Files
CypherCore/Source/BNetServer/Services/ConnectionService.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

188 lines
9.1 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Bgs.Protocol;
using Bgs.Protocol.Connection.V1;
using BNetServer.Services;
using Framework.Constants;
using Google.Protobuf;
using System.Diagnostics;
namespace BNetServer.Networking
{
class ConnectionService : ServiceBase
{
public ConnectionService(Session session, uint serviceHash) : base(session, serviceHash) { }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
{
switch (methodId)
{
case 1:
{
ConnectRequest request = ConnectRequest.Parser.ParseFrom(stream);
ConnectResponse response = new ConnectResponse();
BattlenetRpcErrorCode status = HandleConnect(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.ConnectRequest: {1}) returned bgs.protocol.connection.v1.ConnectResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(token, response);
else
SendResponse(token, status);
break;
}
case 2:
{
BindRequest request = new BindRequest();
request.MergeFrom(stream);
BindResponse response = new BindResponse();
BattlenetRpcErrorCode status = HandleBind(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Bind(bgs.protocol.connection.v1.BindRequest: {1}) returned bgs.protocol.connection.v1.BindResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(token, response);
else
SendResponse(token, status);
break;
}
case 3:
{
EchoRequest request = new EchoRequest();
request.MergeFrom(stream);
EchoResponse response = new EchoResponse();
BattlenetRpcErrorCode status = HandleEcho(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Echo(bgs.protocol.connection.v1.EchoRequest: {1}) returned bgs.protocol.connection.v1.EchoResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(token, response);
else
SendResponse(token, status);
break;
}
case 4:
{
DisconnectNotification request = DisconnectNotification.Parser.ParseFrom(stream);
BattlenetRpcErrorCode status = HandleForceDisconnect(request);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.ForceDisconnect(bgs.protocol.connection.v1.DisconnectNotification: {1}) status: {2}.",
GetCallerInfo(), request.ToString(), status);
if (status != 0)
SendResponse(token, status);
break;
}
case 5:
{
NoData request = NoData.Parser.ParseFrom(stream);
BattlenetRpcErrorCode status = HandleKeepAlive(request);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.KeepAlive(bgs.protocol.NoData: {1}) status: {2}.",
GetCallerInfo(), request.ToString(), status);
if (status != 0)
SendResponse(token, status);
break;
}
case 6:
{
EncryptRequest request = EncryptRequest.Parser.ParseFrom(stream);
NoData response = new NoData();
BattlenetRpcErrorCode status = HandleEncrypt(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Encrypt(bgs.protocol.connection.v1.EncryptRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(token, response);
else
SendResponse(token, status);
break;
}
case 7:
{
DisconnectRequest request = DisconnectRequest.Parser.ParseFrom(stream);
BattlenetRpcErrorCode status = HandleRequestDisconnect(request);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.RequestDisconnect(bgs.protocol.connection.v1.DisconnectRequest: {1}) status: {2}.",
GetCallerInfo(), request.ToString(), status);
if (status != 0)
SendResponse(token, status);
break;
}
default:
Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
break;
}
}
BattlenetRpcErrorCode HandleConnect(ConnectRequest request, ConnectResponse response)
{
if (request.ClientId != null)
response.ClientId.MergeFrom(request.ClientId);
response.ServerId = new ProcessId();
response.ServerId.Label = (uint)Process.GetCurrentProcess().Id;
response.ServerId.Epoch = (uint)Time.UnixTime;
response.ServerTime = (ulong)Time.UnixTimeMilliseconds;
response.UseBindlessRpc = request.UseBindlessRpc;
return BattlenetRpcErrorCode.Ok;
}
BattlenetRpcErrorCode HandleBind(BindRequest request, BindResponse response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Bind: {1}", GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleEcho(EchoRequest request, EchoResponse response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Echo: {1}", GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleForceDisconnect(DisconnectNotification request)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.ForceDisconnect: {1}", GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleKeepAlive(NoData request)
{
return BattlenetRpcErrorCode.Ok;
}
BattlenetRpcErrorCode HandleEncrypt(EncryptRequest request, NoData response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Encrypt: {1}", GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleRequestDisconnect(DisconnectRequest request)
{
var disconnectNotification = new DisconnectNotification();
disconnectNotification.ErrorCode = request.ErrorCode;
SendRequest(4, disconnectNotification);
_session.CloseSocket();
return BattlenetRpcErrorCode.Ok;
}
}
}