Files
CypherCore/Source/Game/Guilds/GuildFinderManager.cs
T

518 lines
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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
namespace Game.Guilds
{
public class GuildFinderManager : Singleton<GuildFinderManager>
{
GuildFinderManager() { }
public void LoadFromDB()
{
LoadGuildSettings();
LoadMembershipRequests();
}
void LoadGuildSettings()
{
Log.outInfo(LogFilter.ServerLoading, "Loading guild finder guild-related settings...");
// 0 1 2 3 4 5 6 7
SQLResult result = DB.Characters.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race " +
"FROM guild_finder_guild_settings gfgs LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty.");
return;
}
uint count = 0;
uint oldMSTime = Time.GetMSTime();
do
{
ObjectGuid guildId = ObjectGuid.Create(HighGuid.Guild, result.Read<ulong>(0));
byte availability = result.Read<byte>(1);
byte classRoles = result.Read<byte>(2);
byte interests = result.Read<byte>(3);
byte level = result.Read<byte>(4);
bool listed = (result.Read<byte>(5) != 0);
string comment = result.Read<string>(6);
uint guildTeam = TeamId.Alliance;
ChrRacesRecord raceEntry = CliDB.ChrRacesStorage.LookupByKey(result.Read<byte>(7));
if (raceEntry != null)
if (raceEntry.Alliance == 1)
guildTeam = TeamId.Horde;
LFGuildSettings settings = new(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
_guildSettings[guildId] = settings;
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild finder guild-related settings in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
void LoadMembershipRequests()
{
Log.outInfo(LogFilter.ServerLoading, "Loading guild finder membership requests...");
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime FROM guild_finder_applicant");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty.");
return;
}
uint count = 0;
uint oldMSTime = Time.GetMSTime();
do
{
ObjectGuid guildId = ObjectGuid.Create(HighGuid.Guild, result.Read<ulong>(0));
ObjectGuid playerId = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(1));
byte availability = result.Read<byte>(2);
byte classRoles = result.Read<byte>(3);
byte interests = result.Read<byte>(4);
string comment = result.Read<string>(5);
long submitTime = result.Read<long>(6);
MembershipRequest request = new(playerId, guildId, availability, classRoles, interests, comment, submitTime);
if (!_membershipRequestsByGuild.ContainsKey(guildId))
_membershipRequestsByGuild[guildId] = new Dictionary<ObjectGuid, MembershipRequest>();
_membershipRequestsByGuild[guildId][playerId] = request;
if (!_membershipRequestsByPlayer.ContainsKey(playerId))
_membershipRequestsByPlayer[playerId] = new Dictionary<ObjectGuid, MembershipRequest>();
_membershipRequestsByPlayer[playerId][guildId] = request;
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild finder membership requests in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void AddMembershipRequest(ObjectGuid guildGuid, MembershipRequest request)
{
if (!_membershipRequestsByGuild.ContainsKey(guildGuid))
_membershipRequestsByGuild[guildGuid] = new Dictionary<ObjectGuid, MembershipRequest>();
_membershipRequestsByGuild[guildGuid][request.GetPlayerGUID()] = request;
if (!_membershipRequestsByPlayer.ContainsKey(request.GetPlayerGUID()))
_membershipRequestsByPlayer[request.GetPlayerGUID()] = new Dictionary<ObjectGuid, MembershipRequest>();
_membershipRequestsByPlayer[request.GetPlayerGUID()][guildGuid] = request;
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GUILD_FINDER_APPLICANT);
stmt.AddValue(0, request.GetGuildGuid().GetCounter());
stmt.AddValue(1, request.GetPlayerGUID().GetCounter());
stmt.AddValue(2, request.GetAvailability());
stmt.AddValue(3, request.GetClassRoles());
stmt.AddValue(4, request.GetInterests());
stmt.AddValue(5, request.GetComment());
stmt.AddValue(6, request.GetSubmitTime());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
// Notify the applicant his submittion has been added
Player player = Global.ObjAccessor.FindPlayer(request.GetPlayerGUID());
if (player)
SendMembershipRequestListUpdate(player);
// Notify the guild master and officers the list changed
Guild guild = Global.GuildMgr.GetGuildById(guildGuid.GetCounter());
if (guild)
SendApplicantListUpdate(guild);
}
public void RemoveAllMembershipRequestsFromPlayer(ObjectGuid playerId)
{
var playerDic = _membershipRequestsByPlayer.LookupByKey(playerId);
if (playerDic == null)
return;
SQLTransaction trans = new();
foreach (var guid in playerDic.Keys)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
stmt.AddValue(0, guid.GetCounter());
stmt.AddValue(1, playerId.GetCounter());
trans.Append(stmt);
// Notify the guild master and officers the list changed
Guild guild = Global.GuildMgr.GetGuildByGuid(guid);
if (guild)
SendApplicantListUpdate(guild);
if (!_membershipRequestsByGuild.ContainsKey(guid))
continue;
var guildDic = _membershipRequestsByGuild[guid];
guildDic.Remove(playerId);
if (guildDic.Empty())
_membershipRequestsByGuild.Remove(guid);
}
DB.Characters.CommitTransaction(trans);
_membershipRequestsByPlayer.Remove(playerId);
}
public void RemoveMembershipRequest(ObjectGuid playerId, ObjectGuid guildId)
{
if (_membershipRequestsByGuild.ContainsKey(guildId))
{
var guildDic = _membershipRequestsByGuild[guildId];
guildDic.Remove(playerId);
if (guildDic.Empty())
_membershipRequestsByGuild.Remove(guildId);
}
var playerDic = _membershipRequestsByPlayer.LookupByKey(playerId);
if (playerDic != null)
{
playerDic.Remove(guildId);
if (playerDic.Empty())
_membershipRequestsByPlayer.Remove(playerId);
}
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
stmt.AddValue(0, guildId.GetCounter());
stmt.AddValue(1, playerId.GetCounter());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
// Notify the applicant his submittion has been removed
Player player = Global.ObjAccessor.FindPlayer(playerId);
if (player)
SendMembershipRequestListUpdate(player);
// Notify the guild master and officers the list changed
Guild guild = Global.GuildMgr.GetGuildByGuid(guildId);
if (guild)
SendApplicantListUpdate(guild);
}
public List<MembershipRequest> GetAllMembershipRequestsForPlayer(ObjectGuid playerGuid)
{
List<MembershipRequest> resultSet = new();
var playerDic = _membershipRequestsByPlayer.LookupByKey(playerGuid);
if (playerDic == null)
return resultSet;
foreach (var guildRequestPair in playerDic)
resultSet.Add(guildRequestPair.Value);
return resultSet;
}
public byte CountRequestsFromPlayer(ObjectGuid playerId)
{
return (byte)(_membershipRequestsByPlayer.ContainsKey(playerId) ? _membershipRequestsByPlayer[playerId].Count : 0);
}
public List<LFGuildSettings> GetGuildsMatchingSetting(LFGuildPlayer settings, uint faction)
{
List<LFGuildSettings> resultSet = new();
foreach (var guildSettings in _guildSettings.Values)
{
if (!guildSettings.IsListed())
continue;
if (guildSettings.GetTeam() != faction)
continue;
if (!Convert.ToBoolean(guildSettings.GetAvailability() & settings.GetAvailability()))
continue;
if (!Convert.ToBoolean(guildSettings.GetClassRoles() & settings.GetClassRoles()))
continue;
if (!Convert.ToBoolean(guildSettings.GetInterests() & settings.GetInterests()))
continue;
if (!Convert.ToBoolean(guildSettings.GetLevel() & settings.GetLevel()))
continue;
resultSet.Add(guildSettings);
}
return resultSet;
}
public bool HasRequest(ObjectGuid playerId, ObjectGuid guildId)
{
var guildDic = _membershipRequestsByGuild.LookupByKey(guildId);
if (guildDic == null)
return false;
return guildDic.ContainsKey(playerId);
}
public void SetGuildSettings(ObjectGuid guildGuid, LFGuildSettings settings)
{
_guildSettings[guildGuid] = settings;
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GUILD_FINDER_GUILD_SETTINGS);
stmt.AddValue(0, settings.GetGUID().GetCounter());
stmt.AddValue(1, settings.GetAvailability());
stmt.AddValue(2, settings.GetClassRoles());
stmt.AddValue(3, settings.GetInterests());
stmt.AddValue(4, settings.GetLevel());
stmt.AddValue(5, settings.IsListed());
stmt.AddValue(6, settings.GetComment());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
}
public void DeleteGuild(ObjectGuid guildId)
{
SQLTransaction trans = new();
PreparedStatement stmt;
var guildDic = _membershipRequestsByGuild.LookupByKey(guildId);
if (guildDic != null)
{
foreach (var guid in guildDic.Keys)
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
stmt.AddValue(0, guildId.GetCounter());
stmt.AddValue(1, guid.GetCounter());
trans.Append(stmt);
if (_membershipRequestsByPlayer.ContainsKey(guid))
{
var playerDic = _membershipRequestsByPlayer.LookupByKey(guid);
playerDic.Remove(guildId);
if (playerDic.Empty())
_membershipRequestsByPlayer.Remove(guid);
}
// Notify the applicant his submition has been removed
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
SendMembershipRequestListUpdate(player);
}
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_GUILD_SETTINGS);
stmt.AddValue(0, guildId.GetCounter());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
_membershipRequestsByGuild.Remove(guildId);
_guildSettings.Remove(guildId);
// Notify the guild master the list changed (even if he's not a GM any more, not sure if needed)
Guild guild = Global.GuildMgr.GetGuildById(guildId.GetCounter());
if (guild)
SendApplicantListUpdate(guild);
}
void SendApplicantListUpdate(Guild guild)
{
LFGuildApplicantListChanged applicantListChanged = new();
guild.BroadcastPacketToRank(applicantListChanged, GuildDefaultRanks.Officer);
Player player = Global.ObjAccessor.FindPlayer(guild.GetLeaderGUID());
if (player)
player.SendPacket(applicantListChanged);
}
void SendMembershipRequestListUpdate(Player player)
{
player.SendPacket(new LFGuildApplicationsListChanged());
}
public Dictionary<ObjectGuid, MembershipRequest> GetAllMembershipRequestsForGuild(ObjectGuid guildGuid) { return _membershipRequestsByGuild.LookupByKey(guildGuid); }
public LFGuildSettings GetGuildSettings(ObjectGuid guildGuid) { return _guildSettings.LookupByKey(guildGuid); }
Dictionary<ObjectGuid, LFGuildSettings> _guildSettings = new();
Dictionary<ObjectGuid, Dictionary<ObjectGuid, MembershipRequest>> _membershipRequestsByGuild = new();
Dictionary<ObjectGuid, Dictionary<ObjectGuid, MembershipRequest>> _membershipRequestsByPlayer = new();
}
public class MembershipRequest
{
public MembershipRequest(MembershipRequest settings)
{
_comment = settings.GetComment();
_availability = settings.GetAvailability();
_classRoles = settings.GetClassRoles();
_interests = settings.GetInterests();
_guildId = settings.GetGuildGuid();
_playerGUID = settings.GetPlayerGUID();
_time = settings.GetSubmitTime();
}
public MembershipRequest(ObjectGuid playerGUID, ObjectGuid guildId, uint availability, uint classRoles, uint interests, string comment, long submitTime)
{
_comment = comment;
_guildId = guildId;
_playerGUID = playerGUID;
_availability = (byte)availability;
_classRoles = (byte)classRoles;
_interests = (byte)interests;
_time = submitTime;
}
public MembershipRequest()
{
_time = GameTime.GetGameTime();
}
public ObjectGuid GetGuildGuid() { return _guildId; }
public ObjectGuid GetPlayerGUID() { return _playerGUID; }
public byte GetAvailability() { return _availability; }
public byte GetClassRoles() { return _classRoles; }
public byte GetInterests() { return _interests; }
public long GetSubmitTime() { return _time; }
public long GetExpiryTime() { return _time + 30 * 24 * 3600; } // Adding 30 days
public string GetComment() { return _comment; }
string _comment = "";
ObjectGuid _guildId;
ObjectGuid _playerGUID;
byte _availability;
byte _classRoles;
byte _interests;
long _time;
}
public class LFGuildPlayer
{
public LFGuildPlayer()
{
_guid = ObjectGuid.Empty;
_roles = 0;
_availability = 0;
_interests = 0;
_level = 0;
}
public LFGuildPlayer(ObjectGuid guid, uint role, uint availability, uint interests, uint level)
{
_guid = guid;
_roles = (byte)role;
_availability = (byte)availability;
_interests = (byte)interests;
_level = (byte)level;
}
public LFGuildPlayer(ObjectGuid guid, uint role, uint availability, uint interests, uint level, string comment)
{
_comment = comment;
_guid = guid;
_roles = (byte)role;
_availability = (byte)availability;
_interests = (byte)interests;
_level = (byte)level;
}
public LFGuildPlayer(LFGuildPlayer settings)
{
_comment = settings.GetComment();
_guid = settings.GetGUID();
_roles = settings.GetClassRoles();
_availability = settings.GetAvailability();
_interests = settings.GetInterests();
_level = settings.GetLevel();
}
public ObjectGuid GetGUID() { return _guid; }
public byte GetClassRoles() { return _roles; }
public byte GetAvailability() { return _availability; }
public byte GetInterests() { return _interests; }
public byte GetLevel() { return _level; }
public string GetComment() { return _comment; }
string _comment = "";
ObjectGuid _guid;
byte _roles;
byte _availability;
byte _interests;
byte _level;
}
public class LFGuildSettings : LFGuildPlayer
{
public LFGuildSettings()
{
_listed = false;
_team = TeamId.Alliance;
}
public LFGuildSettings(bool listed, uint team)
{
_listed = listed;
_team = team;
}
public LFGuildSettings(bool listed, uint team, ObjectGuid guid, uint role, uint availability, uint interests, uint level)
: base(guid, role, availability, interests, level)
{
_listed = listed;
_team = team;
}
public LFGuildSettings(bool listed, uint team, ObjectGuid guid, uint role, uint availability, uint interests, uint level, string comment)
: base(guid, role, availability, interests, level, comment)
{
_listed = listed;
_team = team;
}
public LFGuildSettings(LFGuildSettings settings)
: base(settings)
{
_listed = settings.IsListed();
_team = settings.GetTeam();
}
public bool IsListed() { return _listed; }
void SetListed(bool state) { _listed = state; }
public uint GetTeam() { return _team; }
bool _listed;
uint _team;
}
}