Files
CypherCore/Source/Game/Chat/Commands/CharacterCommands.cs
T
2022-08-25 12:04:58 -04:00

898 lines
38 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Framework.IO;
using Game.Cache;
using Game.DataStorage;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace Game.Chat
{
[CommandGroup("character")]
class CharacterCommands
{
[Command("titles", RBACPermissions.CommandCharacterTitles, true)]
static bool HandleCharacterTitlesCommand(CommandHandler handler, PlayerIdentifier player)
{
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
Player target = player.GetConnectedPlayer();
Locale loc = handler.GetSessionDbcLocale();
string targetName = player.GetName();
string knownStr = handler.GetCypherString(CypherStrings.Known);
// Search in CharTitles.dbc
foreach (var titleInfo in CliDB.CharTitlesStorage.Values)
{
if (target.HasTitle(titleInfo))
{
string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[loc];
if (name.IsEmpty())
name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[Global.WorldMgr.GetDefaultDbcLocale()];
if (name.IsEmpty())
continue;
string activeStr = "";
if (target.m_playerData.PlayerTitle == titleInfo.MaskID)
activeStr = handler.GetCypherString(CypherStrings.Active);
string titleName = string.Format(name.ConvertFormatSyntax(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler.GetSession() != null)
handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleName, loc, knownStr, activeStr);
else
handler.SendSysMessage(CypherStrings.TitleListConsole, titleInfo.Id, titleInfo.MaskID, name, loc, knownStr, activeStr);
}
}
return true;
}
//rename characters
[Command("rename", RBACPermissions.CommandCharacterRename, true)]
static bool HandleCharacterRenameCommand(CommandHandler handler, PlayerIdentifier player, [OptionalArg] string newName)
{
if (player == null && !newName.IsEmpty())
return false;
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
// check online security
if (handler.HasLowerSecurity(null, player.GetGUID()))
return false;
if (!newName.IsEmpty())
{
if (!ObjectManager.NormalizePlayerName(ref newName))
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
if (ObjectManager.CheckPlayerName(newName, player.IsConnected() ? player.GetConnectedPlayer().GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
WorldSession session = handler.GetSession();
if (session != null)
{
if (!session.HasPermission(RBACPermissions.SkipCheckCharacterCreationReservedname) && Global.ObjectMgr.IsReservedName(newName))
{
handler.SendSysMessage(CypherStrings.ReservedName);
return false;
}
}
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHECK_NAME);
stmt.AddValue(0, newName);
SQLResult result = DB.Characters.Query(stmt);
if (!result.IsEmpty())
{
handler.SendSysMessage(CypherStrings.RenamePlayerAlreadyExists, newName);
return false;
}
// Remove declined name from db
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME);
stmt.AddValue(0, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
Player target = player.GetConnectedPlayer();
if (target != null)
{
target.SetName(newName);
session = target.GetSession();
if (session != null)
session.KickPlayer("HandleCharacterRenameCommand GM Command renaming character");
}
else
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID);
stmt.AddValue(0, newName);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
Global.CharacterCacheStorage.UpdateCharacterData(player.GetGUID(), newName);
handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, player.GetName(), newName);
if (session != null)
{
Player sessionPlayer = session.GetPlayer();
if (sessionPlayer)
Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", sessionPlayer.GetName(), session.GetAccountId(), newName, sessionPlayer.GetName(), Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(sessionPlayer.GetGUID()));
}
else
Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", player.GetName(), newName, player.GetGUID().ToString());
}
else
{
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Rename);
}
else
{
// check offline security
if (handler.HasLowerSecurity(null, player.GetGUID()))
return false;
handler.SendSysMessage(CypherStrings.RenamePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().ToString());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
}
return true;
}
[Command("level", RBACPermissions.CommandCharacterLevel, true)]
static bool HandleCharacterLevelCommand(CommandHandler handler, PlayerIdentifier player, short newlevel)
{
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null)
return false;
uint oldlevel = player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID());
if (newlevel < 1)
newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel)
newlevel = SharedConst.StrongMaxLevel;
Player target = player.GetConnectedPlayer();
if (target != null)
{
target.GiveLevel((uint)newlevel);
target.InitTalentForLevel();
target.SetXP(0);
if (handler.NeedReportToTarget(target))
{
if (oldlevel == newlevel)
target.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldlevel < newlevel)
target.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel)
target.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
}
}
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, (byte)newlevel);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
if (!handler.GetSession() || (handler.GetSession().GetPlayer() != player.GetConnectedPlayer())) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true;
}
[Command("customize", RBACPermissions.CommandCharacterCustomize, true)]
static bool HandleCharacterCustomizeCommand(CommandHandler handler, PlayerIdentifier player)
{
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Customize);
}
else
{
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
return true;
}
[Command("changeaccount", RBACPermissions.CommandCharacterChangeaccount, true)]
static bool HandleCharacterChangeAccountCommand(CommandHandler handler, PlayerIdentifier player, AccountIdentifier newAccount)
{
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(player.GetGUID());
if (characterInfo == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
uint oldAccountId = characterInfo.AccountId;
// nothing to do :)
if (newAccount.GetID() == oldAccountId)
return true;
uint charCount = Global.AccountMgr.GetCharactersCount(newAccount.GetID());
if (charCount != 0)
{
if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm))
{
handler.SendSysMessage(CypherStrings.AccountCharacterListFull, newAccount.GetName(), newAccount.GetID());
return false;
}
}
Player onlinePlayer = player.GetConnectedPlayer();
if (onlinePlayer != null)
onlinePlayer.GetSession().KickPlayer("HandleCharacterChangeAccountCommand GM Command transferring character to another account");
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
stmt.AddValue(0, newAccount.GetID());
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.DirectExecute(stmt);
Global.WorldMgr.UpdateRealmCharCount(oldAccountId);
Global.WorldMgr.UpdateRealmCharCount(newAccount.GetID());
Global.CharacterCacheStorage.UpdateCharacterAccountId(player.GetGUID(), newAccount.GetID());
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, player.GetName(), newAccount.GetName());
string logString = $"changed ownership of player {player.GetName()} ({player.GetGUID()}) from account {oldAccountId} to account {newAccount.GetID()}";
WorldSession session = handler.GetSession();
if (session != null)
{
Player sessionPlayer = session.GetPlayer();
if (sessionPlayer != null)
Log.outCommand(session.GetAccountId(), $"GM {sessionPlayer.GetName()} (Account: {session.GetAccountId()}) {logString}");
}
else
Log.outCommand(0, $"{handler.GetCypherString(CypherStrings.Console)} {logString}");
return true;
}
[Command("changefaction", RBACPermissions.CommandCharacterChangefaction, true)]
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, PlayerIdentifier player)
{
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeFaction);
}
else
{
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
return true;
}
[Command("changerace", RBACPermissions.CommandCharacterChangerace, true)]
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, PlayerIdentifier player)
{
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeRace);
}
else
{
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
return true;
}
[Command("reputation", RBACPermissions.CommandCharacterReputation, true)]
static bool HandleCharacterReputationCommand(CommandHandler handler, PlayerIdentifier player)
{
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
Player target = player.GetConnectedPlayer();
Locale loc = handler.GetSessionDbcLocale();
var targetFSL = target.GetReputationMgr().GetStateList();
foreach (var pair in targetFSL)
{
FactionState faction = pair.Value;
FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(faction.Id);
string factionName = factionEntry != null ? factionEntry.Name[loc] : "#Not found#";
ReputationRank rank = target.GetReputationMgr().GetRank(factionEntry);
string rankName = handler.GetCypherString(ReputationMgr.ReputationRankStrIndex[(int)rank]);
StringBuilder ss = new();
if (handler.GetSession() != null)
ss.AppendFormat("{0} - |cffffffff|Hfaction:{0}|h[{1} {2}]|h|r", faction.Id, factionName, loc);
else
ss.AppendFormat("{0} - {1} {2}", faction.Id, factionName, loc);
ss.AppendFormat(" {0} ({1})", rankName, target.GetReputationMgr().GetReputation(factionEntry));
if (faction.Flags.HasFlag(ReputationFlags.Visible))
ss.Append(handler.GetCypherString(CypherStrings.FactionVisible));
if (faction.Flags.HasFlag(ReputationFlags.AtWar))
ss.Append(handler.GetCypherString(CypherStrings.FactionAtwar));
if (faction.Flags.HasFlag(ReputationFlags.Peaceful))
ss.Append(handler.GetCypherString(CypherStrings.FactionPeaceForced));
if (faction.Flags.HasFlag(ReputationFlags.Hidden))
ss.Append(handler.GetCypherString(CypherStrings.FactionHidden));
if (faction.Flags.HasFlag(ReputationFlags.Header))
ss.Append(handler.GetCypherString(CypherStrings.FactionInvisibleForced));
if (faction.Flags.HasFlag(ReputationFlags.Inactive))
ss.Append(handler.GetCypherString(CypherStrings.FactionInactive));
handler.SendSysMessage(ss.ToString());
}
return true;
}
[Command("erase", RBACPermissions.CommandCharacterErase, true)]
static bool HandleCharacterEraseCommand(CommandHandler handler, PlayerIdentifier player)
{
uint accountId;
Player target = player?.GetConnectedPlayer();
if (target != null)
{
accountId = target.GetSession().GetAccountId();
target.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
}
else
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID());
string accountName;
Global.AccountMgr.GetName(accountId, out accountName);
Player.DeleteFromDB(player.GetGUID(), accountId, true, true);
handler.SendSysMessage(CypherStrings.CharacterDeleted, player.GetName(), player.GetGUID().ToString(), accountName, accountId);
return true;
}
[CommandGroup("deleted")]
class DeletedCommands
{
[Command("delete", RBACPermissions.CommandCharacterDeletedDelete, true)]
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, string needle)
{
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.Empty())
{
handler.SendSysMessage(CypherStrings.CharacterDeletedListEmpty);
return false;
}
handler.SendSysMessage(CypherStrings.CharacterDeletedDelete);
HandleCharacterDeletedListHelper(foundList, handler);
// Call the appropriate function to delete them (current account for deleted characters is 0)
foreach (var info in foundList)
Player.DeleteFromDB(info.guid, 0, false, true);
return true;
}
[Command("list", RBACPermissions.CommandCharacterDeletedList, true)]
static bool HandleCharacterDeletedListCommand(CommandHandler handler, [OptionalArg] string needle)
{
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
// if no characters have been found, output a warning
if (foundList.Empty())
{
handler.SendSysMessage(CypherStrings.CharacterDeletedListEmpty);
return false;
}
HandleCharacterDeletedListHelper(foundList, handler);
return true;
}
[Command("restore", RBACPermissions.CommandCharacterDeletedRestore, true)]
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, string needle, [OptionalArg] string newCharName, AccountIdentifier newAccount)
{
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.Empty())
{
handler.SendSysMessage(CypherStrings.CharacterDeletedListEmpty);
return false;
}
handler.SendSysMessage(CypherStrings.CharacterDeletedRestore);
HandleCharacterDeletedListHelper(foundList, handler);
if (newCharName.IsEmpty())
{
// Drop not existed account cases
foreach (var info in foundList)
HandleCharacterDeletedRestoreHelper(info, handler);
return true;
}
if (foundList.Count == 1)
{
DeletedInfo delInfo = foundList[0];
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount != null)
{
delInfo.accountId = newAccount.GetID();
delInfo.accountName = newAccount.GetName();
}
HandleCharacterDeletedRestoreHelper(delInfo, handler);
return true;
}
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
return false;
}
[Command("old", RBACPermissions.CommandCharacterDeletedOld, true)]
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, ushort? days)
{
int keepDays = WorldConfig.GetIntValue(WorldCfg.ChardeleteKeepDays);
if (days.HasValue)
keepDays = days.Value;
else if (keepDays <= 0) // config option value 0 -> disabled and can't be used
return false;
Player.DeleteOldCharacters(keepDays);
return true;
}
static bool GetDeletedCharacterInfoList(List<DeletedInfo> foundList, string searchString)
{
SQLResult result;
PreparedStatement stmt;
if (!searchString.IsEmpty())
{
// search by GUID
if (searchString.IsNumber())
{
if (!ulong.TryParse(searchString, out ulong guid))
return false;
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_DEL_INFO_BY_GUID);
stmt.AddValue(0, guid);
result = DB.Characters.Query(stmt);
}
// search by name
else
{
if (!ObjectManager.NormalizePlayerName(ref searchString))
return false;
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_DEL_INFO_BY_NAME);
stmt.AddValue(0, searchString);
result = DB.Characters.Query(stmt);
}
}
else
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_DEL_INFO);
result = DB.Characters.Query(stmt);
}
if (!result.IsEmpty())
{
do
{
DeletedInfo info;
info.guid = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0));
info.name = result.Read<string>(1);
info.accountId = result.Read<uint>(2);
// account name will be empty for not existed account
Global.AccountMgr.GetName(info.accountId, out info.accountName);
info.deleteDate = result.Read<long>(3);
foundList.Add(info);
}
while (result.NextRow());
}
return true;
}
static void HandleCharacterDeletedListHelper(List<DeletedInfo> foundList, CommandHandler handler)
{
if (handler.GetSession() == null)
{
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
handler.SendSysMessage(CypherStrings.CharacterDeletedListHeader);
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
}
foreach (var info in foundList)
{
string dateStr = Time.UnixTimeToDateTime(info.deleteDate).ToShortDateString();
if (!handler.GetSession())
handler.SendSysMessage(CypherStrings.CharacterDeletedListLineConsole,
info.guid.ToString(), info.name, info.accountName.IsEmpty() ? "<Not existed>" : info.accountName,
info.accountId, dateStr);
else
handler.SendSysMessage(CypherStrings.CharacterDeletedListLineChat,
info.guid.ToString(), info.name, info.accountName.IsEmpty() ? "<Not existed>" : info.accountName,
info.accountId, dateStr);
}
if (!handler.GetSession())
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
}
static void HandleCharacterDeletedRestoreHelper(DeletedInfo delInfo, CommandHandler handler)
{
if (delInfo.accountName.IsEmpty()) // account not exist
{
handler.SendSysMessage(CypherStrings.CharacterDeletedSkipAccount, delInfo.name, delInfo.guid.ToString(), delInfo.accountId);
return;
}
// check character count
uint charcount = Global.AccountMgr.GetCharactersCount(delInfo.accountId);
if (charcount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm))
{
handler.SendSysMessage(CypherStrings.CharacterDeletedSkipFull, delInfo.name, delInfo.guid.ToString(), delInfo.accountId);
return;
}
if (!Global.CharacterCacheStorage.GetCharacterGuidByName(delInfo.name).IsEmpty())
{
handler.SendSysMessage(CypherStrings.CharacterDeletedSkipName, delInfo.name, delInfo.guid.ToString(), delInfo.accountId);
return;
}
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_RESTORE_DELETE_INFO);
stmt.AddValue(0, delInfo.name);
stmt.AddValue(1, delInfo.accountId);
stmt.AddValue(2, delInfo.guid.GetCounter());
DB.Characters.Execute(stmt);
Global.CharacterCacheStorage.UpdateCharacterInfoDeleted(delInfo.guid, false, delInfo.name);
}
struct DeletedInfo
{
public ObjectGuid guid; // the GUID from the character
public string name; // the character name
public uint accountId; // the account id
public string accountName; // the account name
public long deleteDate; // the date at which the character has been deleted
}
}
[CommandNonGroup("levelup", RBACPermissions.CommandLevelup)]
static bool HandleLevelUpCommand(CommandHandler handler, PlayerIdentifier player, short level)
{
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null)
return false;
int oldlevel = (int)(player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID()));
int newlevel = oldlevel + level;
if (newlevel < 1)
newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
newlevel = SharedConst.StrongMaxLevel;
Player target = player.GetConnectedPlayer();
if (target != null)
{
target.GiveLevel((uint)newlevel);
target.InitTalentForLevel();
target.SetXP(0);
if (handler.NeedReportToTarget(player.GetConnectedPlayer()))
{
if (oldlevel == newlevel)
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldlevel < newlevel)
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel)
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
}
}
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, newlevel);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true;
}
}
[CommandGroup("pdump")]
class PdumpCommand
{
[Command("copy", RBACPermissions.CommandPdumpCopy, true)]
static bool HandlePDumpCopyCommand(CommandHandler handler, PlayerIdentifier player, AccountIdentifier account, [OptionalArg] string characterName, ulong? characterGUID)
{
/*
std::string name;
if (!ValidatePDumpTarget(handler, name, characterName, characterGUID))
return false;
std::string dump;
switch (PlayerDumpWriter().WriteDumpToString(dump, player.GetGUID().GetCounter()))
{
case DUMP_SUCCESS:
break;
case DUMP_CHARACTER_DELETED:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
handler->SetSentErrorMessage(true);
return false;
case DUMP_FILE_OPEN_ERROR: // this error code should not happen
default:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
handler->SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpReader().LoadDumpFromString(dump, account, name, characterGUID.value_or(0)))
{
case DUMP_SUCCESS:
break;
case DUMP_TOO_MANY_CHARS:
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account.GetName().c_str(), account.GetID());
handler->SetSentErrorMessage(true);
return false;
case DUMP_FILE_OPEN_ERROR: // this error code should not happen
case DUMP_FILE_BROKEN: // this error code should not happen
default:
handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
handler->SetSentErrorMessage(true);
return false;
}
// ToDo: use a new trinity_string for this commands
handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
*/
return true;
}
[Command("load", RBACPermissions.CommandPdumpLoad, true)]
static bool HandlePDumpLoadCommand(CommandHandler handler, string fileName, AccountIdentifier account, [OptionalArg] string characterName, ulong? characterGuid)
{
/*
if (!AccountMgr.normalizeString(accountName))
{
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
handler.SetSentErrorMessage(true);
return false;
}
public uint accountId = AccountMgr.GetId(accountName);
if (!accountId)
{
accountId = atoi(accountStr); // use original string
if (!accountId)
{
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
return false;
}
}
if (!AccountMgr.GetName(accountId, accountName))
{
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
handler.SetSentErrorMessage(true);
return false;
}
string name;
if (nameStr)
{
name = nameStr;
// normalize the name if specified and check if it exists
if (!ObjectManager.NormalizePlayerName(name))
{
handler.SendSysMessage(LANG_INVALID_CHARACTER_NAME);
return false;
}
if (ObjectMgr.CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
{
handler.SendSysMessage(LANG_INVALID_CHARACTER_NAME);
return false;
}
guidStr = strtok(NULL, " ");
}
public uint guid = 0;
if (guidStr)
{
guid = uint32(atoi(guidStr));
if (!guid)
{
handler.SendSysMessage(LANG_INVALID_CHARACTER_GUID);
return false;
}
if (Global.ObjectMgr.GetPlayerAccountIdByGUID(guid))
{
handler.SendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
return false;
}
}
switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
{
case DUMP_SUCCESS:
handler.SendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
return false;
case DUMP_FILE_BROKEN:
handler.SendSysMessage(LANG_DUMP_BROKEN, fileStr);
return false;
case DUMP_TOO_MANY_CHARS:
handler.SendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName, accountId);
return false;
default:
handler.SendSysMessage(LANG_COMMAND_IMPORT_FAILED);
return false;
}
*/
return true;
}
[Command("write", RBACPermissions.CommandPdumpWrite, true)]
static bool HandlePDumpWriteCommand(CommandHandler handler, string fileName, string playerName)
{
/*
switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
{
case DUMP_SUCCESS:
handler.SendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileName);
return false;
case DUMP_CHARACTER_DELETED:
handler.SendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
return false;
default:
handler.SendSysMessage(LANG_COMMAND_EXPORT_FAILED);
return false;
}
*/
return true;
}
}
}