;
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using Game.Maps;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.LootItem)]
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void HandleAutostoreLootItem(LootItemPkt packet)
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{
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Player player = GetPlayer();
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AELootResult aeResult = player.GetAELootView().Count > 1 ? new AELootResult() : null;
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// @todo Implement looting by LootObject guid
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foreach (LootRequest req in packet.Loot)
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{
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Loot loot = null;
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ObjectGuid lguid = player.GetLootWorldObjectGUID(req.Object);
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if (lguid.IsGameObject())
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{
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GameObject go = player.GetMap().GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player, SharedConst.InteractionDistance)))
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{
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player.SendLootRelease(lguid);
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continue;
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}
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loot = go.loot;
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}
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else if (lguid.IsItem())
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{
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Item pItem = player.GetItemByGuid(lguid);
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if (!pItem)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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loot = pItem.loot;
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}
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else if (lguid.IsCorpse())
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{
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Corpse bones = ObjectAccessor.GetCorpse(player, lguid);
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if (!bones)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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loot = bones.loot;
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}
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else
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{
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Creature creature = player.GetMap().GetCreature(lguid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (!lootAllowed || !creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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player.SendLootError(req.Object, lguid, lootAllowed ? LootError.TooFar : LootError.DidntKill);
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continue;
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}
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loot = creature.loot;
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}
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player.StoreLootItem((byte)(req.LootListID - 1), loot, aeResult);
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// If player is removing the last LootItem, delete the empty container.
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if (loot.IsLooted() && lguid.IsItem())
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player.GetSession().DoLootRelease(lguid);
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}
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if (aeResult != null)
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{
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foreach (var resultValue in aeResult.GetByOrder())
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{
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player.SendNewItem(resultValue.item, resultValue.count, false, false, true);
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player.UpdateCriteria(CriteriaTypes.LootItem, resultValue.item.GetEntry(), resultValue.count);
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player.UpdateCriteria(CriteriaTypes.LootType, resultValue.item.GetEntry(), resultValue.count, (ulong)resultValue.lootType);
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player.UpdateCriteria(CriteriaTypes.LootEpicItem, resultValue.item.GetEntry(), resultValue.count);
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}
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}
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}
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[WorldPacketHandler(ClientOpcodes.LootMoney)]
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void HandleLootMoney(LootMoney lootMoney)
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{
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Player player = GetPlayer();
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foreach (var lootView in player.GetAELootView())
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{
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ObjectGuid guid = lootView.Value;
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Loot loot = null;
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bool shareMoney = true;
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switch (guid.GetHigh())
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{
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case HighGuid.GameObject:
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{
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GameObject go = player.GetMap().GetGameObject(guid);
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// do not check distance for GO if player is the owner of it (ex. fishing bobber)
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if (go && ((go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player, SharedConst.InteractionDistance))))
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loot = go.loot;
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break;
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}
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case HighGuid.Corpse: // remove insignia ONLY in BG
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{
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Corpse bones = ObjectAccessor.GetCorpse(player, guid);
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if (bones && bones.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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{
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loot = bones.loot;
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shareMoney = false;
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}
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break;
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}
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case HighGuid.Item:
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{
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Item item = player.GetItemByGuid(guid);
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if (item)
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{
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loot = item.loot;
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shareMoney = false;
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}
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break;
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}
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case HighGuid.Creature:
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case HighGuid.Vehicle:
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{
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Creature creature = player.GetMap().GetCreature(guid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (lootAllowed && creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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loot = creature.loot;
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if (creature.IsAlive())
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shareMoney = false;
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}
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else
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player.SendLootError(lootView.Key, guid, lootAllowed ? LootError.TooFar : LootError.DidntKill);
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break;
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}
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default:
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continue; // unlootable type
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}
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if (loot == null)
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continue;
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loot.NotifyMoneyRemoved();
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if (shareMoney && player.GetGroup() != null) //item, pickpocket and players can be looted only single player
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{
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Group group = player.GetGroup();
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List<Player> playersNear = new();
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player member = refe.GetSource();
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if (!member)
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continue;
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if (player.IsAtGroupRewardDistance(member))
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playersNear.Add(member);
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}
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ulong goldPerPlayer = (ulong)(loot.gold / playersNear.Count);
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foreach (var pl in playersNear)
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{
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ulong goldMod = MathFunctions.CalculatePct(goldPerPlayer, pl.GetTotalAuraModifierByMiscValue(AuraType.ModMoneyGain, 1));
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pl.ModifyMoney((long)(goldPerPlayer + goldMod));
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pl.UpdateCriteria(CriteriaTypes.LootMoney, goldPerPlayer);
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LootMoneyNotify packet = new();
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packet.Money = goldPerPlayer;
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packet.MoneyMod = goldMod;
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packet.SoleLooter = playersNear.Count <= 1 ? true : false;
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pl.SendPacket(packet);
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}
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}
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else
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{
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ulong goldMod = MathFunctions.CalculatePct(loot.gold, player.GetTotalAuraModifierByMiscValue(AuraType.ModMoneyGain, 1));
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player.ModifyMoney((long)(loot.gold + goldMod));
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player.UpdateCriteria(CriteriaTypes.LootMoney, loot.gold);
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LootMoneyNotify packet = new();
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packet.Money = loot.gold;
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packet.MoneyMod = goldMod;
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packet.SoleLooter = true; // "You loot..."
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SendPacket(packet);
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}
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loot.gold = 0;
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// Delete the money loot record from the DB
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if (!loot.containerID.IsEmpty())
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Global.LootItemStorage.RemoveStoredMoneyForContainer(loot.containerID.GetCounter());
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// Delete container if empty
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if (loot.IsLooted() && guid.IsItem())
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player.GetSession().DoLootRelease(guid);
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}
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}
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class AELootCreatureCheck : ICheck<Creature>
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{
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public static float LootDistance = 30.0f;
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public AELootCreatureCheck(Player looter, ObjectGuid mainLootTarget)
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{
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_looter = looter;
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_mainLootTarget = mainLootTarget;
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}
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public bool Invoke(Creature creature)
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{
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if (creature.IsAlive())
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return false;
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if (creature.GetGUID() == _mainLootTarget)
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return false;
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if (!_looter.IsWithinDist(creature, LootDistance))
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return false;
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return _looter.IsAllowedToLoot(creature);
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}
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Player _looter;
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ObjectGuid _mainLootTarget;
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}
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[WorldPacketHandler(ClientOpcodes.LootUnit)]
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void HandleLoot(LootUnit packet)
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{
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// Check possible cheat
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if (!GetPlayer().IsAlive() || !packet.Unit.IsCreatureOrVehicle())
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return;
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List<Creature> corpses = new();
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AELootCreatureCheck check = new(_player, packet.Unit);
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CreatureListSearcher searcher = new(_player, corpses, check);
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Cell.VisitGridObjects(_player, searcher, AELootCreatureCheck.LootDistance);
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if (!corpses.Empty())
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SendPacket(new AELootTargets((uint)corpses.Count + 1));
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GetPlayer().SendLoot(packet.Unit, LootType.Corpse);
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if (!corpses.Empty())
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{
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// main target
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SendPacket(new AELootTargetsAck());
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foreach (Creature creature in corpses)
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{
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GetPlayer().SendLoot(creature.GetGUID(), LootType.Corpse, true);
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SendPacket(new AELootTargetsAck());
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}
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}
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// interrupt cast
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if (GetPlayer().IsNonMeleeSpellCast(false))
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GetPlayer().InterruptNonMeleeSpells(false);
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}
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[WorldPacketHandler(ClientOpcodes.LootRelease)]
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void HandleLootRelease(LootRelease packet)
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{
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// cheaters can modify lguid to prevent correct apply loot release code and re-loot
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// use internal stored guid
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if (GetPlayer().HasLootWorldObjectGUID(packet.Unit))
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DoLootRelease(packet.Unit);
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}
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public void DoLootRelease(ObjectGuid lguid)
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{
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Player player = GetPlayer();
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Loot loot;
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if (player.GetLootGUID() == lguid)
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player.SetLootGUID(ObjectGuid.Empty);
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player.SendLootRelease(lguid);
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player.RemoveUnitFlag(UnitFlags.Looting);
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if (!player.IsInWorld)
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return;
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if (lguid.IsGameObject())
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{
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GameObject go = player.GetMap().GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player, SharedConst.InteractionDistance)))
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return;
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loot = go.loot;
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if (go.GetGoType() == GameObjectTypes.Door)
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{
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// locked doors are opened with spelleffect openlock, prevent remove its as looted
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go.UseDoorOrButton();
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}
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else if (loot.IsLooted() || go.GetGoType() == GameObjectTypes.FishingNode)
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{
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if (go.GetGoType() == GameObjectTypes.FishingHole)
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{ // The fishing hole used once more
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go.AddUse(); // if the max usage is reached, will be despawned in next tick
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if (go.GetUseCount() >= go.GetGoValue().FishingHole.MaxOpens)
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go.SetLootState(LootState.JustDeactivated);
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else
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go.SetLootState(LootState.Ready);
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}
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else
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go.SetLootState(LootState.JustDeactivated);
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loot.Clear();
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}
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else
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{
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// not fully looted object
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go.SetLootState(LootState.Activated, player);
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// if the round robin player release, reset it.
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if (player.GetGUID() == loot.roundRobinPlayer)
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loot.roundRobinPlayer.Clear();
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}
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}
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else if (lguid.IsCorpse()) // ONLY remove insignia at BG
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{
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Corpse corpse = ObjectAccessor.GetCorpse(player, lguid);
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if (!corpse || !corpse.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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return;
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loot = corpse.loot;
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if (loot.IsLooted())
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{
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loot.Clear();
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corpse.RemoveCorpseDynamicFlag(CorpseDynFlags.Lootable);
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}
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}
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else if (lguid.IsItem())
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{
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Item pItem = player.GetItemByGuid(lguid);
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if (!pItem)
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return;
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ItemTemplate proto = pItem.GetTemplate();
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// destroy only 5 items from stack in case prospecting and milling
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if (proto.GetFlags().HasAnyFlag(ItemFlags.IsProspectable | ItemFlags.IsMillable))
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{
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pItem.m_lootGenerated = false;
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pItem.loot.Clear();
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uint count = pItem.GetCount();
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// >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
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if (count > 5)
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count = 5;
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player.DestroyItemCount(pItem, ref count, true);
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}
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else
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{
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if (pItem.loot.IsLooted() || !proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
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player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
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}
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return; // item can be looted only single player
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}
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else
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{
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Creature creature = player.GetMap().GetCreature(lguid);
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bool lootAllowed = creature && creature.IsAlive() == (player.GetClass() == Class.Rogue && creature.loot.loot_type == LootType.Pickpocketing);
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if (!lootAllowed || !creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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return;
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loot = creature.loot;
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if (loot.IsLooted())
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{
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creature.RemoveDynamicFlag(UnitDynFlags.Lootable);
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// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
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if (!creature.IsAlive())
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creature.AllLootRemovedFromCorpse();
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loot.Clear();
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}
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else
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{
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// if the round robin player release, reset it.
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if (player.GetGUID() == loot.roundRobinPlayer)
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{
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loot.roundRobinPlayer.Clear();
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Group group = player.GetGroup();
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if (group)
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{
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if (group.GetLootMethod() != LootMethod.MasterLoot)
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group.SendLooter(creature, null);
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}
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// force dynflag update to update looter and lootable info
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creature.m_values.ModifyValue(creature.m_objectData).ModifyValue(creature.m_objectData.DynamicFlags);
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creature.ForceUpdateFieldChange();
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}
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}
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}
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//Player is not looking at loot list, he doesn't need to see updates on the loot list
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loot.RemoveLooter(player.GetGUID());
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player.RemoveAELootedObject(loot.GetGUID());
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}
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void DoLootReleaseAll()
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{
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Dictionary<ObjectGuid, ObjectGuid> lootView = _player.GetAELootView();
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foreach (var lootPair in lootView)
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DoLootRelease(lootPair.Value);
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}
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[WorldPacketHandler(ClientOpcodes.MasterLootItem)]
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void HandleLootMasterGive(MasterLootItem masterLootItem)
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{
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AELootResult aeResult = new();
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if (GetPlayer().GetGroup() == null || GetPlayer().GetGroup().GetLooterGuid() != GetPlayer().GetGUID() || GetPlayer().GetGroup().GetLootMethod() != LootMethod.MasterLoot)
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{
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GetPlayer().SendLootError(ObjectGuid.Empty, ObjectGuid.Empty, LootError.DidntKill);
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return;
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}
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// player on other map
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Player target = Global.ObjAccessor.GetPlayer(_player, masterLootItem.Target);
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if (!target)
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{
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GetPlayer().SendLootError(ObjectGuid.Empty, ObjectGuid.Empty, LootError.PlayerNotFound);
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return;
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}
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foreach (LootRequest req in masterLootItem.Loot)
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{
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Loot loot = null;
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ObjectGuid lootguid = _player.GetLootWorldObjectGUID(req.Object);
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if (!_player.IsInRaidWith(target) || !_player.IsInMap(target))
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{
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_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterOther);
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Log.outInfo(LogFilter.Cheat, $"MasterLootItem: Player {GetPlayer().GetName()} tried to give an item to ineligible player {target.GetName()} !");
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return;
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}
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if (GetPlayer().GetLootGUID().IsCreatureOrVehicle())
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{
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Creature creature = GetPlayer().GetMap().GetCreature(lootguid);
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if (!creature)
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return;
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loot = creature.loot;
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}
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else if (GetPlayer().GetLootGUID().IsGameObject())
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{
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GameObject pGO = GetPlayer().GetMap().GetGameObject(lootguid);
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if (!pGO)
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return;
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loot = pGO.loot;
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}
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if (loot == null)
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return;
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byte slotid = (byte)(req.LootListID - 1);
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if (slotid >= loot.items.Count + loot.quest_items.Count)
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{
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Log.outDebug(LogFilter.Loot, $"MasterLootItem: Player {GetPlayer().GetName()} might be using a hack! (slot {slotid}, size {loot.items.Count})");
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return;
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}
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LootItem item = slotid >= loot.items.Count ? loot.quest_items[slotid - loot.items.Count] : loot.items[slotid];
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List<ItemPosCount> dest = new();
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InventoryResult msg = target.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.itemid, item.count);
|
|
if (item.follow_loot_rules && !item.AllowedForPlayer(target))
|
|
msg = InventoryResult.CantEquipEver;
|
|
if (msg != InventoryResult.Ok)
|
|
{
|
|
if (msg == InventoryResult.ItemMaxCount)
|
|
_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterUniqueItem);
|
|
else if (msg == InventoryResult.InvFull)
|
|
_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterInvFull);
|
|
else
|
|
_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterOther);
|
|
|
|
target.SendEquipError(msg, null, null, item.itemid);
|
|
return;
|
|
}
|
|
|
|
// now move item from loot to target inventory
|
|
Item newitem = target.StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
|
|
aeResult.Add(newitem, item.count, loot.loot_type);
|
|
|
|
// mark as looted
|
|
item.count = 0;
|
|
item.is_looted = true;
|
|
|
|
loot.NotifyItemRemoved(slotid);
|
|
--loot.unlootedCount;
|
|
}
|
|
|
|
foreach (var resultValue in aeResult.GetByOrder())
|
|
{
|
|
target.SendNewItem(resultValue.item, resultValue.count, false, false, true);
|
|
target.UpdateCriteria(CriteriaTypes.LootItem, resultValue.item.GetEntry(), resultValue.count);
|
|
target.UpdateCriteria(CriteriaTypes.LootType, resultValue.item.GetEntry(), resultValue.count, (ulong)resultValue.lootType);
|
|
target.UpdateCriteria(CriteriaTypes.LootEpicItem, resultValue.item.GetEntry(), resultValue.count);
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.SetLootSpecialization)]
|
|
void HandleSetLootSpecialization(SetLootSpecialization packet)
|
|
{
|
|
if (packet.SpecID != 0)
|
|
{
|
|
ChrSpecializationRecord chrSpec = CliDB.ChrSpecializationStorage.LookupByKey(packet.SpecID);
|
|
if (chrSpec != null)
|
|
{
|
|
if (chrSpec.ClassID == (uint)GetPlayer().GetClass())
|
|
GetPlayer().SetLootSpecId(packet.SpecID);
|
|
}
|
|
}
|
|
else
|
|
GetPlayer().SetLootSpecId(0);
|
|
}
|
|
}
|
|
}
|